diff options
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/events/cluckers.txt | 228 | ||||
-rw-r--r-- | npc/custom/events/disguise.txt | 484 | ||||
-rw-r--r-- | npc/custom/events/mushroom_event.txt | 124 | ||||
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 296 | ||||
-rw-r--r-- | npc/custom/quests/questboard.txt | 648 |
5 files changed, 890 insertions, 890 deletions
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index 9d0253164..d141c41b6 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -1,114 +1,114 @@ -//===== rAthena Script =======================================
-//= Cluck! Cluck! Boom!
-//===== By: ==================================================
-//= Keale
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Click the chicken and try retrieve the item at a low
-//= chance. If you fail he will nuke, freeze, stone,
-//= stun, or make you fall asleep.
-//= The prize is configurable and triggered by the NPC.
-//===== Additional Comments: =================================
-//= 1.0 First release.
-//= 1.1 Using 'switch rand' instead.
-//= 1.2 Cleaned and standardized. [Euphy]
-//============================================================
-
-prontera,156,219,4 script Cluckers 800,{
-
- set .@GMAccess,80; // GM level required to access NPC
-
- if (.startcluck) {
- specialeffect2 2;
- switch(rand(15)) {
- case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 1: npctalk "Cluuuuuck!~"; break;
- case 2: atcommand "@nuke "+strcharinfo(0); break;
- case 3: sc_start SC_Freeze,10000,0; break;
- case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 5: sc_start SC_Sleep,10000,0; break;
- case 6: sc_start SC_Stone,10000,0; emotion 29; break;
- case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 9: sc_start SC_Stun,10000,0; break;
- case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
- case 11: npctalk "Cluck! Cluck!"; break;
- case 12: sc_start SC_Stun,10000,0; break;
- case 13: atcommand "@nuke "+strcharinfo(0); break;
- default:
- if (rand(50) < 4) {
- npctalk "WOOF!...........";
- specialeffect2 72;
- announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
- getitem $cluck_item_id,$cluck_item_amount;
- set .startcluck,0;
- } else {
- npctalk "Cluck! CLUUUCK!!";
- atcommand "@nuke "+strcharinfo(0);
- }
- break;
- }
- end;
- }
- mes "[Cluckers]";
- if (getgmlevel() >= .@GMAccess) {
- mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
- mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
- next;
- while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
- case 1:
- mes "[Cluckers]";
- mes "CLUCK! ^FF0000~Sure thing!~^000000";
- emotion 33;
- close2;
- announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
- initnpctimer;
- end;
- case 2:
- mes "[Cluckers]";
- mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
- next;
- break;
- case 3:
- mes "[Cluckers]";
- mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
- input $cluck_item_id;
- next;
- mes "[Cluckers]";
- mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
- input $cluck_item_amount;
- next;
- mes "[Cluckers]";
- mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
- emotion 33;
- next;
- break;
- case 4:
- mes "[Cluckers]";
- mes "Cluck cluck cluck...";
- close;
- }
- }
- mes "Cluck cluck! Cluuuuuck?";
- mes "Cluck....";
- close;
-
-OnTimer10000:
- announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
- end;
-OnTimer20000:
- announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
- end;
-OnTimer30000:
- announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
- end;
-OnTimer40000:
- announce "GO! Click the chicken to get the prize!",bc_blue;
- if (!$cluck_item_id) set $cluck_item_id,512;
- if (!$cluck_item_amount) set $cluck_item_amount,1;
- set .startcluck,1;
- end;
-}
\ No newline at end of file +//===== rAthena Script ======================================= +//= Cluck! Cluck! Boom! +//===== By: ================================================== +//= Keale +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Click the chicken and try retrieve the item at a low +//= chance. If you fail he will nuke, freeze, stone, +//= stun, or make you fall asleep. +//= The prize is configurable and triggered by the NPC. +//===== Additional Comments: ================================= +//= 1.0 First release. +//= 1.1 Using 'switch rand' instead. +//= 1.2 Cleaned and standardized. [Euphy] +//============================================================ + +prontera,156,219,4 script Cluckers 800,{ + + set .@GMAccess,80; // GM level required to access NPC + + if (.startcluck) { + specialeffect2 2; + switch(rand(15)) { + case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 1: npctalk "Cluuuuuck!~"; break; + case 2: atcommand "@nuke "+strcharinfo(0); break; + case 3: sc_start SC_Freeze,10000,0; break; + case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 5: sc_start SC_Sleep,10000,0; break; + case 6: sc_start SC_Stone,10000,0; emotion 29; break; + case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break; + case 9: sc_start SC_Stun,10000,0; break; + case 10: sc_start SC_Sleep,10000,0; emotion 29; break; + case 11: npctalk "Cluck! Cluck!"; break; + case 12: sc_start SC_Stun,10000,0; break; + case 13: atcommand "@nuke "+strcharinfo(0); break; + default: + if (rand(50) < 4) { + npctalk "WOOF!..........."; + specialeffect2 72; + announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0; + getitem $cluck_item_id,$cluck_item_amount; + set .startcluck,0; + } else { + npctalk "Cluck! CLUUUCK!!"; + atcommand "@nuke "+strcharinfo(0); + } + break; + } + end; + } + mes "[Cluckers]"; + if (getgmlevel() >= .