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-//===== Hercules Script ======================================
-//= Custom Thanatos Tower Quest
-//===== By: ==================================================
-//= Bibilol, Moryagorn
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= Custom Thanatos Tower Quest
-//===== Additional Comments: =================================
-//= 1.1 Fixed wrong NPC names in their dialogues, added
-//= Justin84's gems check in Sox NPC [Lupus]
-//============================================================
-
-//Statue (NPC)(U: UP, D: DOWN, R: RIGHT, L: LEFT) :
-// Explain Npc
-tha_t08,69,106,4 script Statue HIDDEN_NPC,{
- mes "You can read on the back of the statue:";
- mes "'By the spirit of olds, the walls are closed";
- mes "Upper floors or foreign taboo";
- mes "By the order of the Statues you will find the way";
- mes "Which perhaps a day will bring you to me.";
- mes ".....Thanatos '";
- close;
-}
-
-//Tha_t09 :
-//(Thalos)(U,L)-->tha_t09,17,158,4
-//(Mediane)(D,R)-->tha_t09,84,99,4
-//Script:
-
-tha_t09,17,158,4 script Thalos HIDDEN_NPC,{
- if(TSQ_CHK == 1) goto done;
- mes "[Thalos]";
- mes "You must find the 2nd Statue now.";
- set TSQ_CHK,1;
- close;
-done:
- mes "[Thalos]";
- mes "Go search the 2nd Statue!";
- close;
-}
-
-tha_t09,84,99,4 script Mediane HIDDEN_NPC,{
- if(TSQ_CHK != 1) goto nook;
- mes "[Mediane]";
- mes "Okay, i am warping you to the next floor now.";
- next;
- set TSQ_CHK,0;
- warp "tha_t10", 165, 138;
- close;
-nook:
- mes "[Mediane]";
- mes "You must talk with the Spirit in the 1st Statue.";
- close;
-}
-
-//Tha_t10 :
-//(Melkor)(U)-->tha_t10,130,159,4
-//(Zebrus)(D,R)-->tha_t10,160,98,4
-//(Veriaelle)(D,L)-->tha_t10,99,97,4
-//Script:
-
-tha_t10,130,159,4 script Melkor HIDDEN_NPC,{
- if(TSQ_CHK == 1) goto done;
- mes "[Melkor]";
- mes "You must find the other Spirits now.";
- mes "We are 3.";
- set TSQ_CHK,1;
- close;
-done:
- mes "[Melkor]";
- mes "Go Search, They are in this floor.";
- close;
-}
-
-tha_t10,160,98,4 script Zebrus HIDDEN_NPC,{
- if(TSQ_CHK != 1) goto nook;
- mes "[Zebrus]";
- mes "Keep on this way, There is one Spirit left";
- set TSQ_CHK,2;
- close;
-nook:
- mes "[Zebrus]";
- mes "You seems to be lost, Go back and talk to Melkor.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t10,99,97,4 script Veriaelle HIDDEN_NPC,{
- if(TSQ_CHK != 2) goto nook;
- mes "[Veriaelle]";
- mes "Okay, i am warping you to the next floor.";
- next;
- set TSQ_CHK,0;
- warp "tha_t11", 86, 38;
- close;
-nook:
- mes "[Veriaelle]";
- mes "You seems to be lost, Go back and talk to Melkor.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-//Tha_t11 :
-//(Throtre)(U,L)-->tha_t11,16,85,4
-//(Klermaz)(D,R)-->tha_t11,85,16,4
-//(Mihane)(D,L)-->tha_t11,16,16,4
-//(Seranes)(U,R)-->tha_t11,85,85,4
-//Script:
-
-tha_t11,16,85,4 script Throtre HIDDEN_NPC,{
- if(TSQ_CHK == 1) goto done;
- mes "[Throtre]";
- mes "You got my authorization for the next floor";
- mes "However, you must show how strong you are to the other Spirits";
- set TSQ_CHK,1;
- close;
-done:
- mes "[Throtre]";
- mes "Go search, They Can't leave this floor.";
- close;
