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-rw-r--r--npc/custom/healer.txt54
-rw-r--r--npc/custom/quests/hunting_missions.txt30
-rw-r--r--npc/custom/quests/quest_shop.txt30
-rw-r--r--npc/custom/warper.txt512
4 files changed, 387 insertions, 239 deletions
diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt
index a6f028e8a..7bd9119b2 100644
--- a/npc/custom/healer.txt
+++ b/npc/custom/healer.txt
@@ -3,67 +3,77 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= Basic healer script.
+//===== Additional Comments: =================================
+//= 1.0 Initial script.
+//= 1.1 Aligned coordinates with @go.
//============================================================
- script Healer -1,{
-
+
set .@Price,0; // Zeny required for heal
set .@Buffs,0; // Also buff players? (1: yes / 0: no)
set .@Delay,0; // Heal delay, in seconds
- callfunc "F_ClearGarbage",0;
if (@HD > gettimetick(2)) end;
if (.@Price) {
message strcharinfo(0),"Healing costs "+.@Price+" Zeny.";
if (Zeny < .@Price) end;
- if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close;
+ if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end;
set Zeny, Zeny-.@Price;
}
- specialeffect2 313; percentheal 100,100;
+ specialeffect2 EF_HEAL2; percentheal 100,100;
if (.@Buffs) {
- specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;
+ specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10;
specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
}
if (.@Delay) set @HD, gettimetick(2)+.@Delay;
end;
}
+
+// Duplicates
+//============================================================
alberta,25,240,6 duplicate(Healer) Healer#alb 909
aldebaran,135,118,6 duplicate(Healer) Healer#alde 909
amatsu,200,79,4 duplicate(Healer) Healer#ama 909
ayothaya,207,169,6 duplicate(Healer) Healer#ayo 909
-brasilis,194,221,6 duplicate(Healer) Healer#bra 909
comodo,184,158,6 duplicate(Healer) Healer#com 909
-dewata,193,175,6 duplicate(Healer) Healer#dew 909
-eclage,105,35,4 duplicate(Healer) Healer#ecl 909
-einbech,142,244,4 duplicate(Healer) Healer#einbe 909
+einbech,57,36,6 duplicate(Healer) Healer#einbe 909
einbroch,57,202,6 duplicate(Healer) Healer#einbr 909
-dicastes01,201,194,4 duplicate(Healer) Healer#dic 909
geffen,115,72,6 duplicate(Healer) Healer#gef 909
gonryun,156,122,6 duplicate(Healer) Healer#gon 909
hugel,89,150,6 duplicate(Healer) Healer#hug 909
izlude,125,118,5 duplicate(Healer) Healer#izl 909
-lighthalzen,149,103,6 duplicate(Healer) Healer#li 909
-louyang,225,103,4 duplicate(Healer) Healer#lou 909
-malangdo,226,188,4 duplicate(Healer) Healer#mal 909
-malaya,205,205,6 duplicate(Healer) Healer#malay 909
-manuk,256,176,6 duplicate(Healer) Healer#man 909
+jawaii,250,139,4 duplicate(Healer) Healer#jaw 909
+lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 909
+louyang,226,103,4 duplicate(Healer) Healer#lou 909
+manuk,272,144,6 duplicate(Healer) Healer#man 909
mid_camp,203,289,6 duplicate(Healer) Healer#mid 909
-mora,106,100,6 duplicate(Healer) Healer#mora 909
+moc_ruins,72,164,4 duplicate(Healer) Healer#moc 909
morocc,153,97,6 duplicate(Healer) Healer#mor 909
-moscovia,215,194,6 duplicate(Healer) Healer#mos 909
-niflheim,188,180,5 duplicate(Healer) Healer#nif 909
+moscovia,220,191,4 duplicate(Healer) Healer#mos 909
+niflheim,212,182,5 duplicate(Healer) Healer#nif 909
payon,179,106,4 duplicate(Healer) Healer#pay 909
-prontera,162,193,4 duplicate(Healer) Healer#pront 909
+prontera,162,193,4 duplicate(Healer) Healer#prt 909
rachel,125,116,6 duplicate(Healer) Healer#rac 909
splendide,201,153,4 duplicate(Healer) Healer#spl 909
thor_camp,249,74,4 duplicate(Healer) Healer#thor 909
-umbala,129,132,4 duplicate(Healer) Healer#umb 909
+umbala,105,148,3 duplicate(Healer) Healer#umb 909
veins,217,121,4 duplicate(Healer) Healer#ve 909
-xmas,143,136,6 duplicate(Healer) Healer#xmas 909
+xmas,143,136,4 duplicate(Healer) Healer#xmas 909
yuno,164,45,4 duplicate(Healer) Healer#yuno 909
+
+// Duplicates (Renewal)
+//============================================================
+brasilis,194,221,6 duplicate(Healer) Healer#bra 909
+dewata,195,187,4 duplicate(Healer) Healer#dew 909
+dicastes01,201,194,4 duplicate(Healer) Healer#dic 909
+ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 909
+malangdo,132,114,6 duplicate(Healer) Healer#mal 909
+malaya,205,205,6 duplicate(Healer) Healer#ma 909
+mora,55,152,4 duplicate(Healer) Healer#mora 909
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt
index fd07b8de6..8ce85bc7a 100644
--- a/npc/custom/quests/hunting_missions.txt
+++ b/npc/custom/quests/hunting_missions.txt
@@ -3,12 +3,19 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.3
+//= 1.3a
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= Random hunting missions.
