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-//===== Hercules Script ======================================
-//= Quests: Bird Nest, Lion Mask, Skeleton Manteau,
-//= Fashion Hip Sack & Sales Banner
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.01
-//===== Description: =========================================
-//= Custom quest for some RO mobile game bonus items
-//===== Additional Comments: =================================
-//= 1 May, 2006
-//= 1.01 translated the rest of dialogues
-//============================================================
-
-gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{
- mes "[Yakima]";
- mes callfunc("F_Hi");
- mes "I can make some items for you.";
- mes "They are quite rare novadays...";
- specialeffect EF_HITBODY;
- next;
- switch (select("Bird Nest", "Lion Mask", "Skeleton Manteau", "Fashion Hip Sack", "Sales Banner", "Leave")) {
- case 1:
- mes "[Yakima]";
- mes "Oh.. it's an excellent item for any beast hunter.";
- emotion e_rock;
- next;
- mes "[Yakima]";
- mes "For the hat I'll need:";
- mes "1 Sombrero,";
- mes "920 Feathers of Birds and";
- mes "310 Bills of Birds.";
- next;
- mes "[Yakima]";
- mes "Do you have all the items?";
- next;
- if (select("Yeah.", "Nay." != 1))
- break;
- if(countitem(Sombrero) < 1 || countitem(Feather_Of_Birds) < 920 || countitem(Bill_Of_Birds) < 310) goto l_noitem;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds,
- delitem Sombrero,1;//Items: Sombrero,
- delitem Feather_Of_Birds,920;//Items: Feather_of_Birds,
- delitem Bill_Of_Birds,310;//Items: Bill_of_Birds,
- getitem Bird_Nest,1;//Items: Bird_Nest,
- mes "[Yakima]";
- mes "Thank you very very much!";
- mes callfunc("F_Bye");
- close;
- case 2:
- mes "[Yakima]";
- mes "Bingo! Many people are afraid of lions... to the muteness...";
- emotion e_slur;
- next;
- mes "[Yakima]";
- mes "For the hat I'll need:";
- mes "1 Tiger Mask,";
- mes "10 Tiger's Footskins,";
- mes "30 Tiger Skins and";
- mes "300 Tiger Panties.";
- next;
- mes "[Yakima]";
- mes "Do you have all the items?";
- next;
- if (select("Yeah.", "Nay." != 1))
- break;
- if(countitem(Tiger_Mask) < 1 || countitem(Tiger_Footskin) < 10 || countitem(Tigers_Skin) < 30 || countitem(Tiger_Skin_Panties) < 300) goto l_noitem;//Items: Tiger_Mask, Tiger_Skin, Tiger_Footskin, Tiger_Panty,
- delitem Tiger_Mask,1;//Items: Tiger_Mask,
- delitem Tiger_Footskin,10;//Items: Tiger_Footskin,
- delitem Tigers_Skin,30;//Items: Tiger_Skin,
- delitem Tiger_Skin_Panties,300;//Items: Tiger_Panty,
- getitem Lion_Mask,1;//Items: Lion_Mask,
- mes "[Yakima]";
- mes "Thank you very very much!";
- mes callfunc("F_Bye");
- close;
- case 3:
- mes "[Yakima]";
- mes "I wish I sold this filthy manteau faster...";
- mes "Guess it isn't so plain as it looks... Hmm.";
- emotion e_wah;
- next;
- mes "[Yakima]";
- mes "I'm giving it almost for free:";
- mes "10 Old Manteaus,";
- mes "3 Skull Rings,";
- mes "2 Manteau[1] and";
- mes "1 Ragamuffin Manteau.";
- next;
- mes "[Yakima]";
- mes "Do you have all the items?";
- next;
- if (select("Yeah.", "Nay." != 1))
