summaryrefslogtreecommitdiff
path: root/npc/events/christmas_2005.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/events/christmas_2005.txt')
-rw-r--r--npc/events/christmas_2005.txt1700
1 files changed, 0 insertions, 1700 deletions
diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt
deleted file mode 100644
index cba1581e0..000000000
--- a/npc/events/christmas_2005.txt
+++ /dev/null
@@ -1,1700 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Paradox924X
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Brainstorm
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 2005 Christmas Event
-//================= Description ===========================================
-//= Event 1: Louise's Kim creates Louise's Santa Hat.
-//= Event 2: Enjoy Happymerry Chistmas Event summons monsters.
-//= Event 3: Oholy requires you to hunt Deviruchi NPCs.
-//================= Current Version =======================================
-//= 1.2a
-//=========================================================================
-
-//== Louise's Santa Hat (Event 1) ==========================
-xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{
- mes "[Designer Louise Kim]";
- mes "Cone shaped red Santa hat is too ordinary.";
- mes "It's old fashioned.";
- mes "Maybe in 1980's?!";
- mes "Haha~";
- next;
- mes "[Designer Louise Kim]";
- mes "If you leave it on me,";
- mes "I'll change it to lastest model.";
- mes "You know what I mean~!";
- next;
- mes "[Designer Louise Kim]";
- mes "You know Antonio's hat,right?";
- mes "Guess who made it?";
- mes "As you know, Antonio is hard to catch,";
- mes "that's because I blowed some power in the hat. ";
- mes "";
- next;
- mes "[Designer Louise Kim]";
- mes "If you don't like your hat,";
- mes "bring it to me.";
- mes "I'll change it to brand new one.";
- mes "Stylish Louise's hat.";
- mes "";
- emotion e_lv;
- next;
- if (countitem(Santas_Hat) > 0) {
- if (select("Here.", "It's ok.") == 1) {
- mes "[Designer Louise Kim]";
- mes "Nice choice!!";
- mes "If I do it like this ...";
- mes "and this and...";
- mes "finally it'll turn into fantastic hat.";
- mes "But before that,I need some materials to make with.";
- next;
- if (select("What are the materials?", "So what? I don't want to know.") == 1) {
- mes "[Designer Louise Kim]";
- mes "Well, nothing special.";
- mes "Basically, you need Santa's hat of course.";
- mes "and with a touch of my magical fingers,";
- mes "it'll just turn into very special thing.";
- mes "Well,just little bit prettier and";
- mes "little bit more practical. Haha...";
- next;
- mes "[Designer Louise Kim]";
- mes "Anyway,to sum up,required materials are....";
- mes "Basically ^0000FFSanta's Hat^000000 and";
- mes " ^0000FF 1 Cactus Needle ^000000 for sewing, ";
- mes "^0000FF 10 Holy Water ^000000 for blessing, ";
- mes "^0000FF 1 Rosary ^000000 for luckiness.";
- mes "It's pretty enough to make Louise Hat.";
- next;
- if (countitem(Cactus_Needle) > 0 && countitem(Holy_Water) > 9 && countitem(Rosary) > 0) {
- select("Here you are.....");
- mes "[Designer Louise Kim]";
- mes "Wow~~!! So fast!!";
- mes "I like your style~.";
- mes "Ok!! If everything is ready, no need to hesitate.";
- mes "I'll show you what Designer Louise Kim's power is.";
- emotion e_no1;
- next;
- mes "-She puts the hat in a bucket -";
- mes "-filled with Holy Water.-";
- mes "-She rapidly takes it out and starts mending the hat-";
- mes "-humming a tune.-";
- next;
- mes "[Designer Louise Kim]";
- mes "~With the number one designer, Louise Kim,~";
- mes "~you are the most blessed soul.~";
- emotion e_ho;
- specialeffect(EF_BLESSING);
- next;
- mes "-Immediately, she puts Rosary in an-";
- mes "-unknown liquid and dissolves it.-";
- mes "-And with a brush,-";
- mes "-neatly coats the liquid on -";
- mes "-a thread of the hat.-";
- next;
- mes "[Designer Louise Kim]";
- mes "~With the number one designer, Louise Kim,~";
- mes "~you are the luckiest soul.~";
- emotion e_ho;
- specialeffect(EF_GLORIA);
- next;
- mes "-She starts sewing the hat with -";
- mes "-a Cactus Needle and a thread.-";
- mes " ";
- next;
- mes "[Designer Louise Kim]";
- mes "~This is called the Louise's miracle.~";
- mes "~The most talented disigner,~";
- mes "~L_O_U_I_S_E K_I_M~";
- emotion e_lv;
- specialeffect(EF_BENEDICTIO);
- next;
- mes "[Designer Louise Kim]";
- mes "Here!! All done~~";
- mes "How do you like it?";
- mes "Isn't it so wonderful?";
- mes "Take it!! It's a gift.";
- next;
- mes "[Designer Louise Kim]";
- mes "I should have called high price for it";
- mes "but as you know it's Christmas!";
- mes "It's a gift for you!";
- mes "I won't charge anything.";
- mes "Just tell many people how good it is.";
- emotion e_heh;
- next;
- mes "[Designer Louise Kim]";
- mes "Wherever you go,";
- mes "whatever you do,";
- mes "never take off the hat.";
- mes "You won't have a chance to buy it";
- mes "no matter how much you pay.";
- next;
- mes "[Designer Louise Kim]";
- mes "Alright~Go ahead~";
- mes "Go brag yourself!";
- mes "~Who would be happier than~";
- mes "~being with Louise.~";
- emotion e_ho;
- delitem Santas_Hat,1;
- delitem Cactus_Needle,1;
- delitem Holy_Water,10;
- delitem Rosary,1;
- getitem Santas_Hat_,1;
- close;
- }
- else {
- mes "[Designer Louise Kim]";
- mes "Come on~If you just get me the materials,";
- mes "I won't chage anything,";
- mes "Call me if you change your mind.";
