diff options
Diffstat (limited to 'npc/events/christmas_2005.txt')
-rw-r--r-- | npc/events/christmas_2005.txt | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt index db2423e8f..795b50256 100644 --- a/npc/events/christmas_2005.txt +++ b/npc/events/christmas_2005.txt @@ -256,7 +256,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "and tell him about our plan."; mes "On a way back, bring as many phalanges as you can. "; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Alright,sir!!!"; next; mes "[Enjoy]"; @@ -272,7 +272,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "We are not being jealous,"; mes "It's just not right leading a loose life!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!"; christ_solo05 = 1; close; @@ -336,7 +336,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ mes "Fine!!"; mes "You are all ready!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait!!"; mes "Where's other people??"; next; @@ -352,7 +352,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ donpcevent "Mas#mas02::OnCommandOn"; donpcevent "Event#event02::OnCommandOn"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh.. Yup!!!"; next; mes "[Enjoy]"; @@ -416,32 +416,32 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ donpcevent "Mas#mas02::OnCommandOff"; donpcevent "Event#event02::OnCommandOff"; close2; - mapannounce "prontera", "Single soldiers "+ strcharinfo(0) +"'s sorrow spread all over the town.",bc_map,0x66FFCC; - monster "prontera",155,300,""+ strcharinfo(0) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,300,""+ strcharinfo(0) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,300,""+ strcharinfo(0) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,300,""+ strcharinfo(0) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,300,""+ strcharinfo(0) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,299,""+ strcharinfo(0) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,299,""+ strcharinfo(0) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,299,""+ strcharinfo(0) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,299,""+ strcharinfo(0) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,299,""+ strcharinfo(0) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,298,""+ strcharinfo(0) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,298,""+ strcharinfo(0) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,298,""+ strcharinfo(0) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,298,""+ strcharinfo(0) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,298,""+ strcharinfo(0) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,297,""+ strcharinfo(0) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,297,""+ strcharinfo(0) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,297,""+ strcharinfo(0) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,297,""+ strcharinfo(0) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,297,""+ strcharinfo(0) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,296,""+ strcharinfo(0) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,296,""+ strcharinfo(0) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,296,""+ strcharinfo(0) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,296,""+ strcharinfo(0) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,296,""+ strcharinfo(0) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead"; + mapannounce "prontera", "Single soldiers "+ strcharinfo(PC_NAME) +"'s sorrow spread all over the town.",bc_map,0x66FFCC; + monster "prontera",155,300,""+ strcharinfo(PC_NAME) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,300,""+ strcharinfo(PC_NAME) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,300,""+ strcharinfo(PC_NAME) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,300,""+ strcharinfo(PC_NAME) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,300,""+ strcharinfo(PC_NAME) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,299,""+ strcharinfo(PC_NAME) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,299,""+ strcharinfo(PC_NAME) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,299,""+ strcharinfo(PC_NAME) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,299,""+ strcharinfo(PC_NAME) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,299,""+ strcharinfo(PC_NAME) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,298,""+ strcharinfo(PC_NAME) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,298,""+ strcharinfo(PC_NAME) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,298,""+ strcharinfo(PC_NAME) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,298,""+ strcharinfo(PC_NAME) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,298,""+ strcharinfo(PC_NAME) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,297,""+ strcharinfo(PC_NAME) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,297,""+ strcharinfo(PC_NAME) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,297,""+ strcharinfo(PC_NAME) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,297,""+ strcharinfo(PC_NAME) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,297,""+ strcharinfo(PC_NAME) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,296,""+ strcharinfo(PC_NAME) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,296,""+ strcharinfo(PC_NAME) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,296,""+ strcharinfo(PC_NAME) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,296,""+ strcharinfo(PC_NAME) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,296,""+ strcharinfo(PC_NAME) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead"; donpcevent "Enjoy#enjoy::OnCommandGo"; end; } @@ -607,7 +607,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ mes "I hate christmas~!"; emotion e_sob; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Are...you...?"; next; mes "[Happymerry]"; @@ -618,7 +618,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ mes "Blessing? Gloria~~?!"; mes "Couples~~duh~!!!!