- break;
- if(countitem(Ragamuffin_Cape) < 1 || countitem(Manteau_) < 2 || countitem(Skul_Ring) < 3 || countitem(Old_Manteau) < 10) goto l_noitem;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau,
- delitem Ragamuffin_Cape,1;//Items: Ragamuffin_Manteau,
- delitem Manteau_,2;//Items: Manteau_,
- delitem Skul_Ring,3;//Items: Skull_Ring,
- delitem Old_Manteau,10;//Items: Old_Manteau,
- getitem Skeletons_Cape,1;//Items: Skeleton_Manteau,
- mes "[Yakima]";
- mes "Thank you very very much!";
- mes callfunc("F_Bye");
- close;
- case 4:
- mes "[Yakima]";
- mes "It's a fresh style! Ancessory and a bag all in one! You'd get +2 STR... It's different from that sabby nest!";
- mes "It fits to Merchant classonly.";
- emotion e_heh;
- next;
- mes "[Yakima]";
- mes "Now my stock is full of those bags... So I'll make it from 3 flower things and a rough piece of clothes:";
- mes "3 Romantic Flowers,";
- mes "3 Fancy Flowers,";
- mes "2 Flower Rings and";
- mes "3 Pirate Bandanas.";
- next;
- mes "[Yakima]";
- mes "Do you have all the items?";
- next;
- if (select("Yeah.", "Nay." != 1))
- break;
- if(countitem(Centimental_Flower) < 3 || countitem(Fancy_Flower) < 3 || countitem(Flower_Ring) < 2 || countitem(Pirate_Bandana)<3 ) goto l_noitem;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring,
- delitem Centimental_Flower,3;//Items: Romantic_Flower,
- delitem Fancy_Flower,3;//Items: Fancy_Flower,
- delitem Flower_Ring,2;//Items: Flower_Ring,
- delitem Pirate_Bandana,3;//Items: Pirate_Bandana
- getitem Fashionable_Sack,1;//Items: Fashion_Hip_Sack,
- mes "[Yakima]";
- mes "Thank you very very much!";
- mes callfunc("F_Bye");
- close;
- case 5:
- mes "[Yakima]";
- mes "Well, well, well... this sign fits any class from a certain level!";
- mes "Your foes'd be dazzled!";
- emotion e_no1;
- next;
- mes "[Yakima]";
- mes "Well... we construct it from some common items:";
- mes "1 Scarlet Dyestuffs,";
- mes "1 Orange Dyestuffs,";
- mes "2 Stop Posts,";
- mes "3 Clown Noses,";
- mes "180 Fig Leaves and";
- mes "20 Solid Peaches.";
- next;
- mes "[Yakima]";
- mes "Do you have all the items?";
- next;
- if (select("Yeah.", "Nay." != 1))
- break;
- if(countitem(Scarlet_Dyestuffs) < 1 || countitem(Orange_Dyestuffs) < 1 || countitem(Stop_Post) < 2 || countitem(Pierrot_Nose) < 3 || countitem(Leaf_Clothes) < 180 || countitem(Hard_Peach) < 20) goto l_noitem;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach,
- delitem Scarlet_Dyestuffs,1;//Items: Scarlet_Dyestuff,
- delitem Orange_Dyestuffs,1;//Items: Orange_Dyestuff,
- delitem Stop_Post,2;//Items: Stop_Post,
- delitem Pierrot_Nose,3;//Items: Clown_Nose,
- delitem Leaf_Clothes,180;//Items: Fig_Leaf,
- delitem Hard_Peach,20;//Items: Solid_Peach,
- getitem Sales_Signboard,1;//Items: Sales_Banner,
- mes "[Yakima]";
- mes "Thank you very very much!";
- mes callfunc("F_Bye");
- close;
- case 6:
- break;
- }
- mes "[Yakima]";
- mes callfunc("F_Bye");
- close;
-
-l_noitem:
- mes "[Yakima]";
- mes "You are lack of items. Please, get all the items.";
- emotion e_sry;
- close;
-
-}