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-rw-r--r--npc/custom/shifty_assassin.txt300
1 files changed, 145 insertions, 155 deletions
diff --git a/npc/custom/shifty_assassin.txt b/npc/custom/shifty_assassin.txt
index 0f8e32e4c..8f4bbe4cf 100644
--- a/npc/custom/shifty_assassin.txt
+++ b/npc/custom/shifty_assassin.txt
@@ -1,7 +1,7 @@
//===== rAthena Script =======================================
//= Shifty Assassin
//===== By: ==================================================
-//= acky - god@acky.com
+//= acky
//===== Current Version: =====================================
//= 1.1.2
//===== Compatible With: =====================================
@@ -14,196 +14,186 @@
//============================================================
morocc,148,86,5 script Shifty Assassin 725,{
-set $ninja_price,250000;
+ set $ninja_price,250000;
-// STARTS THE MENU //
+ // STARTS THE MENU //
M_Start:
-mes "[Shifty Assassin]";
-mes "What do you want?";
-next;
-if (getgmlevel() > 90) goto M_GM;
-menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit;
+ mes "[Shifty Assassin]";
+ mes "What do you want?";
+ next;
+ if (getgmlevel() > 90) goto M_GM;
+ menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit;
M_GM:
-menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit;
+ menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit;
-// GM MENU TO ADD NINJAS //
+ // GM MENU TO ADD NINJAS //
M_Add:
-mes "[Shifty Assassin]";
-mes "How many ninjas do you want to make available?";
-next;
-set @add,0;
-input @add;
-set $ninja_avail,$ninja_avail+@add;
-mes @add + " ninjas added.";
-close;
-
-// BUY NINJAS //
+ mes "[Shifty Assassin]";
+ mes "How many ninjas do you want to make available?";
+ next;
+ set @add,0;
+ input @add;
+ set $ninja_avail,$ninja_avail+@add;
+ mes @add + " ninjas added.";
+ close;
+
+ // BUY NINJAS //
M_Buy:
-mes "[Shifty Assassin]";
-mes "How many ninjas do you want buy?";
-mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
-mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
-
-set @buy,0;
-input @buy;
-next;
-if ($ninja_avail < 1) goto NoNinjas;
-if ($ninja_avail < @buy) goto NotEnoughNinjas;
-set @price,@buy*$ninja_price;
-if (zeny < @price ) goto NoZeny;
-
-mes "[Shifty Assassin]";
-mes "That will cost you ^0000FF" + @price + " zeny^000000.";
-next;
-menu "Continue",-,"Cancel",M_Exit;
-
-set zeny,zeny-@price;
-set #ninjas,#ninjas+@buy;
-set $ninja_avail,$ninja_avail-@buy;
-
-mes "[Shifty Assassin]";
-mes "Thank you.";
-close;
-
-// ASSASSINATE SOMEBODY //
+ mes "[Shifty Assassin]";
+ mes "How many ninjas do you want buy?";
+ mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
+ mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
+
+ set @buy,0;
+ input @buy;
+ next;
+ if ($ninja_avail < 1) goto NoNinjas;
+ if ($ninja_avail < @buy) goto NotEnoughNinjas;
+ set @price,@buy*$ninja_price;
+ if (zeny < @price ) goto NoZeny;
+
+ mes "[Shifty Assassin]";
+ mes "That will cost you ^0000FF" + @price + " zeny^000000.";
+ next;
+ menu "Continue",-,"Cancel",M_Exit;
+
+ set zeny,zeny-@price;
+ set #ninjas,#ninjas+@buy;
+ set $ninja_avail,$ninja_avail-@buy;
+
+ mes "[Shifty Assassin]";
+ mes "Thank you.";
+ close;
+
+ // ASSASSINATE SOMEBODY //
M_Kill:
-if (agitcheck()) goto M_Busy;
-mes "[Shifty Assassin]";
-mes "Enter the name of the target.";
-mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
-next;
-menu "Continue",-,"Cancel",M_Exit;
-set @name$,"0";
-input @name$;
-next;
-mes "[Shifty Assassin]";
-mes "Active Ninjas: "+#ninjas;
-mes "Resting Ninjas: "+#ninjasr;
-mes "How many do you want to send?";
-set @number,0;
-input @number;
-if (@number < 1) goto NoNinjasSent;
-if (@number > #ninjas) goto NotEnoughNinjas1;
-if (@number > 10) goto TooManyNinjas;
-set @chance,rand (1,12);
-set #ninjas,#ninjas-@number;
-set #ninjas,#ninjas+#ninjasr;
-set #ninjasr,0;
-if (@number < @chance) goto M_Failure;
-
-// SUCCESSFUL ATTACK //
-mes "Sending ninjas now.";
-next;
-mes "[Shifty Assassin]";
-set @ninjasurvived,rand (1,@number);
-set #ninjasr,@number-@ninjasurvived;
-mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-
-atcommand strcharinfo(0) + "@kill "+@name$;
-announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8;
-close;
-
-// FAILED ATTACK //
+ if (agitcheck()) goto M_Busy;
