diff options
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/ayothaya.txt | 724 | ||||
-rw-r--r-- | npc/custom/jobs/old/jobchange.txt | 734 | ||||
-rw-r--r-- | npc/custom/warper.txt | 143 |
3 files changed, 867 insertions, 734 deletions
diff --git a/npc/custom/ayothaya.txt b/npc/custom/ayothaya.txt new file mode 100644 index 000000000..13f2a8c48 --- /dev/null +++ b/npc/custom/ayothaya.txt @@ -0,0 +1,724 @@ +//===== eAthena Script ======================================= +//= Wandering poet NPC +//===== By: ================================================== +//= by MouseJstr +//===== Current Version: ===================================== +//= 0.2a +//===== Compatible With: ===================================== +//= eAthena 1.0 Final + +//===== Description: ========================================= + +ayothaya,58,134,5 script Louise Gluck 763,{ + mes "[Louise Gluck]"; + mes "What is the next line? "; + close; + + OnTimer5000: + npcwalkto 65,129; + npctalk "Twas brillig, and the slithy toves Did gyre and gimble in the wabe:"; + end; + + OnTimer10000: + npcwalkto 71,131; + npctalk "All mimsy were the bogoroves, And the mome raths outgrabe."; + end; + + OnTimer15000: + npcwalkto 75,127; + npctalk "Beware the Jabberwock, my son! The jaws that bite, theh claws that catch!"; + end; + + OnTimer20000: + npcwalkto 80,122; + npctalk "Beware the Jubjub bird and shun The frumious Bandersnatch!"; + end; + + OnTimer25000: + npcwalkto 82,118; + npctalk "He took his vorpal sword in hand: Long time the manxome foe he sought-"; + end; + + OnTimer30000: + npcwalkto 93,115; + npctalk "So rested he by the Tumtum tree, And stood a while in thought."; + end; + + OnTimer35000: + npcwalkto 94,112; + npctalk "And, as in uffish thought he stood, The Jabberwock, with eyes of flame,"; + end; + + OnTimer40000: + npcwalkto 88,124; + npctalk "Came whiffling through the tulgey wood, And burbled as it came!"; + end; + + OnTimer45000: + npcwalkto 81,129; + npctalk "One, two! One, two! And through and through The vorpal blade went snicker-snack!"; + end; + + OnTimer50000: + npcwalkto 76,139; + npctalk "He left it dead, and with its head He went galumphing back."; + end; + + OnTimer55000: + npcwalkto 67,138; + npctalk "And hast though slain the Jabberwock? Come to my arms beamish boy!"; + end; + + OnTimer60000: + npcwalkto 59,144; + npctalk "O frabjous day! Callooh! Callay! He chortled in his joy."; + end; + + OnTimer65000: + npcwalkto 55,124; + npctalk "Twas brillig, and the slithy toves Did gyre and gimble in the wabe:"; + end; + + OnTimer70000: + npcwalkto 58,134; + npctalk "All mimsy were the bogoroves, And the mome raths outgrabe."; + setnpctimer 0; + end; + + OnInit: + npcspeed 150; + initnpctimer; + end; +} + + +ayothaya,212,276,0 script Romeo 50,{ + mes "[Romeo]"; + mes "What is the next line? "; + close; + OnTimer0: + npctalk "He jests at scars that never felt a wound."; + end; + OnTimer6000: + npctalk "But, soft! what light through yonder window breaks?"; + end; + OnTimer8000: + npctalk "It is the east, and Juliet is the sun."; + end; + OnTimer10000: + npctalk "Arise, fair sun, and kill the envious moon,"; + end; + OnTimer12000: + npctalk "Who is already sick and pale with grief,"; + end; + OnTimer14000: + npctalk "That thou her maid art far more fair than she:"; + end; + OnTimer16000: + npctalk "Be not her maid, since she is envious;"; + end; + OnTimer18000: + npctalk "Her vestal livery is but sick and green"; + end; + OnTimer20000: + npctalk "And none but fools do wear it; cast it off."; + end; + OnTimer22000: + npctalk "It is my lady, O, it is my love!"; + end; + OnTimer24000: + npctalk "O, that she knew she were!"; + end; + OnTimer26000: + npctalk "She speaks yet she says nothing: what of that?"; + end; + OnTimer28000: + npctalk "Her eye discourses; I will answer it."; + end; + OnTimer30000: + npctalk "I am too bold, tis not to me she speaks:"; + end; + OnTimer32000: + npctalk "Two of the fairest stars in all the heaven,"; + end; + OnTimer34000: + npctalk "Having some business, do entreat her eyes"; + end; + OnTimer36000: + npctalk "To twinkle in their spheres till they return."; + end; + OnTimer38000: + npctalk "What if her eyes were there, they in her head?"; + end; + OnTimer40000: + npctalk "The brightness of her cheek would shame those stars,"; + end; + OnTimer42000: + npctalk "As daylight doth a lamp; her eyes in heaven"; + end; + OnTimer44000: + npctalk "Would through the airy region stream so bright"; + end; + OnTimer46000: + npctalk "That birds would sing and think it were not night."; + end; + OnTimer48000: + npctalk "See, how she leans her cheek upon her hand!"; + end; + OnTimer50000: + npctalk "O, that I were a glove upon that hand,"; + end; + OnTimer52000: + npctalk "That I might touch that cheek!"; + end; + OnTimer56000: + npctalk "She speaks:"; + end; + OnTimer58000: + npctalk "O, speak again, bright angel! for thou art"; + end; + OnTimer60000: + npctalk "As glorious to this night, being oer my head"; + end; + OnTimer62000: + npctalk "As is a winged messenger of heaven"; + end; + OnTimer64000: + npctalk "Unto the white-upturned wondering eyes"; + end; + OnTimer66000: + npctalk "Of mortals that fall back to gaze on him"; + end; + OnTimer68000: + npctalk "When he bestrides the lazy-pacing clouds"; + end; + OnTimer70000: + npctalk "And sails upon the bosom of the air."; + end; + OnTimer80000: + npctalk "Shall I hear more, or shall I speak at this?"; + end; + OnTimer106000: + npctalk "I take thee at thy word:"; + end; + OnTimer108000: + npctalk "Call me but love, and Ill be new baptized;"; + end; + OnTimer110000: + npctalk "Henceforth I never will be Romeo."; + end; + OnTimer116000: + npctalk "By a name"; + end; + OnTimer118000: + npctalk "I know not how to tell thee who I am:"; + end; + OnTimer120000: + npctalk "My name, dear saint, is hateful to myself,"; + end; + OnTimer122000: + npctalk "Because it is an enemy to thee;"; + end; + OnTimer124000: + npctalk "Had I it written, I would tear the word."; + end; + OnTimer132000: + npctalk "Neither, fair saint, if either thee dislike."; + end; + OnTimer142000: + npctalk "With loves light wings did I oer-perch these walls;"; + end; + OnTimer144000: + npctalk "For stony limits cannot hold love out,"; + end; + OnTimer146000: + npctalk "And what love can do that dares love attempt;"; + end; + OnTimer148000: + npctalk "Therefore thy kinsmen are no let to me."; + end; + OnTimer152000: + npctalk "Alack, there lies more peril in thine eye"; + end; + OnTimer154000: + npctalk "Than twenty of their swords: look thou but sweet,"; + end; + OnTimer156000: + npctalk "And I am proof against their enmity."; + end; + OnTimer160000: + npctalk "I have nights cloak to hide me from their sight;"; + end; + OnTimer162000: + npctalk "And but thou love me, let them find me here:"; + end; + OnTimer164000: + npctalk "My life were better ended by their hate,"; + end; + OnTimer166000: + npctalk "Than death prorogued, wanting of thy love."; + end; + OnTimer170000: + npctalk "By love, who first did prompt me to inquire;"; + end; + OnTimer172000: + npctalk "He lent me counsel and I lent him eyes."; + end; + OnTimer174000: + npctalk "I am no pilot; yet, wert thou as far"; + end; + OnTimer176000: + npctalk "As that vast shore washd with the farthest sea,"; + end; + OnTimer178000: + npctalk "I would adventure for such merchandise."; + end; + OnTimer224000: + npctalk "Lady, by yonder blessed moon I swear"; + end; + OnTimer226000: + npctalk "That tips with silver all these fruit-tree tops--"; + end; + OnTimer234000: + npctalk "What shall I swear by?"; + end; + OnTimer244000: + npctalk "If my hearts dear love--"; + end; + OnTimer264000: + npctalk "O, wilt thou leave me so unsatisfied?"; + end; + OnTimer268000: + npctalk "The exchange of thy loves faithful vow for mine."; + end; + OnTimer274000: + npctalk "Wouldst thou withdraw it? for what purpose, love?"; + end; + OnTimer294000: + npctalk "O blessed, blessed night! I am afeard."; + end; + OnTimer296000: + npctalk "Being in night, all this is but a dream,"; + end; + OnTimer298000: + npctalk "Too flattering-sweet to be substantial."; + end; + OnTimer330000: + npctalk "So thrive my soul--"; + end; + OnTimer334000: + npctalk "A thousand times the worse, to want thy light."; + end; + OnTimer336000: + npctalk "Love goes toward love, as schoolboys from"; + end; + OnTimer338000: + npctalk "their books,"; + end; + OnTimer340000: + npctalk "But love from love, toward school with heavy looks."; + end; + OnTimer356000: + npctalk "It is my soul that calls upon my name:"; + end; + OnTimer358000: + npctalk "How silver-sweet sound lovers tongues by night,"; + end; + OnTimer360000: + npctalk "Like softest music to attending ears!"; + end; + OnTimer364000: + npctalk "My dear?"; + end; + OnTimer370000: + npctalk "At the hour of nine."; + end; + OnTimer376000: + npctalk "Let me stand here till thou remember it."; + end; + OnTimer382000: + npctalk "And Ill still stay, to have thee still forget,"; + end; + OnTimer384000: + npctalk "Forgetting any other home but this."; + end; + OnTimer398000: + npctalk "I would I were thy bird."; + end; + OnTimer410000: + npctalk "Sleep dwell upon thine eyes, peace in thy breast!"; + end; + OnTimer412000: + npctalk "Would I were sleep and peace, so sweet to rest!"; + end; + OnTimer414000: + npctalk "Hence will I to my ghostly fathers cell,"; + end; + OnTimer416000: + npctalk "His help to crave, and my dear hap to tell."; + end; + OnTimer538000: + setnpctimer 0; + end; + OnInit: + npcspeed 150; + initnpctimer; + end; +} + +ayothaya,214,279,3 script Juliet 53,{ + mes "[Juliet]"; + mes "What is the next line? "; + close; + OnTimer54000: + npctalk "Ay me!"; + end; + OnTimer72000: + npctalk "O Romeo, Romeo! wherefore art thou Romeo?"; + end; + OnTimer74000: + npctalk "Deny thy father and refuse thy name;"; + end; + OnTimer76000: + npctalk "Or, if thou wilt not, be but sworn my love,"; + end; + OnTimer78000: + npctalk "And Ill no longer be a Capulet."; + end; + OnTimer82000: + npctalk "Tis but thy name that is my enemy;"; + end; + OnTimer84000: + npctalk "Thou art thyself, though not a Montague."; + end; + OnTimer86000: + npctalk "Whats Montague? it is nor hand, nor foot,"; + end; + OnTimer88000: + npctalk "Nor arm, nor face, nor any other part"; + end; + OnTimer90000: + npctalk "Belonging to a man. O, be some other name!"; + end; + OnTimer92000: + npctalk "Whats in a name? that which we call a rose"; + end; + OnTimer94000: + npctalk "By any other name would smell as sweet;"; + end; + OnTimer96000: + npctalk "So Romeo would, were he not Romeo calld,"; + end; + OnTimer98000: + npctalk "Retain that dear perfection which he owes"; + end; + OnTimer100000: + npctalk "Without that title. Romeo, doff thy name,"; + end; + OnTimer102000: + npctalk "And for that name which is no part of thee"; + end; + OnTimer104000: + npctalk "Take all myself."; + end; + OnTimer112000: + npctalk "What man art thou that thus bescreend in night"; + end; + OnTimer114000: + npctalk "So stumblest on my counsel?"; + end; + OnTimer126000: + npctalk "My ears have not yet drunk a hundred words"; + end; + OnTimer128000: + npctalk "Of that tongues utterance, yet I know the sound:"; + end; + OnTimer130000: + npctalk "Art thou not Romeo and a Montague?"; + end; + OnTimer134000: + npctalk "How camest thou hither, tell me, and wherefore?"; + end; + OnTimer136000: + npctalk "The orchard walls are high and hard to climb,"; + end; + OnTimer138000: + npctalk "And the place death, considering who thou art,"; + end; + OnTimer140000: + npctalk "If any of my kinsmen find thee here."; + end; + OnTimer150000: + npctalk "If they do see thee, they will murder thee."; + end; + OnTimer158000: + npctalk "I would not for the world they saw thee here."; + end; + OnTimer168000: + npctalk "By whose direction foundst thou out this place?"; + end; + OnTimer180000: + npctalk "Thou knowst the mask of night is on my face,"; + end; + OnTimer182000: + npctalk "Else would a maiden blush bepaint my cheek"; + end; + OnTimer184000: + npctalk "For that which thou hast heard me speak to-night"; + end; + OnTimer186000: + npctalk "Fain would I dwell on form, fain, fain deny"; + end; + OnTimer188000: + npctalk "What I have spoke: but farewell compliment!"; + end; + OnTimer190000: + npctalk "Dost thou love me? I know thou wilt say Ay,"; + end; + OnTimer192000: + npctalk "And I will take thy word: yet if thou swearst,"; + end; + OnTimer194000: + npctalk "Thou mayst prove false; at lovers perjuries"; + end; + OnTimer196000: + npctalk "Then say, Jove laughs. O gentle Romeo,"; + end; + OnTimer198000: + npctalk "If thou dost love, pronounce it faithfully:"; + end; + OnTimer200000: + npctalk "Or if thou thinkst I am too quickly won,"; + end; + OnTimer202000: + npctalk "Ill frown and be perverse an say thee nay,"; + end; + OnTimer204000: + npctalk "So thou wilt woo; but