//= Rewards are based on quest difficulty.
+//===== Additional Comments: =================================
+//= 1.0 Initial script.
+//= 1.1 Small improvements and fixes.
+//= 1.2 Added party support and replaced blacklists with an
+//= SQL query, both thanks to AnnieRuru.
+//= 1.3 Re-added a blacklist adapted for the SQL query.
+//= 1.3a Added mission reset options.
//============================================================
prontera,152,187,6 script Hunting Missions 951,{
@@ -72,10 +79,24 @@ function Chk; function Cm;
mes "[Hunting Missions]";
mes "Do you really want to";
mes "abandon your mission?";
- if (.Delay) mes "Your delay time will not be reset.";
+ if (.Reset < 0 && .Delay)
+ mes "Your delay time will not be reset.";
+ else if (.Reset > 0)
+ mes "It will cost "+Cm(.Reset)+" Zeny.";
next;
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
case 1:
+ if (.Reset > 0) {
+ if (Zeny < .Reset) {
+ mes "[Hunting Missions]";
+ mes "You don't have enough";
+ mes "Zeny to drop this mission.";
+ emotion e_sry;
+ close;
+ }
+ set Zeny, Zeny-.Reset;
+ emotion e_cash;
+ }
mes "[Hunting Missions]";
mes "Alright, I've dropped";
mes "your current mission.";
@@ -85,7 +106,7 @@ function Chk; function Cm;
setd "Mission"+.@i+"_",0;
}
set #Mission_Count,0;
- if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+ if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
close;
case 2:
mes "[Hunting Missions]";
@@ -262,6 +283,7 @@ OnInit:
set .Delay,12; // Quest delay, in hours (0 to disable).
set .Quests,4; // Number of subquests per mission (increases rewards).
set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
+ set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
40,70;
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
@@ -280,4 +302,4 @@ OnInit:
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
end;
}
-- shop mission_shop -1,512:-1 \ No newline at end of file
+- shop mission_shop -1,512:-1
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index 3f69c73ef..3395ac102 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -3,13 +3,21 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.6
+//= 1.6a
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
+//===== Additional Comments: =================================
+//= 1.0 Initial script.
+//= 1.2 Added category support.
+//= 1.3 More options and fixes.
+//= 1.4 Added debug settings.
+//= 1.5 Replaced categories with shop IDs.
+//= 1.6 Added support for purchasing stackables.
+//= 1.6a Added support for previewing costumes and robes.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
@@ -116,11 +124,11 @@ OnBuyItem:
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
- if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
+ if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
- switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
+ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes "[Quest Shop]";
@@ -138,13 +146,14 @@ OnBuyItem:
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
- specialeffect2 699;
+ specialeffect2 EF_FLOWERLEAF;
close;
case 2:
- setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
- if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
- if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
- if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
+ setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
+ if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
+ else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
+ else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
+ else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
break;
case 3:
close;
@@ -152,12 +161,13 @@ OnBuyItem:
}
OnEnd:
- if (@qe[6]) {
+ if (@qe[7]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
+ changelook LOOK_ROBE, @qe[6];
}
- deletearray @qe[0],7;
+ deletearray @qe[0],8;
end;
function Add {
diff --git a/npc/custom/warper.txt b/npc/custom/warper.txt
index 14dcfebf0..72d3bafac 100644
--- a/npc/custom/warper.txt
+++ b/npc/custom/warper.txt
@@ -3,16 +3,23 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.2
+//= 1.4
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= A complete - but very condensed - warper script.
-//= Coordinates written largely by Tekno-Kanix and ToastOfDoom.
+//= Some coordinates written by Tekno-Kanix and ToastOfDoom.
