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-rw-r--r--npc/custom/battleground/bg_common.txt28
-rw-r--r--npc/custom/battleground/bg_flavius_01.txt6
-rw-r--r--npc/custom/battleground/bg_flavius_02.txt6
-rw-r--r--npc/custom/battleground/bg_kvm01.txt6
-rw-r--r--npc/custom/battleground/bg_kvm02.txt6
-rw-r--r--npc/custom/battleground/bg_kvm03.txt6
-rw-r--r--npc/custom/battleground/bg_tierra_01.txt6
-rw-r--r--npc/custom/battleground/bg_tierra_02.txt6
-rw-r--r--npc/custom/bgqueue/flavius.txt28
-rw-r--r--npc/custom/breeder.txt4
-rw-r--r--npc/custom/etc/bank_kafra.txt2
-rw-r--r--npc/custom/etc/lottery.txt4
-rw-r--r--npc/custom/etc/marriage.txt24
-rw-r--r--npc/custom/etc/monster_arena.txt140
-rw-r--r--npc/custom/etc/morroc_raceway.txt12
-rw-r--r--npc/custom/etc/shifty_assassin.txt6
-rw-r--r--npc/custom/events/cluckers.txt4
-rw-r--r--npc/custom/events/disguise.txt2
-rw-r--r--npc/custom/events/mushroom_event.txt2
-rw-r--r--npc/custom/events/uneasy_cemetery.txt14
-rw-r--r--npc/custom/events/xmas_rings_event.txt4
-rw-r--r--npc/custom/healer.txt2
-rw-r--r--npc/custom/itembind.txt4
-rw-r--r--npc/custom/quests/hunting_missions.txt2
-rw-r--r--npc/custom/quests/quest_shop.txt6
-rw-r--r--npc/custom/quests/thq/THQS_ChatingNPC.txt8
-rw-r--r--npc/custom/quests/thq/THQS_GuildNPC.txt8
-rw-r--r--npc/custom/quests/thq/THQS_QuestNPC.txt4
-rw-r--r--npc/custom/quests/thq/THQS_Quests.txt14
-rw-r--r--npc/custom/quests/thq/THQS_TTShop.txt2
-rw-r--r--npc/custom/stylist.txt4
-rw-r--r--npc/custom/warper.txt6
-rw-r--r--npc/custom/woe_controller.txt10
33 files changed, 193 insertions, 193 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index b6404d57d..7ba3eecb0 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -204,7 +204,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -274,7 +274,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -344,7 +344,7 @@ bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -414,7 +414,7 @@ bat_room,164,121,1 script Tierra Valley Officer#4 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -485,7 +485,7 @@ bat_room,172,178,5 script Flavius Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -556,7 +556,7 @@ bat_room,172,121,1 script Flavius Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -627,7 +627,7 @@ bat_room,148,178,5 script Flavius Officer#3 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -698,7 +698,7 @@ bat_room,148,121,1 script Flavius Officer#4 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -766,7 +766,7 @@ bat_room,140,178,5 script KVM [80-99] Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -834,7 +834,7 @@ bat_room,140,121,1 script KVM [80-99] Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -902,7 +902,7 @@ bat_room,132,178,5 script KVM [60-79] Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -970,7 +970,7 @@ bat_room,132,121,1 script KVM [60-79] Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -1038,7 +1038,7 @@ bat_room,124,178,5 script KVM [1-59] Officer#1 4_M_KY_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
@@ -1106,7 +1106,7 @@ bat_room,124,121,1 script KVM [1-59] Officer#2 4_M_CRU_KNT,{
close;
}
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
+ mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!", "End Conversation") == 2 )
close;
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt
index 33c662d93..0520902ba 100644
--- a/npc/custom/battleground/bg_flavius_01.txt
+++ b/npc/custom/battleground/bg_flavius_01.txt
@@ -276,7 +276,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
@@ -305,12 +305,12 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt
index eef7cf308..da6c9cfef 100644
--- a/npc/custom/battleground/bg_flavius_02.txt
+++ b/npc/custom/battleground/bg_flavius_02.txt
@@ -276,7 +276,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
@@ -305,12 +305,12 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
set .@reward, 9;
} else {
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
index a4bd65e43..c27e042a2 100644
--- a/npc/custom/battleground/bg_kvm01.txt
+++ b/npc/custom/battleground/bg_kvm01.txt
@@ -317,7 +317,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
@@ -353,12 +353,12 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
index 833a33747..cd13241cb 100644
--- a/npc/custom/battleground/bg_kvm02.txt
+++ b/npc/custom/battleground/bg_kvm02.txt
@@ -317,7 +317,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
@@ -353,12 +353,12 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
index 9ca29deaf..3ec87355e 100644
--- a/npc/custom/battleground/bg_kvm03.txt
+++ b/npc/custom/battleground/bg_kvm03.txt
@@ -317,7 +317,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 0;
@@ -353,12 +353,12 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 0;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "Please don't forget this battle. We can win the next.";
close2;
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt
index 05b48c63e..bab80916b 100644
--- a/npc/custom/battleground/bg_tierra_01.txt
+++ b/npc/custom/battleground/bg_tierra_01.txt
@@ -326,12 +326,12 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
@@ -355,7 +355,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt
index b3b6cff21..791f02109 100644
--- a/npc/custom/battleground/bg_tierra_02.txt
+++ b/npc/custom/battleground/bg_tierra_02.txt
@@ -326,12 +326,12 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
@@ -355,7 +355,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