- emotion e_lv;
- close;
- }
- }
- mes "[Designer Louise Kim]";
- mes "You'll regret!";
- mes "Think again!";
- emotion e_heh;
- close;
- }
- mes "[Designer Louise Kim]";
- mes "Ok~ whatever~";
- mes "It's not me,";
- mes "who's going to lose whose own luck.";
- emotion e_heh;
- close;
- }
- else {
- mes "[Designer Louise Kim]";
- mes "Perhaps you get the chance to acheive Santa's Hat later some time,";
- mes "think about it carefully.";
- mes "You can get the better designed hat,";
- mes "and I can show off my talent.";
- mes "";
- emotion e_heh;
- close;
- }
-}
-
-//== Enjoy Happymerry Chistmas Event (Event 2) =============
-prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
- if (!christ_solo05){
- mes "[Enjoy]";
- mes "Oh~~~";
- mes "It's already winter again~~!";
- mes "This chilling weather makes";
- mes "my body freeze~";
- mes "And also makes my heart freeze.";
- mes "Who said that christmas is only for lovers~";
- mes "Oh~~I'm so lonely~!!!";
- next;
- mes "[Enjoy]";
- mes "Pitiless sister!!";
- mes "How can she leave me alone on a christmas day~";
- mes "'Spend your days with family on a chirstmas day'";
- mes "is our family precept";
- mes "Hm...I need to get some rest.";
- mes "I'm so nervous these days~";
- next;
- mes "[Enjoy]";
- mes "Lets make a joyful christmas for ";
- mes "lonely singles.";
- mes "Who's with me?!!";
- mes "!!!!!!!!!!!";
- mes "!!!!!!!!!!!!!";
- next;
- switch(select("Wow!", "Hm...I'm not interested.", "I have ~")){
- case 1:
- mes "[Enjoy]";
- mes "Alright~~!!!";
- mes "Let's rock and roll!!";
- mes "Here's my plan!!";
- mes "Let's punish those couples";
- mes "who are so excited about christmas.";
- mes "I just don't want to see them happy.";
- next;
- mes "[Enjoy]";
- mes "To put in action,";
- mes "we need to gather many phalanges.";
- mes "Ok!!Bring our phalanges in every town on a way back here. ";
- mes "Alright?Let's go!!";
- next;
- mes "[Enjoy]";
- mes "Each should have one person's phone number.";
- mes "We must keep it secret before we put in action.";
- mes "So we must be very careful.";
- mes "Well...";
- mes "I know ^0000FFHappymerry^000000's phone number.";
- next;
- mes "[Enjoy]";
- mes "First of all, go look for ^0000FFHappymerry^000000";
- mes "and tell him about our plan.";
- mes "On a way back, bring as many phalanges as you can. ";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Alright,sir!!!";
- next;
- mes "[Enjoy]";
- mes "Oh,and don't forget to bring";
- mes "5 branch of dead trees!!!";
- mes "Must bring item to attack town~";
- mes "hahahaha~~";
- emotion e_gg;
- next;
- mes "[Enjoy]";
- mes "Get it?!!!!";
- mes "Let's go punish!!!";
- mes "We are not being jealous,";
- mes "It's just not right leading a loose life!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!";
- christ_solo05 = 1;
- close;
- case 2:
- mes "[Enjoy]";
- mes "If you are not with me, get away~!!";
- mes "Get out of my sight!!!!";
- mes "";
- close;
- case 3:
- mes "[Enjoy]";
- mes "......";
- specialeffect EF_BLESSING;
- next;
- mes "[Enjoy]";
- mes ".............";
- specialeffect EF_INCAGIDEX;
- next;
- mes "[Enjoy]";
- mes "........................";
- specialeffect EF_STEELBODY;
- next;
- mes "[Enjoy]";
- mes "........................";
- mes "Get lost,you devil!!!!!!";
- specialeffect EF_BEGINASURA;
- specialeffect(EF_HIT2, AREA, playerattached());
- Hp /= 2;
- Hp /= 2;
- close2;
- warp "prontera",155,230;
- end;
- }
- }
- else if ((christ_solo05 > 0) && (christ_solo05 < 5)){
- mes "[Enjoy]";
- mes "Each should have one person's phone number.";
- mes "We must keep it secret before we put in action.";
- mes "So we must be very careful.";
- mes "Well...";
- mes "I know ^0000FFHappymerry^000000's phone number.";
- next;
- mes "[Enjoy]";
- mes "First of all, go look for ^0000FFHappymerry^000000";
- mes "and tell him about our plan.";
- mes "On a way back, bring as many phalanges as you can.";
- next;
- mes "[Enjoy]";
- mes "Oh,and don't forget to bring";
- mes "5 branch of dead trees!!!";
- mes "Let's go punish couples!!!";
- close;
- }
- else if (christ_solo05 == 5) {
- if (countitem(Branch_Of_Dead_Tree) > 4){
- mes "[Enjoy]";
- mes "Did you do as I told you to do?!!!";
- mes "Did you bring branch of dead trees?Let me see~~!!";
- next;
- mes "[Enjoy]";
- mes "Fine!!";
- mes "You are all ready!!!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Wait!!";
- mes "Where's other people??";
- next;
- mes "[Enjoy]";
- mes "What are you talking about?!";
- mes "They are already here.......";
- next;
- mes "[Enjoy]";
- mes "Can't you see?!";
- mes "Please~!!!!Are you ok?!!!";
- donpcevent "Happymerry#happymerry02::OnCommandOn";
- donpcevent "Christ#christ02::OnCommandOn";
- donpcevent "Mas#mas02::OnCommandOn";
- donpcevent "Event#event02::OnCommandOn";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Oh.. Yup!!!";
- next;
- mes "[Enjoy]";
- mes "Welcome!! Welcome,my phalanges!!!";
- mes "Being a single is not a sin.";
- mes "Why do we have to hide ourselves from ";
- mes "their sight!";
- mes "I hate couples!!";
- mes "Poor single!!";
- next;
- mes "[Enjoy]";
- mes "For those of who have friend who just met his/her mate,";
- mes "or who had to turn his/her back from kissing couples!!";
- mes "What are you waiting for!!";
- mes "Why do we have to be the victim!!";
- mes "";
- next;
- mes "[Enjoy]";
- mes "It's christmas season again!!";