+//===== Additional Comments: =================================
+//= 1.0 Initial script.
+//= 1.1 Added missing duplicates and fixed coordinates.
+//= 1.2 Added new episodes and simplified functions.
+//= 1.3 Added Renewal checks and Instances menu.
+//= Aligned coordinates with @go.
+//= 1.4 Added new Guild Dungeons.
//============================================================
- script Warper -1,{
-function Go; function Disp; function Pick;
+function Go; function Disp; function Pick; function Restrict;
// --------------------------------------------------
// Main Menu:
@@ -20,21 +27,31 @@ function Go; function Disp; function Pick;
menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
" ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons,
- " ~ Guild Castles",Castles, " ~ Special Areas",Special;
+ " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons,
+ " ~ Instances",Instances, " ~ Special Areas",Special;
- if (lastwarp$ == "") dispbottom "You have not warped anywhere yet.";
- else warp lastwarp$,lastwarpx,lastwarpy;
- close;
+ if (lastwarp$ == "")
+ message strcharinfo(0),"You haven't warped anywhere yet.";
+ else
+ warp lastwarp$,lastwarpx,lastwarpy;
+ end;
// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
// ~ Warps directly to a map.
+//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
-// ~ Dynamic menu and map selection.
-// * Disp("","<Option 1>:<Option 2>:<etc.>");
+// ~ Dynamic menu and map selection (auto-numbered).
+//
+// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
-// ~ Manual menu and map selection.
+// ~ Manual menu and map selection (listed).
+//
+// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
+// ~ Only allows map for Renewal or Pre-Renewal modes.
+// If menu option numbers are given, only those maps
+// will be restricted (i.e. not for "Go").
//
// Other notes:
// ~ Array @c[] holds all (x,y) coordinates.
@@ -45,150 +62,194 @@ menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
function Go {
warp getarg(0),getarg(1,0),getarg(2,0);
getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
- close;
+ end;
}
function Disp {
- set @menu$,"";
- if(getarg(0)=="") {
- set @menu$,getarg(1);
- return;
+ if (getargcount() < 3)
+ set @menu$, getarg(0);
+ else {
+ set @menu$,"";
+ for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
+ set @menu$, @menu$+getarg(0)+" "+.@i+":";
}
- for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
- set @menu$, @menu$+getarg(0)+" "+.@i+":";
return;
}
function Pick {
- if(getarg(0)=="") {
- set .@i, select(@menu$);
- warp getarg(.@i),@c[.@i*2],@c[.@i*2+1];
+ set .@warp_block,@warp_block;
+ set @warp_block,0;
+ if (getarg(0) == "") {
+ set .@select, select(@menu$);
+ set .@i, .@select;
+ set .@map$, getarg(.@i);
} else {
- set .@i, select(@menu$)-getarg(1,0);
- warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1];
+ set .@select, select(@menu$);
+ set .@i, .@select-getarg(1,0);
+ set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
+ }
+ if (.@warp_block & (1<<.@select)) {
+ message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
+ end;
}
+ warp .@map$,@c[.@i*2],@c[.@i*2+1];
getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
- close;
+ deletearray @c[0],getarraysize(@c);
+ end;
+}
+function Restrict {
+ if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
+ if (getarg(1,0)) {
+ set @warp_block,0;
+ for(set .@i,1; .@i<getargcount(); set .@i,.@i+1)
+ set @warp_block, @warp_block | (1<<getarg(.@i));
+ } else {
+ message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
+ end;
+ }
+ }
+ return;
}
// --------------------------------------------------
Towns:
// --------------------------------------------------
menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
- "Brasilis",T6, "Comodo",T7, "Dewata",T33, "Eclage",T34, "Einbech",T8,
- "Einbroch",T9, "El Dicastes",T10, "Geffen",T11, "Gonryun",T12, "Hugel",T13,
- "Izlude",T14, "Jawaii",T15, "Lighthalzen",T16, "Louyang",T17, "Lutie",T18,
- "Malangdo",T35, "Malaya",T36, "Manuk",T19, "Midgarts Expedition Camp",T20,
- "Mora",T21, "Morroc",T22, "Moscovia",T23, "Nameless Island",T24,
- "Niflheim",T25, "Payon",T26, "Rachel",T27, "Splendide",T28, "Thor Camp",T29,
- "Umbala",T30, "Veins",T31, "Yuno",T32;
+ "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
+ "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
