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diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt deleted file mode 100644 index db2423e8f..000000000 --- a/npc/events/christmas_2005.txt +++ /dev/null @@ -1,1700 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Paradox924X -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Brainstorm -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= 2005 Christmas Event -//================= Description =========================================== -//= Event 1: Louise's Kim creates Louise's Santa Hat. -//= Event 2: Enjoy Happymerry Chistmas Event summons monsters. -//= Event 3: Oholy requires you to hunt Deviruchi NPCs. -//================= Current Version ======================================= -//= 1.2a -//========================================================================= - -//== Louise's Santa Hat (Event 1) ========================== -xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{ - mes "[Designer Louise Kim]"; - mes "Cone shaped red Santa hat is too ordinary."; - mes "It's old fashioned."; - mes "Maybe in 1980's?!"; - mes "Haha~"; - next; - mes "[Designer Louise Kim]"; - mes "If you leave it on me,"; - mes "I'll change it to lastest model."; - mes "You know what I mean~!"; - next; - mes "[Designer Louise Kim]"; - mes "You know Antonio's hat,right?"; - mes "Guess who made it?"; - mes "As you know, Antonio is hard to catch,"; - mes "that's because I blowed some power in the hat. "; - mes ""; - next; - mes "[Designer Louise Kim]"; - mes "If you don't like your hat,"; - mes "bring it to me."; - mes "I'll change it to brand new one."; - mes "Stylish Louise's hat."; - mes ""; - emotion e_lv; - next; - if (countitem(Santa's_Hat) > 0) { - if (select("Here.", "It's ok.") == 1) { - mes "[Designer Louise Kim]"; - mes "Nice choice!!"; - mes "If I do it like this ..."; - mes "and this and..."; - mes "finally it'll turn into fantastic hat."; - mes "But before that,I need some materials to make with."; - next; - if (select("What are the materials?", "So what? I don't want to know.") == 1) { - mes "[Designer Louise Kim]"; - mes "Well, nothing special."; - mes "Basically, you need Santa's hat of course."; - mes "and with a touch of my magical fingers,"; - mes "it'll just turn into very special thing."; - mes "Well,just little bit prettier and"; - mes "little bit more practical. Haha..."; - next; - mes "[Designer Louise Kim]"; - mes "Anyway,to sum up,required materials are...."; - mes "Basically ^0000FFSanta's Hat^000000 and"; - mes " ^0000FF 1 Cactus Needle ^000000 for sewing, "; - mes "^0000FF 10 Holy Water ^000000 for blessing, "; - mes "^0000FF 1 Rosary ^000000 for luckiness."; - mes "It's pretty enough to make Louise Hat."; - next; - if (countitem(Cactus_Needle) > 0 && countitem(Holy_Water) > 9 && countitem(Rosary) > 0) { - select("Here you are....."); - mes "[Designer Louise Kim]"; - mes "Wow~~!! So fast!!"; - mes "I like your style~."; - mes "Ok!! If everything is ready, no need to hesitate."; - mes "I'll show you what Designer Louise Kim's power is."; - emotion e_no1; - next; - mes "-She puts the hat in a bucket -"; - mes "-filled with Holy Water.-"; - mes "-She rapidly takes it out and starts mending the hat-"; - mes "-humming a tune.-"; - next; - mes "[Designer Louise Kim]"; - mes "~With the number one designer, Louise Kim,~"; - mes "~you are the most blessed soul.~"; - emotion e_ho; - misceffect EF_BLESSING; - next; - mes "-Immediately, she puts Rosary in an-"; - mes "-unknown liquid and dissolves it.-"; - mes "-And with a brush,-"; - mes "-neatly coats the liquid on -"; - mes "-a thread of the hat.-"; - next; - mes "[Designer Louise Kim]"; - mes "~With the number one designer, Louise Kim,~"; - mes "~you are the luckiest soul.~"; - emotion e_ho; - misceffect EF_GLORIA; - next; - mes "-She starts sewing the hat with -"; - mes "-a Cactus Needle and a thread.-"; - mes " "; - next; - mes "[Designer Louise Kim]"; - mes "~This is called the Louise's miracle.~"; - mes "~The most talented disigner,~"; - mes "~L_O_U_I_S_E K_I_M~"; - emotion e_lv; - misceffect EF_BENEDICTIO; - next; - mes "[Designer Louise Kim]"; - mes "Here!! All done~~"; - mes "How do you like it?"; - mes "Isn't it so wonderful?"; - mes "Take it!! It's a gift."; - next; - mes "[Designer Louise Kim]"; - mes "I should have called high price for it"; - mes "but as you know it's Christmas!"; - mes "It's a gift for you!"; - mes "I won't charge anything."; - mes "Just tell many people how good it is."; - emotion e_heh; - next; - mes "[Designer Louise Kim]"; - mes "Wherever you go,"; - mes "whatever you do,"; - mes "never take off the hat."; - mes "You won't have a chance to buy it"; - mes "no matter how much you pay."; - next; - mes "[Designer Louise Kim]"; - mes "Alright~Go ahead~"; - mes "Go brag yourself!"; - mes "~Who would be happier than~"; - mes "~being with Louise.