else, not for the world."; + end; + OnTimer206000: + npctalk "In truth, fair Montague, I am too fond,"; + end; + OnTimer208000: + npctalk "And therefore thou mayst think my havior light:"; + end; + OnTimer210000: + npctalk "But trust me, gentleman, Ill prove more true"; + end; + OnTimer212000: + npctalk "Than those that have more cunning to be strange."; + end; + OnTimer214000: + npctalk "I should have been more strange, I must confess,"; + end; + OnTimer216000: + npctalk "But that thou overheardst, ere I was ware,"; + end; + OnTimer218000: + npctalk "My true loves passion: therefore pardon me,"; + end; + OnTimer220000: + npctalk "And not impute this yielding to light love,"; + end; + OnTimer222000: + npctalk "Which the dark night hath so discovered."; + end; + OnTimer228000: + npctalk "O, swear not by the moon, the inconstant moon,"; + end; + OnTimer230000: + npctalk "That monthly changes in her circled orb,"; + end; + OnTimer232000: + npctalk "Lest that thy love prove likewise variable."; + end; + OnTimer236000: + npctalk "Do not swear at all;"; + end; + OnTimer238000: + npctalk "Or, if thou wilt, swear by thy gracious self,"; + end; + OnTimer240000: + npctalk "Which is the god of my idolatry,"; + end; + OnTimer242000: + npctalk "And Ill believe thee."; + end; + OnTimer246000: + npctalk "Well, do not swear: although I joy in thee,"; + end; + OnTimer248000: + npctalk "I have no joy of this contract to-night:"; + end; + OnTimer250000: + npctalk "It is too rash, too unadvised, too sudden;"; + end; + OnTimer252000: + npctalk "Too like the lightning, which doth cease to be"; + end; + OnTimer254000: + npctalk "Ere one can say It lightens. Sweet, good night!"; + end; + OnTimer256000: + npctalk "This bud of love, by summers ripening breath,"; + end; + OnTimer258000: + npctalk "May prove a beauteous flower when next we meet."; + end; + OnTimer260000: + npctalk "Good night, good night! as sweet repose and rest"; + end; + OnTimer262000: + npctalk "Come to thy heart as that within my breast!"; + end; + OnTimer266000: + npctalk "What satisfaction canst thou have to-night?"; + end; + OnTimer270000: + npctalk "I gave thee mine before thou didst request it:"; + end; + OnTimer272000: + npctalk "And yet I would it were to give again."; + end; + OnTimer276000: + npctalk "But to be frank, and give it thee again."; + end; + OnTimer278000: + npctalk "And yet I wish but for the thing I have:"; + end; + OnTimer280000: + npctalk "My bounty is as boundless as the sea,"; + end; + OnTimer282000: + npctalk "My love as deep; the more I give to thee,"; + end; + OnTimer284000: + npctalk "The more I have, for both are infinite."; + end; + OnTimer288000: + npctalk "I hear some noise within; dear love, adieu!"; + end; + OnTimer290000: + npctalk "Anon, good nurse! Sweet Montague, be true."; + end; + OnTimer292000: + npctalk "Stay but a little, I will come again."; + end; + OnTimer302000: + npctalk "Three words, dear Romeo, and good night indeed."; + end; + OnTimer304000: + npctalk "If that thy bent of love be honourable,"; + end; + OnTimer306000: + npctalk "Thy purpose marriage, send me word to-morrow,"; + end; + OnTimer308000: + npctalk "By one that Ill procure to come to thee,"; + end; + OnTimer310000: + npctalk "Where and what time thou wilt perform the rite;"; + end; + OnTimer312000: + npctalk "And all my fortunes at thy foot Ill lay"; + end; + OnTimer314000: + npctalk "And follow thee my lord throughout the world."; + end; + OnTimer318000: + npctalk "I come, anon.--But if thou meanst not well,"; + end; + OnTimer320000: + npctalk "I do beseech thee--"; + end; + OnTimer324000: + npctalk "By and by, I come:--"; + end; + OnTimer326000: + npctalk "To cease thy suit, and leave me to my grief:"; + end; + OnTimer328000: + npctalk "To-morrow will I send."; + end; + OnTimer332000: + npctalk "A thousand times good night!"; + end; + OnTimer344000: + npctalk "Hist! Romeo, hist! O, for a falconers voice,"; + end; + OnTimer346000: + npctalk "To lure this tassel-gentle back again!"; + end; + OnTimer348000: + npctalk "Bondage is hoarse, and may not speak aloud;"; + end; + OnTimer350000: + npctalk "Else would I tear the cave where Echo lies,"; + end; + OnTimer352000: + npctalk "And make her airy tongue more hoarse than mine,"; + end; + OnTimer354000: + npctalk "With repetition of my Romeos name."; + end; + OnTimer362000: + npctalk "Romeo!"; + end; + OnTimer366000: + npctalk "At what oclock to-morrow"; + end; + OnTimer368000: + npctalk "Shall I send to thee?"; + end; + OnTimer372000: + npctalk "I will not fail: tis twenty years till then."; + end; + OnTimer374000: + npctalk "I have forgot why I did call thee back."; + end; + OnTimer378000: + npctalk "I shall forget, to have thee still stand there,"; + end; + OnTimer380000: + npctalk "Remembering how I love thy company."; + end; + OnTimer386000: + npctalk "Tis almost morning; I would have thee gone:"; + end; + OnTimer388000: + npctalk "And yet no further than a wantons bird;"; + end; + OnTimer390000: + npctalk "Who lets it hop a little from her hand,"; + end; + OnTimer392000: + npctalk "Like a poor prisoner in his twisted gyves,"; + end; + OnTimer394000: + npctalk "And with a silk thread plucks it back again,"; + end; + OnTimer396000: + npctalk "So loving-jealous of his liberty."; + end; + OnTimer400000: + npctalk "Sweet, so would I:"; + end; + OnTimer402000: + npctalk "Yet I should kill thee with much cherishing."; + end; + OnTimer404000: + npctalk "Good night, good night! parting is such"; + end; + OnTimer406000: + npctalk "sweet sorrow,"; + end; + OnTimer408000: + npctalk "That I shall say good night till it be morrow."; + end; + OnTimer538000: + setnpctimer 0; + end; + OnInit: + npcspeed 150; + initnpctimer; + end; +}
