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-//===== Hercules Script ======================================
-//= Euphy's WOE Controller
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= A controller for War of Emperium designed for
-//= simplicity and ease of use.
-//= Many concepts taken from ToastOfDoom's script,
-//= and "rewards" function originally by Goddameit.
-//===== Additional Comments: =================================
-//= Be sure to disable the default agit controllers!
-//== npc\woe-fe\agit_controller.txt
-//== npc\woe-se\agit_start_se.txt
-//============================================================
-
-// Information NPC
-//============================================================
-prontera,149,193,4 script WOE Information 2_BOARD1,{
- doevent "WOE_CONTROL::OnMenu";
- end;
-OnAgitStart:
- while(agitcheck()) {
- specialeffect(EF_BEGINSPELL6);
- sleep 425;
- }
- end;
-}
-
-// Script Core
-//============================================================
-- script WOE_CONTROL FAKE_NPC,{
-function Disp_Owner; function Add_Zero;
-
-OnInit:
-
-// -----------------------------------------------------------
-// Configuration settings.
-// -----------------------------------------------------------
-
- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
- set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
- set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
- set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
- set .GMAccess,99; // GM level required to access Session Manager.
-
-// -----------------------------------------------------------
-// Reward options.
-// -----------------------------------------------------------
-// [1] Enable rewards.
-// [2] Mail all rewards.
-// - If not set, players receive items in their inventory.
-// - Only ONE item can be sent via mail, plus Zeny.
-// - Note that offline players do NOT receive rewards.
-// [4] Only reward Guild Masters.
-// - If not set, all guild members are rewarded.
-// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
-// [8] Duplicate IP check.
-// - Members in a guild with the same IP address are not rewarded.
-// - If Guild Masters is enabled (option 4), this feature is not used.
-// -----------------------------------------------------------
-
- // Combine values as needed (e.g. 1|8 = 1+8 = 9).
- set .Options, 1|8;
-
- // Rewards per castle.
- // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
- // -- via mail (option 2): <itemID>,<amount>,<Zeny>
- setarray .Reward[0],14001,1;
-
-// -----------------------------------------------------------
-// Constants (leave this section alone).
-// -----------------------------------------------------------
-
- setarray .Castles$[0],
- "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
- "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
- "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
- "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
- "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
- "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
- setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
- setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
- setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
- setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
- setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
- setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
-
-// -----------------------------------------------------------
-
- set .Size, getarraysize($WOE_CONTROL);
- if (.AutoKick || .NoOwner)
- for(set .@i,0; .@i<30; set .@i,.@i+1) {
- setmapflag .Castles$[.@i], mf_loadevent;
- setd "."+.Castles$[.@i], .@i;
- }
- if (!agitcheck() && !agitcheck2()) sleep 4000;
- set .Init,1;
-
-OnMinute00:
- freeloop(1);
- if (agitcheck() || agitcheck2()) {
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) == $WOE_CONTROL[.@i+2]) {
- OnWOEEnd:
- announce "The War Of Emperium is over!",bc_all|bc_woe;
- agitend; agitend2;
- sleep 1000;
- for(set .@j,0; .@j<30; set .@j,.@j+1) {
- if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
- if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
- }
- if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
- deletearray .Active[0],2;
- if (.ForceEnd) { set .ForceEnd,0; end; }
- break;
- }
- }
- if ((!agitcheck() && !agitcheck2()) || .Init) {
- if (!agitcheck() && !agitcheck2()) set .Init,0;
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(GETTIME_HOUR) < $WOE_CONTROL[.@i+2]) {
- deletearray .Active[0],2;
- set .Active[0], $WOE_CONTROL[.@i+3];
- if (.Init) { agitend; agitend2; }
- else announce "The War Of Emperium has begun!",bc_all|bc_woe;
- sleep 1000;
- agitstart; agitstart2;
- for(set .@j,0; .@j<30; set .@j,.@j+1) {
- if (.Active[0]&(1<<.@j)) {
- if (!.Init) Disp_Owner(.Castles$[.@j],0);
- set .Active[1], .Active[1] | (1<<((.@j/5)+1));
- } else {
- if (.@j<20) {
- donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
- killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
- } else {
- donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
- killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
- }
- }
- }
- break;
- }
- }
- set .Init,0;
- end;
-
-function Disp_Owner {
- set .@o, getcastledata(getarg(0),1);
- if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
- else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
- return;
-}
-function Add_Zero {
- return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
-}
-
-OnReward:
- set .@sql$, ((.Options&4)?"position = 0":"online = 1");
- if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
- freeloop(1);
- for(set .@i,0; .@i<30; set .@i,.@i+1)
- if (getarg(0)&(1<<.@i)) {
- set .@GID, getcastledata(.Castles$[.@i],1);
- if (!.@GID) continue;
- set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@GID+"' AND "+.@sql$,.@aid,.@cid);
- for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
- if (.Options&8 && !(.Options&4)) {
- set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
- if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
- setd ".@ip_"+.@i+"_"+.@ip$,1;
- }
- if (.Options&2) {
- query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
- "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
- "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
- .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
- if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
- setd ".@str_"+.@cid[.@j],1;
- message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
- }
- } else if (isloggedin(.@aid[.@j])) {
- for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
- getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
- message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
- }
- }
- }
- if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
- return;
-
-OnPCLoadMapEvent:
- if (!compare(strcharinfo(PC_MAP),"g_cas")) end;
- if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(PC_MAP),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(PC_MAP))))) {
- if (getcharid(CHAR_ID_GUILD) && getcastledata(strcharinfo(PC_MAP),1) == getcharid(CHAR_ID_GUILD)) end;
- sleep2 1000;
- message strcharinfo(PC_NAME), getcastlename(strcharinfo(PC_MAP))+" is currently inactive.";
- sleep2 5000;
- if (compare(strcharinfo(PC_MAP),"g_cas")) warp "SavePoint",0,0;
- }
- end;
-
-OnMenu:
-while(1) {
- mes "[WOE Information]";
- if (agitcheck() || agitcheck2()) {
- if (.Active[0]) {
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(GETTIME_HOUR) < $WOE_CONTROL[.@i+2]) {
- set .@i, $WOE_CONTROL[.@i+2];
- break;
- }
- mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
- mes " ";
- for(set .@i,0; .@i<6; set .@i,.@i+1)
- if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
- } else
- mes "The War of Emperium is ^0055FFactive^000000.";
- } else {
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if ((gettime(GETTIME_WEEKDAY) == $WOE_CONTROL[.@i] && gettime(GETTIME_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(GETTIME_WEEKDAY) < $WOE_CONTROL[.@i]) {
- setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
- break;
- }
- if (!getarraysize(.@time))
- setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
- mes "The War of Emperium is ^777777inactive^000000.";
- if (.Size) {
- mes " ";
- mes "The next session will begin";
- mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
- }
- }
- next;
- switch(select(((.CastleWarp || .Active[1])?" ~ Warp to castles...":""), "~ Check schedule...", " ~ View castle owners...", ((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions..."), " ~ ^777777Cancel^000000")) {
- case 1:
- if (.CastleWarp) set .@clr$,"^0055FF";
- set .@menu$,"";
- for(set .@i,0; .@i<6; set .@i,.@i+1) {
- if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
- set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
- set .@menu$, .@menu$+":";
- }
- set .@i, select(.@menu$)-1;
- set .@menu$,"";
- for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
- if (.CastleWarp || .Active[0]&(1<<.@j))
- set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
- set .@menu$, .@menu$+":";
- }
- set .@j, select(.@menu$)-1;
- warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
- close;
- case 2:
- mes "[Schedule]";
- if (.Size) {
- freeloop(1);
- for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
- mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
- for(set .@j,0; .@j<30; set .@j,.@j+1)
- if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
- if (.@i+4 < .Size) mes " ";
- }
- freeloop(0);
- } else
- mes "No times are configured.";
- next;
- break;
- case 3:
- mes "[Castle Ownership]";
- for(set .@i,0; .@i<6; set .@i,.@i+1) {
- set .@k, .@i*5;
- mes "> ^FF0000"+.Regions$[.@i]+"^000000";
- for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
- set .@t, getcastledata(.Castles$[.@j],1);
- mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
- }
- if (.@i < 5) mes " ";
- }
- next;
- break;
- case 4:
- while(1) {
- mes "[Session Manager]";
- mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
- mes "What would you like to do?";
- next;
- switch(select(" ~ Add a session...", " ~ Delete a session...", " ~ Reload settings...", ((agitcheck() || agitcheck2())?" ~ End WOE session...": ""), " ~ ^777777Go back^000000")) {
- case 1:
- mes "[New Session]";
- if (.Size > 127) {
- mes "You have already reached the maximum of 32 sessions.";
- next;
- break;
- }
- mes "Select a day.";
- next;
- set .@day, select(" ~ "+implode(.Days$,": ~ "))-1;
- mes "[New Session]";
- mes "Select a start time for ^0055FF"+.Days$[.@day]+"^000000.";
- next;
- set .@menu$,"";
- for(set .@i,0; .@i<23; set .@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
- set .@start, select(.@menu$)-1;
- mes "[New Session]";
- mes "Select an end time for ^0055FF"+.Days$[.@day]+"^000000.";
- next;
- set .@menu$,"";
- for(set .@i,.@start+1; .@i<24; set.@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
- set .@end, select(.@menu$)+.@start;
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (.@day == $WOE_CONTROL[.@i] &&
- ((.@start >= $WOE_CONTROL[.@i+1] && .@start < $WOE_CONTROL[.@i+2]) ||
- (.@end > $WOE_CONTROL[.@i+1] && .@end <= $WOE_CONTROL[.@i+2]) ||
- (.@start <= $WOE_CONTROL[.@i+1] && .@end >= $WOE_CONTROL[.@i+2]))) {
- mes "[New Session]";
- mes "The chosen times overlap with an existing session.";
- next;
- set .@d,1;
- break;
- }
- if (.@d) { set .@d,0; break; }
- set .@castle,0;
- while(1) {
- mes "[New Session]";
- mes "^0055FF"+.Days$[.@day]+" ("+Add_Zero(.@start)+"-"+Add_Zero(.@end)+")^000000";
- mes " > Castles:";
- if (!.@castle)
- mes " ~ ^777777(none selected)^000000";
- else for(set .@i,0; .@i<30; set .@i,.@i+1)
- if (.@castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
- next;
- set .@menu$,((.@castle)?" ~ ^FF0000Finished...^000000":"")+":";
- for(set .@i,0; .@i<30; set .@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+((.@castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
- set .@i, select(.@menu$)-1;
- if (.@i)
- set .@castle, .@castle^(1<<(.@i-1));
- else {
- mes "[New Session]";
- mes "Are you sure?";
- next;
- switch(select(" ~ ^0055FFAdd session...^000000", " ~ Continue selecting castles...", " ~ ^777777Cancel^000000")) {
- case 1:
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if ((.@day == $WOE_CONTROL[.@i] && .@end <= $WOE_CONTROL[.@i+1]) || .@day < $WOE_CONTROL[.@i]) {
- set .@d,1;
- break;
- }
- if (!.@d) { set .@d,1; set .@i,.Size; }
- copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
- setarray $WOE_CONTROL[.@i], .@day, .@start, .@end, .@castle;
- set .Size, getarraysize($WOE_CONTROL);
- case 3:
- mes "[New Session]";
- mes ((.@d)?"Session added.":"Cancelled.");
- next;
- set .@d,1;
- case 2:
- break;
- }
- if (.@d) { set .@d,0; break; }
- }
- }
- break;
- case 2:
- mes "[Remove Session]";
- if (!.Size) {
- mes "There are no sessions configured.";
- next;
- break;
- }
- mes "Select a session to remove.";
- next;
- set .@menu$,"";
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
- set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
- set .@i, select(.@menu$)-1;
- if (.@i == (.Size/4)) break;
- mes "[Remove Session]";
- mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
- mes "This action cannot be undone.";
- next;
- set .@j, select(" ~ ^FF0000Delete session...^000000", " ~ ^777777Cancel^000000");
- mes "[Remove Session]";
- if (.@j == 2)
- mes "Cancelled.";
- else {
- deletearray $WOE_CONTROL[.@i*4],4;
- set .Size, getarraysize($WOE_CONTROL);
- mes "Session deleted.";
- }
- next;
- break;
- case 3:
- mes "[Reload Settings]";
- mes "This will trigger all events related to new session configurations, if any.";
- if (agitcheck() || agitcheck2()) {
- mes " ";
- mes "Be aware that this will disrupt the current WOE session.";
- }
- next;
- set .@i, select(" ~ ^0055FFReload settings...^000000", " ~ ^777777Cancel^000000");
- mes "[Reload Settings]";
- if (.@i == 2) mes "Cancelled.";
- else {
- set .Init,1;
- donpcevent "WOE_CONTROL::OnMinute00";
- mes "Variables have been re-initialized.";
- }
- next;
- break;
- case 4:
- mes "[Force Agit End]";
- if (!agitcheck() && !agitcheck2()) {
- mes "WOE has already ended.";
- next;
- break;
- }
- mes "This command will safely execute all AgitEnd events.";
- mes " ";
- mes "Kill the current WOE session?";
- next;
- set .@i, select(" ~ ^FF0000End session...^000000", ((.Options&1)?" ~ ^FF0000End session without rewards...^000000": ""), " ~ ^777777Cancel^000000");
- mes "[Force Agit End]";
- if (.@i == 3)
- mes "Cancelled.";
- else {
- set .ForceEnd, .@i;
- donpcevent "WOE_CONTROL::OnWOEEnd";
- mes "WOE session terminated.";
- }
- next;
- break;
- case 5:
- set .@d,1; break;
- }
- if (.@d) { set .@d,0; break; }
- } break;
- case 5:
- close;
- } }
-}