+ "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
+ "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
+ "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
+ "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
+ "Umbala",T34, "Veins",T35, "Yuno",T36;
T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
-T6: Go("brasilis",195,220);
+T6: Restrict("RE");
+ Go("brasilis",196,217);
T7: Go("comodo",209,143);
-T8: Go("einbech",138,243);
-T9: Go("einbroch",64,200);
-T10: Go("dicastes01",197,187);
-T11: Go("geffen",120,68);
-T12: Go("gonryun",160,121);
-T13: Go("hugel",96,145);
-T14: Go("izlude",128,114);
-T15: Go("jawaii",213,230);
-T16: Go("lighthalzen",158,92);
-T17: Go("louyang",217,100);
-T18: Go("xmas",147,134);
-T19: Go("manuk",260,175);
-T20: Go("mid_camp",210,288);
-T21: Go("mora",111,97);
-T22: Go("morocc",156,93);
-T23: Go("moscovia",219,193);
-T24: Go("nameless_n",256,215);
-T25: Go("niflheim",202,174);
-T26: Go("payon",179,100);
-T27: Go("rachel",130,111);
-T28: Go("splendide",200,153);
-T29: Go("thor_camp",246,68);
-T30: Go("umbala",127,128);
-T31: Go("veins",216,123);
-T32: Go("yuno",157,51);
-T33: Go("dewata",199,179);
-T34: Go("eclage",111,39);
-T35: Go("malangdo",224,184);
-T36: Go("malaya",212,206);
+T8: Restrict("RE");
+ Go("dewata",200,180);
+T9: Restrict("RE");
+ Go("ecl_in01",48,53);
+T10: Go("einbech",63,35);
+T11: Go("einbroch",64,200);
+T12: Restrict("RE");
+ Go("dicastes01",198,187);
+T13: Go("geffen",119,59);
+T14: Go("gonryun",160,120);
+T15: Go("hugel",96,145);
+T16: Go("izlude",128,114);
+T17: Go("jawaii",251,132);
+T18: Go("lighthalzen",158,92);
+T19: Go("louyang",217,100);
+T20: Go("xmas",147,134);
+T21: Restrict("RE");
+ Go("malangdo",140,114);
+T22: Restrict("RE");
+ Go("malaya",212,206);
+T23: Go("manuk",282,138);
+T24: Go("mid_camp",210,288);
+T25: Restrict("RE");
+ Go("mora",55,146);
+T26: Go("morocc",156,93);
+T27: Go("moscovia",223,184);
+T28: Go("nameless_n",256,215);
+T29: Go("niflheim",202,174);
+T30: Go("payon",179,100);
+T31: Go("rachel",130,110);
+T32: Go("splendide",201,147);
+T33: Go("thor_camp",246,68);
+T34: Go("umbala",97,153);
+T35: Go("veins",216,123);
+T36: Go("yuno",157,51);
// --------------------------------------------------
Fields:
// --------------------------------------------------
menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
- "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F26,
- "Eclage Fields",F27, "Einbroch Fields",F6, "El Dicastes Fields",F7,
- "Geffen Fields",F8, "Gonryun Fields",F9, "Hugel Fields",F10,
- "Lighthalzen Fields",F11, "Louyang Field",F12, "Lutie Field",F13,
- "Malaya Fields",F28, "Manuk Fields",F14, "Mjolnir Fields",F15,
- "Moscovia Fields",F16, "Niflheim Fields",F17, "Payon Forests",F18,
- "Prontera Fields",F19, "Rachel Fields",F20, "Sograt Deserts",F21,
- "Splendide Fields",F22, "Umbala Fields",F23, "Veins Fields",F24,
- "Yuno Fields",F25;
+ "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
+ "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
+ "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
+ "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
+ "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
+ "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
+ "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
+ "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
+ "Yuno Fields",F28;
F1: setarray @c[2],190,197;
Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
Disp("Ayothaya Field",1,2); Pick("ayo_fild");
-F3: setarray @c[2],193,220,220,187;
+F3: Restrict("RE");
+ setarray @c[2],193,220,220,187;
Disp("Bifrost Field",1,2); Pick("bif_fild");
-F4: setarray @c[2],74,32;
+F4: Restrict("RE");
+ setarray @c[2],74,32;
Disp("Brasilis Field",1,1); Pick("bra_fild");
-F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
+F5: Restrict("Pre-RE",5);
+ setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
Disp("Comodo Field",1,9); Pick("cmd_fild");
-F6: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
+F6: Restrict("RE");
+ setarray @c[2],371,212;
+ Disp("Dewata Field",1,1); Pick("dew_fild");
+F7: Restrict("RE");
+ setarray @c[2],97,314;
+ Disp("Eclage Field",1,1); Pick("ecl_fild");
+F8: Restrict("Pre-RE",2,10);
+ setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
Disp("Einbroch Field",1,10); Pick("ein_fild");