~"; - emotion e_ho; - delitem Santa's_Hat,1; - delitem Cactus_Needle,1; - delitem Holy_Water,10; - delitem Rosary,1; - getitem Santa's_Hat_,1; - close; - } - else { - mes "[Designer Louise Kim]"; - mes "Come on~If you just get me the materials,"; - mes "I won't chage anything,"; - mes "Call me if you change your mind."; - emotion e_lv; - close; - } - } - mes "[Designer Louise Kim]"; - mes "You'll regret!"; - mes "Think again!"; - emotion e_heh; - close; - } - mes "[Designer Louise Kim]"; - mes "Ok~ whatever~"; - mes "It's not me,"; - mes "who's going to lose whose own luck."; - emotion e_heh; - close; - } - else { - mes "[Designer Louise Kim]"; - mes "Perhaps you get the chance to acheive Santa's Hat later some time,"; - mes "think about it carefully."; - mes "You can get the better designed hat,"; - mes "and I can show off my talent."; - mes ""; - emotion e_heh; - close; - } -} - -//== Enjoy Happymerry Chistmas Event (Event 2) ============= -prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{ - if (!christ_solo05){ - mes "[Enjoy]"; - mes "Oh~~~"; - mes "It's already winter again~~!"; - mes "This chilling weather makes"; - mes "my body freeze~"; - mes "And also makes my heart freeze."; - mes "Who said that christmas is only for lovers~"; - mes "Oh~~I'm so lonely~!!!"; - next; - mes "[Enjoy]"; - mes "Pitiless sister!!"; - mes "How can she leave me alone on a christmas day~"; - mes "'Spend your days with family on a chirstmas day'"; - mes "is our family precept"; - mes "Hm...I need to get some rest."; - mes "I'm so nervous these days~"; - next; - mes "[Enjoy]"; - mes "Lets make a joyful christmas for "; - mes "lonely singles."; - mes "Who's with me?!!"; - mes "!!!!!!!!!!!"; - mes "!!!!!!!!!!!!!"; - next; - switch(select("Wow!", "Hm...I'm not interested.", "I have ~")){ - case 1: - mes "[Enjoy]"; - mes "Alright~~!!!"; - mes "Let's rock and roll!!"; - mes "Here's my plan!!"; - mes "Let's punish those couples"; - mes "who are so excited about christmas."; - mes "I just don't want to see them happy."; - next; - mes "[Enjoy]"; - mes "To put in action,"; - mes "we need to gather many phalanges."; - mes "Ok!!Bring our phalanges in every town on a way back here. "; - mes "Alright?Let's go!!"; - next; - mes "[Enjoy]"; - mes "Each should have one person's phone number."; - mes "We must keep it secret before we put in action."; - mes "So we must be very careful."; - mes "Well..."; - mes "I know ^0000FFHappymerry^000000's phone number."; - next; - mes "[Enjoy]"; - mes "First of all, go look for ^0000FFHappymerry^000000"; - mes "and tell him about our plan."; - mes "On a way back, bring as many phalanges as you can. "; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Alright,sir!!!"; - next; - mes "[Enjoy]"; - mes "Oh,and don't forget to bring"; - mes "5 branch of dead trees!!!"; - mes "Must bring item to attack town~"; - mes "hahahaha~~"; - emotion e_gg; - next; - mes "[Enjoy]"; - mes "Get it?!!!!"; - mes "Let's go punish!!!"; - mes "We are not being jealous,"; - mes "It's just not right leading a loose life!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!"; - christ_solo05 = 1; - close; - case 2: - mes "[Enjoy]"; - mes "If you are not with me, get away~!!"; - mes "Get out of my sight!!!!"; - mes ""; - close; - case 3: - mes "[Enjoy]"; - mes "......"; - specialeffect EF_BLESSING; - next; - mes "[Enjoy]"; - mes "............."; - specialeffect EF_INCAGIDEX; - next; - mes "[Enjoy]"; - mes "........................"; - specialeffect EF_STEELBODY; - next; - mes "[Enjoy]"; - mes "........................"; - mes "Get lost,you devil!!!!!!"; - specialeffect EF_BEGINASURA; - specialeffect2 EF_HIT2; - Hp /= 2; - Hp /= 2; - close2; - warp "prontera",155,230; - end; - } - } - else if ((christ_solo05 > 0) && (christ_solo05 < 5)){ - mes "[Enjoy]"; - mes "Each should have one person's phone number."; - mes "We must keep it secret before we put in action."; - mes "So we must be very careful."; - mes "Well..."; - mes "I know ^0000FFHappymerry^000000's phone number."; - next; - mes "[Enjoy]"; - mes "First of all, go look for ^0000FFHappymerry^000000"; - mes "and tell him about our plan."; - mes "On a way back, bring as many phalanges as you can."; - next; - mes "[Enjoy]"; - mes "Oh,and don't forget to bring"; - mes "5 branch of dead trees!!!"; - mes "Let's go punish couples!!!"; - close; - } - else if (christ_solo05 == 5) { - if (countitem(Branch_Of_Dead_Tree) > 4){ - mes "[Enjoy]"; - mes "Did you do as I told you to do?!!!"; - mes "Did you bring branch of dead trees?Let me see~~!!"; - next; - mes "[Enjoy]"; - mes "Fine!!"; - mes "You are all ready!!!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Wait!!"; - mes "Where's other people??"; - next; - mes "[Enjoy]"; - mes "What are you talking about?!"; - mes "They are already here......."; - next; - mes "[Enjoy]"; - mes "Can't you see?!"; - mes "Please~!!!!Are you ok?!!!"; - donpcevent "Happymerry#happymerry02::OnCommandOn"; - donpcevent "Christ#christ02::OnCommandOn"; - donpcevent "Mas#mas02::OnCommandOn"; - donpcevent "Event#event02::OnCommandOn"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Oh.. Yup!!!"; - next; - mes "[Enjoy]"; - mes "Welcome!! Welcome,my phalanges!!!"; - mes "Being a single is not a sin."; - mes "Why do we have to hide ourselves from "; - mes "their sight!"; - mes "I hate couples!!"; - mes "Poor single!!"; - next; - mes "[Enjoy]"; - mes "For those of who have friend who just met his/her mate,"; - mes "or who had to turn his/her back from kissing couples!!"; - mes "What are you waiting for!!"; - mes "Why do we have to be the victim!!"; - mes ""; - next; - mes "[Enjoy]"; - mes "It's christmas season again!!"; - mes ""; - next; - mes "[Enjoy]"; - mes "Are we the soldiers"; - mes "who have beaten up monsters with our bare hand."; - mes "Don't you remember the days?!!We have jumped down from Air ship!!"; - mes "We are well trained singles!!Haha~!"; - next; - mes "[Enjoy]"; - mes "We don't have to wipe our tears"; - mes "looking at party players anymore."; - mes "No need to envy!!"; - mes "This christmas is for singles!! "; - mes "Yahoo~"; - mes ""; - next; - mes "[All]"; - mes "Christmas for singles!!!"; - mes "No more envy!!No more sorrow!!No more anger!!!"; - mes "Christmas for singles!!!"; - next; - mes "-Enjoy takes away branches of dead trees."; - mes "-Grabs them tight.