- mes "";
- next;
- mes "[Enjoy]";
- mes "Are we the soldiers";
- mes "who have beaten up monsters with our bare hand.";
- mes "Don't you remember the days?!!We have jumped down from Air ship!!";
- mes "We are well trained singles!!Haha~!";
- next;
- mes "[Enjoy]";
- mes "We don't have to wipe our tears";
- mes "looking at party players anymore.";
- mes "No need to envy!!";
- mes "This christmas is for singles!! ";
- mes "Yahoo~";
- mes "";
- next;
- mes "[All]";
- mes "Christmas for singles!!!";
- mes "No more envy!!No more sorrow!!No more anger!!!";
- mes "Christmas for singles!!!";
- next;
- mes "-Enjoy takes away branches of dead trees.";
- mes "-Grabs them tight.-";
- next;
- mes "[Enjoy]";
- mes "Let's punish couples,";
- mes "those of who leading a loose life!!";
- mes " ";
- mes "[All]";
- mes "Let's punish!!!!!";
- emotion e_go;
- emotion e_go,1;
- donpcevent "Happymerry#happymerry02::OnCommandEmotion";
- donpcevent "Christ#christ02::OnCommandEmotion";
- donpcevent "Mas#mas02::OnCommandEmotion";
- donpcevent "Event#event02::OnCommandEmotion";
- specialeffect(EF_HITLINE2);
- delitem Branch_Of_Dead_Tree,5; //Branch_of_Dead_Tree
- christ_solo05 = 6;
- donpcevent "Happymerry#happymerry02::OnCommandOff";
- donpcevent "Christ#christ02::OnCommandOff";
- donpcevent "Mas#mas02::OnCommandOff";
- donpcevent "Event#event02::OnCommandOff";
- close2;
- mapannounce "prontera", "Single soldiers "+ strcharinfo(PC_NAME) +"'s sorrow spread all over the town.",bc_map,0x66FFCC;
- monster "prontera",155,300,""+ strcharinfo(PC_NAME) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,300,""+ strcharinfo(PC_NAME) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,300,""+ strcharinfo(PC_NAME) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,300,""+ strcharinfo(PC_NAME) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,300,""+ strcharinfo(PC_NAME) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,299,""+ strcharinfo(PC_NAME) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,299,""+ strcharinfo(PC_NAME) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,299,""+ strcharinfo(PC_NAME) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,299,""+ strcharinfo(PC_NAME) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,299,""+ strcharinfo(PC_NAME) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,298,""+ strcharinfo(PC_NAME) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,298,""+ strcharinfo(PC_NAME) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,298,""+ strcharinfo(PC_NAME) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,298,""+ strcharinfo(PC_NAME) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,298,""+ strcharinfo(PC_NAME) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,297,""+ strcharinfo(PC_NAME) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,297,""+ strcharinfo(PC_NAME) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,297,""+ strcharinfo(PC_NAME) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,297,""+ strcharinfo(PC_NAME) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,297,""+ strcharinfo(PC_NAME) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,296,""+ strcharinfo(PC_NAME) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,296,""+ strcharinfo(PC_NAME) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,296,""+ strcharinfo(PC_NAME) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,296,""+ strcharinfo(PC_NAME) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,296,""+ strcharinfo(PC_NAME) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead";
- donpcevent "Enjoy#enjoy::OnCommandGo";
- end;
- }
- else {
- mes "[Enjoy]";
- mes "There's no much time left!!!";
- mes "No time to hesitate!!";
- mes "Couples will enjoy their christmas day";
- mes "so happily.";
- mes "Are you going to leave them like that!!!!!";
- mes "Let's go let's go!!";
- mes "Go get ^0000FF 5 branch of dead tree^000000s!!!";
- close;
- }
- }
- else {
- mes "[Enjoy]";
- mes "Hm.... ";
- mes "It's no use just blaming oneself!";
- mes "We lonely fellows can build our own hopeful future.";
- mes "Let's go!!";
- mes "Let's go phalanges!!!";
- next;
- mes "[Enjoy]";
- mes "For the day we all get happy~!!";
- mes "Let's go for it!!!";
- mes "Cheer up everybody!!!";
- mes "Let's rock till you get happy~!";
- mes "";
- christ_solo05 = 0;
- close;
- }
-
-OnMyMobDead:
- end;
-
-OnCommandGo:
- disablenpc "Enjoy#enjoy";
- initnpctimer;
- end;
-
-OnCommandStop:
- enablenpc "Enjoy#enjoy";
- killmonster "prontera","Enjoy#enjoy::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "prontera", "You must refine by yourself to satisfy!!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer5000:
- mapannounce "prontera", "It's a waste to organize party at dungeon!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer7000:
- mapannounce "prontera", "There is a NPC flirting me!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer9000:
- mapannounce "prontera", "I was always alone from the day I was born!!",bc_map,0x66FFCC;
- end;
-
-OnTimer11000:
- mapannounce "prontera", "We dig herbs even on a christmas day!!",bc_map,0x66FFCC;
- end;
-
-OnTimer13000:
- mapannounce "prontera", "...We are the insuperable single soldiers!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer180000:
- mapannounce "prontera", "Wish every single soldiers have a merry christmas!!",bc_map,0x66FFCC;