close2;
} else {
set .@reward, 1;
diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt
index 8fac6a76b..33561db0a 100644
--- a/npc/custom/bgqueue/flavius.txt
+++ b/npc/custom/bgqueue/flavius.txt
@@ -445,7 +445,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -453,7 +453,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -497,7 +497,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -505,7 +505,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -515,7 +515,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
set .@medal_gap,500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -523,7 +523,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
}
else {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -631,7 +631,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -639,7 +639,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "[Axl Rose]";
mes "Blessed Guillaume!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -707,7 +707,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
set .@medal_gap,500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -715,7 +715,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -727,7 +727,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
set .@medal_gap,500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -735,7 +735,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
+ mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
@@ -749,7 +749,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,9;
}
@@ -757,7 +757,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "[Swandery]";
mes "Blessed Croix!";
mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory.";
close2;
getitem BF_Badge2,.@medal_gap;
}
diff --git a/npc/custom/breeder.txt b/npc/custom/breeder.txt
index 35cd63dc2..c02122c3f 100644
--- a/npc/custom/breeder.txt
+++ b/npc/custom/breeder.txt
@@ -14,7 +14,7 @@ prontera,124,201,1 script Universal Rental NPC 4_F_JOB_BLACKSMITH,{
/* TODO: This can be optimized with just setmount(), as it can
auto-detect the proper mount for the class/skills. */
if (hascashmount()) {
- message strcharinfo(0),"You must first remove your mount.";
+ message strcharinfo(PC_NAME),"You must first remove your mount.";
end;
} else if ((eaclass()&EAJ_THIRDMASK) == EAJ_RANGER && !countitem(Wolf's_Flute)) {
if (!checkfalcon() && getskilllv(HT_FALCON) && !checkwug()) {
@@ -48,7 +48,7 @@ prontera,124,201,1 script Universal Rental NPC 4_F_JOB_BLACKSMITH,{
} else if (checkmount() != MOUNT_MADO && getskilllv(NC_MADOLICENCE)) {
setmount(MOUNT_MADO);
} else {
- message strcharinfo(0),"You do not meet requirements to rent.";
+ message strcharinfo(PC_NAME),"You do not meet requirements to rent.";
end;
}
specialeffect2 EF_TEIHIT3;
diff --git a/npc/custom/etc/bank_kafra.txt b/npc/custom/etc/bank_kafra.txt
index c4e16a9ec..375a9f611 100644
--- a/npc/custom/etc/bank_kafra.txt
+++ b/npc/custom/etc/bank_kafra.txt
@@ -20,7 +20,7 @@
- script Bank Clerk::bankg 4_M_ZONDAOYAJI,{
mes"[Maniss]";
- mes strcharinfo(0)+", welcome to the 2nd Bank of Prontera!";
+ mes strcharinfo(PC_NAME)+", welcome to the 2nd Bank of Prontera!";
set @kb_int,(gettime(GETTIME_MONTH)*31)+gettime(GETTIME_DAYOFMONTH); //today's number
set @income,0;
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt
index 13d60ec2f..421fccc78 100644
--- a/npc/custom/etc/lottery.txt
+++ b/npc/custom/etc/lottery.txt
@@ -293,7 +293,7 @@ LWinBig:
mes "Jackpot!";
mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
Zeny += $L_Prize_Money;
- announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
+ announce "Lottery: " + strcharinfo(PC_NAME) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
set #LID,0;
close;
@@ -303,7 +303,7 @@ LWinSmall:
mes "You have matched at least 4 numbers!";
mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
Zeny += $L_Prize_Money_Small;
- announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
+ announce "Lottery: " + strcharinfo(PC_NAME) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
set #LID,0;
close;
diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt
index 2af343023..76b0429c8 100644
--- a/npc/custom/etc/marriage.txt
+++ b/npc/custom/etc/marriage.txt
@@ -82,11 +82,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
close;
} // End official iRO dialog
- if (strcharinfo(0) == $wed_groom$) {
+ if (strcharinfo(PC_NAME) == $wed_groom$) {
SF_Groom();
end;
}
- if (strcharinfo(0) == $wed_bride$) {
+ if (strcharinfo(PC_NAME) == $wed_bride$) {
SF_Bride();
end;
}
@@ -102,11 +102,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
//Abort
- npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
+ npctalk "Ladies and gentlemen, "+strcharinfo(PC_NAME)+" has an objection to the wedding!";
SF_wed_end();
mes "Why should they not be wed?";
input $@msg$;
- npctalk strcharinfo(0)+"'s objection is: "+$@msg$;
+ npctalk strcharinfo(PC_NAME)+"'s objection is: "+$@msg$;
emotion e_sob;
mes "I see...";
} else
@@ -319,7 +319,7 @@ function SF_StartCeremony {
set $wed_bride_progress,5;
set $wed_groom_progress,5;
set $@msg$,$wed_groom$;
- if (strcharinfo(0) == $wed_groom$)
+ if (strcharinfo(PC_NAME) == $wed_groom$)
set $@msg$,$wed_bride$;
if (marriage($@msg$) == 0) {
next;
@@ -531,7 +531,7 @@ function SF_Register {
}
function SF_WedProgress {
- if (strcharinfo(0) == $wed_groom$) {
+ if (strcharinfo(PC_NAME) == $wed_groom$) {
mes "["+@name$+"]";
if ($wed_bride_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
@@ -539,7 +539,7 @@ function SF_WedProgress {
