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-rw-r--r--npc/events/christmas_2005.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt
index 0a631cfb6..cba1581e0 100644
--- a/npc/events/christmas_2005.txt
+++ b/npc/events/christmas_2005.txt
@@ -108,7 +108,7 @@ xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{
mes "~With the number one designer, Louise Kim,~";
mes "~you are the most blessed soul.~";
emotion e_ho;
- misceffect EF_BLESSING;
+ specialeffect(EF_BLESSING);
next;
mes "-Immediately, she puts Rosary in an-";
mes "-unknown liquid and dissolves it.-";
@@ -120,7 +120,7 @@ xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{
mes "~With the number one designer, Louise Kim,~";
mes "~you are the luckiest soul.~";
emotion e_ho;
- misceffect EF_GLORIA;
+ specialeffect(EF_GLORIA);
next;
mes "-She starts sewing the hat with -";
mes "-a Cactus Needle and a thread.-";
@@ -131,7 +131,7 @@ xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{
mes "~The most talented disigner,~";
mes "~L_O_U_I_S_E K_I_M~";
emotion e_lv;
- misceffect EF_BENEDICTIO;
+ specialeffect(EF_BENEDICTIO);
next;
mes "[Designer Louise Kim]";
mes "Here!! All done~~";
@@ -299,7 +299,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
mes "........................";
mes "Get lost,you devil!!!!!!";
specialeffect EF_BEGINASURA;
- specialeffect2 EF_HIT2;
+ specialeffect(EF_HIT2, AREA, playerattached());
Hp /= 2;
Hp /= 2;
close2;
@@ -408,7 +408,7 @@ prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
donpcevent "Christ#christ02::OnCommandEmotion";
donpcevent "Mas#mas02::OnCommandEmotion";
donpcevent "Event#event02::OnCommandEmotion";
- misceffect EF_HITLINE2;
+ specialeffect(EF_HITLINE2);
delitem Branch_Of_Dead_Tree,5; //Branch_of_Dead_Tree
christ_solo05 = 6;
donpcevent "Happymerry#happymerry02::OnCommandOff";
@@ -1173,7 +1173,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{
mes "~and tomorrow you'll see~";
mes "~Every wish, one and all,~";
mes "~waiting under the tree.~";
- specialeffect2 EF_GLORIA;
+ specialeffect(EF_GLORIA, AREA, playerattached());
next;
mes "[Oholy]";
mes "Oh, my. You have a wonderful";