@GMAccess) { + mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000"; + mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; + next; + while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) { + case 1: + mes "[Cluckers]"; + mes "CLUCK! ^FF0000~Sure thing!~^000000"; + emotion 33; + close2; + announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; + initnpctimer; + end; + case 2: + mes "[Cluckers]"; + mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; + next; + break; + case 3: + mes "[Cluckers]"; + mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; + input $cluck_item_id; + next; + mes "[Cluckers]"; + mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; + input $cluck_item_amount; + next; + mes "[Cluckers]"; + mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; + emotion 33; + next; + break; + case 4: + mes "[Cluckers]"; + mes "Cluck cluck cluck..."; + close; + } + } + mes "Cluck cluck! Cluuuuuck?"; + mes "Cluck...."; + close; + +OnTimer10000: + announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; + end; +OnTimer20000: + announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; + end; +OnTimer30000: + announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; + end; +OnTimer40000: + announce "GO! Click the chicken to get the prize!",bc_blue; + if (!$cluck_item_id) set $cluck_item_id,512; + if (!$cluck_item_amount) set $cluck_item_amount,1; + set .startcluck,1; + end; +} diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt index 97adb4de4..ab2a0fe05 100644 --- a/npc/custom/events/disguise.txt +++ b/npc/custom/events/disguise.txt @@ -1,242 +1,242 @@ -//===== rAthena Script =======================================
-//= Disguise Event
-//===== By: ==================================================
-//= GmOcean
-//===== Current Version: =====================================
-//= 5.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Additional Comments: =================================
-//= 5.0 Last update by GmOcean.
-//= 5.1 Cleaned and standardized, mostly. [Euphy]
-//============================================================
-
-prontera,160,155,4 script Disguise Event 795,{
-
- // Currently set to run every two hours.
- // To change times, edit the OnClock labels below.
-
- set .@GMLevel,60; // GM level required to access NPC.
- set .@n$,"[^0000FFDisguise NPC^000000]";
-
- if (getgmlevel()>=.@GMLevel) {
- mes .@n$;
- mes "Select an option.";
- next;
- switch(select("Turn ON/OFF Event:Event Settings")) {
- case 1:
- mes .@n$;
- if ($@EventON) {
- mes "The Event is currently: [^0000FFON^000000]";
- mes "Would you like to turn it OFF?"; }
- else {
- mes "The Event is currently: [^FF0000OFF^000000]";
- mes "Would you like to turn it ON?"; }
- if(select("Yes:No")==2) close;
- if ($@EventON) {
- set $@EventON,0; set $@Timer,0;
- setnpctimer 0; stopnpctimer;
- announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
- deletepset 1;
- setnpcdisplay "Disguise Event",795;
- close; }
- set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
- set $@ResetCounter,$@ResetCounter+1;
- announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- close;
- case 2:
- mes .@n$;
- mes "Pick a setting to modify.";
- next;
- switch(select("Monster Display:Number of Rounds:Prize Settings")) {
- case 1:
- setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
- mes .@n$;
- mes "Choose a disguise rule.";
- next;
- set $Rule, select(implode(.@r$,":"));
- mes .@n$;
- mes "The Disguise Rule has been set:";
- mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
- close;
- case 2:
- mes .@n$;
- mes "Input the number of rounds you want the event to last.";
- mes "Current number: [^0000FF"+$Rounds+"^000000]";
- next;
- input .@Rounds;
- set $Rounds,.@Rounds;
- mes .@n$;
- mes "The number of rounds has been changed to "+$Rounds+".";
- close;
- case 3:
- mes .@n$;
- mes "Input the Item ID of the prize given each round.";
- mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
- next;
- input .@Prize;
- mes .@n$;
- if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
- mes "That item does not exist. Please try again.";
- close; }
- set $Prize,.@Prize;
- mes "Input the amount to be given.";
- next;
- input .@amount;
- mes .@n$;
- if (.@amount<=0 || .@amount>=10000) {
- mes "That amount is invalid. Using default ammount of 1.";
- set .@amount,1;
- next;
- mes .@n$; }
- set $PrizeAmt,.@amount;
- mes "The Prize has been changed successfully.";
- mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
- close;
- }
- }
- }
- if ($@EventON) end;
- mes .@n$;
- mes "Welcome.";
- mes "How may I be of assistance?";
- if(select("Information:Nothing, just passing through.")==2) close;
- next;
- mes .@n$;
- mes "This event is quite simple.";
- mes "At the start of the event, I will";
- mes "disguise myself as a random";
- mes "monster. You have to shout";
- mes "that monter's name out loud.";
- next;
- mes "If you are correct, you will receive";
- mes "a prize. If not, keep trying!";
- mes "That's all that there is to this event.";
- close;
-
-OnInit:
- set $@EventON,0;
- set $@Wait,0;
- set $@Winner,0;
- set $@ResetCounter,0;
- set $Points,$Points;
- if (!$Rounds) set $Rounds,10;
- else set $Rounds,$Rounds;
- if (!$Prize) set $Prize,512;
- else set $Prize,$Prize;
- if (!$PrizeAmt) set $PrizeAmt,1;
- else set $PrizeAmt,$PrizeAmt;
- if ($Rule) set $Rule,1;
- else set $Rule,$Rule;
- setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
- 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
- 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
- 2156,2165;
- setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
- 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