-F7: setarray @c[2],143,132,143,217;
+F9: Restrict("RE");
+ setarray @c[2],143,132,143,217;
Disp("El Dicastes Field",1,2); Pick("dic_fild");
-F8: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
+F10: Restrict("Pre-RE",13,15);
+ setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
Disp("Geffen Field",0,14); Pick("gef_fild",1);
-F9: setarray @c[2],220,227;
+F11: setarray @c[2],220,227;
Disp("Gonryun Field",1,1); Pick("gon_fild");
-F10: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
+F12: Restrict("Pre-RE",3,7);
+ setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
Disp("Hugel Field",1,7); Pick("hu_fild");
-F11: setarray @c[2],240,179,185,235,240,226;
+F13: setarray @c[2],240,179,185,235,240,226;
Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
-F12: setarray @c[2],229,187;
+F14: setarray @c[2],229,187;
Disp("Louyang Field",1,1); Pick("lou_fild");
-F13: setarray @c[2],115,145;
+F15: setarray @c[2],115,145;
Disp("Lutie Field",1,1); Pick("xmas_fild");
-F14: setarray @c[2],35,236,35,262,84,365;
+F16: Restrict("RE");
+ setarray @c[2],40,272,207,180;
+ Disp("Malaya Field",1,2); Pick("ma_fild");
+F17: setarray @c[2],35,236,35,262,84,365;
Disp("Manuk Field",1,3); Pick("man_fild");
-F15: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
+F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
Disp("Mjolnir Field",1,12); Pick("mjolnir_");
-F16: setarray @c[2],82,104,131,147;
+F19: setarray @c[2],82,104,131,147;
Disp("Moscovia Field",1,2); Pick("mosk_fild");
-F17: setarray @c[2],215,229,167,234;
+F20: setarray @c[2],215,229,167,234;
Disp("Niflheim Field",1,2); Pick("nif_fild");
-F18: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
+F21: Restrict("Pre-RE",5,11);
+ setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
Disp("Payon Forest",1,11); Pick("pay_fild");
-F19: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
+F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
Disp("Prontera Field",0,11); Pick("prt_fild",1);
-F20: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
+F23: Restrict("Pre-RE",2,7,9,10,11,13);
+ setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
Disp("Rachel Field",1,13); Pick("ra_fild");
-F21: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
- Disp("","Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
+F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
+ Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
-F22: setarray @c[2],175,186,236,184,188,204;
+F25: setarray @c[2],175,186,236,184,188,204;
Disp("Splendide Field",1,3); Pick("spl_fild");
-F23: setarray @c[2],217,206,223,221,237,215,202,197;
+F26: setarray @c[2],217,206,223,221,237,215,202,197;
Disp("Umbala Field",1,4); Pick("um_fild");
-F24: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
+F27: Restrict("Pre-RE",5);
+ setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
Disp("Veins Field",1,7); Pick("ve_fild");
-F25: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
+F28: Restrict("Pre-RE",5,10);
+ setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Yuno Field",1,12); Pick("yuno_fild");
-F26: setarray @c[2],371,212;
- Disp("Dewata Field",1,1); Pick("dew_fild");
-F27: setarray @c[2],97,314;
- Disp("Eclage Field",1,1); Pick("ecl_fild");
-F28: setarray @c[2],40,272,207,180;
- Disp("Malaya Field",1,2); Pick("ma_fild");
// --------------------------------------------------
Dungeons:
@@ -196,16 +257,15 @@ F28: setarray @c[2],40,272,207,180;
menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6,
"Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
- "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D41,
- "Einbroch Dungeon",D13, "Endless Tower",D14, "Gefenia",D15,
- "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18,
- "Guild Dungeons",GD, "Hidden Dungeon",D19, "Ice Dungeon",D20,
- "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
- "Magma Dungeon",D24, "Malangdo Dungeon",D42, "Moscovia Dungeon",D25,
- "Nidhogg's Dungeon",D26, "Odin Temple",D27, "Orc Dungeon",D28, "Payon Dungeon",D29,
- "Pyramids",D30, "Rachel Sanctuary",D31, "Scaraba Hole",D32, "Sealed Shrine",D33,
- "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37,
- "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
+ "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
+ "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
+ "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