mes "Tell your bride to register, what is taking so long? Time is running out.";
close;
}
- if (strcharinfo(0) == $wed_bride$) {
+ if (strcharinfo(PC_NAME) == $wed_bride$) {
mes "["+@name$+"]";
if ($wed_groom_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
@@ -720,13 +720,13 @@ function SF_TryRegister {
sc_start SC_WEDDING,3600000,1; //Start Wedding Effect (SC_WEDDING)
if (@bride) {
set $wed_bride_progress,1;
- set $wed_bride$,strcharinfo(0);
+ set $wed_bride$,strcharinfo(PC_NAME);
$wed_bride_sex = Sex;
if ($@wedding_effect == 1) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
} else {
set $wed_groom_progress,1;
- set $wed_groom$,strcharinfo(0);
+ set $wed_groom$,strcharinfo(PC_NAME);
$wed_groom_sex = Sex;
if ($@wedding_effect == 2) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
@@ -867,7 +867,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{
}
mes "["+@name$+"]";
set $@divorcee,getpartnerid();
- set $@divorcer$,strcharinfo(0);
+ set $@divorcer$,strcharinfo(PC_NAME);
set $@divorce_progress,1;
initnpctimer;
mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then.";
@@ -877,7 +877,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{
end;
function SF_InProgress {
- if (strcharinfo(0) == $@divorcer$) {
+ if (strcharinfo(PC_NAME) == $@divorcer$) {
mes "["+@name$+"]";
mes "...I am still waiting for your partner to confirm the divorce procedure.";
close;
@@ -912,7 +912,7 @@ function SF_InProgress {
close;
}
Zeny -= $@wed_divorce_fee;
- announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8;
+ announce $@divorcer$+" has just divorced "+strcharinfo(PC_NAME)+"...", 8;
mes "["+@name$+"]";
mes "Your divorce has been filed. You are no longer wed.";
emotion e_sob;
diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt
index 3a25679aa..24edd14d9 100644
--- a/npc/custom/etc/monster_arena.txt
+++ b/npc/custom/etc/monster_arena.txt
@@ -71,27 +71,27 @@ L_Info:
// Monster Summon Function //
function script monstersummon {
// 1. ---Change to Add Monsters--- //
- if (#monster == 10) summon strcharinfo(0) + "'s Poring",1002, "OnPoringKilled";
- if (#monster == 20) summon strcharinfo(0) + "'s Fabre",1007, "OnFaberKilled";
- if (#monster == 30) summon strcharinfo(0) + "'s Lunatic",1063, "OnLunaticKilled";
- if (#monster == 31) summon strcharinfo(0) + "'s Drops",1113, "OnDropsKilled";
- if (#monster == 32) summon strcharinfo(0) + "'s Picky",1049, "OnPickyKilled";
- if (#monster == 40) summon strcharinfo(0) + "'s ChonChon",1011, "OnChonChonKilled";
- if (#monster == 41) summon strcharinfo(0) + "'s Super Picky",1050, "OnSPickyKilled";
- if (#monster == 42) summon strcharinfo(0) + "'s Willow",1010, "OnWillowKilled";
- if (#monster == 50) summon strcharinfo(0) + "'s Roda Frog",1012, "OnRodaKilled";
- if (#monster == 51) summon strcharinfo(0) + "'s Condor",1009, "OnCondorKilled";
- if (#monster == 60) summon strcharinfo(0) + "'s Thief Bug Larva",1051, "OnThiefKilled";
- if (#monster == 70) summon strcharinfo(0) + "'s Savage Babe",1167, "OnSavageKilled";
- if (#monster == 80) summon strcharinfo(0) + "'s Familiar",1005, "OnFamiliarKilled";
- if (#monster == 81) summon strcharinfo(0) + "'s Hornet",1004, "OnHornetKilled";
- if (#monster == 90) summon strcharinfo(0) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
- if (#monster == 91) summon strcharinfo(0) + "'s Spore",1014, "OnSporeKilled";
- if (#monster == 92) summon strcharinfo(0) + "'s Rocker",1052, "OnRockerKilled";
- if (#monster == 100) summon strcharinfo(0) + "'s Skeleton",1076, "OnSkeletonKilled";
- if (#monster == 101) summon strcharinfo(0) + "'s Plankton",1161, "OnPlanktonKilled";
- if (#monster == 102) summon strcharinfo(0) + "'s Antonio",1247, "OnAntonioKilled";
- if (#monster == 103) summon strcharinfo(0) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
+ if (#monster == 10) summon strcharinfo(PC_NAME) + "'s Poring",1002, "OnPoringKilled";
+ if (#monster == 20) summon strcharinfo(PC_NAME) + "'s Fabre",1007, "OnFaberKilled";
+ if (#monster == 30) summon strcharinfo(PC_NAME) + "'s Lunatic",1063, "OnLunaticKilled";
+ if (#monster == 31) summon strcharinfo(PC_NAME) + "'s Drops",1113, "OnDropsKilled";
+ if (#monster == 32) summon strcharinfo(PC_NAME) + "'s Picky",1049, "OnPickyKilled";
+ if (#monster == 40) summon strcharinfo(PC_NAME) + "'s ChonChon",1011, "OnChonChonKilled";
+ if (#monster == 41) summon strcharinfo(PC_NAME) + "'s Super Picky",1050, "OnSPickyKilled";
+ if (#monster == 42) summon strcharinfo(PC_NAME) + "'s Willow",1010, "OnWillowKilled";
+ if (#monster == 50) summon strcharinfo(PC_NAME) + "'s Roda Frog",1012, "OnRodaKilled";
+ if (#monster == 51) summon strcharinfo(PC_NAME) + "'s Condor",1009, "OnCondorKilled";
+ if (#monster == 60) summon strcharinfo(PC_NAME) + "'s Thief Bug Larva",1051, "OnThiefKilled";
+ if (#monster == 70) summon strcharinfo(PC_NAME) + "'s Savage Babe",1167, "OnSavageKilled";
+ if (#monster == 80) summon strcharinfo(PC_NAME) + "'s Familiar",1005, "OnFamiliarKilled";
+ if (#monster == 81) summon strcharinfo(PC_NAME) + "'s Hornet",1004, "OnHornetKilled";
+ if (#monster == 90) summon strcharinfo(PC_NAME) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
+ if (#monster == 91) summon strcharinfo(PC_NAME) + "'s Spore",1014, "OnSporeKilled";
+ if (#monster == 92) summon strcharinfo(PC_NAME) + "'s Rocker",1052, "OnRockerKilled";
+ if (#monster == 100) summon strcharinfo(PC_NAME) + "'s Skeleton",1076, "OnSkeletonKilled";
