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-rw-r--r--npc/events/RWC_2012.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt
index 70d6c0d60..ae1ded057 100644
--- a/npc/events/RWC_2012.txt
+++ b/npc/events/RWC_2012.txt
@@ -89,12 +89,12 @@ prontera,147,61,3 script Driller#pron 4_M_BARBER,{
delequip .@part;
if (rand(1,10) > 5) {
getitem .@slotted,1;
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
mes "[Driller]";
mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!";
close;
} else {
- specialeffect2 EF_LORD;
+ specialeffect(EF_LORD, AREA, playerattached());
mes "[Driller]";
mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry.";
close;
@@ -293,7 +293,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
mes "[Goldberg]";
mes "Oh gosh!";
mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry.";
- specialeffect2 EF_LORD;
+ specialeffect(EF_LORD, AREA, playerattached());
close;
}
if (.@enchant == 0) { // Should never happen.
@@ -303,7 +303,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
mes "[Goldberg]";
mes "Great!";
mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000.";
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
}
//GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
@@ -329,7 +329,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again.";
close;
}
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
mes "[Goldberg]";
mes "The enchant option in your item will be initialized.";
delitem RWC_Inicializer,1;