-"; - next; - mes "[Enjoy]"; - mes "Let's punish couples,"; - mes "those of who leading a loose life!!"; - mes " "; - mes "[All]"; - mes "Let's punish!!!!!"; - emotion e_go; - emotion e_go,1; - donpcevent "Happymerry#happymerry02::OnCommandEmotion"; - donpcevent "Christ#christ02::OnCommandEmotion"; - donpcevent "Mas#mas02::OnCommandEmotion"; - donpcevent "Event#event02::OnCommandEmotion"; - misceffect EF_HITLINE2; - delitem Branch_Of_Dead_Tree,5; //Branch_of_Dead_Tree - christ_solo05 = 6; - donpcevent "Happymerry#happymerry02::OnCommandOff"; - donpcevent "Christ#christ02::OnCommandOff"; - donpcevent "Mas#mas02::OnCommandOff"; - donpcevent "Event#event02::OnCommandOff"; - close2; - mapannounce "prontera", "Single soldiers "+ strcharinfo(0) +"'s sorrow spread all over the town.",bc_map,0x66FFCC; - monster "prontera",155,300,""+ strcharinfo(0) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,300,""+ strcharinfo(0) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,300,""+ strcharinfo(0) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,300,""+ strcharinfo(0) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,300,""+ strcharinfo(0) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,299,""+ strcharinfo(0) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,299,""+ strcharinfo(0) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,299,""+ strcharinfo(0) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,299,""+ strcharinfo(0) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,299,""+ strcharinfo(0) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,298,""+ strcharinfo(0) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,298,""+ strcharinfo(0) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,298,""+ strcharinfo(0) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,298,""+ strcharinfo(0) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,298,""+ strcharinfo(0) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,297,""+ strcharinfo(0) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,297,""+ strcharinfo(0) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,297,""+ strcharinfo(0) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,297,""+ strcharinfo(0) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,297,""+ strcharinfo(0) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",158,296,""+ strcharinfo(0) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",157,296,""+ strcharinfo(0) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",156,296,""+ strcharinfo(0) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",155,296,""+ strcharinfo(0) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead"; - monster "prontera",154,296,""+ strcharinfo(0) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead"; - donpcevent "Enjoy#enjoy::OnCommandGo"; - end; - } - else { - mes "[Enjoy]"; - mes "There's no much time left!!!"; - mes "No time to hesitate!!"; - mes "Couples will enjoy their christmas day"; - mes "so happily."; - mes "Are you going to leave them like that!!!!!"; - mes "Let's go let's go!!"; - mes "Go get ^0000FF 5 branch of dead tree^000000s!!!"; - close; - } - } - else { - mes "[Enjoy]"; - mes "Hm.... "; - mes "It's no use just blaming oneself!"; - mes "We lonely fellows can build our own hopeful future."; - mes "Let's go!!"; - mes "Let's go phalanges!!!"; - next; - mes "[Enjoy]"; - mes "For the day we all get happy~!!"; - mes "Let's go for it!!!"; - mes "Cheer up everybody!!!"; - mes "Let's rock till you get happy~!"; - mes ""; - christ_solo05 = 0; - close; - } - -OnMyMobDead: - end; - -OnCommandGo: - disablenpc "Enjoy#enjoy"; - initnpctimer; - end; - -OnCommandStop: - enablenpc "Enjoy#enjoy"; - killmonster "prontera","Enjoy#enjoy::OnMyMobDead"; - stopnpctimer; - end; - -OnTimer3000: - mapannounce "prontera", "You must refine by yourself to satisfy!!!!",bc_map,0x66FFCC; - end; - -OnTimer5000: - mapannounce "prontera", "It's a waste to organize party at dungeon!!!",bc_map,0x66FFCC; - end; - -OnTimer7000: - mapannounce "prontera", "There is a NPC flirting me!!!",bc_map,0x66FFCC; - end; - -OnTimer9000: - mapannounce "prontera", "I was always alone from the day I was born!!",bc_map,0x66FFCC; - end; - -OnTimer11000: - mapannounce "prontera", "We dig herbs even on a christmas day!!",bc_map,0x66FFCC; - end; - -OnTimer13000: - mapannounce "prontera", "...We are the insuperable single soldiers!!!",bc_map,0x66FFCC; - end; - -OnTimer180000: - mapannounce "prontera", "Wish every single soldiers have a merry christmas!!",bc_map,0x66FFCC; - donpcevent "Enjoy#enjoy::OnCommandStop"; - end; -} - -prontera,150,286,5 script Happymerry#happymerry02 4_M_LGTMAN,{ - end; - -OnInit: - disablenpc "Happymerry#happymerry02"; - stopnpctimer; - end; - -OnCommandOn: - initnpctimer; - enablenpc "Happymerry#happymerry02"; -OnCommandEmotion: - emotion e_go; - end; - -OnCommandOff: - disablenpc "Happymerry#happymerry02"; - stopnpctimer; - end; - -OnTimer60000: - donpcevent "Happymerry#happymerry02::OnCommandOff"; - donpcevent "Christ#christ02::OnCommandOff"; - donpcevent "Mas#mas02::OnCommandOff"; - donpcevent "Event#event02::OnCommandOff"; - stopnpctimer; - end; -} - -prontera,161,286,4 script Christ#christ02 4_M_PECOKNIGHT,{ - end; -OnInit: - disablenpc "Christ#christ02"; - end; - -OnCommandOn: - enablenpc "Christ#christ02"; -OnCommandEmotion: - emotion e_go; - end; - -OnCommandOff: - disablenpc "Christ#christ02"; - end; -} - -prontera,161,281,1 script Mas#mas02 4_M_ALCHE_A,{ - end; -OnInit: - disablenpc "Mas#mas02"; - end; - -OnCommandOn: - enablenpc "Mas#mas02"; -OnCommandEmotion: - emotion e_go; - end; - -OnCommandOff: - disablenpc "Mas#mas02"; - end; -} - -prontera,150,281,7 script Event#event02 4_M_SITDOWN,{ - end; -OnInit: - disablenpc "Event#event02"; - end; - -OnCommandOn: - enablenpc "Event#event02"; -OnCommandEmotion: - emotion e_go; - end; - -OnCommandOff: - disablenpc "Event#event02"; - end; -} - -prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{ - if (christ_solo05==1) { - mes "[Happymerry]"; - mes "Holgren~~!!"; - mes "I've never expected you betraying me! Don't wanna get refined~!!!"; - mes "I hate christmas~!"; - emotion e_sob; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Are...you...?"; - next; - mes "[Happymerry]"; - mes "What are you laughing at? huh~!"; - mes "At least, I never borrowed a hand"; - mes "to get my equips refined!"; - mes "I was always brave!!"; - mes "Blessing? Gloria~~?!"; - mes "Couples~~duh~!!!!!!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "You seem to be the right one!!!"; - mes "Enjoy is waiting for you."; - mes "let's go!!!"; - next; - mes "[Happymerry]"; - mes "...!"; - mes "The day has come?"; - mes "He help me last christmas,"; - mes "when I failed refining my equips."; - mes "Oh, holy Enjoy~"; - mes ""; - next; - mes "[Happymerry]"; - mes "Alright!I've been waiting for a year!!"; - mes "I'm ready to mess up christmas day~!!"; - mes "So,where is Enjoy?"; - mes "Where is he?!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "He's waiting for you!"; - mes "Go ahead~"; - mes "I'll follow you after contacting others."; - mes ""; - next; - mes "[Happymerry]"; - mes "Alright!"; - mes "I was supposed to call ^0000FFChrist^000000!"; - mes "Call him for me!"; - mes "I'll go ahead with my bags packed up."; - mes "See ya!"; - christ_solo05 = 2; - close; - } - else if (christ_solo05 > 1) { - mes "[Happymerry]"; - mes "Hm...There's more things to pack up than I thought."; - mes "Well,it's been a year....."; - mes "Anyway,"; - mes "Don't for get to call ^0000FFChrist^000000!"; - mes "See ya!"; - close; - } - else { - mes "[Happymerry]"; - mes "Holgren!!"; - mes "I've never expected you betraying me! Don't wanna get refined~!!!"; - mes "I hate christmas~!"; - emotion e_sob; - next; - mes "[Happymerry]"; - mes "What are you laughing at? huh~!"; - mes "At least, I never borrowed a hand"; - mes "to get my equips refined!"; - mes "I was always brave!!"; - mes "Blessing? Gloria~~?!"; - mes "Couples~~duh~!!!!!!"; - close; - } -} - -prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{ - if (christ_solo05 == 2) { - mes "[Christ]"; - mes "Now~finally!!!"; - mes "I get to ride Pecopeco~!"; - mes "Why do need to organize a party with priest?!"; - mes "I don't need all that."; - mes "Only thing I need is this chubby Pecopeco~!"; - mes ""; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Um..."; - next; - mes "[Christ]"; - mes "Who are you!"; - mes "Don't ever think to get around my Peco~!"; - mes "Oh~my sweat Peco~~Weren't you scared? It's ok darling."; - mes "Enjoy was all alone lonely from the day he were born~"; - mes "But me?!! Nope!!"; - mes "I have my sweat peco with me!!"; - next; - mes "[Christ]"; - mes "I'm going to held party with my peco."; - mes "We'll share christmas cake together and....."; - mes "I'm not gonna be lonely~"; - mes "No I won't!!!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Actually Enjoy told me..."; - next; - mes "[Christ]"; - mes "Huh? What did you say?"; - mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Yes~ Happymerry sent me..."; - next; - mes "[Christ]"; - mes "Finally, the day has come!!"; - mes "Did you hear it? Peco~"; - mes "...We have an amazing plan!"; - mes "This christmas is gonna be fantastic!!"; - mes "No need to envy couples!!"; - next; - mes "[Christ]"; - mes "Alright!!"; - mes "I'll run to Enjoy with my peco~!"; - mes "Go tell ^0000FFMas^000000"; - mes "about this!!!"; - mes "See ya~~!"; - christ_solo05 = 3; - close; - } - else if (christ_solo05 > 2) { - mes "[Christ]"; - mes "Than,see you there!!"; - mes "I'll go meet Enjoy!"; - mes "Never forget to tell ^0000FFMas^000000"; - mes "about this!!!"; - mes "See ya~~!"; - close; - } - else { - mes "[Christ]"; - mes "Now~finally!!!"; - mes "I get to ride Pecopeco~!"; - mes "Why do need to organize a party with priest?!"; - mes "I don't need all that."; - mes "Only thing I need is this chubby Pecopeco~!"; - mes ""; - next; - mes "[Christ]"; - mes "Who are you!"; - mes "Don't ever think to get around my Peco~!"; - mes "Oh~my sweat Peco~~Weren't you scared?It's ok darling."; - mes "Enjoy was all alone lonely from the day he were born~"; - mes "But me?!!Nope!!"; - mes "I have my sweat peco with me!!"; - next; - mes "[Christ]"; - mes "I'm going to held party with my peco."; - mes "We'll share christmas cake together and....."; - mes "I'm not gonna be lonely~"; - mes "No I won't!!!"; - close; - } -} - -prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{ - if (christ_solo05 == 3) { - mes "[Mas]"; - mes "Herds!!!!!How long does it take!"; - mes "Somebody know the regenerating time of Herb?!!"; - mes "I'll dig herbs and make potions and sell it to singles!!"; - mes "Hahahaha!!"; - next; - mes "[Mas]"; - mes "Ah~~"; - mes "How come I feel so empty~."; - mes "although I have herds fill in a storage. "; - mes "No~~!!!!!!"; - mes "No time to waste~~"; - mes "Let's dig herbs......."