+ if (#monster == 101) summon strcharinfo(PC_NAME) + "'s Plankton",1161, "OnPlanktonKilled";
+ if (#monster == 102) summon strcharinfo(PC_NAME) + "'s Antonio",1247, "OnAntonioKilled";
+ if (#monster == 103) summon strcharinfo(PC_NAME) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
close;
}
@@ -146,46 +146,46 @@ L_Start:
// Special Summons //
Special1:
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
close;
Special2:
- summon strcharinfo(0) + "'s Mastering",1090, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Mastering",1090, "OnSpecialKilled";
close;
Special3:
- summon strcharinfo(0) + "'s Eclipse",1093, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Eclipse",1093, "OnSpecialKilled";
close;
Special4:
- summon strcharinfo(0) + "'s Dragon Fly",1091, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Dragon Fly",1091, "OnSpecialKilled";
close;
Special5:
- summon strcharinfo(0) + "'s Toad",1089, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Toad",1089, "OnSpecialKilled";
close;
L_Exit:
@@ -222,7 +222,7 @@ L_High:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",72,87;
end;
@@ -230,7 +230,7 @@ L_4to6:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",57,86;
end;
@@ -238,7 +238,7 @@ L_1to3:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",43,87;
end;
@@ -246,7 +246,7 @@ L_Exit:
close2;
savepoint "prontera",149,186;
set @battle,0;
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
warp "prontera",149,186;
end;
@@ -254,7 +254,7 @@ L_Spec:
close2;
savepoint "gon_test",56,99;
set @battle,0;
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
warp "gon_test",57,99;
end;
@@ -296,7 +296,7 @@ gon_test,52,103,6 script Monster Trainer 4_M_BARBER,{
close;
L_Mon:
- mes "Welcome back, " + strcharinfo(0) + ".";
+ mes "Welcome back, " + strcharinfo(PC_NAME) + ".";
mes "Your monster has " + #monpoints + " exp points.";
next;
if (@fighting == 1) goto L_Heal;
@@ -712,10 +712,10 @@ gon_test,56,91,6 script OnSpecialKilled FAKE_NPC,{
}
function script duelkill {
- if (strcharinfo(0) == $@duelist1$ || strcharinfo(0) == $@duelist2$) goto L_Heal;
+ if (strcharinfo(PC_NAME) == $@duelist1$ || strcharinfo(PC_NAME) == $@duelist2$) goto L_Heal;
end;
L_Heal:
- announce strcharinfo(0) + " won the Duel",1;
+ announce strcharinfo(PC_NAME) + " won the Duel",1;
set @fighting,0;
set #heal,0;
set @healing,0;
@@ -723,7 +723,7 @@ L_Heal:
}
function script illegalkill {
- announce "Illegal Kill by " + strcharinfo(0) + " Detected",1;
+ announce "Illegal Kill by " + strcharinfo(PC_NAME) + " Detected",1;
percentheal -100,-100;
end;
}
@@ -790,10 +790,10 @@ gon_test,58,103,5 script Duel Master#01 4_F_03,{
if (#monster > 79 && #monster < 90) set $@monster1,8;
if (#monster > 89 && #monster < 100) set $@monster1,9;
if (#monster > 99 && #monster < 110) set $@monster1,10;
- set $@duelist1$,strcharinfo(0);
+ set $@duelist1$,strcharinfo(PC_NAME);
set @battle,1;
- announce strcharinfo(0) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -818,10 +818,10 @@ L_Duel2:
if (#monster > 79 && #monster < 90) set $@monster2,8;
if (#monster > 89 && #monster < 100) set $@monster2,9;
if (#monster > 99 && #monster < 110) set $@monster2,10;
- set $@duelist2$,strcharinfo(0);
+ set $@duelist2$,strcharinfo(PC_NAME);
set @battle,1;
- announce strcharinfo(0) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -834,7 +834,7 @@ L_Dueling:
L_Spec:
set @battle,0;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -863,11 +863,11 @@ gon_test,42,8,5 script Duel Master#02 4_F_03,{
close;
L_Leave:
- if ($@duelist1$ == strcharinfo(0)) goto L_Leave1;
- if ($@duelist2$ == strcharinfo(0)) goto L_Leave2;
+ if ($@duelist1$ == strcharinfo(PC_NAME)) goto L_Leave1;
+ if ($@duelist2$ == strcharinfo(PC_NAME)) goto L_Leave2;
L_Leave3:
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
set @battle,0;
warp "gon_test",57,99;
close;
@@ -876,14 +876,14 @@ L_Leave1:
set $@duelist1$,$@duelist2$;
set $@monster1,$@monster2;
set $@duel,$@duel-1;
- announce strcharinfo(0) + " stopped dueling",1;
+ announce strcharinfo(PC_NAME) + " stopped dueling",1;
goto L_Leave3;
L_Leave2:
set $@duelist2$,"";
set $@monster2,0;
set $@duel,$@duel-1;
- announce strcharinfo(0) + " stopped dueling",1;
+ announce strcharinfo(PC_NAME) + " stopped dueling",1;
goto L_Leave3;
}
diff --git a/npc/custom/etc/morroc_raceway.txt b/npc/custom/etc/morroc_raceway.txt
index 87f91ff7e..745b1d779 100644
--- a/npc/custom/etc/morroc_raceway.txt
+++ b/npc/custom/etc/morroc_raceway.txt
@@ -74,7 +74,7 @@ L_Menu:
addtimer 2000, "Starter::OnCount2000";
addtimer 3000, "Starter::OnCount3000";
addtimer 4000, "Starter::OnCount4000";
- announce strcharinfo(0) + "Started a countdown",1;
+ announce strcharinfo(PC_NAME) + "Started a countdown",1;
announce "Get ready to race!",1;
close;
@@ -135,7 +135,7 @@ pvp_y_1-5,73,247,5 script Check Point 2 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 1) goto L_Miss;
set @race,2;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [1]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [1]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -148,7 +148,7 @@ pvp_y_1-5,77,44,5 script Check Point 3 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 2) goto L_Miss;
set @race,3;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [2]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [2]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -161,7 +161,7 @@ pvp_y_1-5,249,60,5 script Check Point 4 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 3) goto L_Miss;