- donpcevent "Enjoy#enjoy::OnCommandStop";
- end;
-}
-
-prontera,150,286,5 script Happymerry#happymerry02 4_M_LGTMAN,{
- end;
-
-OnInit:
- disablenpc "Happymerry#happymerry02";
- stopnpctimer;
- end;
-
-OnCommandOn:
- initnpctimer;
- enablenpc "Happymerry#happymerry02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Happymerry#happymerry02";
- stopnpctimer;
- end;
-
-OnTimer60000:
- donpcevent "Happymerry#happymerry02::OnCommandOff";
- donpcevent "Christ#christ02::OnCommandOff";
- donpcevent "Mas#mas02::OnCommandOff";
- donpcevent "Event#event02::OnCommandOff";
- stopnpctimer;
- end;
-}
-
-prontera,161,286,4 script Christ#christ02 4_M_PECOKNIGHT,{
- end;
-OnInit:
- disablenpc "Christ#christ02";
- end;
-
-OnCommandOn:
- enablenpc "Christ#christ02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Christ#christ02";
- end;
-}
-
-prontera,161,281,1 script Mas#mas02 4_M_ALCHE_A,{
- end;
-OnInit:
- disablenpc "Mas#mas02";
- end;
-
-OnCommandOn:
- enablenpc "Mas#mas02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Mas#mas02";
- end;
-}
-
-prontera,150,281,7 script Event#event02 4_M_SITDOWN,{
- end;
-OnInit:
- disablenpc "Event#event02";
- end;
-
-OnCommandOn:
- enablenpc "Event#event02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Event#event02";
- end;
-}
-
-prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{
- if (christ_solo05==1) {
- mes "[Happymerry]";
- mes "Holgren~~!!";
- mes "I've never expected you betraying me! Don't wanna get refined~!!!";
- mes "I hate christmas~!";
- emotion e_sob;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Are...you...?";
- next;
- mes "[Happymerry]";
- mes "What are you laughing at? huh~!";
- mes "At least, I never borrowed a hand";
- mes "to get my equips refined!";
- mes "I was always brave!!";
- mes "Blessing? Gloria~~?!";
- mes "Couples~~duh~!!!!!!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "You seem to be the right one!!!";
- mes "Enjoy is waiting for you.";
- mes "let's go!!!";
- next;
- mes "[Happymerry]";
- mes "...!";
- mes "The day has come?";
- mes "He help me last christmas,";
- mes "when I failed refining my equips.";
- mes "Oh, holy Enjoy~";
- mes "";
- next;
- mes "[Happymerry]";
- mes "Alright!I've been waiting for a year!!";
- mes "I'm ready to mess up christmas day~!!";
- mes "So,where is Enjoy?";
- mes "Where is he?!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "He's waiting for you!";
- mes "Go ahead~";
- mes "I'll follow you after contacting others.";
- mes "";
- next;
- mes "[Happymerry]";
- mes "Alright!";
- mes "I was supposed to call ^0000FFChrist^000000!";
- mes "Call him for me!";
- mes "I'll go ahead with my bags packed up.";
- mes "See ya!";
- christ_solo05 = 2;
- close;
- }
- else if (christ_solo05 > 1) {
- mes "[Happymerry]";
- mes "Hm...There's more things to pack up than I thought.";
- mes "Well,it's been a year.....";
- mes "Anyway,";
- mes "Don't for get to call ^0000FFChrist^000000!";
- mes "See ya!";
- close;
- }
- else {
- mes "[Happymerry]";
- mes "Holgren!!";
- mes "I've never expected you betraying me! Don't wanna get refined~!!!";
- mes "I hate christmas~!";
- emotion e_sob;
- next;
- mes "[Happymerry]";
- mes "What are you laughing at? huh~!";
- mes "At least, I never borrowed a hand";
- mes "to get my equips refined!";
- mes "I was always brave!!";
- mes "Blessing? Gloria~~?!";
- mes "Couples~~duh~!!!!!!";
- close;
- }
-}
-
-prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{
- if (christ_solo05 == 2) {
- mes "[Christ]";
- mes "Now~finally!!!";
- mes "I get to ride Pecopeco~!";
- mes "Why do need to organize a party with priest?!";
- mes "I don't need all that.";
- mes "Only thing I need is this chubby Pecopeco~!";
- mes "";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Um...";
- next;
- mes "[Christ]";
- mes "Who are you!";
- mes "Don't ever think to get around my Peco~!";
- mes "Oh~my sweat Peco~~Weren't you scared? It's ok darling.";
- mes "Enjoy was all alone lonely from the day he were born~";
- mes "But me?!! Nope!!";
- mes "I have my sweat peco with me!!";
- next;
- mes "[Christ]";
- mes "I'm going to held party with my peco.";
- mes "We'll share christmas cake together and.....";
- mes "I'm not gonna be lonely~";
- mes "No I won't!!!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Actually Enjoy told me...";
- next;
- mes "[Christ]";
- mes "Huh? What did you say?";
- mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Yes~ Happymerry sent me...";
- next;
- mes "[Christ]";
- mes "Finally, the day has come!!";
- mes "Did you hear it? Peco~";
- mes "...We have an amazing plan!";
- mes "This christmas is gonna be fantastic!!";
- mes "No need to envy couples!!";
- next;
- mes "[Christ]";
- mes "Alright!!";
- mes "I'll run to Enjoy with my peco~!";
- mes "Go tell ^0000FFMas^000000";
- mes "about this!!!";
- mes "See ya~~!";
- christ_solo05 = 3;
- close;
- }
- else if (christ_solo05 > 2) {
- mes "[Christ]";
- mes "Than,see you there!!";
- mes "I'll go meet Enjoy!";
- mes "Never forget to tell ^0000FFMas^000000";
- mes "about this!!!";
- mes "See ya~~!";
- close;
- }
- else {
- mes "[Christ]";
- mes "Now~finally!!!";
- mes "I get to ride Pecopeco~!";
- mes "Why do need to organize a party with priest?!";
- mes "I don't need all that.";
- mes "Only thing I need is this chubby Pecopeco~!";
- mes "";
- next;
- mes "[Christ]";
- mes "Who are you!";
