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Diffstat (limited to 'npc/custom/quests/sunglasses.txt')
-rw-r--r-- | npc/custom/quests/sunglasses.txt | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/npc/custom/quests/sunglasses.txt b/npc/custom/quests/sunglasses.txt deleted file mode 100644 index 416dcb571..000000000 --- a/npc/custom/quests/sunglasses.txt +++ /dev/null @@ -1,106 +0,0 @@ -//===== Hercules Script ====================================== -//= Slotted Sunglasses Quest -//===== By: ================================================== -//= amichan -//===== Current Version: ===================================== -//= 1.8 -//===== Description: ========================================= -//= Quest to get Slotted Sunglasses. -//= Will reset after quest completion. -//===== Additional Comments: ================================= -//= 1.0 by Aegis 1.1 by aichan 1.2 by x[tsk] 1.3 by Darkchild -//= 1.5 Fixed Exploit [Lupus] -//= 1.6 Fixed Exploit [KarLaeda] -//= 1.7 Relocated 'Maseph' to moc_fild07. [Kisuka] -//= 1.8 Cleaning. [Euphy] -//============================================================ - -alberta,88,193,5 script Sunglasses Trader 1_F_MERCHANT_01,{ - mes "[Sunglasses Trader]"; - if(SG_QUEST1 == 1) { - mes "There is nothing more I can tell you."; - next; - mes "[Sunglasses Trader]"; - mes "Go see Maseph. She is somewhere north of Morroc."; - close; } - mes "Hello. What can I do for you?"; - next; - if(select("I heard that you can make ^0000FFSlotted Sunglasses^000000.", "Nothing, sorry to bother you.")==2) { - mes "[Sunglasses Trader]"; - mes "Come back to me than you are ready."; - close; } - mes "[Sunglasses Trader]"; - mes "I do not make them, but I can tell you where to find the person who does. For a small fee..."; - next; - if(select("How much?", "No way, I will find her myself!")==2) { - mes "[Sunglasses Trader]"; - mes "Suit yourself, the Maker will not make you ^0000FFSlotted Sunglasses^000000 unless she knows that you are coming."; - mes "Only I can tell her you are coming."; - next; - mes "[Sunglasses Trader]"; - mes "Come back to me when you have given up. Hahaha..."; - close; } - mes "[Sunglasses Trader]"; - mes "In order for me to tell you information on ^0000FFSlotted Sunglasses^000000 you need to get me:"; - mes " - ^0000881 Carat Diamond^000000"; - mes " - ^00008850 Feathers^000000"; - mes " - ^000088100000z^000000"; - next; - if(select("Alright, here.", "That's too much!")==2) { - mes "[Sunglasses Trader]"; - mes "Suit yourself."; - close; } - mes "[Sunglasses Trader]"; - if (countitem(Crystal_Jewel) < 1 || countitem(Feather) < 50 || Zeny < 100000) { - mes "You're missing something. Come back when you've gathered all the materials."; - close; } - delitem 730,1; - delitem 949,50; - Zeny -= 100000; - set SG_QUEST1,1; - mes "[Sunglasses Trader]"; - mes "Great. Now, listen carefully."; - next; - mes "[Sunglasses Trader]"; - mes "Look for someone named Maseph somewhere north of Morroc."; - mes "I will send her a message to let her know that you are coming."; - close; -} - -moc_fild07,334,186,5 script Maseph 4_F_GON,{ - mes "[Maseph]"; - if(SG_QUEST1 != 1) { - mes "Lovely day, isn't it ?"; - close; } - mes "Hello there."; - mes "You came for the ^000088Slotted Sunglasses^000000, right?"; - next; - if(select("Yes", "No, sorry to bother you.")==2) { - mes "[Maseph]"; - mes "Off you go, then."; - close; } - mes "[Maseph]"; - mes "To make one, I will need one pair of ^000088Sunglasses^000000 and 400000z."; - next; - if(select("Here you go.", "No, thanks.")==2) { - mes "[Maseph]"; - mes "As you wish."; - close; } - mes "[Maseph]"; - if (countitem(Sunglasses) < 1) { - mes "I need one pair of ^000088Sunglasses^000000. Come back to me when you have one."; - close; } - if (Zeny < 400000) { - mes "You do not have enough Zeny. Come back to me when you do."; - close; } - delitem 2201,1; - Zeny -= 400000; - mes "Thank you. I will get on it right away..."; - next; - mes "[Maseph]"; - mes "Here you go, my friend."; - mes "Enjoy your ^000088Slotted Sunglasses^000000."; - getitem 2202,1; - set SG_QUEST1,0; - close; -} |