\ No newline at end of file diff --git a/npc/custom/jobs/old/jobchange.txt b/npc/custom/jobs/old/jobchange.txt deleted file mode 100644 index 2c0439eca..000000000 --- a/npc/custom/jobs/old/jobchange.txt +++ /dev/null @@ -1,734 +0,0 @@ -//===== eAthena Script ======================================= -//= Jobchanger Script -//===== By: ================================================== -//= eAthena Scripting Team -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= Athena Version RC1+ -//===== Description: ========================================= -//= Changes to every class ingame. -//= Making sure they become the right class. -//===== Additional Comments: ================================= -//Added missing param into resetlevel [Lupus] -//Remade Adv. Classes Menu. [shadowlady] -//Fixed some bugs, by midas -//Fixed Mounted Class bugs and Baby Class bugs [Zoc] -//============================================================ - -prontera,160,186,6 script Job Changer 94,{ -cutin "kafra_01",2; -mes "[ ^0065DFJobra^000000 ]"; -mes "Sup? I'm the insanely cool and uber cute jobchanger thingy for eAthena! First of all, what class would you like to change into (must meet preliminary requirements for each class..)?"; -next; -menu "First Class",LFirstClass,"Second Class (2-1)",LSecondClass,"Alternate Second Class (2-2)",LSecondClass2,"Novice High",LNovice2,"Advance First Class",Llevelcheck,"Advance Second Class",Llevelcheck,"Super Novice",LSuperNovice; -LNovice2: - if ((readparam(11) >= 99) && (readparam(55) >= 50) || ((readparam(19) > 20) && (readparam(19) != 23))) goto Lchange; - mes "[ ^0065DFJobra^000000 ]"; - mes "Ummmm, excuse me... o.O..."; - mes "Hey! You don't MEET the class requirements..."; - mes "You're not ready! Get away, punk! *rolls eyes*"; - mes "Only the bravest and highest level 2nd Classes and Alternate 2nd Classes can change into the Novice High... jeeze."; - cutin "kafra_01",255; - close; - -Lchange: - if (((readparam(19) >= 46) && (readparam(19) <= 68)) || ((readparam(19) >= 4023) && (readparam(19) <= 4045))) goto Babynochange; - mes "[ ^0065DFJobra^000000 ]"; - mes "We shall start the ceremony...."; - next; - if(oldclass > 0) goto Llevelcheck; - set oldclass, readparam(19); - jobchange 24; - resetlvl(1); - mes "[ ^0065DFJobra^000000 ]"; - mes "You have been reborn..."; - cutin "kafra_01",255; - close; - -Babynochange: - mes "[ ^0065DFJobra^000000 ]"; - mes "Sorry little one, baby classes can't change to Novice High. They would loose their cuteness and their parents won't allow it."; - cutin "kafra_01",255; - close; - -Llevelcheck: - if(readparam(55) >= 45 || readparam(19) == 4001 && readparam(55) >= 10) goto Ladvclasses; - mes "[ ^0065DFJobra^000000 ]"; - mes "You need a higher level to change..."; - cutin "kafra_01",255; - close; - -Ladvclasses: - if(SkillPoint != 0) goto Lskillpt; -//Lord Knight & Paladin - if(oldclass == 7 && readparam(19) == 4001 || oldclass == 13 && readparam(19) == 4001 || oldclass == 14 && -readparam(19) == 4001 || oldclass == 21 && readparam(19) == 4001) goto Lswordsmanhigh; - if(readparam(19) == 4002 && oldclass == 7 || readparam(19) == 4002 && oldclass == 13) goto Llordknight; - if(readparam(19) == 4002 && oldclass == 14 || readparam(19) == 4002 && oldclass == 21) goto Lpaladin; -//Assassin Cross & Stalker - if(oldclass == 12 && readparam(19) == 4001 || oldclass == 17 && readparam(19) == 4001) goto Lthiefhigh; - if(readparam(19) == 4007 && oldclass == 12) goto Lassassincross; - if(readparam(19) == 4007 && oldclass == 17) goto Lstalker; -//High Priest & Champion - if(oldclass == 8 && readparam(19) == 4001 || oldclass == 15 && readparam(19) == 4001) goto Lacolytehigh; - if(readparam(19) == 4005 && oldclass == 8) goto Lhighpriest; - if(readparam(19) == 4005 && oldclass == 15) goto Lchampion; -//Sniper & Clown & Gypsy - if(oldclass == 11 && readparam(19) == 4001 || oldclass == 19 && readparam(19) == 4001 || oldclass == 20 && readparam(19) == 4001) goto Larcherhigh; - if(readparam(19) == 4004 && oldclass == 11) goto Lsniper; - if(readparam(19) == 4004 && oldclass == 19) goto Lclown; - if(readparam(19) == 4004 && oldclass == 20) goto Lgypsy; -//Whitesmith & Creator - if(oldclass == 10 && readparam(19) == 4001 || oldclass == 18 && readparam(19) == 4001) goto Lmerchanthigh; - if(readparam(19) == 4006 && oldclass == 10) goto Lwhitesmith; - if(readparam(19) == 4006 && oldclass == 18) goto Lcreator; -//High Wizard & Professor - if(oldclass == 9 && readparam(19) == 4001 || oldclass == 16 && readparam(19) == 4001) goto Lhighmage; - if(readparam(19) == 4003 && oldclass == 9) goto Lhighwizard; - if(readparam(19) == 4003 && oldclass == 16) goto Lprofessor; - if ( oldclass == 0 && readparam(19) >= 4001) goto Nooldclasset; - mes "[ ^0065DFJobra^000000 ]"; - mes "Please... Remove your cart, leave your falcon and get off your peco before you change."; - mes "[" + readparam(19) + "] [" + oldclass + "]"; - cutin "kafra_01",255; - close; -//Lord Knight & Paladin - Nooldclasset: - mes "[ ^0065DFJobra^000000 ]"; - mes "Say, what were you before you were reborn?"; - if (readparam(19) == 4001) goto Ishnov; - if (readparam(19) == 4002) goto Ishsword; - if (readparam(19) == 4003) goto Ishmage; - if (readparam(19) == 4004 && Sex == 0) goto Isharcherf; - if (readparam(19) == 4004 && Sex == 1) goto Isharcherm; - if (readparam(19) == 4005) goto Ishacco; - if (readparam(19) == 4006) goto Ishmerch; - if (readparam(19) == 4002) goto Ishthief; - - Ishnov: - menu "Knight",Wasknight,"Priest",Waspriest,"Wizard",Waswizard,"Blacksmith",Wasblacksmith,"Hunter",Washunter,"Assasin",Wasassa,"Crusader",Wascrusader,"Monk",Wasmonk,"Sage",Wassage,"Rogue",Wasrogue,"Alchemist",Wasalche,"Bard",Wasbard,"Dancer",Wasdancer; - Ishsword: - menu "Knight",Wasknight,"Crusader",Wascrusader; - Ishmage: - menu "Wizard",Waswizard,"Sage",Wassage; - Isharcherf: - menu "Hunter",Washunter,"Dancer",Wasdancer; - Isharcherm: - menu "Hunter",Washunter,"Bard",Wasbard; - Ishacco: - menu "Priest",Waspriest,"Monk",Wasmonk; - Ishmerch: - menu "Blacksmith",Wasblacksmith,"Alchemist",Wasalche; - Ishthief: - menu "Assasin",Wasassa,"Rogue",Wasrogue; -// now finally the setting of oldclass - Wasknight: - set oldclass,7; - goto Ladvclasses; - Waspriest: - set oldclass,8; - goto Ladvclasses; - Waswizard: - set oldclass,9; - goto Ladvclasses; - Wasblacksmith: - set oldclass,10; - goto Ladvclasses; - Washunter: - set oldclass,11; - goto Ladvclasses; - Wasassa: - set oldclass,12; - goto Ladvclasses; - Wascrusader: - set oldclass,14; - goto Ladvclasses; - Wasmonk: - set oldclass,15; - goto Ladvclasses; - Wassage: - set oldclass,16; - goto Ladvclasses; - Wasrogue: - set oldclass,17; - goto Ladvclasses; - Wasalche: - set oldclass,18; - goto Ladvclasses; - Wasbard: - set oldclass,19; - goto Ladvclasses; - Wasdancer: - set oldclass,20; - goto Ladvclasses; - -//Lord Knight & Paladin -Lswordsmanhigh: - mes "[ ^0065DFJobra^000000 ]"; - mes "Wow, fantastic! Doesn't all that hard work feel like its paid off? *kekeke* I see the ^B70004BLOOD of Porings^000000 on your hands! You truly are fit for the ^0005CESwordsman^000000 job! ^_^"; - cutin "kafra_01",255; - jobchange 4002; - close; - -Llordknight: - mes "[ ^0065DFJobra^000000 ]"; - mes "w00t w00t! You are Job Level 40, you've been a Swordie High all your life..."; - mes "Alrite, you are ready to become the doer of Justice, the embodiment of Heroism, the very soul and life of Valor! "; - mes "..."