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Hey~are you ok? Are you Mas?"; - next; - mes "[Mas]"; - mes "Who...who are you?!!!"; - mes "Well, it's been so long since I spoke to a stranger."; - mes "Hm..."; - mes "I feel something warm inside my heart....... "; - mes "Never mind!! What am I thinking?!!"; - mes "Get away~I have dig herbs~"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Mas!!"; - mes "Are you ok?!"; - mes "Christ sent me."; - next; - mes "[Mas]"; - mes "What!!!Already!!"; - mes "Yeah~right!"; - mes "I don't need to spend times digging herbs!!"; - mes "If Enjoy made an order!?!"; - mes "I'll be there right away~!!!!!"; - next; - mes "[Mas]"; - mes "...Are going with me?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "No~~"; - mes "I have something left to do."; - mes "I have to tell others about this."; - next; - mes "[Mas]"; - mes "Oh yeah right!!!"; - mes "Go look for ^0000FFEvent^000000."; - mes "Well,bye~."; - mes "I'll meet you there!!..."; - mes "Herbs~?! Couples?! Whatever~~"; - christ_solo05 = 4; - close; - } - else if (christ_solo05 > 3) { - mes "[Mas]"; - mes "If you excuse me, I'll go ahead and meat Enjoy."; - mes "And don't forget to tell ^0000FFEvent^000000 about this."; - mes "Herbs~couples~~Whatever~~"; - mes "This christmas is gonna be fantastic!!"; - mes "Hahahaha~"; - close; - } - else { - mes "[Mas]"; - mes "Herds!!!!!How long does it take!"; - mes "Somebody know the regenerating time of Herb?!!"; - mes "I'll dig herbs and make potions and sell it to singles!!"; - mes "Hahahaha!!"; - next; - mes "Ah~~"; - mes "How come I feel so empty~."; - mes "although I have herds fill in a storage. "; - mes "No~~!!!!!!"; - mes "No time to waste~~"; - mes "Let's dig herbs......."; - close; - } -} - -prontera,35,209,5 script Event#event 4_M_SITDOWN,{ - if (christ_solo05 == 4) { - mes "[Event]"; - mes "........................"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "...Are... you...?"; - next; - mes "[Event]"; - mes "...I love you too~!!!"; - emotion e_omg,1; - next; - mes "["+ strcharinfo(0) +"]"; - mes "(Oh,my..)"; - next; - mes "[Event]"; - mes "It's ok, Tinybee. I'm not lonely at all."; - mes "I have Ms.Bathory and Ms.Orclady with me."; - mes "Hahahaha~~~"; - mes ""; - next; - mes "-He laughed talking to his right hand.-"; - mes ""; - //Emotion "Event#event" ET_KIK - emotion e_kis; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Mas sent me here."; - mes "You know about Enjoy's plan, right?"; - mes "...Are you listening?"; - next; - mes "[Event]"; - mes "...Did you hear?? Tinybee?"; - mes "The day has come!!"; - mes "Hahaha~~~~."; - next; - mes "[Event]"; - mes "Wait for me miss Kafra~~~"; - mes "Don't be so lonely~."; - mes "I'll make your christmas unforgettably fantastic."; - mes "Let's go Tinybee."; - mes ""; - next; - mes "-He kept talking to his right hand-"; - mes "-and packed his stuff and bowed to Kafra.-"; - mes ""; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Finally!!! Done telling everyone!!"; - mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up"; - mes "and go punish singles!!!"; - mes "Hahahaha.."; - christ_solo05 = 5; - close; - } - else if (christ_solo05 > 4) { - mes "[Event]"; - mes "Wait for me miss Kafra~~~"; - mes "Don't be so lonely~."; - mes "I'll make your christmas unforgettably fantastic."; - mes "Let's go Tinybee."; - next; - mes "-He talked to his right hand-"; - mes "-and packed his stuff and bowed to Kafra.-"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Finally!!! Done telling everyone!!"; - mes "Now I should get my things packed up"; - mes "and go punish singles!!!"; - mes "Hahahaha.."; - close; - } - else { - mes "[Event]"; - mes "........................"; - next; - mes "[Event]"; - mes "...I love you too~!!!"; - emotion e_omg,1; - next; - mes "["+ strcharinfo(0) +"]"; - mes "(Oh.my~)"; - next; - mes "[Event]"; - mes "It's ok Tinybee.I'm not lonely at all."; - mes "I have Ms.Bathory and Ms.Orclady with me."; - mes "Hahahaha~~~"; - mes ""; - next; - mes "-He laughed talking to his right hand.-"; - mes ""; - emotion e_kis; - close; - } -} - -//== Oholy (Event 3) ======================================= -prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{ - if (!christ_carol05) { - mes "[Oholy]"; - mes "Joy to the world!"; - mes "The Lord has come."; - specialeffect EF_GLORIA; - next; - if (Sex == SEX_MALE) { - mes "[Oholy]"; - mes "Merry Christmas!"; - mes "Dear brother, what comes in"; - mes "your mind when you think of Christmas?"; - next; - } - else { - mes "[Oholy]"; - mes "Merry Christmas!"; - mes "Dear sister, what comes in"; - mes "your mind when you think of Christmas?"; - next; - } - switch(select("Santa Claus", "Christmas Gifts", "Christmas Carols", "Santa Hat", "I don't like couples")) { - case 1: - mes "[Oholy]"; - mes "Santa Claus!"; - mes "You still have childish"; - mes "innocence, kid!!!"; - mes "Hohoho."; - next; - mes "[Oholy]"; - mes "There is a rumor that Santa Claus"; - mes "in the town where Christmas "; - mes "never ends. This is just"; - mes "between you and me, okay?"; - next; - mes "[Oholy]"; - mes "The latest headline by Oholy"; - mes "Isn't it amazing?"; - emotion e_heh; - close; - case 2: - mes "[Oholy]"; - mes "Gifts! That's nice!"; - mes "How exciting it is!!!"; - mes "You wake up and find"; - mes "christmas gifts next to your pillow!"; - next; - mes "[Oholy]"; - mes "Have you heard that"; - mes "bad santa who makes a suprise"; - mes "attack in every christmas, has"; - mes "taken Santa Claus's gifts to"; - mes "good kids!"; - next; - mes "[Oholy]"; - mes "So, Santa Claus in Christmas"; - mes "town has offered a reward for"; - mes "capturing phony Santa, Antonio."; - next; - mes "[Oholy]"; - mes "The latest headline by Oholy"; - mes "Isn't it amazing?"; - emotion e_heh; - close; - case 3: - mes "[Oholy]"; - mes "That's right!"; - mes "Carol is the essential for"; - mes "Christmas! When I was"; - mes "young, my mind used to be"; - mes "fluttered by carols during"; - mes "Christmas."; - next; - mes "[Oholy]"; - mes "But, in these days, not many"; - mes "people sing Christmas carols"; - mes "so it is hard to feel that"; - mes "Christmas is coming closer"; - mes " "; - next; - mes "[Oholy]"; - mes "Therefore, I decided to wish"; - mes "a merry christmas to everyone"; - mes "by singing Christmas carols and"; - mes "giving gifts to kids from door"; - mes "to door, but, unfortunately,"; - mes "wicked devil has torn off my carol music book!!!"; - next; - mes "[Oholy]"; - mes "I have many houses to visit."; - mes "I feel so sad for disappointed"; - mes "kids who didn't hear the carols."; - next; - select("...can I help you?"); - mes "[Oholy]"; - mes "Good gracious! Are you for real?"; - mes "Oh? Shee... Can you hear it?"; - mes "Every kids appreciate your kindness."; - emotion e_heh; - mes "Don't be afraid. I will not"; - mes "ask you to make a new christmas carol."; - next; - mes "[Oholy]"; - mes "If you have a will,"; - mes "we got no time to waste."; - mes "Let's move on to give hope to kids!"; - next; - mes "[Oholy]"; - mes "Well, please bring me back"; - mes "Christmas carol music book, "+ strcharinfo(0) +"."; - mes "That little devil will be still"; - mes "in the town because it only happened a few minutes ago."; - next; - mes "[Oholy]"; - mes "Please be careful because"; - mes "you are dealing with devil."; - mes "Well then, hope you a good luck!!!"; - mes " "; - emotion e_no1; - christ_carol05 = 1; - close; - case 4: - mes "[Oholy]"; - mes "A Santa Hat!!"; - mes "Did you know that the real"; - mes "Santa Hat is totally different"; - mes "from the one that monsters"; - mes "are wearing?! I heard a rumor"; - mes "that an anonymous designer"; - mes "in Lutie, made all of those santa hats."; - next; - mes "[Oholy]"; - mes "Also, there is another rumor"; - mes "about phony Santa, Antonio."; - mes "He has been chased by many "; - mes "adventurers but never been"; - mes "caught because of his Santa Costume."; - next; - mes "[Oholy]"; - mes "Maybe his hat and clothes have"; - mes "special functions within..."; - mes "Maybe that anonymous designer"; - mes "still lives in Lutie. Why don't"; - mes "you go visit him and ask to"; - mes "make you a new Santa Hat?"; - next; - mes "[Oholy]"; - mes "The latest headline by Oholy"; - mes "Isn't it amazing?"; - emotion e_heh; - close; - case 5: - mes "[Oholy]"; - mes "Oh, dear. I was thinking of"; - mes "the sa.m..e... Oops, ho..hoho."; - mes "Oh well, it's not only me. Many"; - mes "people think of the same in this Christmas."; - next; - mes "[Oholy]"; - mes "I heard a strange rumor that"; - mes "those people are plotting"; - mes "something in this Christmas."; - mes "...hope it goes well(*murmur*)"; - next; - mes "[Oholy]"; - mes "The latest headline by Oholy"; - mes "Isn't it amazing?"; - emotion e_heh; - close; - } - } - else if (christ_carol05 == 1) { - mes "[Oholy]"; - mes "He should not be able to escape"; - mes "from the town. Please find the"; - mes "devil and bring me back my"; - mes "Christmas Carol Music Book."; - mes "Punish the wicked devil who is ruining Christmas!!!"; - close; - } - else if (christ_carol05 == 2) { - if (!checkweight(Knife,1)) { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if (MaxWeight - Weight < 2000) { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "too many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - if (countitem(Worn_Out_Page) > 0) { - mes "[Oholy]"; - mes "Oh, my gracious! "; - mes "You have brought me the book!"; - mes "Didn't the devil trouble you?"; - mes "I'm glad you have return safely."; - next; - mes "[Oholy]"; - mes "In return, I'm going to sing"; - mes "a carol from the music book."; - next; - mes "[Oholy]"; - mes "Hum! Huum!!"; - mes "~Sleep well, little children,~"; - mes "~wherever you are;~"; - mes "~Tomorrow is Christmas~"; - mes "~beneath every star.~"; - specialeffect EF_GLORIA; - next; - mes "-Your mind is overwhelmed by her singing-"; - mes "-You started humming then,-"; - mes "-began to sing the next phase-"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "~Soon the snowflackes will fall~"; - mes "~and tomorrow you'll see~"; - mes "~Every wish, one and all,~"; - mes "~waiting under the tree.~"; - specialeffect2 EF_GLORIA; - next; - mes "[Oholy]"; - mes "Oh, my. You have a wonderful"; - mes "voice!! Alright!!!"; - mes "I was going to give these"; - mes "to kids, but, since you found"; - mes "my music book and sang a carol to me!"; - next; - mes "-She brought a big sack-"; - mes "-and opened it in front of you-"; - next; - mes "[Oholy]"; - mes "OK! Don't look inside."; - mes "Just put your hands"; - mes "grab what you want."; - next; - switch(rand(1,15)) { - case 1: - mes "[Oholy]"; - mes "A Cookie Bag!"; - mes "I wrapped those indivisually."; - mes "There are many sweets in them."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Cookie_Bag,7; - close; - case 2: - mes "[Oholy]"; - mes "Candies!"; - mes "These were made by"; - mes "Chief noun."; - mes "Very sweet and delicious."