+ "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
+ "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
+ "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
+ "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
+ "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
+ "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
D1: setarray @c[2],261,272,275,270,116,27;
Disp("Abyss Lakes",1,3); Pick("abyss_");
@@ -214,17 +274,20 @@ D2: setarray @c[2],228,11,34,41,119,14;
D3: setarray @c[2],35,262,168,170;
Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
- Disp("","Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
+ Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
-D6: setarray @c[2],150,288,150,18,140,134;
- Disp("Bio Lab",1,3); Pick("lhz_dun");
-D7: setarray @c[2],87,47,262,262;
+D6: Restrict("RE",4);
+ setarray @c[2],150,288,150,18,140,134,244,52;
+ Disp("Bio Lab",1,4); Pick("lhz_dun");
+D7: Restrict("RE");
+ setarray @c[2],87,47,262,262;
Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
-D8: setarray @c[0],168,168,253,252,236,204,32,63,26,27;
- Disp("Byalan Dungeon",1,5); Pick("iz_dun",1);
+D8: Restrict("RE",6);
+ setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
+ Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
- Disp("","Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
+ Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
Disp("Coal Mines",1,3); Pick("mjo_dun");
@@ -232,16 +295,17 @@ D11: setarray @c[2],131,247,19,19,180,169,100,92;
Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
Disp("Cursed Abbey",1,3); Pick("abbey");
-D13: setarray @c[2],22,14,292,290;
+D13: Restrict("RE");
+ setarray @c[2],285,160,299,29;
+ Disp("Dewata Dungeon",1,2); Pick("dew_dun");
+D14: setarray @c[2],22,14,292,290;
Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
-D14: setarray @c[2],72,112;
- Disp("","Misty Island"); Pick("","e_tower");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
-D17: setarray @c[2],375,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
- Disp("","Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
+D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
+ Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
@@ -250,32 +314,34 @@ D19: setarray @c[2],176,7,93,20,23,8;
D20: setarray @c[2],157,14,151,155,149,22,33,158;
Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
- Disp("","Entrance:Juperos 1:Juperos 2:Core");
+ Disp("Entrance:Juperos 1:Juperos 2:Core");
Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
- Disp("","The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
+ Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
Disp("Magma Dungeon",1,2); Pick("mag_dun");
-D25: setarray @c[2],189,48,165,30,32,135;
+D25: Restrict("RE");
+ setarray @c[2],33,230;
+ Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
+D26: setarray @c[2],189,48,165,30,32,135;
Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
-D26: setarray @c[2],61,239,60,271;
+D27: setarray @c[2],61,239,60,271;
Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
-D27: setarray @c[2],298,167,224,149,266,280;
+D28: setarray @c[2],298,167,224,149,266,280;
Disp("Odin Temple",1,3); Pick("odin_tem");
-D28: setarray @c[2],32,170,21,185;
+D29: setarray @c[2],32,170,21,185;
Disp("Orc Dungeon",1,2); Pick("orcsdun");
-D29: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
+D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
-D30: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8;
- Disp("","Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd");
-D31: setarray @c[2],140,11,32,21,4,149,204,218,150,9;
+D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8;
+ Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd");
+D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9;
Disp("Rachel Sanctuary",1,5); Pick("ra_san");
-D32: setarray @c[2],364,44,101,141;
+D33: Restrict("RE");
+ setarray @c[2],364,44,101,141;
Disp("Scaraba Hole",1,2); Pick("dic_dun");
-D33: setarray @c[2],306,143;
- Disp("","Friar Patrick"); Pick("","monk_test");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
@@ -287,17 +353,11 @@ D37: setarray @c[2],21,228,75,205,34,272;
D38: setarray @c[2],205,15,129,133;
Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
- Disp("","Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