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Yes! You are ready to become... a Lord Knight! "; - mes "Go save a Damsel in Distress or something.."; - cutin "kafra_01",255; - jobchange 4008; - close; - -Lpaladin: - mes "[ ^0065DFJobra^000000 ]"; - mes "Mmmmm, I always liked Paladins.. their broad shoulders always turned me on...."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Go Forth On Your Mission To Serve God"; - mes "This Mission is Free of Charge"; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "That means your not getting paid dumbass!"; - emotion 29; - cutin "kafra_01",255; - jobchange 38; - close; -//Assassin Cross & Stalker -Lthiefhigh: - mes "[ ^0065DFJobra^000000 ]"; - mes "Those devious hand of yours really look like they need to grab something (no comment)..... go forth and steal!!"; - cutin "kafra_01",255; - jobchange 4007; - close; - -Lassassincross: - mes "[ ^0065DFJobra^000000 ]"; - mes "Poof! Kekeke... "; - cutin "kafra_01",255; - jobchange 4013; - close; - -Lstalker: - mes "[ ^0065DFJobra^000000 ]"; - mes "Hmf."; - mes "How goes the stalking lately?"; - mes "Found Any New Victims?"; - cutin "kafra_01",255; - jobchange 41; - close; -//High Priest & Champion -Lacolytehigh: - mes "[ ^0065DFJobra^000000 ]"; - mes "Yay.. go read a Bible.. or whatever.. er..yeah"; - cutin "kafra_01",255; - jobchange 4005; - close; - -Lhighpriest: - mes "[ ^0065DFJobra^000000 ]"; - mes "I bet you are GODDAMNED TIRED of NOT having Sp Recovery, right? Well I am tired of hearing little Jesus-Hugging Acolytes scream this every time they're low on Sp... "; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Yay! You've now reached Priesthood! It's sorta like Manhood.. but not really, see with Manhood, you get this little thingy between your legs.. WHOOPs, I am getting so off topic.."; - cutin "kafra_01",255; - jobchange 4009; - close; - -Lchampion: - mes "[ ^0065DFJobra^000000 ]"; - mes "You are the Champion of the Weak and Poor."; - mes "Wow it must suck being you ^_^!!!"; - cutin "kafra_01",255; - jobchange 39; - close; - -//Sniper & Clown & Gypsy -Larcherhigh: - mes "[ ^0065DFJobra^000000 ]"; - mes "I used to poke things with a stick when I was a child.."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "I guess you're like me! You hurl pointed sticks at things! Kekeke..."; - cutin "kafra_01",255; - jobchange 4004; - close; - -Lsniper: - mes "[ ^0065DFJobra^000000 ]"; - mes "Oh goodie, you've met all the requirements... did you have fun hurling pointed sticks at monsters? Well guess what?"; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Now you can hurl pointed sticks at monsters AND keep them in one place! w00t, yea! Traps are a great thing..."; - jobchange 35;// Job: Job_Sniper - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "You know what... since I'm just soooo nice... (as long as you don't piss me off *grumble grumble*)"; - mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops.."; - cutin "kafra_01",255; - setfalcon; - jobchange 4012; - close; -Lclown: - mes "[ ^0065DFJobra^000000 ]"; - mes "What an amusing fellow."; - mes "Yay! Go play some ballads for some Dancers or something, I just can't stand your clothes... ewww."; - cutin "kafra_01",255; - jobchange 43; - next; -Lgypsy: - mes "[ ^0065DFJobra^000000 ]"; - mes "Uh-huh, swivel those hips girl! Gypsies are sooo sexy.. too bad I'm stuck in this ugly Kafra dress.. blah, if only I could strip down to a little thong too... *sigh*"; - cutin "kafra_01",255; - jobchange 44; - close; - -//Whitesmith & Creator -Lmerchanthigh: - mes "[ ^0065DFJobra^000000 ]"; - mes "Oh yeah, Mr. Moneybags, SOMEBODY here just loves the sound of coins jinglin'..."; - mes "Well its not me!.. >_>..... <_<... bah.. "; - cutin "kafra_01",255; - jobchange 4006; - close; - -Lwhitesmith: - mes "[ ^0065DFJobra^000000 ]"; - mes "Oooo~~ Goodie goodie gumdrops! You meet all the requirements! Guess what I'm gonna do ^_^..."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "YUP! You guessed it! I turned you into a Whitesmith! Aren't you PROUD of yourself... Go and make a few weapons! Open up shops across the nation! Yea yea yea! Go go go! w00t! Ho yeah! "; - cutin "kafra_01",255; - jobchange 4011; - close; -Lcreator: - mes "[ ^0065DFJobra^000000 ]"; - mes "Create potions for the brave heros of Rune-Midgart"; - cutin "kafra_01",255; - jobchange 42; - close; -//High Wizard & Professor -Lhighmage: - mes "[ ^0065DFJobra^000000 ]"; - mes "Nice, now you can finally wield the power of ^2200DFM^7600F9A^AF00FBN^DA00DFA^000000, your spiritual energy!!!"; - cutin "kafra_01",255; - jobchange 4003; - close; - -Lhighwizard: - mes "[ ^0065DFJobra^000000 ]"; - mes "Weeee, doesn't it feel great to finally become a High Wizard? It's like a warm bath.... ahhhhhhh......"; - cutin "kafra_01",255; - jobchange 4010; - close; - -Lprofessor: - mes "[ ^0065DFJobra^000000 ]"; - mes "Time for you to teach your first quantum physics class"; - cutin "kafra_01",255; - jobchange 40; - close; - -LFirstClass: - if(class != 0) goto Lnovice; - if(joblevel<10) goto Ljobten; - if(SkillPoint != 0) goto Lskillpt; - mes "[ ^0065DFJobra^000000 ]"; - mes "So... getting your first job, eh? Thats cool, we all need to grow up sometime I guess..."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Pick a job, any job! Bwahaha........."; - menu "Swordsman",LSword,"Mage",LMage,"Thief",LThief,"Merchant",LMerc,"Acolyte",LAco,"Archer",LArch,"Cancel",LCancel; - -Lnovice: - cutin "kafra_01",255; - mes "[ ^0065DFJobra^000000 ]"; - mes "Ummmm, excuse me... o.O..."; - mes "You don't LOOK like a novice..."; - mes "Hey! You're no novice! Get away, punk!"; - mes "*rolls eyes*"; - mes "Only NOVICES can change into the First Job... jeeze."; - cutin "kafra_01",255; - close; - -Lskillpt: - cutin "kafra_01",255; - mes "[ ^0065DFJobra^000000 ]"; - mes "Please use up all your skill points before changing into the next job! "; - cutin "kafra_01",255; - close; - -Ljobten: - cutin "kafra_01",255; - mes "[ ^0065DFJobra^000000 ]"; - mes "Ugh, you need to have at least a Job Level of 10 before changing into the first class... go kill some porings or something.. >.