- mes "Don't ever think to get around my Peco~!";
- mes "Oh~my sweat Peco~~Weren't you scared?It's ok darling.";
- mes "Enjoy was all alone lonely from the day he were born~";
- mes "But me?!!Nope!!";
- mes "I have my sweat peco with me!!";
- next;
- mes "[Christ]";
- mes "I'm going to held party with my peco.";
- mes "We'll share christmas cake together and.....";
- mes "I'm not gonna be lonely~";
- mes "No I won't!!!";
- close;
- }
-}
-
-prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{
- if (christ_solo05 == 3) {
- mes "[Mas]";
- mes "Herds!!!!!How long does it take!";
- mes "Somebody know the regenerating time of Herb?!!";
- mes "I'll dig herbs and make potions and sell it to singles!!";
- mes "Hahahaha!!";
- next;
- mes "[Mas]";
- mes "Ah~~";
- mes "How come I feel so empty~.";
- mes "although I have herds fill in a storage. ";
- mes "No~~!!!!!!";
- mes "No time to waste~~";
- mes "Let's dig herbs.......";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey~are you ok? Are you Mas?";
- next;
- mes "[Mas]";
- mes "Who...who are you?!!!";
- mes "Well, it's been so long since I spoke to a stranger.";
- mes "Hm...";
- mes "I feel something warm inside my heart....... ";
- mes "Never mind!! What am I thinking?!!";
- mes "Get away~I have dig herbs~";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Mas!!";
- mes "Are you ok?!";
- mes "Christ sent me.";
- next;
- mes "[Mas]";
- mes "What!!!Already!!";
- mes "Yeah~right!";
- mes "I don't need to spend times digging herbs!!";
- mes "If Enjoy made an order!?!";
- mes "I'll be there right away~!!!!!";
- next;
- mes "[Mas]";
- mes "...Are going with me?";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "No~~";
- mes "I have something left to do.";
- mes "I have to tell others about this.";
- next;
- mes "[Mas]";
- mes "Oh yeah right!!!";
- mes "Go look for ^0000FFEvent^000000.";
- mes "Well,bye~.";
- mes "I'll meet you there!!...";
- mes "Herbs~?! Couples?! Whatever~~";
- christ_solo05 = 4;
- close;
- }
- else if (christ_solo05 > 3) {
- mes "[Mas]";
- mes "If you excuse me, I'll go ahead and meat Enjoy.";
- mes "And don't forget to tell ^0000FFEvent^000000 about this.";
- mes "Herbs~couples~~Whatever~~";
- mes "This christmas is gonna be fantastic!!";
- mes "Hahahaha~";
- close;
- }
- else {
- mes "[Mas]";
- mes "Herds!!!!!How long does it take!";
- mes "Somebody know the regenerating time of Herb?!!";
- mes "I'll dig herbs and make potions and sell it to singles!!";
- mes "Hahahaha!!";
- next;
- mes "Ah~~";
- mes "How come I feel so empty~.";
- mes "although I have herds fill in a storage. ";
- mes "No~~!!!!!!";
- mes "No time to waste~~";
- mes "Let's dig herbs.......";
- close;
- }
-}
-
-prontera,35,209,5 script Event#event 4_M_SITDOWN,{
- if (christ_solo05 == 4) {
- mes "[Event]";
- mes "........................";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "...Are... you...?";
- next;
- mes "[Event]";
- mes "...I love you too~!!!";
- emotion e_omg,1;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "(Oh,my..)";
- next;
- mes "[Event]";
- mes "It's ok, Tinybee. I'm not lonely at all.";
- mes "I have Ms.Bathory and Ms.Orclady with me.";
- mes "Hahahaha~~~";
- mes "";
- next;
- mes "-He laughed talking to his right hand.-";
- mes "";
- //Emotion "Event#event" ET_KIK
- emotion e_kis;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Mas sent me here.";
- mes "You know about Enjoy's plan, right?";
- mes "...Are you listening?";
- next;
- mes "[Event]";
- mes "...Did you hear?? Tinybee?";
- mes "The day has come!!";
- mes "Hahaha~~~~.";
- next;
- mes "[Event]";
- mes "Wait for me miss Kafra~~~";
- mes "Don't be so lonely~.";
- mes "I'll make your christmas unforgettably fantastic.";
- mes "Let's go Tinybee.";
- mes "";
- next;
- mes "-He kept talking to his right hand-";
- mes "-and packed his stuff and bowed to Kafra.-";
- mes "";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Finally!!! Done telling everyone!!";
- mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up";
- mes "and go punish singles!!!";
- mes "Hahahaha..";
- christ_solo05 = 5;
- close;
- }
- else if (christ_solo05 > 4) {
- mes "[Event]";
- mes "Wait for me miss Kafra~~~";
- mes "Don't be so lonely~.";
- mes "I'll make your christmas unforgettably fantastic.";
- mes "Let's go Tinybee.";
- next;
- mes "-He talked to his right hand-";
- mes "-and packed his stuff and bowed to Kafra.-";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Finally!!! Done telling everyone!!";
- mes "Now I should get my things packed up";
- mes "and go punish singles!!!";
- mes "Hahahaha..";
- close;
- }
- else {
- mes "[Event]";
- mes "........................";
- next;
- mes "[Event]";
- mes "...I love you too~!!!";
- emotion e_omg,1;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "(Oh.my~)";
- next;
- mes "[Event]";
- mes "It's ok Tinybee.I'm not lonely at all.";
- mes "I have Ms.Bathory and Ms.Orclady with me.";
- mes "Hahahaha~~~";
- mes "";
- next;
- mes "-He laughed talking to his right hand.-";
- mes "";
- emotion e_kis;
- close;
- }
-}
-
-//== Oholy (Event 3) =======================================
-prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{
- if (!christ_carol05) {
- mes "[Oholy]";
- mes "Joy to the world!";
- mes "The Lord has come.";
- specialeffect EF_GLORIA;
- next;
- if (Sex == SEX_MALE) {
- mes "[Oholy]";
- mes "Merry Christmas!";