- 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
- 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
- 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
- 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
- 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
- 2117,2118;
- setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
- end;
-OnClock0000:
-OnClock0200:
-OnClock0400:
-OnClock0600:
-OnClock0800:
-OnClock1000:
-OnClock1200:
-OnClock1400:
-OnClock1600:
-OnClock1800:
-OnClock2000:
-OnClock2200:
- set $@ResetCounter,$@ResetCounter+1;
- set $@EventON,1;
- set $@Timer,1;
- set $@Wait,1;
- announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- setnpctimer 0;
- initnpctimer;
- end;
-OnTimer10000:
- if ($@Timer || $@Change) end;
- set $@Wait,0;
- goto iDisguise;
- end;
-OnTimer30000:
- if ($@Timer) end;
- set $@Change,0;
- setnpcdisplay "Disguise Event",795;
- npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
- specialeffect 725;
- set $MonsterName$,"";
- deletepset 1;
- stopnpctimer;
- setnpctimer 0;
- initnpctimer;
- end;
-OnTimer60000:
- if ($@Timer!=1) end;
- announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- end;
-OnTimer120000:
- if ($@Timer!=1) end;
- announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- end;
-OnTimer180000:
- if ($@Timer!=1) end;
- announce "The Disguise Event has begun!",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- set $@Timer,0; stopnpctimer;
- setnpctimer 0; initnpctimer;
- goto iDisguise;
- end;
-iDisguise:
- if ($Rule==1) {
- set $@Winner,0;
- set $@Monster,1000+rand(1,995);
- for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
- if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
- if ($@Monster==$@LastMonster) goto iDisguise;
- set $@LastMonster,$@Monster;
- set $MonsterName$,getmonsterinfo($@Monster,0); }
- if ($Rule==2) {
- set $@Winner,0;
- set $@Monster,rand(49);
- set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
- deletepset 1;
- defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
- activatepset 1;
- if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
- if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
- set $@Change,1;
- setnpctimer 0;
- end;
-iCorrect:
- if ($@Winner) {
- dispbottom "Someone has already won this round."; end; }
- set $@Winner,1;
- set $@RoundCount,$@RoundCount+1;
- deletepset 1;
- activatepset 1;
- getitem $Prize,$PrizeAmt;
- announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
- if ($@RoundCount>=$Rounds) {
- setnpcdisplay "Disguise Event",795;
- set $@RoundCount,0; set $@Change,0; set $@EventON,0;
- setnpctimer 0; stopnpctimer;
- npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
- end; }
- setnpcdisplay "Disguise Event",795;
- set $@Change,0;
- setnpctimer 0;
- end;
-}
\ No newline at end of file +//===== rAthena Script ======================================= +//= Disguise Event +//===== By: ================================================== +//= GmOcean +//===== Current Version: ===================================== +//= 5.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Additional Comments: ================================= +//= 5.0 Last update by GmOcean. +//= 5.1 Cleaned and standardized, mostly. [Euphy] +//============================================================ + +prontera,160,155,4 script Disguise Event 795,{ + + // Currently set to run every two hours. + // To change times, edit the OnClock labels below. + + set .@GMLevel,60; // GM level required to access NPC. + set .@n$,"[^0000FFDisguise NPC^000000]"; + + if (getgmlevel()>=.@GMLevel) { + mes .@n$; + mes "Select an option."; + next; + switch(select("Turn ON/OFF Event:Event Settings")) { + case 1: + mes .@n$; + if ($@EventON) { + mes "The Event is currently: [^0000FFON^000000]"; + mes "Would you like to turn it OFF?"; } + else { + mes "The Event is currently: [^FF0000OFF^000000]"; + mes "Would you like to turn it ON?"; } + if(select("Yes:No")==2) close; + if ($@EventON) { + set $@EventON,0; set $@Timer,0; + setnpctimer 0; stopnpctimer; + announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; + deletepset 1; + setnpcdisplay "Disguise Event",795; + close; } + set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; + set $@ResetCounter,$@ResetCounter+1; + announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + close; + case 2: + mes .@n$; + mes "Pick a setting to modify."; + next; + switch(select("Monster Display:Number of Rounds:Prize Settings")) { + case 1: + setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; + mes .@n$; + mes "Choose a disguise rule."; + next; + set $Rule, select(implode(.@r$,":")); + mes .@n$; + mes "The Disguise Rule has been set:"; + mes " > ^0055FF"+.@r$[$Rule-1]+"^000000"; + close; + case 2: + mes .@n$; + mes "Input the number of rounds you want the event to last."; + mes "Current number: [^0000FF"+$Rounds+"^000000]"; + next; + input .@Rounds; + set $Rounds,.@Rounds; + mes .@n$; + mes "The number of rounds has been changed to "+$Rounds+"."; + close; + case 3: + mes .@n$; + mes "Input the Item ID of the prize given each round."; + mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")"; + next; + input .@Prize; + mes .@n$; + if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { + mes "That item does not exist. Please try again."; + close; } + set $Prize,.@Prize; + mes "Input the amount to be given."; + next; + input .@amount; + mes .@n$; + if (.@amount<=0 || .@amount>=10000) { + mes "That amount is invalid. Using default ammount of 1."; + set .@amount,1; + next; + mes .@n$; } + set $PrizeAmt,.@amount; + mes "The Prize has been changed successfully."; + mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]"; + close; + } + } + } + if ($@EventON) end; + mes .