>'"; - cutin "kafra_01",255; - close; - -LSword: - cutin "kafra_01",255; - mes "[ ^0065DFJobra^000000 ]"; - mes "Wow, fantastic! Doesn't all that hard work feel like its paid off? *kekeke* I see the ^B70004BLOOD of Porings^000000 on your hands! You truly are fit for the ^0005CESwordsman^000000 job! ^_^"; - cutin "kafra_01",255; - jobchange 1;// Job: Job_Swordman - close; - -LMage: - mes "[ ^0065DFJobra^000000 ]"; - mes "Nice, now you can finally wield the power of ^2200DFM^7600F9A^AF00FBN^DA00DFA^000000, your spiritual energy!!!"; - cutin "kafra_01",255; - jobchange 2;// Job: Job_Mage - close; - -LThief: - mes "[ ^0065DFJobra^000000 ]"; - mes "Those devious hand of yours really look like they need to grab something (no comment)..... go forth and steal!!"; - cutin "kafra_01",255; - jobchange 6;// Job: Job_Thief - close; - -LMerc: - mes "[ ^0065DFJobra^000000 ]"; - mes "Oh yeah, Mr. Moneybags, SOMEBODY here just loves the sound of coins jinglin'..."; - mes "Well its not me!.. >_>..... <_<... bah.. "; - cutin "kafra_01",255; - jobchange 5;// Job: Job_Merchant - close; - -LAco: - mes "[ ^0065DFJobra^000000 ]"; - mes "Yay.. go read a Bible.. or whatever.. er..yeah"; - cutin "kafra_01",255; - jobchange 4;// Job: Job_Acolyte - close; - -LArch: - mes "[ ^0065DFJobra^000000 ]"; - mes "I used to poke things with a stick when I was a child.."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "I guess you're like me! You hurl pointed sticks at things! Kekeke..."; - cutin "kafra_01",255; - jobchange 3;// Job: Job_Archer - close; - -LSecondClass: - if(SkillPoint != 0) goto Lskillpt; - if(joblevel<40) goto Ljobforty; - mes "[ ^0065DFJobra^000000 ]"; - mes "Nice... you are ready to change into the Second Job! Things get really fun after this!"; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "What would you like to be? (Please be the preliminary job)"; - menu "Knight",LKnight,"Wizard",LWizard,"Hunter",LHunter,"Blacksmith",LBlacksmith,"Assassin",LAssassin,"Priest",LPriest,"Cancel",LCancel; - - Ljobforty: - mes "[ ^0065DFJobra^000000 ]"; - mes "You must be at least Job Level 40 before even thinking about changing into the Second Job."; - cutin "kafra_01",255; - close; - - LKnight: - if(class !=1) goto LNotSword; - mes "[ ^0065DFJobra^000000 ]"; - mes "w00t w00t! You are Job Level 40, you've been a Swordie all your life..."; - mes "Alrite, you are ready to become the doer of Justice, the embodiment of Heroism, the very soul and life of Valor! "; - mes "..."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Yes! You are ready to become... a Knight! "; - mes "Go save a Damsel in Distress or something.."; - jobchange 7;// Job: Job_Knight - cutin "kafra_01",255; - close; - - - LNotSword: - mes "[ ^0065DFJobra^000000 ]"; - mes "Well... you see, there's a little, teensy-weensy problem with YOU becoming a Knight."; - mes "Please be a Swordman before even thinking about 'magically' turning into a Knight... jeeze. *rolls eyes*"; - cutin "kafra_01",255; - close; - - LHunter: - if(class !=3) goto LNotArcher; - mes "[ ^0065DFJobra^000000 ]"; - mes "Oh goodie, you've met all the requirements... did you have fun hurling pointed sticks at monsters? Well guess what?"; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Now you can hurl pointed sticks at monsters AND keep them in one place! w00t, yea! Traps are a great thing..."; - jobchange 11;// Job: Job_Hunter - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "You know what... since I'm just soooo nice... (as long as you don't piss me off *grumble grumble*)"; - mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops.."; - cutin "kafra_01",255; - setfalcon; - close; - - LNotArcher: - mes "[ ^0065DFJobra^000000 ]"; - mes "Guess what?"; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "YOU'RE NOT AN ARCHER >_<...."; - mes "WTF?! Do you really think you can magically turn into a Hunter!? I DON'T THINK SO BIYATCH!!! >8-(..."; - mes "Go away! *grumble grumble*"; - cutin "kafra_01",255; - close; - - LBlacksmith: - mes "[ ^0065DFJobra^000000 ]"; - if(class !=5) goto LNotMerc; - mes "[ ^0065DFJobra^000000 ]"; - mes "Oooo~~ Goodie goodie gumdrops! You meet allll the requirements! Guess what I'm gonna do ^_^..."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "YUP! You guessed it! I turned you into a Blacksmith! Aren't you PROUD of yourself... Go and make a few weapons! Open up shops across the nation! Yea yea yea! Go go go! w00t! Ho yeah! "; - cutin "kafra_01",255; - jobchange 10;// Job: Job_Blacksmith - close; - - LNotMerc: - mes "[ ^0065DFJobra^000000 ]"; - mes "No, uh-uh, you are no Merchant! Go away! Only MERCHANTS can change into Blacksmiths!!"; - mes "Its like the cycle of life or something! Stop trying to disrupt the order of the universe >_<!!"; - cutin "kafra_01",255; - close; - - LAssassin: - if(class !=6) goto LNotThief; - mes "[ ^0065DFJobra^000000 ]"; - mes "Did you know I used to be a male Assassin? Well, I had a few things done to my hair, got a face lift, some implants here and there..."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Oh my, too much information, right? Kekeke, okay, go off and become the most sinister of all Jobs in this world... ^6500BFAssassin..."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Poof! Kekeke... "; - jobchange 12;// Job: Job_Assassin - cutin "kafra_01",255; - close; - - LNotThief: - mes "[ ^0065DFJobra^000000 ]"; - mes ".... You're not even a thief.. >_>... go away.."; - cutin "kafra_01",255; - close; - - LPriest: - if(class !=4) goto LNotAco; - mes "[ ^0065DFJobra^000000 ]"; - mes "I bet you are GODDAMNED TIRED of NOT having Sp Recovery, right? Well I am tired of hearing little Jesus-Hugging Acolytes scream this every time they're low on Sp... "; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Yay! You've now reached Priesthood! It's sorta like Manhood.. but not really, see with Manhood, you get this little thingy between your legs.. WHOOPs, I am getting so off topic.."; - jobchange 8;// Job: Job_Priest - cutin "kafra_01",255; - close; - - LNotAco: - mes "[ ^0065DFJobra^000000 ]"; - mes "Okay I'm getting tired of this.. you are NOT an Acolyte... I bet you haven't even read the Bible ONCE! You're going to HELL!"; - cutin "kafra_01",255; - close; - - LWizard: - if(class !