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Diffstat (limited to 'npc/custom/quests/quest_shop.txt')
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 230 |
1 files changed, 0 insertions, 230 deletions
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt deleted file mode 100644 index c2481e991..000000000 --- a/npc/custom/quests/quest_shop.txt +++ /dev/null @@ -1,230 +0,0 @@ -//===== Hercules Script ====================================== -//= Euphy's Quest Shop -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.6a -//===== Description: ========================================= -//= A dynamic quest shop based on Lunar's, with easier config. -//= Includes support for multiple shops & cashpoints. -//= Item Preview script by ToastOfDoom. -//===== Additional Comments: ================================= -//= 1.0 Initial script. -//= 1.2 Added category support. -//= 1.3 More options and fixes. -//= 1.4 Added debug settings. -//= 1.5 Replaced categories with shop IDs. -//= 1.6 Added support for purchasing stackables. -//= 1.6a Added support for previewing costumes and robes. -//============================================================ - -// Shop NPCs -- supplying no argument displays entire menu. -// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; -//============================================================ -prontera,164,203,6 script Quest Shop#1 4_M_MOCASS2,{ callfunc "qshop"; } - - -// Script Core -//============================================================ -- script quest_shop FAKE_NPC,{ -function Add; function Chk; function Slot; function A_An; -OnInit: - freeloop(1); - -// ----------------------------------------------------------- -// Basic shop settings. -// ----------------------------------------------------------- - - set .Announce,1; // Announce quest completion? (1: yes / 0: no) - set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) - set .ShowID,0; // Show item IDs? (1: yes / 0: no) - set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) - set .MaxStack,100; // Max number of quest items purchased at one time. - -// ----------------------------------------------------------- -// Points variable -- optional quest requirement. -// setarray .Points$[0],"<variable name>","<display name>"; -// ----------------------------------------------------------- - - setarray .Points$[0],"#CASHPOINTS","Cash Points"; - -// ----------------------------------------------------------- -// Shop IDs -- to add shops, copy dummy data at bottom of file. -// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; -// ----------------------------------------------------------- - - setarray .Shops$[1],"Headgears","Weapons","Other"; - -// ----------------------------------------------------------- -// Quest items -- do NOT use a reward item more than once! -// Add(<shop ID>,<reward ID>,<reward amount>, -// <Zeny cost>,<point cost>, -// <required item ID>,<required item amount>{,...}); -// ----------------------------------------------------------- - - Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); - Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); - Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); - Add(1,5045,1,0,0,2252,1,1054,450,943,1200); - - Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); - Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); - - Add(3,531,1,3,0,512,1,713,1); - Add(3,532,1,3,0,513,1,713,1); - Add(3,533,1,3,0,514,1,713,1); - Add(3,534,1,3,0,515,1,713,1); - -// ----------------------------------------------------------- - - freeloop(0); - set .menu$,""; - for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { - set .menu$, .menu$+.Shops$[.@i]+":"; - npcshopdelitem "qshop"+.@i,909; - } - end; - -OnMenu: - set .@size, getarraysize(@i); - if (!.@size) set .@i, select(.menu$); - else if (.@size == 1) set .@i, @i[0]; - else { - for(set .@j,0; .@j<.@size; set .@j,.@j+1) - set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; - set .@i, @i[select(.@menu$)-1]; - } - deletearray @i[0],getarraysize(@i); - if (.Shops$[.@i] == "") { - message strcharinfo(PC_NAME),"An error has occurred."; - end; - } - dispbottom "Select one item at a time."; - callshop "qshop"+.@i,1; - npcshopattach "qshop"+.@i; - end; - -OnBuyItem: - // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } - setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); - copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); - set .@q[2],.@q[1]*.@q[3]; - if (!.@q[2] || .@q[2] > 30000) { - message strcharinfo(PC_NAME),"You can't purchase that many "+getitemname(.@q[0])+"."; - end; - } - mes "[Quest Shop]"; - mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; - mes "Requirements:"; - if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; - if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; - if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) - mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; - next; - setarray @qe[1], getiteminfo(.@q[0], ITEMINFO_LOC), getiteminfo(.@q[0], ITEMINFO_VIEWSPRITE); - if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) - set .@preview,1; - addtimer 1000, strnpcinfo(NPC_NAME)+"::OnEnd"; - while(1) { - switch(select(" ~ Purchase ^0055FF"+ getitemname(.@q[0]) +"^000000", ((.@preview && !@qe[7])?" ~ Preview...": ""), " ~ ^777777Cancel^000000")) { - case 1: - if (@qe[0]) { - mes "[Quest Shop]"; - mes "You're missing one or more quest requirements."; - close; - } - if (!checkweight(.@q[0],.@q[2])) { - mes "[Quest Shop]"; - mes "^FF0000You need "+(((.@q[2] * getiteminfo(.@q[0], ITEMINFO_WEIGHT)) + Weight - MaxWeight) / 10)+" additional weight capacity to complete this trade.^000000"; - close; - } - if (.@q[4]) Zeny -= (.@q[4]*.@q[1]); - if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); - if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) - delitem .@q[.@i],.@q[.@i+1]*.@q[1]; - getitem .@q[0],.@q[2]; - if (.Announce) announce strcharinfo(PC_NAME)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; - specialeffect(EF_FLOWERLEAF, AREA, playerattached()); - close; - case 2: - setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; - if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; - else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; - else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; - else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; - break; - case 3: - close; - } - } - -OnEnd: - if (@qe[7]) { - changelook LOOK_HEAD_BOTTOM, @qe[3]; - changelook LOOK_HEAD_TOP, @qe[4]; - changelook LOOK_HEAD_MID, @qe[5]; - changelook LOOK_ROBE, @qe[6]; - } - deletearray @qe[0],8; - end; - -function Add { - if (getitemname(getarg(1)) == "null") { - consolemes(CONSOLEMES_WARNING, "Quest reward #"+getarg(1)+" invalid (skipped)."); - return; - } - setarray .@j[0],getarg(2),getarg(3),getarg(4); - for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { - if (getitemname(getarg(.@i)) == "null") { - consolemes(CONSOLEMES_WARNING, "Quest requirement #"+getarg(.@i)+" invalid (skipped)."); - return; - } else - setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); - } - copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); - npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); - return; -} - -function Chk { - if (getarg(0) < getarg(1)) { - set @qe[0],1; - return "^FF0000"; - } else - return "^00FF00"; -} - -function Slot { - set .@s$,getitemname(getarg(0)); - switch(.ShowSlot) { - case 1: if (!getitemslots(getarg(0))) return .@s$; - case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == IT_WEAPON || getiteminfo(getarg(0), ITEMINFO_TYPE) == IT_ARMOR) return .@s$+" ["+getitemslots(getarg(0))+"]"; - default: return .@s$; - } -} - -function A_An { - setarray .@A$[0],"a","e","i","o","u"; - set .@B$, "_"+getarg(0); - for(set .@i,0; .@i<5; set .@i,.@i+1) - if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); - return "a "+getarg(0); -} -} - -function script qshop { - deletearray @i[0],getarraysize(@i); - for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) - set @i[.@i],getarg(.@i); - doevent "quest_shop::OnMenu"; - end; -} - - -// Dummy shop data -- copy as needed. -//============================================================ -- shop qshop1 FAKE_NPC,909:-1 -- shop qshop2 FAKE_NPC,909:-1 -- shop qshop3 FAKE_NPC,909:-1 -- shop qshop4 FAKE_NPC,909:-1 -- shop qshop5 FAKE_NPC,909:-1 |