-}
-
-tha_t11,85,16,4 script Klermaz HIDDEN_NPC,{
- if(TSQ_CHK != 1) goto nook;
- mes "[Klermaz]";
- mes "Hmm it seems that Throtre allowed you to pass.";
- mes "Well then you have my blessing, 2 Spirits remaining.";
- set TSQ_CHK,2;
- close;
-nook:
- mes "[Klermaz]";
- mes "You seems to be lost, Go back and talk to Throtre.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t11,16,16,4 script Mihane HIDDEN_NPC,{
- if(TSQ_CHK != 2) goto nook;
- mes "[Mihane]";
- mes "Keep on this way, Only 1 Left.";
- set TSQ_CHK,3;
- close;
-nook:
- mes "[Mihane]";
- mes "Sorry, You must start over from the begining.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t11,85,85,4 script Seranes HIDDEN_NPC,{
- if(TSQ_CHK != 3 ) goto nook;
- mes "[Seranes]";
- mes "Perfect, it seems that the other spirits grants you the access.";
- mes "I am warping you to the next floor.";
- next;
- set TSQ_CHK,0;
- warp "tha_t12", 129, 58;
- close;
-nook:
- mes "[Seranes]";
- mes "You did not follow the good order, starts again from the begining.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-//Tha_t12 ( M: Middle):
-//(Nox)(D,L)-->tha_t12,103,18,4
-//(Vox)(R)-->tha_t12,162,58,4
-//(Hox)(L)-->tha_t12,96,57,4
-//(Dox)(D,R)-->tha_t12,153,17,4
-//(Sox)(U)-->tha_t12,128,88,4
-//Script:
-
-tha_t12,103,18,4 script Nox HIDDEN_NPC,{
- if(TSQ_CHK == 1 ) goto done;
- mes "[Nox]";
- mes "Fine, 4 Spirits left.";
- set TSQ_CHK,1;
- close;
-done:
- mes "[Nox]";
- mes "Go search, They can't leave this floor.";
- close;
-}
-
-tha_t12,162,58,4 script Vox HIDDEN_NPC,{
- if(TSQ_CHK != 1 ) goto nook;
- mes "[Vox]";
- mes "Keep on this way, 3 Spirits remaining !";
- set TSQ_CHK,2;
- close;
-nook:
- mes "[Vox]";
- mes "Sorry, Go back and talk to Nox.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t12,96,57,4 script Hox HIDDEN_NPC,{
- if(TSQ_CHK != 2 ) goto nook;
- mes "[Hox]";
- mes "You are on the good way, 2 Spirits remaining !";
- set TSQ_CHK,3;
- close;
-nook:
- mes "[Hox]";
- mes "Sorry, Go back and talk to Vox.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t12,153,17,4 script Dox HIDDEN_NPC,{
- if(TSQ_CHK != 3 ) goto nook;
- mes "[Dox]";
- mes "Perfect, 1 Spirit left.";
- set TSQ_CHK,4;
- close;
-nook:
- mes "[Dox]";
- mes "Sorry, Go back and talk to Hox.";
- next;
- set TSQ_CHK,0;
- close;
-}
-
-tha_t12,128,88,4 script Sox HIDDEN_NPC,{
- if(TSQ_CHK != 4 ) goto nook;
- mes "[Sox]";
- mes "You have just passed the test successfully.";
- next;
- mes "[Sox]";
- mes "You have to give me Red Magic Stone, Yellow Magic Stone, Blue Magic Stone & Green Magic Stone.";
- next;
- if(countitem(Magic_Gem_Red) < 1 || countitem(Magic_Gem_Yellow) < 1 || countitem(Magic_Gem_Blue) < 1 || countitem(Magic_Gem_Green) < 1) goto nostone;
- delitem 7426,1;
- delitem 7427,1;
- delitem 7428,1;
- delitem 7429,1;
- mes "[Sox]";
- mes "I will now warp you to steps of Fate.";
- mes "Good-bye.";
- next;
- set TSQ_CHK,0;
- warp "thana_step", 186, 223;
- close;
-
-nostone:
- mes "[Sox]";
- mes "Oh well, seems you don't have enough stones.";
- close;
-
-nook:
- mes "[Sox]";
- mes "Sorry, Go back and talk to Dox.";
- next;
- set TSQ_CHK,0;
- close;
-}