+ mes "[Shifty Assassin]";
+ mes "Enter the name of the target.";
+ mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
+ next;
+ menu "Continue",-,"Cancel",M_Exit;
+ set @name$,"0";
+ input @name$;
+ next;
+ mes "[Shifty Assassin]";
+ mes "Active Ninjas: "+#ninjas;
+ mes "Resting Ninjas: "+#ninjasr;
+ mes "How many do you want to send?";
+ set @number,0;
+ input @number;
+ if (@number < 1) goto NoNinjasSent;
+ if (@number > #ninjas) goto NotEnoughNinjas1;
+ if (@number > 10) goto TooManyNinjas;
+ set @chance,rand (1,12);
+ set #ninjas,#ninjas-@number;
+ set #ninjas,#ninjas+#ninjasr;
+ set #ninjasr,0;
+ if (@number < @chance) goto M_Failure;
+
+ // SUCCESSFUL ATTACK //
+ mes "Sending ninjas now.";
+ next;
+ mes "[Shifty Assassin]";
+ set @ninjasurvived,rand (1,@number);
+ set #ninjasr,@number-@ninjasurvived;
+ mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
+
+ atcommand strcharinfo(0) + "@kill "+@name$;
+ announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8;
+ close;
+
+ // FAILED ATTACK //
M_Failure:
-mes "Sending ninjas now.";
-next;
-mes "[Shifty Assassin]";
-set @ninjasurvived,rand (1,@number);
-set #ninjasr,@number-@ninjasurvived;
-mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
+ mes "Sending ninjas now.";
+ next;
+ mes "[Shifty Assassin]";
+ set @ninjasurvived,rand (1,@number);
+ set #ninjasr,@number-@ninjasurvived;
+ mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
-close;
+ announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
+ close;
-// NINJAS BUSY FOR WOE //
+ // NINJAS BUSY FOR WOE //
M_Busy:
-mes "[Shifty Assassin]";
-mes "Sorry, all my ninjas are busy doing War of Emperium.";
-close;
+ mes "[Shifty Assassin]";
+ mes "Sorry, all my ninjas are busy doing War of Emperium.";
+ close;
-// CHECK YOUR NINJAS //
+ // CHECK YOUR NINJAS //
M_Check:
-mes "[Shifty Assassin]";
-mes "You have:";
-mes "^FF0000" + #ninjas + "^000000 Active Ninjas.";
-mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas.";
-next;
-goto M_Start;
+ mes "[Shifty Assassin]";
+ mes "You have:";
+ mes "^FF0000" + #ninjas + "^000000 Active Ninjas.";
+ mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas.";
+ next;
+ goto M_Start;
-// LIMIT //
+ // LIMIT //
NoNinjasSent:
-mes "[Shifty Assassin]";
-mes "You can't kill anyone without ninjas.";
-next;
-goto M_Start;
+ mes "[Shifty Assassin]";
+ mes "You can't kill anyone without ninjas.";
+ next;
+ goto M_Start;
TooManyNinjas:
-mes "[Shifty Assassin]";
-mes "You can only send 10 ninjas max.";
-next;
-goto M_Start;
+ mes "[Shifty Assassin]";
+ mes "You can only send 10 ninjas max.";
+ next;
+ goto M_Start;
NoZeny:
-mes "[Shifty Assassin]";
-mes "You do not have enough zeny.";
-close;
+ mes "[Shifty Assassin]";
+ mes "You do not have enough zeny.";
+ close;
NotEnoughNinjas:
-mes "[Shifty Assassin]";
-mes "There aren't that many ninjas to buy.";
-next;
-goto M_Start;
+ mes "[Shifty Assassin]";
+ mes "There aren't that many ninjas to buy.";
+ next;
+ goto M_Start;
NoNinjas:
-mes "[Shifty Assassin]";
-mes "There are no ninjas left to buy.";
-close;
+ mes "[Shifty Assassin]";
+ mes "There are no ninjas left to buy.";
+ close;
NotEnoughNinjas1:
-mes "[Shifty Assassin]";
-mes "You do not have that many ninjas.";
-next;
-goto M_Start;
+ mes "[Shifty Assassin]";
+ mes "You do not have that many ninjas.";
+ next;
+ goto M_Start;
M_Exit:
-mes "[Shifty Assassin]";
-mes "Goodbye.";
-close;
+ mes "[Shifty Assassin]";
+ mes "Goodbye.";
+ close;
// TIMER DELAY NINJA ADDER //
-
OnClock0600:
-set $ninja_avail,$ninja_avail+2;
-end;
-
+ set $ninja_avail,$ninja_avail+2;
+ end;
OnClock1200:
-set $ninja_avail,$ninja_avail+2;
-end;
-
+ set $ninja_avail,$ninja_avail+2;
+ end;
OnClock1500:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-
+ set $ninja_avail,$ninja_avail+2;
+ end;
OnClock1800:
-set $ninja_avail,$ninja_avail+3;
-end;
-
+ set $ninja_avail,$ninja_avail+3;
+ end;
OnClock1900:
-set $ninja_avail,$ninja_avail+2;
-end;
-
+ set $ninja_avail,$ninja_avail+2;
+ end;
OnClock2000:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-
+ set $ninja_avail,$ninja_avail+2;
+ end;
OnClock0000:
-set $ninja_avail,$ninja_avail+2;
-end;
-
+ set $ninja_avail,$ninja_avail+2;
+ end;
OnInit:
-set $ninja_avail,$ninja_avail+1;
-end;
+ set $ninja_avail,$ninja_avail+1;
+ end;
}