=2) goto LNotMage; - mes "[ ^0065DFJobra^000000 ]"; - mes "Weeee, doesn't it feel great to finally become a Wizard? It's like a warm bath.... ahhhhhhh......"; - jobchange 9;// Job: Job_Wizard - cutin "kafra_01",255; - close; - - LNotMage: - mes "[ ^0065DFJobra^000000 ]"; - mes "I bet you've never cast a spell in your life.. go away >_>..."; - cutin "kafra_01",255; - close; - -LSecondClass2: - if(SkillPoint != 0) goto Lskillpt; - if(joblevel<40) goto Ljobforty; - mes "[ ^0065DFJobra^000000 ]"; - mes "Wow, your ready to become second job already?!"; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Very well then, what would you like to be?"; - menu "Crusader",LCrusader,"Sage",LSage,"Bard / Dancer",LBardDancer,"Alchemist",LAlchemist,"Rogue",LRogue,"Monk",LMonk,"Cancel",LCancel; - - LCrusader: - if(class !=1) goto LNotSword2; - mes "[ ^0065DFJobra^000000 ]"; - mes "Mmmmm, I always liked Crusaders.. their Broad Shoulders always turned me on...."; - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Oooo~~~ yeah, thats it... yummy..."; - jobchange 14;// Job: Job_Crusader - cutin "kafra_01",255; - close; - - LNotSword2: - mes "[ ^0065DFJobra^000000 ]"; - mes "Nuh-uh... you ain't no Swordman! Get out of here! Scat!"; - mes ".......Everybody can't be a Crusader."; - cutin "kafra_01",255; - close; - - LBardDancer: - if(sex==0) goto LDancer; - if(sex==1) goto LBard; - - LBard: - if(class !=3) goto LNotArch3; - mes "[ ^0065DFJobra^000000 ]"; - mes "Yay! Go play some ballads for some Dancers or something, I just can't stand your clothes... ewww."; - jobchange 19;// Job: Job_Bard - cutin "kafra_01",255; - close; - - LNotArch3: - mes "[ ^0065DFJobra^000000 ]"; - mes "Nope.. you got it wrong bub.. you gotta be an ARCHER before becoming a Bard.."; - mes "Silly players.. just don't know when to stop..."; - cutin "kafra_01",255; - close; - - LDancer: - if(class !=3) goto LNotArch2; - mes "[ ^0065DFJobra^000000 ]"; - mes "Uh-huh, swivel those hips girl ^_~ Dancers are sooo sexy.. too bad I'm stuck in this ugly Kafra dress.. blah, if only I could strip down to a little thong too... *sigh*"; - jobchange 20;// Job: Job_Dancer - cutin "kafra_01",255; - close; - - LNotArch2: - mes "[ ^0065DFJobra^000000 ]"; - mes "Nope.. you got it wrong girl.. you gotta be an ARCHER before becoming a Dancer.."; - mes "Silly players.. just don't know when to stop..."; - cutin "kafra_01",255; - close; - - LAlchemist: - mes "[ ^0065DFJobra^000000 ]"; - if(class !=5) goto LNotMerc2; - mes "Cool! Go make some potions! Open a Pharmacy! yeah yeah yeah! ^_^"; - jobchange 18;// Job: Job_Alchemist - cutin "kafra_01",255; - close; - - - LNotMerc2: - mes "[ ^0065DFJobra^000000 ]"; - mes "Ummm... no, you gotta be a Merchant first..."; - cutin "kafra_01",255; - close; - - LRogue: - if(class !=6) goto LNotThief2; - mes "[ ^0065DFJobra^000000 ]"; - mes "Wow! ^_^ You.. are.. SOOOOO COOOL!! KYAAHH XD!! *drools*"; - jobchange 17;// Job: Job_Rogue - cutin "kafra_01",255; - close; - - LNotThief2: - mes "[ ^0065DFJobra^000000 ]"; - mes "Look... you gotta be a THIEF before becoming a Rogue.."; - mes "I know you think they are really cool.. but NO is NO!"; - cutin "kafra_01",255; - close; - - LMonk: - if(class !=4) goto LNotAco2; - mes "[ ^0065DFJobra^000000 ]"; - mes "Nice.... Monks are pretty darn cool!"; - jobchange 15;// Job: Job_Monk - cutin "kafra_01",255; - close; - - LNotAco2: - mes "[ ^0065DFJobra^000000 ]"; - mes "Go read a Bible.. you're not an Acolyte.. and guess what?"; - mes "YOU GOTTA BE A ACO BEFORE BECOMING A MONK!!! >_<"; - cutin "kafra_01",255; - close; - - LSage: - if(class !=2) goto LNotMage2; - mes "[ ^0065DFJobra^000000 ]"; - mes "Ahhhh, soo cool! I'll never get tired of seeing people turn into those new 2-2 sprites.. KYAHH XD!!"; - mes "Go forth Sage! Show those wizzies what a real mana-wielder can do! Mwahaha..."; - jobchange 16;// Job: Job_Sage - cutin "kafra_01",255; - close; - - LNotMage2: - mes "[ ^0065DFJobra^000000 ]"; - mes "Other jobs except `Mage' are not permitted to be Sages."; - cutin "kafra_01",255; - close; - -LCancel: - mes "[ ^0065DFJobra^000000 ]"; - mes "Blah.. be that way.. >_>.."; - cutin "kafra_01",255; - close; - -LSuperNovice: - if(Class == 23) goto L_Twice; - if(Class != 0) goto L_Otherjob; - if(JobLevel < 10) goto L_LowSkill; - if(BaseLevel < 45) goto L_LowLevel; - if(SkillPoint != 0) goto L_StillSk; - mes "[ ^0065DFJobra^000000 ]"; - mes "Hello, Novice!"; - mes "Are you enjoying yourself as a novice, the preferred class of the common man?"; - menu "Yes, I love Novices!",L_SNChange,"Ewww, Novices sucks...",LCancel; - -L_SNChange: - mes "[ ^0065DFJobra^000000 ]"; - mes "We pride ourselves on our slogan 'Common Man, Common Goals, Common Dreams'!"; - mes "Have fun with all those skills."; - cutin "kafra_01",255; - jobchange 23; - close; - -L_LowSkill: - mes "[ ^0065DFJobra^000000 ]"; - mes "Well...it seems your level is a little too common at the moment."; - mes "You need to have a class level of ^0000FFat least 9^000000 in order to become a Super Novice."; - cutin "kafra_01",255; - close; - -L_LowLevel: - mes "[ ^0065DFJobra^000000 ]"; - mes "Well...it seems your level is a little too common at the moment."; - mes "You need to have a primary level of ^0000FFat least 45^000000 in order to become a Super Novice."; - cutin "kafra_01",255; - close; - -L_StillSk: - mes "[ ^0065DFJobra^000000 ]"; - mes "Well...it seems you still have some skill points."; - mes "You need to have ^0000FFNO^000000 skill points left in order to change jobs."; - cutin "kafra_01",255; - close; - -L_Twice: - mes "[ ^0065DFJobra^000000 ]"; - mes "You are already a Super Novice..."; - cutin "kafra_01",255; - close; - -L_Otherjob: - next; - mes "[ ^0065DFJobra^000000 ]"; - mes "Such people don't have a place in Novice common society. I'm sorry."; - cutin "kafra_01",255; - close; -} diff --git a/npc/custom/warper.txt b/npc/custom/warper.txt new file mode 100644 index 000000000..7a733487f --- /dev/null +++ b/npc/custom/warper.txt @@ -0,0 +1,143 @@ +//===== eAthena Script ======================================= +//= Warper Script +//===== By: ================================================== +//= Darkchild +//===== Current Version: ===================================== +//= 1.8 +//===== Compatible With: ===================================== +//= Any eAthena Version; +//===== Description: ========================================= +//= Generic warper... +//===== Additional Comments: ================================= +//= 1.0 by Darkchild +//= 1.1 by jabs +//= 1.2 by Lupus (placement fixed in Amatsu) +//= 1.3 fixed Louyang label typo, added warp and WARPRA into +//= Nifleheim. Also sorted all names in alphabet order [Lupus] +//= 1.4 fixed morroc warp npc overlaying kafra [Aria] +//= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] +//= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] +//= 1.5 Added this NPC to more places [Lupus] +//= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] +//= TODO Add an option for selecting the level of the dungeon. [Poki#3] +//= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] +//= 1.8 Removed Duplicates [Silent] +//============================================================ +//============================================================ +//= To allow selecting the Level of the Dungeon you want to +//= Warp to set the @lvlselect variable to 1 (Not implemented yet!) +//============================================================ + +- script Warp Agent#01::warpra 859,{ +// set @lvlselect,0; + + callfunc "F_ClearGarbage"; //Clear outdated, unused variables + + mes "[Warp Agent]"; + mes "Hello,"; + mes "I can teleport you to any Town or Dungeon!"; + mes "Were do you want to go?"; + next; + menu "To a Town",-,"To a Dungeon",L_dungeon; + next; + mes "[Warp Agent]"; + mes "Please select your destination."; + next; + menu "Alberta",walberta,"Aldebaran",waldebaran,"Amatsu",wamatsu,"Ayothaya",wayothaya,"Comodo",wcomodo,"Einbroch",weinbroch,"Einbech",weinbech,"Geffen",wgeffen,"Gonryun",wgonryun,"Hugel",whugel,"Izlude",wizlude,"Lighthalzen",wlighthalzen,"Louyang",wlouyang,"Lutie",wxmas,"Morroc",wmorroc,"Payon",wpayon,"Prontera",wprontera,"Umbala",wumbala,"Yuno",wyuno; +L_dungeon: + mes "[Warp Agent]"; + mes "Please select your destination."; + next; + menu "Abyss Lake",dabbys,"Amatsu Dungeon",damatsu,"Anthell",dant,"Ayothaya Dungeon",dayothaya,"Bibilan Dungeon",dbibilan,"Coal Mine (Dead Pit)",dcoal,"Culvert",dculvert,"Einbech Dungeon",dein,"Glast Heim",dglast,"Gonryun Dungeon",dgonryun,"Juperos",djuperos,"Lighthalzen Bio Lab",dlighthalzen,"Magma Dungeon",dmagma,"Niflheim",dniflheim,"Odin Temple",dodin,"Orc Dungeon",dorc,"Payon Dungeon",dpayon,"Pyramids",dpyramids,"Sphinx",dsphinx,"Sunken Ship",dsunken,"Thanatos Tower",dthanatos,"Turtle Dungeon",dturtle; + + +//----------------Towns----------------\\ +walberta: warp "alberta", 27, 236; end; +waldebaran: warp "aldebaran", 145, 120; end; +wamatsu: warp "amatsu", 197, 86; end; +wayothaya: warp "ayothaya", 149, 118; end; +wcomodo: warp "comodo", 188, 161; end; +weinbroch: warp "einbroch", 64, 200; end; +weinbech: warp "einbech", 70, 95; end; +wgeffen: warp "geffen", 119, 66; end; +wgonryun: warp "gonryun", 150, 130; end; +whugel: warp "hugel", 96, 145; end; +wizlude: warp "izlude", 128, 111; end; +wlighthalzen: warp "lighthalzen", 158, 92; end; +wlouyang: warp "louyang", 210, 108; end; +wmorroc: warp "morocc", 159, 93; end; +wprontera: warp "prontera", 156, 187; end; +wpayon: warp "payon", 152, 75; end; +wumbala: warp "umbala", 130, 130; end; +wxmas: warp "xmas", 148, 131; end; +wyuno: warp "yuno", 160, 168; end; + +//----------------Dungeons----------------\\ +dabbys: warp "hu_fild05", 189, 207; end; +damatsu: warp "ama_dun01", 229, 12; end; +dant: warp "moc_fild04", 210, 328; end; +dayothaya: warp "ayo_fild02", 280, 149; end; +dbibilan: warp "izlu2dun", 106, 88; end; +dculvert: warp "prt_sewb1", 126, 248; end; +dcoal: warp "mjolnir_02", 81, 359; end; +dein: warp "einbech", 135, 249; end; +dglast: warp "glast_01", 368, 303; end; +dgonryun: warp "gonryun", 160, 195; end; +djuperos: warp "yuno_fild07", 218, 176; end; +dlighthalzen: warp "lighthalzen", 158, 285; end; +dmagma: warp "yuno_fild03", 39, 140; end; +dniflheim: warp "niflheim", 35, 161; end; +dodin: warp "odin_tem01", 98, 144; end; +dorc: warp "gef_fild10", 70, 332; end; +dpayon: warp "pay_arche", 43, 132; end; +dpyramids: warp "moc_ruins", 62, 162; end; +dsphinx: warp "moc_fild19", 107, 100; end; +dsunken: warp "alb2trea", 75, 98; end; +dthanatos: warp "tha_scene01", 131, 223; end; +dturtle: warp "tur_dun01", 149, 238; end; +} + +//----------------Towns----------------\\ +alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 +aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 +amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 +ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 +comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 +einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 +einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 +einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 +geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 +gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 +izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 +hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 +lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 +louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 +morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 +prontera,161,192,4 duplicate(warpra) Warp Agent#17 859 +payon,182,110,4 duplicate(warpra) Warp Agent#18 859 +umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 +xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 +yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 + +//----------------Dungeons----------------\\ +ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 +moc_fild04,207,331,4 duplicate(warpra) Warp Agent#23 859 +ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 +izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 +prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 +mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 +einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 +glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 +yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 +niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 +gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 +pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 +moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 +moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 +alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 +tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 +lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 +hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 +yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 +tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 +odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859
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