-D40: setarray @c[2],42,31,48,30,204,78;
- Disp("","Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
+ Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
+D40: Restrict("Pre-RE",1,2);
+ setarray @c[2],42,31,48,30,204,78;
+ Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
Pick("","um_dun01","um_dun02","yggdrasil01");
-D41: setarray @c[2],285,160,299,29;
- Disp("Dewata Dungeon",1,2); Pick("dew_dun");
-D42: setarray @c[2],33,230;
- Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
-GD: setarray @c[2],119,93,39,161,50,44,116,45,199,195,200,124;
- Disp("","Baldur:Luina:Valkyrie:Britoniah:Arunafeltz:Schwaltzvalt");
- Pick("","gld_dun01","gld_dun02","gld_dun03","gld_dun04","arug_dun01","schg_dun01");
// --------------------------------------------------
Castles:
@@ -306,86 +366,132 @@ menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
- Disp("","Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
+ Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
- Disp("","Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
+ Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
- Disp("","Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
+ Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
- Disp("","Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
+ Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
- Disp("","Mardol:Cyr:Horn:Gefn:Banadis");
+ Disp("Mardol:Cyr:Horn:Gefn:Banadis");
Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
- Disp("","Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
+ Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
// --------------------------------------------------
+ Guild_Dungeons:
+// --------------------------------------------------
+menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
+ "Arunafeltz",G5, "Schwaltzvalt",G6;
+
+G1: Restrict("RE",2,3);
+ setarray @c[2],119,93,119,93,120,130;
+ Disp("Baldur F1:Baldur F2:Hall of Abyss");
+ Pick("","gld_dun01","gld_dun01_2","gld2_pay");
+G2: Restrict("RE",2,3);
+ setarray @c[2],39,161,39,161,147,155;
+ Disp("Luina F1:Luina F2:Hall of Abyss");
+ Pick("","gld_dun02","gld_dun02_2","gld2_ald");
+G3: Restrict("RE",2,3);
+ setarray @c[2],50,44,50,44,140,132;
+ Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
+ Pick("","gld_dun03","gld_dun03_2","gld2_prt");
+G4: Restrict("RE",2,3);
+ setarray @c[2],116,45,116,45,152,118;
+ Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
+ Pick("","gld_dun04","gld_dun04_2","gld2_gef");
+G5: Go("arug_dun01",199,195);
+G6: Go("schg_dun01",200,124);
+
+// --------------------------------------------------
+ Instances:
+// --------------------------------------------------
+
+menu "Endless Tower",I1, "Hazy Forest",I2, "Malangdo Culvert",I3,
+ "Nidhoggur's Nest",I4, "Octopus Cave",I5, "Orc's Memory",I6, "Sealed Shrine",I7;
+
+I1: Go("e_tower",72,112);
+I2: Restrict("RE");
+ Go("bif_fild01",161,334);
+I3: Restrict("RE");
+ Go("mal_in01",164,21);
+I4: Go("nyd_dun02",95,193);
+I5: Restrict("RE");
+ Go("mal_dun01",152,230);
+I6: Go("gef_fild10",240,198);
+I7: Go("monk_test",306,143);
+
+// --------------------------------------------------
Special:
// --------------------------------------------------
-menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Gonryun Arena",S4,
- "Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7;
+menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
+ "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
-S4: Go("gon_test",48,10);
-S5: Go("arena_room",100,88);
-S6: Go("p_track01",62,41);
-S7: Go("turbo_room",99,114);
+S4: Restrict("RE");
+ Go("moc_para01",31,14);
+S5: Go("gon_test",48,10);
+S6: Go("arena_room",100,88);
+S7: Go("p_track01",62,41);
+S8: Go("turbo_room",99,114);
}
// --------------------------------------------------
// Duplicates:
// --------------------------------------------------
-prontera,159,192,4 duplicate(Warper) Warper#1 811
-rachel,135,116,4 duplicate(Warper) Warper#2 811
-alberta,28,240,4 duplicate(Warper) Warper#3 811
-aldebaran,145,118,4 duplicate(Warper) Warper#4 811
-amatsu,203,87,4 duplicate(Warper) Warper#5 811
-ayothaya,209,169,6 duplicate(Warper) Warper#6 811
-comodo,194,158,4 duplicate(Warper) Warper#7 811
-einbech,142,246,4 duplicate(Warper) Warper#8 811
-einbroch,69,202,4 duplicate(Warper) Warper#9 811
-hugel,101,151,4 duplicate(Warper) Warper#10 811
