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Diffstat (limited to 'npc/custom/quests/hunting_missions.txt')
-rw-r--r-- | npc/custom/quests/hunting_missions.txt | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt new file mode 100644 index 000000000..438444a14 --- /dev/null +++ b/npc/custom/quests/hunting_missions.txt @@ -0,0 +1,277 @@ +//===== rAthena Script ======================================= +//= Hunting Missions +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.2b +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Random hunting missions. +//= Rewards are based on quest difficulty. +//============================================================ + +prontera,152,187,6 script Hunting Missions 951,{ +function Chk; function Cm; + mes "[Hunting Missions]"; + mes "Hello, "+strcharinfo(0)+"!"; + if (!#Mission_Delay) { + next; + mes "[Hunting Missions]"; + mes "I can't find any records..."; + mes "You must be new here!"; + emotion e_omg; + next; + callsub Mission_Info; + emotion e_go; + set #Mission_Delay,1; + close; + } + mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; + mes "Is there anything I can help"; + mes "you with?"; + mes " "; + mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; + next; + switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { + case 1: + mes "[Hunting Missions]"; + if (#Mission_Count) { + mes "You've started a mission"; + mes "on another character."; + close; + } + if (#Mission_Delay > gettimetick(2) && .Delay) { + set .@i, #Mission_Delay-gettimetick(2); + if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); + else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); + else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); + mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; + close; + } + mes "You must hunt:"; + query_sql("SELECT ID FROM mob_db WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 ORDER BY rand() LIMIT "+.Quests, .@mob); + for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { + setd "Mission"+.@i, .@mob[.@i]; + setd "Mission"+.@i +"_",0; + } + set #Mission_Count, rand(.Count[0],.Count[1]); + callsub Mission_Status; + next; + mes "[Hunting Missions]"; + mes "Report back when"; + mes "you've finished."; + mes "Good luck!"; + close; + case 2: + mes "[Hunting Missions]"; + mes "Mission status:"; + callsub Mission_Status; + close; + case 3: + mes "[Hunting Missions]"; + mes "Do you really want to"; + mes "abandon your mission?"; + if (.Delay) mes "Your delay time will not be reset."; + next; + switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { + case 1: + mes "[Hunting Missions]"; + mes "Alright, I've dropped"; + mes "your current mission."; + specialeffect2 EF_STORMKICK4; + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + setd "Mission"+.@i,0; + setd "Mission"+.@i+"_",0; + } + set #Mission_Count,0; + if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); + close; + case 2: + mes "[Hunting Missions]"; + mes "I knew you were kidding!"; + mes "Keep up the good work."; + emotion e_heh; + close; + } + case 4: + callsub Mission_Info; + close; + case 5: + mes "[Hunting Missions]"; + mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points."; + mes "Use them well!"; + callshop "mission_shop",1; + npcshopattach "mission_shop"; + end; + case 6: + mes "[Hunting Missions]"; + mes "The top hunters are:"; + query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val); + for(set .@i,0; .@i<5; set .@i,.@i+1) + mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; + close; + case 7: + mes "[Hunting Missions]"; + mes "Nothing? Okay..."; + emotion e_hmm; + close; + } + +Mission_Status: + set @f,0; + deletearray .@j[0], getarraysize(.@j); + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + set .@j[.@i], getd("Mission"+.@i); + set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); + set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]); + set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]); + mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; + } + + // Reward formulas: + set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); + set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; + set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; + set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; + + next; + mes "[Hunting Missions]"; + mes "Mission rewards:"; + mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; + mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; + mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; + mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; + if (@f) { set @f,0; return; } + next; + mes "[Hunting Missions]"; + mes "Oh, you're done!"; + mes "Good work."; + mes "Here's your reward."; + emotion e_no1; + specialeffect2 EF_ANGEL; + specialeffect2 EF_TRUESIGHT; + set #Mission_Points, #Mission_Points+.@Mission_Points; + set BaseExp, BaseExp+.@Base_Exp; + set JobExp, JobExp+.@Job_Exp; + set Zeny, Zeny+.@Zeny; + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + setd "Mission"+.@i,0; + setd "Mission"+.@i+"_",0; + } + set #Mission_Count,0; + if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); + set Mission_Total, Mission_Total+1; + if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); + else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); + close; + +Mission_Info: + mes "[Hunting Missions]"; + mes "If you so choose, I can assign"; + mes "you a random hunting quest."; + mes "Some are easier than others, but"; + mes "the rewards increase with difficulty."; + next; + mes "[Hunting Missions]"; + mes "Missions points are shared"; + mes "amongst all your characters."; + if (.Delay) mes "Delay time is, too."; + mes "You can't take missions on"; + mes "multiple characters at once."; + next; + mes "[Hunting Missions]"; + mes "You can start a quest"; + if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); + else mes "whenever you want."; + mes "That's everything~"; + return; + +function Chk { + if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } + else return "^00FF00"; } + +function Cm { + set .@str$, getarg(0); + for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) + set .@str$, insertchar(.@str$,",",.@i); + return .@str$; } + +OnBuyItem: + set @cost,0; + for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) + for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) + if (@bought_nameid[.@i] == .Shop[.@j]) { + set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); + break; + } + mes "[Hunting Missions]"; + if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; + else { + for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { + getitem @bought_nameid[.@i], @bought_quantity[.@i]; + dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; + } + set #Mission_Points, #Mission_Points-@cost; + mes "Deal completed."; + emotion e_cash; + } + set @cost,0; + deletearray @bought_nameid[0], getarraysize(@bought_nameid); + deletearray @bought_quantity[0], getarraysize(@bought_quantity); + close; + +OnNPCKillEvent: + if (!getcharid(1) || !.Party) { + if (!#Mission_Count || !Mission0) end; + for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) { + if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { + if (getd("Mission"+.@i+"_") < #Mission_Count) { + dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; + end; + } + } + } + } else if (.Party) { + set .@mob, killedrid; + getmapxy(.@map1$,.@x1,.@y1,0); + getpartymember getcharid(1),1; + getpartymember getcharid(1),2; + for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { + if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { + attachrid $@partymemberaid[.@i]; + if (#Mission_Count && Mission0 && HP > 0) { + getmapxy(.@map2$,.@x2,.@y2,0); + if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { + for(set .@j,0; .@j<.Quests; set .@j,.@j+1) { + if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { + if (getd("Mission"+.@j+"_") < #Mission_Count) { + dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+"."; + break; + } + } + } + } + } + } + } + } + end; + +OnInit: + set .Delay,12; // Quest delay, in hours (0 to disable). + set .Quests,4; // Number of subquests per mission (increases rewards). + set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) + setarray .Count[0], // Min and max monsters per subquest (increases rewards). + 40,70; + setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. + getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; + setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). + 512,1,513,1,514,1,538,5,539,5,558,10,561,10; + + npcshopdelitem "mission_shop",512; + for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) + npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; + end; +} +- shop mission_shop -1,512:-1
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