@n$; + mes "Welcome."; + mes "How may I be of assistance?"; + if(select("Information:Nothing, just passing through.")==2) close; + next; + mes .@n$; + mes "This event is quite simple."; + mes "At the start of the event, I will"; + mes "disguise myself as a random"; + mes "monster. You have to shout"; + mes "that monter's name out loud."; + next; + mes "If you are correct, you will receive"; + mes "a prize. If not, keep trying!"; + mes "That's all that there is to this event."; + close; + +OnInit: + set $@EventON,0; + set $@Wait,0; + set $@Winner,0; + set $@ResetCounter,0; + set $Points,$Points; + if (!$Rounds) set $Rounds,10; + else set $Rounds,$Rounds; + if (!$Prize) set $Prize,512; + else set $Prize,$Prize; + if (!$PrizeAmt) set $PrizeAmt,1; + else set $PrizeAmt,$PrizeAmt; + if ($Rule) set $Rule,1; + else set $Rule,$Rule; + setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, + 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, + 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, + 2156,2165; + setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, + 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, + 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, + 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, + 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, + 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, + 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, + 2117,2118; + setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; + end; +OnClock0000: +OnClock0200: +OnClock0400: +OnClock0600: +OnClock0800: +OnClock1000: +OnClock1200: +OnClock1400: +OnClock1600: +OnClock1800: +OnClock2000: +OnClock2200: + set $@ResetCounter,$@ResetCounter+1; + set $@EventON,1; + set $@Timer,1; + set $@Wait,1; + announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + setnpctimer 0; + initnpctimer; + end; +OnTimer10000: + if ($@Timer || $@Change) end; + set $@Wait,0; + goto iDisguise; + end; +OnTimer30000: + if ($@Timer) end; + set $@Change,0; + setnpcdisplay "Disguise Event",795; + npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; + specialeffect 725; + set $MonsterName$,""; + deletepset 1; + stopnpctimer; + setnpctimer 0; + initnpctimer; + end; +OnTimer60000: + if ($@Timer!=1) end; + announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + end; +OnTimer120000: + if ($@Timer!=1) end; + announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + end; +OnTimer180000: + if ($@Timer!=1) end; + announce "The Disguise Event has begun!",bc_all | bc_blue; + announce "The Event is being held in Prontera.",bc_all | bc_blue; + set $@Timer,0; stopnpctimer; + setnpctimer 0; initnpctimer; + goto iDisguise; + end; +iDisguise: + if ($Rule==1) { + set $@Winner,0; + set $@Monster,1000+rand(1,995); + for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) + if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise; + if ($@Monster==$@LastMonster) goto iDisguise; + set $@LastMonster,$@Monster; + set $MonsterName$,getmonsterinfo($@Monster,0); } + if ($Rule==2) { + set $@Winner,0; + set $@Monster,rand(49); + set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); } + deletepset 1; + defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; + activatepset 1; + if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster; + if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster]; + set $@Change,1; + setnpctimer 0; + end; +iCorrect: + if ($@Winner) { + dispbottom "Someone has already won this round."; end; } + set $@Winner,1; + set $@RoundCount,$@RoundCount+1; + deletepset 1; + activatepset 1; + getitem $Prize,$PrizeAmt; + announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; + if ($@RoundCount>=$Rounds) { + setnpcdisplay "Disguise Event",795; + set $@RoundCount,0; set $@Change,0; set $@EventON,0; + setnpctimer 0; stopnpctimer; + npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; + end; } + setnpcdisplay "Disguise Event",795; + set $@Change,0; + setnpctimer 0; + end; +} diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt index bbb8e91ab..9ebd3211a 100644 --- a/npc/custom/events/mushroom_event.txt +++ b/npc/custom/events/mushroom_event.txt @@ -1,62 +1,62 @@ -//===== rAthena Script =======================================
-//= Find the Mushroom
-//===== By: ==================================================
-//= Mysterious
-//===== Current Version: =====================================
-//= 3.6a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
-//= Players need to find these mushrooms and kill them to gain prizes!
-//===== Additional Comments: =================================
-//= 3.0 Fully Functional with Rewritten script. [Mysterious]
-//= 3.6a Slightly edited. [Euphy]
-//============================================================
-
-prontera,142,228,6 script Find the Mushroom 1084,{
- mes "[ Find The Mushroom ]";
- if (!.Status)
- mes "There is no event at the moment!";
- else {
- mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
- mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
- }
- if (.Status || getgmlevel() < .GM) close;
- mes "Start the event?";
- next;
- if(select("- No:- Yes") == 1) close;
- donpcevent strnpcinfo(0)+"::OnMinute10";
- mes "[ Find The Mushroom ]";
- mes "Event started!";
- close;
-
-OnInit:
- set .Prize,512; // Reward item ID
- set .Amount,10; // Reward item amount
- set .GM,60; // GM level required to access NPC
- setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
- end;
-
-OnMinute10: // Start time (every hour)
- if (.Status) end;
- set .Status,1;
- set .Spawn,rand(1,10); // How many Mushrooms should spawn?