set @race,4;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [3]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [3]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -174,7 +174,7 @@ pvp_y_1-5,255,256,5 script Check Point 5 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 4) goto L_Miss;
set @race,5;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [4]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [4]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -189,7 +189,7 @@ OnTouch:
if (@race != 5) goto L_Miss;
set @race,6;
set $@position,$@position+1;
- announce "[" + strcharinfo(0) +"] has reached The Finish line! [Position: " + $@position + "]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached The Finish line! [Position: " + $@position + "]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt
index ccc9810c3..4acf7c8ac 100644
--- a/npc/custom/etc/shifty_assassin.txt
+++ b/npc/custom/etc/shifty_assassin.txt
@@ -116,7 +116,7 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
set #ninjasr,@number-@ninjasurvived;
mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
- announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
+ announce @name$+" has survived " + strcharinfo(PC_NAME) +"'s Ninja attack.",8;
close;
}
// SUCCESSFUL ATTACK //
@@ -127,8 +127,8 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
set #ninjasr,@number-@ninjasurvived;
mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
- atcommand strcharinfo(0) + "@kill "+@name$;
- announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc;
+ atcommand strcharinfo(PC_NAME) + "@kill "+@name$;
+ announce @name$+" has been assassinated by " + strcharinfo(PC_NAME) +"'s Ninjas.",bc_npc;
close;
case 3:
mes "[Shifty Assassin]";
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt
index 2388d239d..f0967590b 100644
--- a/npc/custom/events/cluckers.txt
+++ b/npc/custom/events/cluckers.txt
@@ -41,7 +41,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{
if (rand(50) < 4) {
npctalk "WOOF!...........";
specialeffect2 72;
- announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
+ announce "[Cluck! Cluck! Boom!] " + strcharinfo(PC_NAME) + " squeezed out the prize! Well done!",0;
getitem $cluck_item_id,$cluck_item_amount;
set .startcluck,0;
} else {
@@ -54,7 +54,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{
}
mes "[Cluckers]";
if (getgmlevel() >= .@GMAccess) {
- mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
+ mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(PC_NAME) + ", Wanna play today?~^000000";
mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
next;
while(1) switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) {
diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt
index 476a21f27..cd44d1767 100644
--- a/npc/custom/events/disguise.txt
+++ b/npc/custom/events/disguise.txt
@@ -233,7 +233,7 @@ iCorrect:
deletepset 1;
activatepset 1;
getitem .Prize,.PrizeAmt;
- announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
+ announce strcharinfo(PC_NAME)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if (.RoundCount>=.Rounds) {
setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
set .RoundCount,0; set .Change,0; set .EventON,0;
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
index 6a8cbc59d..b9c54c09e 100644
--- a/npc/custom/events/mushroom_event.txt
+++ b/npc/custom/events/mushroom_event.txt
@@ -51,7 +51,7 @@ OnMinute10: // Start time (every hour)
OnMobKilled:
set .Spawn, .Spawn - 1;
getitem .Prize, .Amount;
- if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
+ if (.Spawn) announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
else {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
set .status,0;
diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt
index 72ae51fc2..a2e746f20 100644
--- a/npc/custom/events/uneasy_cemetery.txt
+++ b/npc/custom/events/uneasy_cemetery.txt
@@ -44,7 +44,7 @@ OnZombieDead:
set $@UNEASY_MOB,$@UNEASY_MOB-1;
if ($@UNEASY_MOB>0) end;
set $UNEASY_DL,0;
- set $UNEASY_H$,strcharinfo(0);
+ set $UNEASY_H$,strcharinfo(PC_NAME);
if (Sex == SEX_MALE)
mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
else
@@ -70,15 +70,15 @@ prontera,257,313,5 script Mother Mathana 1_F_PRIEST,{
mes "[Mother Mathana]";
if ($UNEASY_DL <= 0) goto L_Undead_Walk;
mes "I'm afraid there's something wrong with our old cemetery...";
- if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
- if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
+ if ($UNEASY_H$==strcharinfo(PC_NAME)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
+ if ($UNEASY_H$!=strcharinfo(PC_NAME)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
emotion 0;
close;
L_Undead_Walk:
if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
- if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
- if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(PC_NAME)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
+ if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(PC_NAME)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
mes "Could you supply us with Holy Water?";
next;
@@ -91,12 +91,12 @@ L_Undead_Walk:
if ($UNEASY_BL > 0) {
mes "[Mother Mathana]";
- mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
+ mes "Thank you, good "+strcharinfo(PC_NAME)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
close;
}
//set quiet days!!! no more undead for this period!