-lighthalzen,151,101,6 duplicate(Warper) Warper#11 811
-geffen,124,72,4 duplicate(Warper) Warper#12 811
-izlude,132,120,4 duplicate(Warper) Warper#13 811
-xmas,150,136,4 duplicate(Warper) Warper#14 811
-morocc,159,97,4 duplicate(Warper) Warper#15 811
-payon,182,108,4 duplicate(Warper) Warper#16 811
-yuno,162,47,4 duplicate(Warper) Warper#17 811
-moc_fild04,207,331,4 duplicate(Warper) Warper#18 811
-izlu2dun,104,82,4 duplicate(Warper) Warper#19 811
-mjolnir_02,85,363,4 duplicate(Warper) Warper#20 811
-prt_fild05,273,215,4 duplicate(Warper) Warper#21 811
-glast_01,370,308,4 duplicate(Warper) Warper#22 811
-yuno_fild03,37,135,4 duplicate(Warper) Warper#23 811
-gef_fild10,71,339,4 duplicate(Warper) Warper#24 811
-pay_arche,39,135,4 duplicate(Warper) Warper#25 811
-moc_ruins,64,166,4 duplicate(Warper) Warper#26 811
-moc_fild19,106,97,4 duplicate(Warper) Warper#27 811
-alb2trea,73,101,4 duplicate(Warper) Warper#28 811
-tur_dun01,148,239,4 duplicate(Warper) Warper#29 811
-gonryun,162,122,4 duplicate(Warper) Warper#30 811
-louyang,208,103,6 duplicate(Warper) Warper#31 811
-umbala,132,130,4 duplicate(Warper) Warper#32 811
-brasilis,201,222,4 duplicate(Warper) Warper#33 811
-manuk,262,177,4 duplicate(Warper) Warper#34 811
-splendide,205,153,4 duplicate(Warper) Warper#35 811
-mid_camp,216,288,4 duplicate(Warper) Warper#36 811
-dicastes01,194,194,6 duplicate(Warper) Warper#37 811
-mora,110,100,4 duplicate(Warper) Warper#38 811
-moscovia,216,196,6 duplicate(Warper) Warper#39 811
-nameless_n,259,213,4 duplicate(Warper) Warper#40 811
-niflheim,205,179,4 duplicate(Warper) Warper#41 811
-thor_camp,249,76,4 duplicate(Warper) Warper#42 811
-veins,214,123,4 duplicate(Warper) Warper#43 811
-dewata,194,178,6 duplicate(Warper) Warper#44 811
-eclage,107,37,4 duplicate(Warper) Warper#45 811
-malaya,210,205,4 duplicate(Warper) Warper#46 811
-malangdo,220,188,6 duplicate(Warper) Warper#47 811
+alb2trea,57,70,6 duplicate(Warper) Warper#tre 811
+alberta,28,240,4 duplicate(Warper) Warper#alb 811
+aldebaran,145,118,4 duplicate(Warper) Warper#alde 811
+amatsu,203,87,4 duplicate(Warper) Warper#ama 811
+ayothaya,209,169,6 duplicate(Warper) Warper#ayo 811
+comodo,194,158,4 duplicate(Warper) Warper#com 811
+einbech,59,38,6 duplicate(Warper) Warper#einbe 811
+einbroch,69,202,4 duplicate(Warper) Warper#einbr 811
+gef_fild10,71,339,4 duplicate(Warper) Warper#orc 811
+geffen,124,72,4 duplicate(Warper) Warper#gef 811
+glast_01,372,308,4 duplicate(Warper) Warper#glh 811
+gonryun,162,122,4 duplicate(Warper) Warper#gon 811
+hugel,101,151,4 duplicate(Warper) Warper#hug 811
+izlu2dun,110,92,4 duplicate(Warper) Warper#izd 811
+izlude,132,120,4 duplicate(Warper) Warper#izl 811
+jawaii,253,138,4 duplicate(Warper) Warper#jaw 811
+lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 811
+louyang,208,103,6 duplicate(Warper) Warper#lou 811
+manuk,274,146,6 duplicate(Warper) Warper#man 811
+mid_camp,216,288,4 duplicate(Warper) Warper#mid 811
+mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 811
+moc_ruins,64,164,4 duplicate(Warper) Warper#moc 811
+morocc,159,97,4 duplicate(Warper) Warper#mor 811
+moscovia,229,191,4 duplicate(Warper) Warper#mos 811
+nameless_n,259,213,4 duplicate(Warper) Warper#nam 811
+niflheim,205,179,4 duplicate(Warper) Warper#nif 811
+pay_arche,42,134,4 duplicate(Warper) Warper#arc 811
+payon,182,108,4 duplicate(Warper) Warper#pay 811
+prontera,159,192,4 duplicate(Warper) Warper#prt 811
+prt_fild05,279,223,6 duplicate(Warper) Warper#cul 811
+rachel,135,116,4 duplicate(Warper) Warper#rac 811
+splendide,205,153,4 duplicate(Warper) Warper#spl 811
+thor_camp,249,76,4 duplicate(Warper) Warper#thor 811
+umbala,106,150,3 duplicate(Warper) Warper#umb 811
+veins,214,123,4 duplicate(Warper) Warper#ve 811
+xmas,150,136,6 duplicate(Warper) Warper#xmas 811
+yuno,162,47,4 duplicate(Warper) Warper#yuno 811
+
+// --------------------------------------------------
+// Duplicates (Renewal):
+// --------------------------------------------------
+brasilis,201,222,4 duplicate(Warper) Warper#bra 811
+dewata,204,186,6 duplicate(Warper) Warper#dew 811
+dicastes01,194,194,6 duplicate(Warper) Warper#dic 811
+ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 811
+malangdo,134,117,6 duplicate(Warper) Warper#mal 811
+malaya,210,205,4 duplicate(Warper) Warper#ma 811
+mora,57,152,4 duplicate(Warper) Warper#mora 811