- mes "Dear brother, what comes in";
- mes "your mind when you think of Christmas?";
- next;
- }
- else {
- mes "[Oholy]";
- mes "Merry Christmas!";
- mes "Dear sister, what comes in";
- mes "your mind when you think of Christmas?";
- next;
- }
- switch(select("Santa Claus", "Christmas Gifts", "Christmas Carols", "Santa Hat", "I don't like couples")) {
- case 1:
- mes "[Oholy]";
- mes "Santa Claus!";
- mes "You still have childish";
- mes "innocence, kid!!!";
- mes "Hohoho.";
- next;
- mes "[Oholy]";
- mes "There is a rumor that Santa Claus";
- mes "in the town where Christmas ";
- mes "never ends. This is just";
- mes "between you and me, okay?";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- case 2:
- mes "[Oholy]";
- mes "Gifts! That's nice!";
- mes "How exciting it is!!!";
- mes "You wake up and find";
- mes "christmas gifts next to your pillow!";
- next;
- mes "[Oholy]";
- mes "Have you heard that";
- mes "bad santa who makes a suprise";
- mes "attack in every christmas, has";
- mes "taken Santa Claus's gifts to";
- mes "good kids!";
- next;
- mes "[Oholy]";
- mes "So, Santa Claus in Christmas";
- mes "town has offered a reward for";
- mes "capturing phony Santa, Antonio.";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- case 3:
- mes "[Oholy]";
- mes "That's right!";
- mes "Carol is the essential for";
- mes "Christmas! When I was";
- mes "young, my mind used to be";
- mes "fluttered by carols during";
- mes "Christmas.";
- next;
- mes "[Oholy]";
- mes "But, in these days, not many";
- mes "people sing Christmas carols";
- mes "so it is hard to feel that";
- mes "Christmas is coming closer";
- mes " ";
- next;
- mes "[Oholy]";
- mes "Therefore, I decided to wish";
- mes "a merry christmas to everyone";
- mes "by singing Christmas carols and";
- mes "giving gifts to kids from door";
- mes "to door, but, unfortunately,";
- mes "wicked devil has torn off my carol music book!!!";
- next;
- mes "[Oholy]";
- mes "I have many houses to visit.";
- mes "I feel so sad for disappointed";
- mes "kids who didn't hear the carols.";
- next;
- select("...can I help you?");
- mes "[Oholy]";
- mes "Good gracious! Are you for real?";
- mes "Oh? Shee... Can you hear it?";
- mes "Every kids appreciate your kindness.";
- emotion e_heh;
- mes "Don't be afraid. I will not";
- mes "ask you to make a new christmas carol.";
- next;
- mes "[Oholy]";
- mes "If you have a will,";
- mes "we got no time to waste.";
- mes "Let's move on to give hope to kids!";
- next;
- mes "[Oholy]";
- mes "Well, please bring me back";
- mes "Christmas carol music book, "+ strcharinfo(PC_NAME) +".";
- mes "That little devil will be still";
- mes "in the town because it only happened a few minutes ago.";
- next;
- mes "[Oholy]";
- mes "Please be careful because";
- mes "you are dealing with devil.";
- mes "Well then, hope you a good luck!!!";
- mes " ";
- emotion e_no1;
- christ_carol05 = 1;
- close;
- case 4:
- mes "[Oholy]";
- mes "A Santa Hat!!";
- mes "Did you know that the real";
- mes "Santa Hat is totally different";
- mes "from the one that monsters";
- mes "are wearing?! I heard a rumor";
- mes "that an anonymous designer";
- mes "in Lutie, made all of those santa hats.";
- next;
- mes "[Oholy]";
- mes "Also, there is another rumor";
- mes "about phony Santa, Antonio.";
- mes "He has been chased by many ";
- mes "adventurers but never been";
- mes "caught because of his Santa Costume.";
- next;
- mes "[Oholy]";
- mes "Maybe his hat and clothes have";
- mes "special functions within...";
- mes "Maybe that anonymous designer";
- mes "still lives in Lutie. Why don't";
- mes "you go visit him and ask to";
- mes "make you a new Santa Hat?";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- case 5:
- mes "[Oholy]";
- mes "Oh, dear. I was thinking of";
- mes "the sa.m..e... Oops, ho..hoho.";
- mes "Oh well, it's not only me. Many";
- mes "people think of the same in this Christmas.";
- next;
- mes "[Oholy]";
- mes "I heard a strange rumor that";
- mes "those people are plotting";
- mes "something in this Christmas.";
- mes "...hope it goes well(*murmur*)";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- }
- }
- else if (christ_carol05 == 1) {
- mes "[Oholy]";
- mes "He should not be able to escape";
- mes "from the town. Please find the";
- mes "devil and bring me back my";
- mes "Christmas Carol Music Book.";
- mes "Punish the wicked devil who is ruining Christmas!!!";
- close;
- }
- else if (christ_carol05 == 2) {
- if (!checkweight(Knife,1)) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (MaxWeight - Weight < 2000) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (countitem(Worn_Out_Page) > 0) {
- mes "[Oholy]";
- mes "Oh, my gracious! ";
- mes "You have brought me the book!";
- mes "Didn't the devil trouble you?";
- mes "I'm glad you have return safely.";
- next;
- mes "[Oholy]";
- mes "In return, I'm going to sing";
- mes "a carol from the music book.";
- next;
- mes "[Oholy]";
- mes "Hum! Huum!!";
- mes "~Sleep well, little children,~";
- mes "~wherever you are;~";
- mes "~Tomorrow is Christmas~";
- mes "~beneath every star.~";
- specialeffect EF_GLORIA;
- next;
- mes "-Your mind is overwhelmed by her singing-";
- mes "-You started humming then,-";
- mes "-began to sing the next phase-";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "~Soon the snowflackes will fall~";
- mes "~and tomorrow you'll see~";