set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
- set $UNEASY_H$,strcharinfo(0);
+ set $UNEASY_H$,strcharinfo(PC_NAME);
mes "[Mother Mathana]";
mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
next;
diff --git a/npc/custom/events/xmas_rings_event.txt b/npc/custom/events/xmas_rings_event.txt
index d76c0a784..05e4f40f6 100644
--- a/npc/custom/events/xmas_rings_event.txt
+++ b/npc/custom/events/xmas_rings_event.txt
@@ -128,7 +128,7 @@ louyang,224,249,4 script Sneewy 4_F_KID3,{
}
set Q_XMSRINGS,2;
delitem 644,4;
- getnameditem 2637,strcharinfo(0);
+ getnameditem 2637,strcharinfo(PC_NAME);
emotion e_kis2;
mes "Thank you! Here's my li'l something for you!";
next;
@@ -178,7 +178,7 @@ izlu2dun,133,160,2 script Snoowy 4_F_06,{
}
set Q_XMSRINGS,3;
delitem 644,3;
- getnameditem 2636,strcharinfo(0);
+ getnameditem 2636,strcharinfo(PC_NAME);
emotion e_kis;
mes "Thaank yoouu! Have this magic ring!";
close;
diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt
index 22b505741..97c4e7284 100644
--- a/npc/custom/healer.txt
+++ b/npc/custom/healer.txt
@@ -20,7 +20,7 @@
if (@HD > gettimetick(2)) end;
if (.@price) {
- message strcharinfo(0),"Healing costs "+.@price+" Zeny.";
+ message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
if (Zeny < .@price) end;
if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
Zeny -= .@price;
diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt
index d39bfe802..66b37f4e7 100644
--- a/npc/custom/itembind.txt
+++ b/npc/custom/itembind.txt
@@ -25,7 +25,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
}
mes "What kind of bind?";
.@boundtype = 1 << (select("Account", "Guild", "Character")-1);
- if(.@boundtype == 2 && (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))) {
+ if(.@boundtype == 2 && (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(PC_NAME))) {
mes "In order for me to bind an item to a guild you must be the master of one.";
close;
}
@@ -92,7 +92,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{
next;
for(.@i = 0; .@i < getarraysize(@bound_items); .@i++) {
if(@inventorylist_id[.@item] == @bound_items[.@i] &&
- (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))
+ (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(PC_NAME))
) {
mes "I will only unbind guild bound items that the guild master requests.";
close;
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt
index ad18a73f5..dc4e20f79 100644
--- a/npc/custom/quests/hunting_missions.txt
+++ b/npc/custom/quests/hunting_missions.txt
@@ -24,7 +24,7 @@
prontera,152,187,6 script Hunting Missions 4_F_EDEN_MASTER,{
function Chk; function Cm;
mes "[Hunting Missions]";
- mes "Hello, "+strcharinfo(0)+"!";
+ mes "Hello, "+strcharinfo(PC_NAME)+"!";
if (!#Mission_Delay) {
next;
mes "[Hunting Missions]";
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index 2db3b069a..f96b4cb75 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -96,7 +96,7 @@ OnMenu:
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
- message strcharinfo(0),"An error has occurred.";
+ message strcharinfo(PC_NAME),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
@@ -110,7 +110,7 @@ OnBuyItem:
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
- message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
+ message strcharinfo(PC_NAME),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes "[Quest Shop]";
@@ -143,7 +143,7 @@ OnBuyItem:
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
- if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
+ if (.Announce) announce strcharinfo(PC_NAME)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
diff --git a/npc/custom/quests/thq/THQS_ChatingNPC.txt b/npc/custom/quests/thq/THQS_ChatingNPC.txt
index 24e3f7410..2ea65e3c9 100644
--- a/npc/custom/quests/thq/THQS_ChatingNPC.txt
+++ b/npc/custom/quests/thq/THQS_ChatingNPC.txt
@@ -66,11 +66,11 @@ N_Member:
mes "Well unless you are reading the code :)";
close;
N_Chat1:
- mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(0)+".";
+ mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(PC_NAME)+".";
mes "Did you hear about that brave man that went into Glast Heim alone?! He must be crazy.";
close;
N_Chat2:
- mes ""+strcharinfo(0)+" don't you have something better you could be doing? Like a quest.";
+ mes ""+strcharinfo(PC_NAME)+" don't you have something better you could be doing? Like a quest.";
close;
}
//another usless member
@@ -82,12 +82,12 @@ yuno_in01,25,162,6 script Female Wizard 2_F_MAGICMASTER,{
N_Member:
set @temp,rand(2);