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You seem to be the right one!!!"; mes "Enjoy is waiting for you."; mes "let's go!!!"; @@ -637,7 +637,7 @@ prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ mes "So,where is Enjoy?"; mes "Where is he?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "He's waiting for you!"; mes "Go ahead~"; mes "I'll follow you after contacting others."; @@ -689,7 +689,7 @@ prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{ mes "Only thing I need is this chubby Pecopeco~!"; mes ""; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Um..."; next; mes "[Christ]"; @@ -706,14 +706,14 @@ prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{ mes "I'm not gonna be lonely~"; mes "No I won't!!!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Actually Enjoy told me..."; next; mes "[Christ]"; mes "Huh? What did you say?"; mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Yes~ Happymerry sent me..."; next; mes "[Christ]"; @@ -783,7 +783,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ mes "No time to waste~~"; mes "Let's dig herbs......."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey~are you ok? Are you Mas?"; next; mes "[Mas]"; @@ -794,7 +794,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ mes "Never mind!! What am I thinking?!!"; mes "Get away~I have dig herbs~"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mas!!"; mes "Are you ok?!"; mes "Christ sent me."; @@ -809,7 +809,7 @@ prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ mes "[Mas]"; mes "...Are going with me?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No~~"; mes "I have something left to do."; mes "I have to tell others about this."; @@ -854,14 +854,14 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "[Event]"; mes "........................"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...Are... you...?"; next; mes "[Event]"; mes "...I love you too~!!!"; emotion e_omg,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Oh,my..)"; next; mes "[Event]"; @@ -875,7 +875,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ //Emotion "Event#event" ET_KIK emotion e_kis; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Mas sent me here."; mes "You know about Enjoy's plan, right?"; mes "...Are you listening?"; @@ -896,7 +896,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "-and packed his stuff and bowed to Kafra.-"; mes ""; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Finally!!! Done telling everyone!!"; mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up"; mes "and go punish singles!!!"; @@ -914,7 +914,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "-He talked to his right hand-"; mes "-and packed his stuff and bowed to Kafra.-"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Finally!!! Done telling everyone!!"; mes "Now I should get my things packed up"; mes "and go punish singles!!!"; @@ -929,7 +929,7 @@ prontera,35,209,5 script Event#event 4_M_SITDOWN,{ mes "...I love you too~!!!"; emotion e_omg,1; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Oh.my~)"; next; mes "[Event]"; @@ -1055,7 +1055,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ next; mes "[Oholy]"; mes "Well, please bring me back"; - mes "Christmas carol music book, "+ strcharinfo(0) +"."; + mes "Christmas carol music book, "+ strcharinfo(PC_NAME) +"."; mes "That little devil will be still"; mes "in the town because it only happened a few minutes ago."; next; @@ -1168,7 +1168,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ mes "-You started humming then,-"; mes "-began to sing the next phase-"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "~Soon the snowflackes will fall~"; mes "~and tomorrow you'll see~"; mes "~Every wish, one and all,~"; @@ -1414,7 +1414,7 @@ function script F_carol_devi { mes "soul and be bound in a beneficial contract with me?"; emotion e_kis; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; @@ -1437,7 +1437,7 @@ function script F_carol_devi { enablenpc getarg(1); disablenpc getarg(0); next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Rudolph... If... Foggy..."; mes "Sledge... Reindeer..."; mes "Hmm, I think I got what I need."; @@ -1505,7 +1505,7 @@ function script F_carol_devi { mes "soul and be bound in a beneficial contract with me?"; emotion e_omg; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; @@ -1535,7 +1535,7 @@ function script F_carol_devi2 { mes "soul and be bound in a beneficial contract with me?"; emotion e_omg; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Hey, you! Deviruchi!!!"; mes "What a brat!!! Gotcha!"; next; |