- mes "~Every wish, one and all,~";
- mes "~waiting under the tree.~";
- specialeffect(EF_GLORIA, AREA, playerattached());
- next;
- mes "[Oholy]";
- mes "Oh, my. You have a wonderful";
- mes "voice!! Alright!!!";
- mes "I was going to give these";
- mes "to kids, but, since you found";
- mes "my music book and sang a carol to me!";
- next;
- mes "-She brought a big sack-";
- mes "-and opened it in front of you-";
- next;
- mes "[Oholy]";
- mes "OK! Don't look inside.";
- mes "Just put your hands";
- mes "grab what you want.";
- next;
- switch(rand(1,15)) {
- case 1:
- mes "[Oholy]";
- mes "A Cookie Bag!";
- mes "I wrapped those indivisually.";
- mes "There are many sweets in them.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Cookie_Bag,7;
- close;
- case 2:
- mes "[Oholy]";
- mes "Candies!";
- mes "These were made by";
- mes "Chief noun.";
- mes "Very sweet and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Candy,20;
- close;
- case 3:
- mes "[Oholy]";
- mes "Candy Canes!";
- mes "These were made by";
- mes "Chief noun.";
- mes "Very sweet and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Candy_Striper,15;
- close;
- case 4:
- mes "[Oholy]";
- mes "A Piece Of Cake!";
- mes "These were baked by";
- mes "Chief Acolyte.";
- mes "Very soft and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Piece_Of_Cake,5;//Piece_of_Cake
- close;
- case 5:
- mes "[Oholy]";
- mes "Cookies!";
- mes "These were baked by";
- mes "Chief Acolyte.";
- mes "Very crispy and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Well_Baked_Cookie,10;//Well_baked_Cookie
- close;
- case 6:
- mes "[Oholy]";
- mes "A Spore Doll!";
- mes "It's made elaborately by";
- mes "Bishop, Tomas.";
- mes "Very cute.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Spore_Doll,1;
- close;
- case 7:
- mes "[Oholy]";
- mes "A Baphomet Doll!";
- mes "..........?!..........";
- mes "How did it get in here..?!";
- mes "Oops, oh well.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Baphomet_Doll,1;
- close;
- case 8:
- mes "[Oholy]";
- mes "A Osiris Doll!";
- mes "..........?!..........";
- mes "How did it get in here..?!";
- mes "Oops, oh well.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Osiris_Doll,1;
- close;
- case 9:
- mes "[Oholy]";
- mes "A Rocker Doll!";
- mes "This was donated by";
- mes "a knight, Lighten.";
- mes "Very kind of him.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Grasshopper_Doll,1;
- close;
-
- case 10:
- mes "[Oholy]";
- mes "A Yoyo Doll!";
- mes "This was donated by";
- mes "an assassin, Marzia.";
- mes "Very kind of him.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Monkey_Doll,1;
- close;
- case 11:
- mes "[Oholy]";
- mes "A Racoon Doll!";
- mes "This was donated by";
- mes "a hunter, Raiden Kurs.";
- mes "Very kind of him.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Raccoondog_Doll,1;
- close;
- case 12:
- mes "[Oholy]";
- mes "A Black Cat Doll!";
- mes "Sister Magareta found the item";
- mes "from the monster, Loli Ruri.";
- mes "Very kind of her.";
- mes "Hope she is doing okay.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Black_Kitty_Doll,1;
- close;
- case 13:
- mes "[Oholy]";
- mes "A Hung Doll!";
- mes "I made this doll.";
- mes "Isn't it adorable?!";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Hanging_Doll,1;
- close;
- case 14:
- mes "[Oholy]";
- mes "A Munak Doll!";
- mes "That is from some country";
- mes "across the ocean.";
- mes "An artisan made this doll";
- mes "with his passion.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Munak_Doll,1;
- close;
- case 15:
- mes "[Oholy]";
- mes "A Santa Hat!";
- mes "This is only produced";
- mes "during Christmas season.";
- mes "It is not a common hat.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Santas_Hat,1;
- close;
- }
- }
- else {
- mes "[Oholy]";
- mes "Welcome back!! You look good.";
- mes "2 arms and 2 legs, you look great.";
- mes "But, where is my music book?!";
- close;
- }
- }
- else {
- mes "[Oholy]";
- mes "Thank you very much.";
- mes "People and even Devils are";
- mes "all excited on Christmas day,";
- mes "so nobody knows what would";
- mes "happen. Will you help me";
- mes "then, won't you? Please~";
- next;
- mes "[Oholy]";
- mes "Let's think about the neighbors";
- mes "and do a good deed during Christmas!";
- christ_carol05 = 0;
- close;
- }
-}
-
-//== Deviruchi functions ===================================
-//= Arguments:
-//= - 0: Originating NPC (disable)
-//= - 1: Next NPC to be enabled
-//= - 2: Map name of originating NPC
-//= - 3: Coordinate X to be teleported to
-//= - 4: Coordinate Y to be teleported to
-function script F_carol_devi {
- if (christ_carol05 == 1) {
- mes "[Deviruchi]";
- mes "Heyhey, human!!";
- mes "Don't ya wanna sell your";
- mes "soul and be bound in a beneficial contract with me?";
- emotion e_kis;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey, you! Deviruchi!!!";
- mes "What a brat!!! Gotcha!";
- next;
- mes "-You quickly snatched-";
- mes "-the nape of Deviruchi's neck-";
- next;
- switch(rand(1,4)) {
- case 1:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi quickly ran away-";
- mes "-^4d4dffWhere Deviruchi is gone,-";
- mes "-there is a worn out paper.^000000-";
- mes "-Let's read the paper.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Rudolph... If... Foggy...";
- mes "Sledge... Reindeer...";