- set .Map$,.Maps$[rand(getarraysize(.Maps$))];
- killmonster .Map$,"All";
- monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
- announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
- sleep 2500;
- announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
- end;
-
-OnMobKilled:
- set .Spawn, .Spawn - 1;
- getitem .Prize, .Amount;
- if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
- else {
- announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
- set .Status,0;
- }
- end;
-}
\ No newline at end of file +//===== rAthena Script ======================================= +//= Find the Mushroom +//===== By: ================================================== +//= Mysterious +//===== Current Version: ===================================== +//= 3.6a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Find the Mushroom - random amount of Mushrooms spawns in random maps. +//= Players need to find these mushrooms and kill them to gain prizes! +//===== Additional Comments: ================================= +//= 3.0 Fully Functional with Rewritten script. [Mysterious] +//= 3.6a Slightly edited. [Euphy] +//============================================================ + +prontera,142,228,6 script Find the Mushroom 1084,{ + mes "[ Find The Mushroom ]"; + if (!.Status) + mes "There is no event at the moment!"; + else { + mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!"; + mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!"; + } + if (.Status || getgmlevel() < .GM) close; + mes "Start the event?"; + next; + if(select("- No:- Yes") == 1) close; + donpcevent strnpcinfo(0)+"::OnMinute10"; + mes "[ Find The Mushroom ]"; + mes "Event started!"; + close; + +OnInit: + set .Prize,512; // Reward item ID + set .Amount,10; // Reward item amount + set .GM,60; // GM level required to access NPC + setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps + end; + +OnMinute10: // Start time (every hour) + if (.Status) end; + set .Status,1; + set .Spawn,rand(1,10); // How many Mushrooms should spawn? + set .Map$,.Maps$[rand(getarraysize(.Maps$))]; + killmonster .Map$,"All"; + monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled"; + announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0; + sleep 2500; + announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0; + end; + +OnMobKilled: + set .Spawn, .Spawn - 1; + getitem .Prize, .Amount; + if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; + else { + announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; + set .Status,0; + } + end; +} diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index fd58e49a4..ad7b44ea9 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -1,148 +1,148 @@ -//===== rAthena Script =======================================
-//= Euphy's Quest Shop
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.4a
-//===== Compatible With: =====================================
-//= rAthena SVN r15340+
-//===== Description: =========================================
-//= A dynamic quest shop based on Lunar's, with easier config.
-//= Includes support for multiple shops & cashpoints.
-//= Item Preview script by ToastOfDoom.
-//============================================================
-
-prontera,164,203,6 script Quest Shop 998,{
-function Add; function Chk; function Slot; function A_An;
-
- if(.Shops$ != "") set .@i,1;
- else {
- set .@menu$,"";
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- set .@menu$, .@menu$+.Shops$[.@i]+":";
- set .@i, select(.@menu$); }
- dispbottom "Select one item at a time.";
- callshop "qshop"+.@i,1;
- npcshopattach "qshop"+.@i;
- end;
-
-function Add {
- if (getitemname(getarg(1))=="null") {
- debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
- for(set .@n,5; .@n<127; set .@n,.@n+2) {
- if (!getarg(.@n,0)) break;
- if (getitemname(getarg(.@n))=="null") {
- debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
- for(set .@i,2; .@i<.@n; set .@i,.@i+1)
- set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
- npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
- return; }
-function Chk {
- if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
- else return "^00FF00"; }
-function Slot {
- set .@s$,getitemname(getarg(0));
- switch(.ShowSlot){
- case 1: if (!getitemslots(getarg(0))) return .@s$;
- case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
- default: return .@s$; } }
-function A_An {
- setarray .@A$[0],"a","e","i","o","u";
- set .@B$, "_"+getarg(0);
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
- return "a "+getarg(0); }
-
-OnBuyItem:
- set .@q[0],@bought_nameid;
- copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
- if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
- mes "[Quest Shop]";
- mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
- mes "Requirements:";
- if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
- if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
- next;
- set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
- addtimer 1000, strnpcinfo(1)+"::OnEnd";
- while(1){
- switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
- case 1:
- if (@qe0) {
- mes "[Quest Shop]";
- mes "You're missing one or more quest requirements.";
- close; }
- if (!checkweight(.@q[0],.@q[1])) {
- mes "[Quest Shop]";
- mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
- close; }
- if (.@q[2]) set Zeny, Zeny-.@q[2];
- if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- delitem .@q[.@i],.@q[.@i+1];
- getitem .@q[0],.@q[1];
- if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
- specialeffect2 699;
- close;
- case 2:
- set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
- if (@qe1&1) atcommand "@changelook 3 "+@qe2;
- if (@qe1&256) atcommand "@changelook 1 "+@qe2;
- if (@qe1&512) atcommand "@changelook 2 "+@qe2;
- set @qe6,1;
- break;
- case 3:
- close; } }
-OnEnd:
- if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
- for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
- end;
-OnInit:
- freeloop(1);
-// --------------------- Config ---------------------
-// Custom points, if needed: "<variable>","<name to display>"
- setarray .Points$[0],"#CASHPOINTS","Cash Points";
-
- set .Announce,1; // Announce quest completion? (1: yes / 0: no)
- set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
- set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
- set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
-
-// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
-// Duplicate dummy data for any additional shops (bottom of script).