if (@temp == 1) goto N_Chat;
- mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(0)+".";
+ mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(PC_NAME)+".";
mes "Did you hear about that goat man running around in the trees?";
mes " ";
mes "Aperently his name is Baphomet and he has been runing around the Forest Maze out side of prontera for quite some time now.";
close;
N_Chat:
- mes ""+strcharinfo(0)+" don't you have something better you could be doing? Like a quest.";
+ mes ""+strcharinfo(PC_NAME)+" don't you have something better you could be doing? Like a quest.";
close;
}
diff --git a/npc/custom/quests/thq/THQS_GuildNPC.txt b/npc/custom/quests/thq/THQS_GuildNPC.txt
index 05379e345..5a7c4883b 100644
--- a/npc/custom/quests/thq/THQS_GuildNPC.txt
+++ b/npc/custom/quests/thq/THQS_GuildNPC.txt
@@ -20,7 +20,7 @@ yuno_in01,124,164,6 script Guild Leader 1_M_PRON_KING,{
if (Event_THQS==1)
goto N_AlreadyReg;
mes "[Keegan]";
- mes "Well "+strcharinfo(0)+" if you want to be a Treasure Hunter first you must.";
+ mes "Well "+strcharinfo(PC_NAME)+" if you want to be a Treasure Hunter first you must.";
mes " ";
mes "^FF00001.^000000 You well be changed ^FF000025,000z^000000 for basic training and your proof of being a member.";
mes " ";
@@ -49,13 +49,13 @@ yuno_in01,124,164,6 script Guild Leader 1_M_PRON_KING,{
if (Event_THQS!=1)
goto A_NeedReg;
mes "[Keegan]";
- mes "Well "+strcharinfo(0)+" if you wish to take a quest go talk to the fellow Treasure Hunter in the other room there.";
+ mes "Well "+strcharinfo(PC_NAME)+" if you wish to take a quest go talk to the fellow Treasure Hunter in the other room there.";
close;
case 3:
if (Event_THQS!=1)
goto N_NeedMem;
mes "[Keegan]";
- mes "Yes "+strcharinfo(0)+" I will take you to our shop right away!";
+ mes "Yes "+strcharinfo(PC_NAME)+" I will take you to our shop right away!";
next;
warp "prt_in",166,171;
close;
@@ -66,7 +66,7 @@ yuno_in01,124,164,6 script Guild Leader 1_M_PRON_KING,{
}
N_NoZeny:
mes "[Keegan]";
- mes "Hmmm you don't seem to have ^FF000025,000z^000000 "+strcharinfo(0)+". Please come back when you do.";
+ mes "Hmmm you don't seem to have ^FF000025,000z^000000 "+strcharinfo(PC_NAME)+". Please come back when you do.";
close;
N_AlreadyReg:
mes "[Keegan]";
diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt
index 606559e74..1bbe8fd7a 100644
--- a/npc/custom/quests/thq/THQS_QuestNPC.txt
+++ b/npc/custom/quests/thq/THQS_QuestNPC.txt
@@ -18,11 +18,11 @@
yuno_in01,112,151,6 script Quest Manager 1_M_SIZ,{
mes "[Guy]";
- mes "Welcome to the Treasure Hunters Guild "+strcharinfo(0)+".";
+ mes "Welcome to the Treasure Hunters Guild "+strcharinfo(PC_NAME)+".";
next;
if (On_Quest == 0) goto N_NewQuest;
mes "[Guy]";
- mes "Look " +strcharinfo(0)+ ", you can only 1 quest at a time, you should finish the quest unless you have given up.";
+ mes "Look " +strcharinfo(PC_NAME)+ ", you can only 1 quest at a time, you should finish the quest unless you have given up.";
mes "Giving up will cost you ^FF00002500z^000000.";
next;
if (select("No, never would I leave a quest!", "Yah I'm pathetic... Pay 2500z") == 1) {
diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt
index 55037eb5c..bc81fb24b 100644
--- a/npc/custom/quests/thq/THQS_Quests.txt
+++ b/npc/custom/quests/thq/THQS_Quests.txt
@@ -433,7 +433,7 @@ N_QuestComp:
mes "[Czhore]";
mes "Thank god!";
mes " ";
- mes "I'm so happy to see one of these Emperiums! Thank you "+strcharinfo(0)+".";
+ mes "I'm so happy to see one of these Emperiums! Thank you "+strcharinfo(PC_NAME)+".";
next;
mes "[Czhore]";
mes "Here have these 2 Treasure Tokens.";
@@ -668,7 +668,7 @@ prontera,123,208,6 script Little Girl#thq 4_F_KID3,{
if (seven_qset == 1) goto N_QuestStart;
if (eight_qset == 1) goto N_QuestStart2;
mes "[Girl]";
- mes "Hello mister "+strcharinfo(0)+".";
+ mes "Hello mister "+strcharinfo(PC_NAME)+".";
close;
N_QuestComp:
mes "[Girl]";
@@ -694,7 +694,7 @@ alberta,101,84,6 script Charles 1_M_02,{
if (seven_qset == 2 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (seven_qset == 2) goto N_QuestStart;
mes "[Charles]";
- mes "Hello "+strcharinfo(0)+" welcome to Alberta.";
+ mes "Hello "+strcharinfo(PC_NAME)+" welcome to Alberta.";
close;
N_QuestComp:
mes "[Charles]";
@@ -782,7 +782,7 @@ morocc,165,55,6 script Klye 1_M_02,{
if (eight_qset == 2 && countitem(Merchant_Box_1) > 0) goto N_QuestComp;
if (eight_qset == 2) goto N_QuestStart;
mes "[Klye]";
- mes "Hello "+strcharinfo(0)+".";
+ mes "Hello "+strcharinfo(PC_NAME)+".";
close;
N_QuestComp:
mes "[Klye]";
@@ -858,7 +858,7 @@ geffen_in,168,124,6 script Mage 1_M_02,{
if (nine_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (nine_qset == 1) goto N_QuestStart;
mes "[Mage]";
- mes "Hello "+strcharinfo(0)+" welcome to the Mage Guild.";
+ mes "Hello "+strcharinfo(PC_NAME)+" welcome to the Mage Guild.";
close;
N_QuestComp:
mes "[Mage]";
@@ -873,7 +873,7 @@ N_QuestComp:
close;
N_QuestStart:
mes "[Mage]";
- mes "Hello "+strcharinfo(0)+", Where is my box of Toad Tounges?.";
+ mes "Hello "+strcharinfo(PC_NAME)+", Where is my box of Toad Tounges?.";
close;
}
//9-2;
@@ -955,7 +955,7 @@ morocc,193,51,6 script Kreg 1_M_02,{
if (ten_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (ten_qset == 1) goto N_QuestStart;
mes "[Kreg]";
- mes "Hello "+strcharinfo(0)+" welcome to Morroc.";
+ mes "Hello "+strcharinfo(PC_NAME)+" welcome to Morroc.";
close;
N_QuestComp:
mes "[Kreg]";
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt
index 9883950a1..c85a9c9fe 100644
--- a/npc/custom/quests/thq/THQS_TTShop.txt
+++ b/npc/custom/quests/thq/THQS_TTShop.txt
@@ -154,7 +154,7 @@ function script ths_menu_weapons {
// Main script
prt_in,164,174,1 script Treasure Hunter's Shop 1_M_YOUNGKNIGHT,{
mes "[Ash]";
- mes "Ahh, "+strcharinfo(0)+"! Welcome to the Offical Treasure Hunter's Guild Shop.";
+ mes "Ahh, "+strcharinfo(PC_NAME)+"! Welcome to the Offical Treasure Hunter's Guild Shop.";
mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!";
next;
switch( select("How does this place work?","What do you have in stock?","Nevermind") ) {
diff --git a/npc/custom/stylist.txt b/npc/custom/stylist.txt
index 37661ccb9..0ee7d8822 100644
--- a/npc/custom/stylist.txt
+++ b/npc/custom/stylist.txt
@@ -19,12 +19,12 @@ prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{
set .@style,1;
while(1) {
setlook .@Look[.@s], .@style;
- message strcharinfo(0),"This is style #"+.@style+".";
+ message strcharinfo(PC_NAME),"This is style #"+.@style+".";
set .@menu$, " ~ Next (^0055FF"+((.@style!=.@styles[.@s])?.@style+1:1)+"^000000): ~ Previous (^0055FF"+((.@style!=1)?.@style-1:.@styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
switch(select(.@menu$)) {
case 1: set .@style, ((.@style!=.@styles[.@s])?.@style+1:1); break;
case 2: set .@style, ((.@style!=1)?.@style-1:.@styles[.@s]); break;
- case 3: message strcharinfo(0),"Choose a style between 1 - "+.@styles[.@s]+".";
+ case 3: message strcharinfo(PC_NAME),"Choose a style between 1 - "+.@styles[.@s]+".";
input .@style,0,.@styles[.@s];
if (!.@style) set .@style, rand(1,.@styles[.@s]);
break;
diff --git a/npc/custom/warper.txt b/npc/custom/warper.txt
index d240a2730..70bab9400 100644
--- a/npc/custom/warper.txt
+++ b/npc/custom/warper.txt
@@ -35,7 +35,7 @@ menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
" ~ Special Areas",Special;
if (lastwarp$ == "")
- message strcharinfo(0),"You haven't warped anywhere yet.";
+ message strcharinfo(PC_NAME),"You haven't warped anywhere yet.";
else
warp lastwarp$,lastwarpx,lastwarpy;
end;
@@ -92,7 +92,7 @@ function Pick {
.@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
}
if (.@warp_block & (1<<.@select)) {
- message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
+ message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
end;
}
.@x = @c[.@i*2];
@@ -107,7 +107,7 @@ function Restrict {
for (.@i = 1; .@i < getargcount(); .@i++)
@warp_block = @warp_block | (1<<getarg(.@i));
} else {
- message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
+ message strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
end;
}
}
diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt
index b0836820f..e109951d7 100644
--- a/npc/custom/woe_controller.txt
+++ b/npc/custom/woe_controller.txt
@@ -192,13 +192,13 @@ OnReward:
return;
OnPCLoadMapEvent:
- if (!compare(strcharinfo(3),"g_cas")) end;
- if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
- if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
+ if (!compare(strcharinfo(PC_MAP),"g_cas")) end;
+ if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(PC_MAP),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(PC_MAP))))) {
+ if (getcharid(2) && getcastledata(strcharinfo(PC_MAP),1) == getcharid(2)) end;
sleep2 1000;
- message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
+ message strcharinfo(PC_NAME), getcastlename(strcharinfo(PC_MAP))+" is currently inactive.";
sleep2 5000;
- if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
+ if (compare(strcharinfo(PC_MAP),"g_cas")) warp "SavePoint",0,0;
}
end;