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Candy,20; - close; - case 3: - mes "[Oholy]"; - mes "Candy Canes!"; - mes "These were made by"; - mes "Chief noun."; - mes "Very sweet and delicious."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Candy_Striper,15; - close; - case 4: - mes "[Oholy]"; - mes "A Piece Of Cake!"; - mes "These were baked by"; - mes "Chief Acolyte."; - mes "Very soft and delicious."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Piece_Of_Cake,5;//Piece_of_Cake - close; - case 5: - mes "[Oholy]"; - mes "Cookies!"; - mes "These were baked by"; - mes "Chief Acolyte."; - mes "Very crispy and delicious."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Well_Baked_Cookie,10;//Well_baked_Cookie - close; - case 6: - mes "[Oholy]"; - mes "A Spore Doll!"; - mes "It's made elaborately by"; - mes "Bishop, Tomas."; - mes "Very cute."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Spore_Doll,1; - close; - case 7: - mes "[Oholy]"; - mes "A Baphomet Doll!"; - mes "..........?!.........."; - mes "How did it get in here..?!"; - mes "Oops, oh well."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Baphomet_Doll,1; - close; - case 8: - mes "[Oholy]"; - mes "A Osiris Doll!"; - mes "..........?!.........."; - mes "How did it get in here..?!"; - mes "Oops, oh well."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Osiris_Doll,1; - close; - case 9: - mes "[Oholy]"; - mes "A Rocker Doll!"; - mes "This was donated by"; - mes "a knight, Lighten."; - mes "Very kind of him."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Grasshopper_Doll,1; - close; - - case 10: - mes "[Oholy]"; - mes "A Yoyo Doll!"; - mes "This was donated by"; - mes "an assassin, Marzia."; - mes "Very kind of him."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Monkey_Doll,1; - close; - case 11: - mes "[Oholy]"; - mes "A Racoon Doll!"; - mes "This was donated by"; - mes "a hunter, Raiden Kurs."; - mes "Very kind of him."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Raccoondog_Doll,1; - close; - case 12: - mes "[Oholy]"; - mes "A Black Cat Doll!"; - mes "Sister Magareta found the item"; - mes "from the monster, Loli Ruri."; - mes "Very kind of her."; - mes "Hope she is doing okay."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Black_Kitty_Doll,1; - close; - case 13: - mes "[Oholy]"; - mes "A Hung Doll!"; - mes "I made this doll."; - mes "Isn't it adorable?!"; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Hanging_Doll,1; - close; - case 14: - mes "[Oholy]"; - mes "A Munak Doll!"; - mes "That is from some country"; - mes "across the ocean."; - mes "An artisan made this doll"; - mes "with his passion."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Munak_Doll,1; - close; - case 15: - mes "[Oholy]"; - mes "A Santa Hat!"; - mes "This is only produced"; - mes "during Christmas season."; - mes "It is not a common hat."; - mes "Merry Christmas!"; - emotion e_heh; - delitem Worn_Out_Page,1; - christ_carol05 = 3; - getitem Santa's_Hat,1; - close; - } - } - else { - mes "[Oholy]"; - mes "Welcome back!! You look good."; - mes "2 arms and 2 legs, you look great."; - mes "But, where is my music book?!"; - close; - } - } - else { - mes "[Oholy]"; - mes "Thank you very much."; - mes "People and even Devils are"; - mes "all excited on Christmas day,"; - mes "so nobody knows what would"; - mes "happen. Will you help me"; - mes "then, won't you? Please~"; - next; - mes "[Oholy]"; - mes "Let's think about the neighbors"; - mes "and do a good deed during Christmas!"; - christ_carol05 = 0; - close; - } -} - -//== Deviruchi functions =================================== -//= Arguments: -//= - 0: Originating NPC (disable) -//= - 1: Next NPC to be enabled -//= - 2: Map name of originating NPC -//= - 3: Coordinate X to be teleported to -//= - 4: Coordinate Y to be teleported to -function script F_carol_devi { - if (christ_carol05 == 1) { - mes "[Deviruchi]"; - mes "Heyhey, human!!"; - mes "Don't ya wanna sell your"; - mes "soul and be bound in a beneficial contract with me?"; - emotion e_kis; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Hey, you! Deviruchi!!!"; - mes "What a brat!!! Gotcha!"; - next; - mes "-You quickly snatched-"; - mes "-the nape of Deviruchi's neck-"; - next; - switch(rand(1,4)) { - case 1: - mes "[Deviruchi]"; - mes "What are you doing!?"; - mes "Human?"; - mes "Let go of me...right now!"; - emotion e_omg; - emotion e_omg,1; - next; - mes "-Deviruchi quickly ran away-"; - mes "-^4d4dffWhere Deviruchi is gone,-"; - mes "-there is a worn out paper.^000000-"; - mes "-Let's read the paper.-"; - enablenpc getarg(1); - disablenpc getarg(0); - next; - mes "["+ strcharinfo(0) +"]"; - mes "Rudolph... If... Foggy..."; - mes "Sledge... Reindeer..."; - mes "Hmm, I think I got what I need."; - mes "Let's go back to Ms.Oholy."; - christ_carol05 = 2; - getitem Worn_Out_Page,1; - close; - case 2: - mes "[Deviruchi]"; - mes "What are you doing!?"; - mes "Human?"; - mes "Let go of me...right now!"; - emotion e_omg; - emotion e_omg,1; - next; - mes "-Deviruchi ran away quickly-"; - mes "-and mumbled something.-"; - enablenpc getarg(1); - disablenpc getarg(0); - next; - mes "-You are now cursed!!!-"; - sc_start SC_CURSE,5000,0; - emotion e_omg,1; - close; - case 3: - mes "[Deviruchi]"; - mes "What are you doing!?"; - mes "Human?"; - mes "Let go of me...right now!"; - emotion e_omg; - emotion e_omg,1; - next; - mes "-Deviruchi ran away quickly-"; - mes "-and mumbled something.-"; - enablenpc getarg(1); - disablenpc getarg(0); - next; - mes "-You are blinded!!!