-// If no categories, use the second line instead (remove //).
-
- setarray .Shops$[1],"Headgears","Weapons","Other";
- // set .Shops$,"n/a";
-
-// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
-// <required item ID>,<required item amount>{,...});
-// Shop number corresponds with order above (default is 1).
-// Note: Do NOT use a reward item more than once!
-
- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
- Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
- Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
- Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
-
- Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
- Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
-
- Add(3,531,1,3,0,512,1,713,1);
- Add(3,532,1,3,0,513,1,713,1);
- Add(3,533,1,3,0,514,1,713,1);
- Add(3,534,1,3,0,515,1,713,1);
-
-// --------------------------------------------------
- freeloop(0);
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- npcshopdelitem "qshop"+.@i,909;
- end;
-}
-
-// -------- Dummy data (duplicate as needed) --------
-- shop qshop1 -1,909:-1
-- shop qshop2 -1,909:-1
-- shop qshop3 -1,909:-1
\ No newline at end of file +//===== rAthena Script ======================================= +//= Euphy's Quest Shop +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.4a +//===== Compatible With: ===================================== +//= rAthena SVN r15340+ +//===== Description: ========================================= +//= A dynamic quest shop based on Lunar's, with easier config. +//= Includes support for multiple shops & cashpoints. +//= Item Preview script by ToastOfDoom. +//============================================================ + +prontera,164,203,6 script Quest Shop 998,{ +function Add; function Chk; function Slot; function A_An; + + if(.Shops$ != "") set .@i,1; + else { + set .@menu$,""; + for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) + set .@menu$, .@menu$+.Shops$[.@i]+":"; + set .@i, select(.@menu$); } + dispbottom "Select one item at a time."; + callshop "qshop"+.@i,1; + npcshopattach "qshop"+.@i; + end; + +function Add { + if (getitemname(getarg(1))=="null") { + debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } + for(set .@n,5; .@n<127; set .@n,.@n+2) { + if (!getarg(.@n,0)) break; + if (getitemname(getarg(.@n))=="null") { + debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } + for(set .@i,2; .@i<.@n; set .@i,.@i+1) + set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); + npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); + return; } +function Chk { + if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } + else return "^00FF00"; } +function Slot { + set .@s$,getitemname(getarg(0)); + switch(.ShowSlot){ + case 1: if (!getitemslots(getarg(0))) return .@s$; + case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; + default: return .@s$; } } +function A_An { + setarray .@A$[0],"a","e","i","o","u"; + set .@B$, "_"+getarg(0); + for(set .@i,0; .@i<5; set .@i,.@i+1) + if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); + return "a "+getarg(0); } + +OnBuyItem: + set .@q[0],@bought_nameid; + copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); + if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } + mes "[Quest Shop]"; + mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; + mes "Requirements:"; + if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; + if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; + if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) + mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; + next; + set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); + addtimer 1000, strnpcinfo(1)+"::OnEnd"; + while(1){ + switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { + case 1: + if (@qe0) { + mes "[Quest Shop]"; + mes "You're missing one or more quest requirements."; + close; } + if (!checkweight(.@q[0],.@q[1])) { + mes "[Quest Shop]"; + mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; + close; } + if (.@q[2]) set Zeny, Zeny-.@q[2]; + if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; + if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) + delitem .@q[.@i],.@q[.@i+1]; + getitem .@q[0],.@q[1]; + if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; + specialeffect2 699; + close; + case 2: + set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); + if (@qe1&1) atcommand "@changelook 3 "+@qe2; + if (@qe1&256) atcommand "@changelook 1 "+@qe2; + if (@qe1&512) atcommand "@changelook 2 "+@qe2; + set @qe6,1; + break; + case 3: + close; } } +OnEnd: + if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } + for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; + end; +OnInit: + freeloop(1); +// --------------------- Config --------------------- +// Custom points, if needed: "<variable>","<name to display>" + setarray .Points$[0],"#CASHPOINTS","Cash Points"; + + set .Announce,1; // Announce quest completion? (1: yes / 0: no) + set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) + set .DisplayID,0; // Show item IDs? (1: yes / 0: no) + set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) + +// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; +// Duplicate dummy data for any additional shops (bottom of script). +// If no categories, use the second line instead (remove //). + + setarray .Shops$[1],"Headgears","Weapons","Other"; + // set .Shops$,"n/a"; + +// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, +// <required item ID>,<required item amount>{,...}); +// Shop number corresponds with order above (default is 1). +// Note: Do NOT use a reward item more than once! + + Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); + Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); + Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); + Add(1,5045,1,0,0,2252,1,1054,450,943,1200); + + Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); + Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); + + Add(3,531,1,3,0,512,1,713,1); + Add(3,532,1,3,0,513,1,713,1); + Add(3,533,1,3,0,514,1,713,1); + Add(3,534,1,3,0,515,1,713,1); + +// -------------------------------------------------- + freeloop(0); + for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) + npcshopdelitem "qshop"+.@i,909; + end; +} + +// -------- Dummy data (duplicate as needed) -------- +- shop qshop1 -1,909:-1 +- shop qshop2 -1,909:-1 +- shop qshop3 -1,909:-1 diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt index 56357601a..cccbea7ee 100644 --- a/npc/custom/quests/questboard.txt +++ b/npc/custom/quests/questboard.txt @@ -1,324 +1,324 @@ -//===== rAthena Script =======================================
-//= tr0n's Questboard
-//===== By: ==================================================
-//= tr0n
-//===== Current Version: =====================================
-//= 1.4.4
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Easily add collection and hunting quests.