- mes "Hmm, I think I got what I need.";
- mes "Let's go back to Ms.Oholy.";
- christ_carol05 = 2;
- getitem Worn_Out_Page,1;
- close;
- case 2:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "-You are now cursed!!!-";
- sc_start SC_CURSE,5000,0;
- emotion e_omg,1;
- close;
- case 3:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "-You are blinded!!!-";
- sc_start SC_BLIND,5000,0;
- emotion e_omg,1;
- close;
- case 4:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "-You are poisoned!!!-";
- sc_start SC_POISON,5000,0;
- emotion e_omg,1;
- close;
- }
- }
- else {
- mes "[Deviruchi]";
- mes "Heyhey, human!!";
- mes "Don't ya wanna sell your";
- mes "soul and be bound in a beneficial contract with me?";
- emotion e_omg;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey, you! Deviruchi!!!";
- mes "What a brat!!! Gotcha!";
- next;
- mes "-You quickly snatched-";
- mes "-the nape of Deviruchi's neck-";
- next;
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- mes "-Your body is suddenly floating.-";
- close2;
- warp getarg(2),getarg(3),getarg(4);
- end;
- }
-}
-
-function script F_carol_devi2 {
- mes "[Deviruchi]";
- mes "Heyhey, human!!";
- mes "Don't ya wanna sell your";
- mes "soul and be bound in a beneficial contract with me?";
- emotion e_omg;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey, you! Deviruchi!!!";
- mes "What a brat!!! Gotcha!";
- next;
- mes "-You quickly snatched-";
- mes "-the nape of Deviruchi's neck-";
- next;
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- mes "-Your body is suddenly floating.-";
- close2;
- warp getarg(0),getarg(1),getarg(2);
- end;
-}
-
-prontera,94,297,3 script Deviruchi#pron_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","prontera",155,230);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#pron_01","Deviruchi#pron_02","prontera",155,230);
- end;
-}
-
-prontera,205,242,3 script Deviruchi#pron_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","prontera",155,230);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#pron_02","Deviruchi#pron_03","prontera",155,230);
- end;
-}
-
-prontera,126,118,3 script Deviruchi#pron_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","prontera",155,230);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#pron_03","Deviruchi#pron_01","prontera",155,230);
- end;
-}
-
-//- Payon -
-payon,165,153,3 duplicate(OholyDup) Oholy#payon 1_F_PRIEST
-payon,142,203,3 script Deviruchi#payon_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","payon",166,60);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#payon_01","Deviruchi#payon_02","payon",166,60);
- end;
-}
-
-payon,248,239,3 script Deviruchi#payon_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","payon",166,60);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#payon_02","Deviruchi#payon_03","payon",166,60);
- end;
-}
-
-payon,140,56,3 script Deviruchi#payon_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","payon",166,60);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#payon_03","Deviruchi#payon_01","payon",166,60);
- end;
-}
-
-morocc,161,85,0 duplicate(OholyDup) Oholy#morocc 1_F_PRIEST
-morocc,52,134,3 script Deviruchi#morocc_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","morocc",160,51);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#morocc_01","Deviruchi#morocc_02","morocc",160,51);
- end;
-}
-
-morocc,210,264,3 script Deviruchi#morocc_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","morocc",160,51);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#morocc_02","Deviruchi#morocc_03","morocc",160,51);
- end;
-}
-
-morocc,223,74,3 script Deviruchi#morocc_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","morocc",160,51);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#morocc_03","Deviruchi#morocc_01","morocc",160,51);
- end;
-}
-
-//- Geffen -
-geffen,120,188,0 duplicate(OholyDup) Oholy#geffen 1_F_PRIEST
-geffen,173,163,3 script Deviruchi#geffen_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","geffen",120,34);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#geffen_01","Deviruchi#geffen_02","geffen",120,34);
- end;
-}
-
-geffen,49,95,3 script Deviruchi#geffen_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","geffen",120,34);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#geffen_02","Deviruchi#geffen_03","geffen",120,34);
- end;
-}
-
-geffen,111,101,3 script Deviruchi#geffen_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","geffen",120,34);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#geffen_03","Deviruchi#geffen_01","geffen",120,34);
- end;
-}
-
-//- Alberta -
-alberta,54,237,0 duplicate(OholyDup) Oholy#alberta 1_F_PRIEST
-alberta,97,86,3 script Deviruchi#alberta_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","alberta",28,235);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#alberta_01","Deviruchi#alberta_02","alberta",28,235);
- end;
-}
-
-alberta,180,48,3 script Deviruchi#alberta_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","alberta",28,235);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#alberta_02","Deviruchi#alberta_03","alberta",28,235);
- end;
-}
-
-alberta,54,132,3 script Deviruchi#alberta_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","alberta",28,235);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#alberta_03","Deviruchi#alberta_01","alberta",28,235);
- end;
-}