-"; - sc_start SC_BLIND,5000,0; - emotion e_omg,1; - close; - case 4: - mes "[Deviruchi]"; - mes "What are you doing!?"; - mes "Human?"; - mes "Let go of me...right now!"; - emotion e_omg; - emotion e_omg,1; - next; - mes "-Deviruchi ran away quickly-"; - mes "-and mumbled something.-"; - enablenpc getarg(1); - disablenpc getarg(0); - next; - mes "-You are poisoned!!!-"; - sc_start SC_POISON,5000,0; - emotion e_omg,1; - close; - } - } - else { - mes "[Deviruchi]"; - mes "Heyhey, human!!"; - mes "Don't ya wanna sell your"; - mes "soul and be bound in a beneficial contract with me?"; - emotion e_omg; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Hey, you! Deviruchi!!!"; - mes "What a brat!!! Gotcha!"; - next; - mes "-You quickly snatched-"; - mes "-the nape of Deviruchi's neck-"; - next; - mes "[Deviruchi]"; - mes "What are you doing!?"; - mes "Human?"; - mes "Let go of me...right now!"; - emotion e_omg; - emotion e_omg,1; - next; - mes "-Deviruchi ran away quickly-"; - mes "-and mumbled something.-"; - mes "-Your body is suddenly floating.-"; - close2; - warp getarg(2),getarg(3),getarg(4); - end; - } -} - -function script F_carol_devi2 { - mes "[Deviruchi]"; - mes "Heyhey, human!!"; - mes "Don't ya wanna sell your"; - mes "soul and be bound in a beneficial contract with me?"; - emotion e_omg; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Hey, you! Deviruchi!!!"; - mes "What a brat!!! Gotcha!"; - next; - mes "-You quickly snatched-"; - mes "-the nape of Deviruchi's neck-"; - next; - mes "[Deviruchi]"; - mes "What are you doing!?"; - mes "Human?"; - mes "Let go of me...right now!"; - emotion e_omg; - emotion e_omg,1; - next; - mes "-Deviruchi ran away quickly-"; - mes "-and mumbled something.-"; - mes "-Your body is suddenly floating.-"; - close2; - warp getarg(0),getarg(1),getarg(2); - end; -} - -prontera,94,297,3 script Deviruchi#pron_01 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","prontera",155,230); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#pron_01","Deviruchi#pron_02","prontera",155,230); - end; -} - -prontera,205,242,3 script Deviruchi#pron_02 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","prontera",155,230); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#pron_02","Deviruchi#pron_03","prontera",155,230); - end; -} - -prontera,126,118,3 script Deviruchi#pron_03 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","prontera",155,230); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#pron_03","Deviruchi#pron_01","prontera",155,230); - end; -} - -//- Payon - -payon,165,153,3 duplicate(OholyDup) Oholy#payon 1_F_PRIEST -payon,142,203,3 script Deviruchi#payon_01 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","payon",166,60); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#payon_01","Deviruchi#payon_02","payon",166,60); - end; -} - -payon,248,239,3 script Deviruchi#payon_02 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","payon",166,60); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#payon_02","Deviruchi#payon_03","payon",166,60); - end; -} - -payon,140,56,3 script Deviruchi#payon_03 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","payon",166,60); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#payon_03","Deviruchi#payon_01","payon",166,60); - end; -} - -morocc,161,85,0 duplicate(OholyDup) Oholy#morocc 1_F_PRIEST -morocc,52,134,3 script Deviruchi#morocc_01 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","morocc",160,51); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#morocc_01","Deviruchi#morocc_02","morocc",160,51); - end; -} - -morocc,210,264,3 script Deviruchi#morocc_02 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","morocc",160,51); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#morocc_02","Deviruchi#morocc_03","morocc",160,51); - end; -} - -morocc,223,74,3 script Deviruchi#morocc_03 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","morocc",160,51); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#morocc_03","Deviruchi#morocc_01","morocc",160,51); - end; -} - -//- Geffen - -geffen,120,188,0 duplicate(OholyDup) Oholy#geffen 1_F_PRIEST -geffen,173,163,3 script Deviruchi#geffen_01 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","geffen",120,34); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#geffen_01","Deviruchi#geffen_02","geffen",120,34); - end; -} - -geffen,49,95,3 script Deviruchi#geffen_02 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","geffen",120,34); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#geffen_02","Deviruchi#geffen_03","geffen",120,34); - end; -} - -geffen,111,101,3 script Deviruchi#geffen_03 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","geffen",120,34); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#geffen_03","Deviruchi#geffen_01","geffen",120,34); - end; -} - -//- Alberta - -alberta,54,237,0 duplicate(OholyDup) Oholy#alberta 1_F_PRIEST -alberta,97,86,3 script Deviruchi#alberta_01 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","alberta",28,235); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#alberta_01","Deviruchi#alberta_02","alberta",28,235); - end; -} - -alberta,180,48,3 script Deviruchi#alberta_02 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","alberta",28,235); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#alberta_02","Deviruchi#alberta_03","alberta",28,235); - end; -} - -alberta,54,132,3 script Deviruchi#alberta_03 4_DEVIRUCHI,3,3,{ - callfunc("F_carol_devi2","alberta",28,235); - end; - -OnTouch: - callfunc("F_carol_devi","Deviruchi#alberta_03","Deviruchi#alberta_01","alberta",28,235); - end; -} |