diff options
Diffstat (limited to 'npc/events/easter_2008.txt')
-rw-r--r-- | npc/events/easter_2008.txt | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt index 5a28cd0bf..4d914ebcb 100644 --- a/npc/events/easter_2008.txt +++ b/npc/events/easter_2008.txt @@ -597,7 +597,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ mes "back with good news."; mes "So did it work?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Actually..."; mes "Nothing happened...."; next; @@ -650,7 +650,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ if (easter2008 == 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -659,21 +659,21 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -684,7 +684,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -692,7 +692,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; @@ -702,7 +702,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ if (easter2008 == 6) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -711,21 +711,21 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -736,7 +736,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -744,7 +744,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; @@ -754,7 +754,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ if (easter2008 == 7) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -763,21 +763,21 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -788,7 +788,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -796,7 +796,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; @@ -806,7 +806,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ if (easter2008 == 8) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well..."; mes "This is the place"; mes "the Corps Member"; @@ -815,21 +815,21 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ mes "these Holy Eggs."; next; if (countitem(Holy_Egg) > 32) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here we go..."; mes "Will this really bring"; mes "this ancient hero"; mes "back to life? I'm..."; mes "I'm kind of scared!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; mes "..............................."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333*Whew!*^000000 Nothing happened!"; mes "I guess I better go back to"; mes "that Corps Member and let"; @@ -840,7 +840,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ end; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh? Where did I put"; mes "those 33 Holy Eggs"; mes "that I needed for this?"; @@ -848,7 +848,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{ } } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something"; mes "here, but I can't tell"; mes "for sure what it was..."; |