-//===== Additional Comments: =================================
-// 1.0.0 Release
-// 1.1.0 Added zeny reward
-// 1.2.0 Rewrote checkmob and killcounter
-// 1.3.1 Added level restriction
-// 1.3.4 Added Reward Item Amount
-// 1.4.4 Added Quest delay
-//============================================================
-
-prontera,129,215,5 script Questboard 857,{
-
- if(c_run==1){
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
- mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
- next;
- if(select("Finish:Abort") == 2){
- mes "[^FF7700Questboard^000000]";
- mes "Quest aborted.";
- set currentquest$, "";
- set c_run, 0;
- close;
- }
- goto L_checkitems;
- }
-
- if(h_run==1){
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
- mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
- next;
- if(select("Finish:Abort") == 2){
- mes "[^FF7700Questboard^000000]";
- mes "Quest aborted.";
- for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
- setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
- }
- set currentquest$, "";
- set h_run, 0;
- close;
- }
- goto L_checkmobs;
- }
-
-L_questmenu:
- mes "[^FF7700Questboard^000000]";
- mes "Select category:";
- next;
-
- switch(select((.collection)?"Collection Quests":"",
- (.hunting)?"Hunting Quests":"",
- "Exit")) {
-
-case 1:
- set .@collectmenu$, "";
- for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
- if (.@i) set .@collectmenu$,.@collectmenu$+":";
- set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
- }
- set .@selection,select(.@collectmenu$);
- if(gettimetick(2) < getd(.@selection + "_collection_delay")){
- set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
- mes "[^FF7700Questboard^000000]";
- if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
- if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
- mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
- mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
- next;
- if(select("Accept:Decline") == 2){
- close;
- }
- if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
- {
- mes "[^FF7700Questboard^000000]";
- mes "Quest accepted.";
- set c_run, 1;
- set currentquest$, .@selection;
- close;
- }
- else
- {
- mes "[^FF7700Questboard^000000]";
- mes "You don't have the required";
- mes "level to do this quest.";
- close;
- }
-
-case 2:
- set .@huntmenu$, "";
- for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
- if (.@i) set .@huntmenu$,.@huntmenu$+":";
- set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
- }
- set .@selection,select(.@huntmenu$);
- if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
- set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
- mes "[^FF7700Questboard^000000]";
- if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
- if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
- mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
- mes "--------------------------------";
- for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
- mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
- }
- mes "--------------------------------";
- mes "[Reward]";
- mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
- mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
- mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
- mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
- next;
- if(select("Accept:Decline") == 2){
- close;
- }
- if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
- {
- mes "[^FF7700Questboard^000000]";
- mes "Quest accepted.";
- set h_run, 1;
- set currentquest$, .@selection;
- close;
- }
- else
- {
- mes "[^FF7700Questboard^000000]";
- mes "You don't have the required";
- mes "level to do this quest.";
- close;
- }
-
-case 3:
- close;
- }
-
-L_checkitems:
- for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
- if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
- set .@checkitem,.@checkitem+2;
- }
- }
- if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
- mes "[^FF7700Questboard^000000]";
- mes "You don't have everything.";
- close;
- }
- for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
- delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
- }
- mes "[^FF7700Questboard^000000]";
- mes "Congratulation! Here is your Reward.";
- if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
- set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
- getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
- setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
- set currentquest$, "";
- set c_run, 0;
- close;
-
-L_checkmobs:
- set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
- for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
- if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
- set .@checkmonster, .@checkmonster+1;
- if(.@checkmonster==.@goal){
- goto L_checkmobs2;
- }
- continue;
- }
- goto L_checkmobs2;
- }
-
-L_checkmobs2:
- if(.@checkmonster<.@goal){
- mes "[^FF7700Questboard^000000]";
- mes "You didn't kill everything.";
- close;
- }
- mes "[^FF7700Questboard^000000]";
- mes "Congratulation! Here is your Reward.";
- for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
- setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
- }
- if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
- set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
- getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
- setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
- set currentquest$, "";
- set h_run, 0;
- close;
-
-OnNPCKillEvent:
- if(h_run!=1) end;
- for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
- if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
- set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
- if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
- setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
- dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
- end;
- }
- continue;
- }
- end;
-
-OnInit:
-
- function AddCollection;
- function AddHunting;
-
- //Activate/Deactive quest categories here
- set .collection, 1;
- set .hunting, 1;
-
- //Quest Delay (seconds)
- //24 hours = 86400 seconds
- set .quest_delay, 0;
-
- //Checks if quests are loaded (prevents out of index)
- if(.questsloaded==1) end;
- set .questsloaded, 1;
-
- //Add Collection Quests here
- //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
-
-
- //Add Hunting Quests here
- //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
-
- end;
-
-
-function AddCollection {
- set .collectionquestcount,.collectionquestcount+1;
- setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
- setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
- setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
- setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
- setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
- setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
- set .@argcount, 6;
- set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
- setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
- setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount, .@argcount+2;
- while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
- set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
- setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
- setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount,.@argcount+2;
- }
- return;
-}
-
-function AddHunting {
- set .huntingquestcount,.huntingquestcount+1;
- setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
- setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
- setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
- setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
- setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
- setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
- set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
