diff options
Diffstat (limited to 'npc/custom/quests/lvl99_quest.txt')
-rw-r--r-- | npc/custom/quests/lvl99_quest.txt | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/npc/custom/quests/lvl99_quest.txt b/npc/custom/quests/lvl99_quest.txt index aebb44d3d..9788cd57d 100644 --- a/npc/custom/quests/lvl99_quest.txt +++ b/npc/custom/quests/lvl99_quest.txt @@ -1,67 +1,67 @@ -//===== eAthena Script =======================================
-//= Quest for 99 Base Level Players
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any eAthena Version
-//===== Description: =========================================
-//= It makes players stay longer at 99th level and get a
-//= Jewel Case as a reward
-//===== Additional Comments: =================================
-//=
-//============================================================
-
-
-lighthalzen.gat,108,229,2 script La Fenn 766,{
- mes "[La Fenn]";
- if(BaseLevel<99) {
- if(Q_99LVL) {
- mes "You... You got younger!!! But you are defenitely YOU!";
- mes "I couldn't think you were able to meet my condition...";
- emotion e_hmm;
- next;
- mes "[La Fenn]";
- mes "Here is your prize. It's yours for good.";
- set Q_99LVL,0;
- getitem 12106,1; //Jewel Case
- emotion e_grat;
- } else {
- mes callfunc("F_Hi");
- mes "...";
- emotion e_yawn;
- next;
- mes "[La Fenn]";
- mes "I've got a riddle for a strong man of 2nd Class and 99 Base Level.";
- mes "*Yawn* If you meet some, please tell them about my riddle.";
- }
- close;
- }
- if(BaseLevel==99 && Upper==0) {
- if(Q_99LVL) {
- mes "Now go forth and get younger!";
- mes "If you solve my riddle, then I'll give you a magical Jewel Case with a rare accessory.";
- } else {
- mes callfunc("F_Hi")+" The Hero!";
- if(BaseExp<1000000) {
- mes "Now you're strong.";
- mes "But... not quite strong for my riddle.";
- if(rand(2)) {
- mes "Kill "+((1000000-BaseExp)/3765+1)+" more Seals and return.";
- } else {
- mes "Kill "+((1000000-BaseExp)/81+1)+" more Poporings and come back.";
- }
- } else {
- mes "Now you're REALLY strong.";
- mes "And if you get younger than now I'll give you my treasure.";
- set Q_99LVL,1;
- emotion e_no1;
- }
- }
- close;
- }
- emotion e_hmm;
- mes "...";
- close;
+//===== eAthena Script ======================================= +//= Quest for 99 Base Level Players +//===== By: ================================================== +//= Lupus +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any eAthena Version +//===== Description: ========================================= +//= It makes players stay longer at 99th level and get a +//= Jewel Case as a reward +//===== Additional Comments: ================================= +//= +//============================================================ + + +lighthalzen.gat,108,229,2 script La Fenn 766,{ + mes "[La Fenn]"; + if(BaseLevel<99) { + if(Q_99LVL) { + mes "You... You got younger!!! But you are defenitely YOU!"; + mes "I couldn't think you were able to meet my condition..."; + emotion e_hmm; + next; + mes "[La Fenn]"; + mes "Here is your prize. It's yours for good."; + set Q_99LVL,0; + getitem 12106,1; //Jewel Case + emotion e_grat; + } else { + mes callfunc("F_Hi"); + mes "..."; + emotion e_yawn; + next; + mes "[La Fenn]"; + mes "I've got a riddle for a strong man of 2nd Class and 99 Base Level."; + mes "*Yawn* If you meet some, please tell them about my riddle."; + } + close; + } + if(BaseLevel==99 && Upper==0) { + if(Q_99LVL) { + mes "Now go forth and get younger!"; + mes "If you solve my riddle, then I'll give you a magical Jewel Case with a rare accessory."; + } else { + mes callfunc("F_Hi")+" The Hero!"; + if(BaseExp<1000000) { + mes "Now you're strong."; + mes "But... not quite strong for my riddle."; + if(rand(2)) { + mes "Kill "+((1000000-BaseExp)/3765+1)+" more Seals and return."; + } else { + mes "Kill "+((1000000-BaseExp)/81+1)+" more Poporings and come back."; + } + } else { + mes "Now you're REALLY strong."; + mes "And if you get younger than now I'll give you my treasure."; + set Q_99LVL,1; + emotion e_no1; + } + } + close; + } + emotion e_hmm; + mes "..."; + close; }
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