- set .@argcount, 6;
- setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
- setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount, .@argcount+2;
- while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
- set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
- setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
- setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
- set .@argcount, .@argcount+2;
- }
- return;
-}
-}
\ No newline at end of file +//===== rAthena Script ======================================= +//= tr0n's Questboard +//===== By: ================================================== +//= tr0n +//===== Current Version: ===================================== +//= 1.4.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Easily add collection and hunting quests. +//===== Additional Comments: ================================= +// 1.0.0 Release +// 1.1.0 Added zeny reward +// 1.2.0 Rewrote checkmob and killcounter +// 1.3.1 Added level restriction +// 1.3.4 Added Reward Item Amount +// 1.4.4 Added Quest delay +//============================================================ + +prontera,129,215,5 script Questboard 857,{ + + if(c_run==1){ + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) { + mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; + next; + if(select("Finish:Abort") == 2){ + mes "[^FF7700Questboard^000000]"; + mes "Quest aborted."; + set currentquest$, ""; + set c_run, 0; + close; + } + goto L_checkitems; + } + + if(h_run==1){ + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) { + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); + mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; + next; + if(select("Finish:Abort") == 2){ + mes "[^FF7700Questboard^000000]"; + mes "Quest aborted."; + for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); + setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); + } + set currentquest$, ""; + set h_run, 0; + close; + } + goto L_checkmobs; + } + +L_questmenu: + mes "[^FF7700Questboard^000000]"; + mes "Select category:"; + next; + + switch(select((.collection)?"Collection Quests":"", + (.hunting)?"Hunting Quests":"", + "Exit")) { + +case 1: + set .@collectmenu$, ""; + for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { + if (.@i) set .@collectmenu$,.@collectmenu$+":"; + set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); + } + set .@selection,select(.@collectmenu$); + if(gettimetick(2) < getd(.@selection + "_collection_delay")){ + set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { + mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set c_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + +case 2: + set .@huntmenu$, ""; + for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { + if (.@i) set .@huntmenu$,.@huntmenu$+":"; + set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); + } + set .@selection,select(.@huntmenu$); + if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ + set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } + mes "[^FF7700Questboard^000000]"; + mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { + mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set h_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + +case 3: + close; + } + +L_checkitems: + for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) { + if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ + set .@checkitem,.@checkitem+2; + } + } + if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){ + mes "[^FF7700Questboard^000000]"; + mes "You don't have everything."; + close; + } + for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) { + delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]"); + } + mes "[^FF7700Questboard^000000]"; + mes "Congratulation! Here is your Reward."; + if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount")); + set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny"); + getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]"); + setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay; + set currentquest$, ""; + set c_run, 0; + close; + +L_checkmobs: + set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2); + for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){ + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); + if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){ + set .@checkmonster, .@checkmonster+1; + if(.@checkmonster==.@goal){ + goto L_checkmobs2; + } + continue; + } + goto L_checkmobs2; + } + +L_checkmobs2: + if(.@checkmonster<.@goal){ + mes "[^FF7700Questboard^000000]"; + mes "You didn't kill everything."; + close; + } + mes "[^FF7700Questboard^000000]"; + mes "Congratulation! Here is your Reward."; + for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); + setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); + } + if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount")); + set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny"); + getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]"); + setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; + set currentquest$, ""; + set h_run, 0; + close; + +OnNPCKillEvent: + if(h_run!=1) end; + for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){ + if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){ + set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); + if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end; + setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); + dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")"; + end; + } + continue; + } + end; + +OnInit: + + function AddCollection; + function AddHunting; + + //Activate/Deactive quest categories here + set .collection, 1; + set .hunting, 1; + + //Quest Delay (seconds) + //24 hours = 86400 seconds + set .quest_delay, 0; + + //Checks if quests are loaded (prevents out of index) + if(.questsloaded==1) end; + set .questsloaded, 1; + + //Add Collection Quests here + //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); + + + //Add Hunting Quests here + //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); + + end; + + +function AddCollection { + set .collectionquestcount,.collectionquestcount+1; + setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); + setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); + setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); + setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); + setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); + setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); + set .@argcount, 6; + set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); + setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); + setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { + set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); + setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); + setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount,.@argcount+2; + } + return; +} + +function AddHunting { + set .huntingquestcount,.huntingquestcount+1; + setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); + setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); + setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); + setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); + setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); + setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); + set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); + set .@argcount, 6; + setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); + setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { + set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); + setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); + setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); + set .@argcount, .@argcount+2; + } + return; +} +} |