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+//===== rAthena Script =======================================
+//= Hunting Missions
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.2b
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Random hunting missions.
+//= Rewards are based on quest difficulty.
+//============================================================
+
+prontera,152,187,6 script Hunting Missions 951,{
+function Chk; function Cm;
+ mes "[Hunting Missions]";
+ mes "Hello, "+strcharinfo(0)+"!";
+ if (!#Mission_Delay) {
+ next;
+ mes "[Hunting Missions]";
+ mes "I can't find any records...";
+ mes "You must be new here!";
+ emotion e_omg;
+ next;
+ callsub Mission_Info;
+ emotion e_go;
+ set #Mission_Delay,1;
+ close;
+ }
+ mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
+ mes "Is there anything I can help";
+ mes "you with?";
+ mes " ";
+ mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
+ next;
+ switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
+ case 1:
+ mes "[Hunting Missions]";
+ if (#Mission_Count) {
+ mes "You've started a mission";
+ mes "on another character.";
+ close;
+ }
+ if (#Mission_Delay > gettimetick(2) && .Delay) {
+ set .@i, #Mission_Delay-gettimetick(2);
+ if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
+ else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
+ else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
+ mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
+ close;
+ }
+ mes "You must hunt:";
+ query_sql("SELECT ID FROM mob_db WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 ORDER BY rand() LIMIT "+.Quests, .@mob);
+ for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+ setd "Mission"+.@i, .@mob[.@i];
+ setd "Mission"+.@i +"_",0;
+ }
+ set #Mission_Count, rand(.Count[0],.Count[1]);
+ callsub Mission_Status;
+ next;
+ mes "[Hunting Missions]";
+ mes "Report back when";
+ mes "you've finished.";
+ mes "Good luck!";
+ close;
+ case 2:
+ mes "[Hunting Missions]";
+ mes "Mission status:";
+ callsub Mission_Status;
+ close;
+ case 3:
+ mes "[Hunting Missions]";
+ mes "Do you really want to";
+ mes "abandon your mission?";
+ if (.Delay) mes "Your delay time will not be reset.";
+ next;
+ switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
+ case 1:
+ mes "[Hunting Missions]";
+ mes "Alright, I've dropped";
+ mes "your current mission.";
+ specialeffect2 EF_STORMKICK4;
+ for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+ setd "Mission"+.@i,0;
+ setd "Mission"+.@i+"_",0;
+ }
+ set #Mission_Count,0;
+ if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+ close;
+ case 2:
+ mes "[Hunting Missions]";
+ mes "I knew you were kidding!";
+ mes "Keep up the good work.";
+ emotion e_heh;
+ close;
+ }
+ case 4:
+ callsub Mission_Info;
+ close;
+ case 5:
+ mes "[Hunting Missions]";
+ mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
+ mes "Use them well!";
+ callshop "mission_shop",1;
+ npcshopattach "mission_shop";
+ end;
+ case 6:
+ mes "[Hunting Missions]";
+ mes "The top hunters are:";
+ query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);
+ for(set .@i,0; .@i<5; set .@i,.@i+1)
+ mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
+ close;
+ case 7:
+ mes "[Hunting Missions]";
+ mes "Nothing? Okay...";
+ emotion e_hmm;
+ close;
+ }
+
+Mission_Status:
+ set @f,0;
+ deletearray .@j[0], getarraysize(.@j);
+ for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+ set .@j[.@i], getd("Mission"+.@i);
+ set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
+ set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
+ set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
+ mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
+ }
+
+ // Reward formulas:
+ set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
+ set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
+ set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
+ set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
+
+ next;
+ mes "[Hunting Missions]";
+ mes "Mission rewards:";
+ mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
+ mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
+ mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
+ mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
+ if (@f) { set @f,0; return; }
+ next;
+ mes "[Hunting Missions]";
+ mes "Oh, you're done!";
+ mes "Good work.";
+ mes "Here's your reward.";
+ emotion e_no1;
+ specialeffect2 EF_ANGEL;
+ specialeffect2 EF_TRUESIGHT;
+ set #Mission_Points, #Mission_Points+.@Mission_Points;
+ set BaseExp, BaseExp+.@Base_Exp;
+ set JobExp, JobExp+.@Job_Exp;
+ set Zeny, Zeny+.@Zeny;
+ for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+ setd "Mission"+.@i,0;
+ setd "Mission"+.@i+"_",0;
+ }
+ set #Mission_Count,0;
+ if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+ set Mission_Total, Mission_Total+1;
+ if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
+ else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
+ close;
+
+Mission_Info:
+ mes "[Hunting Missions]";
+ mes "If you so choose, I can assign";
+ mes "you a random hunting quest.";
+ mes "Some are easier than others, but";
+ mes "the rewards increase with difficulty.";
+ next;
+ mes "[Hunting Missions]";
+ mes "Missions points are shared";
+ mes "amongst all your characters.";
+ if (.Delay) mes "Delay time is, too.";
+ mes "You can't take missions on";
+ mes "multiple characters at once.";
+ next;
+ mes "[Hunting Missions]";
+ mes "You can start a quest";
+ if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
+ else mes "whenever you want.";
+ mes "That's everything~";
+ return;
+
+function Chk {
+ if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
+ else return "^00FF00"; }
+
+function Cm {
+ set .@str$, getarg(0);
+ for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
+ set .@str$, insertchar(.@str$,",",.@i);
+ return .@str$; }
+
+OnBuyItem:
+ set @cost,0;
+ for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
+ for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
+ if (@bought_nameid[.@i] == .Shop[.@j]) {
+ set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
+ break;
+ }
+ mes "[Hunting Missions]";
+ if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
+ else {
+ for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
+ getitem @bought_nameid[.@i], @bought_quantity[.@i];
+ dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
+ }
+ set #Mission_Points, #Mission_Points-@cost;
+ mes "Deal completed.";
+ emotion e_cash;
+ }
+ set @cost,0;
+ deletearray @bought_nameid[0], getarraysize(@bought_nameid);
+ deletearray @bought_quantity[0], getarraysize(@bought_quantity);
+ close;
+
+OnNPCKillEvent:
+ if (!getcharid(1) || !.Party) {
+ if (!#Mission_Count || !Mission0) end;
+ for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
+ if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
+ if (getd("Mission"+.@i+"_") < #Mission_Count) {
+ dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
+ end;
+ }
+ }
+ }
+ } else if (.Party) {
+ set .@mob, killedrid;
+ getmapxy(.@map1$,.@x1,.@y1,0);
+ getpartymember getcharid(1),1;
+ getpartymember getcharid(1),2;
+ for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
+ if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
+ attachrid $@partymemberaid[.@i];
+ if (#Mission_Count && Mission0 && HP > 0) {
+ getmapxy(.@map2$,.@x2,.@y2,0);
+ if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
+ for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
+ if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
+ if (getd("Mission"+.@j+"_") < #Mission_Count) {
+ dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ end;
+
+OnInit:
+ set .Delay,12; // Quest delay, in hours (0 to disable).
+ set .Quests,4; // Number of subquests per mission (increases rewards).
+ set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
+ setarray .Count[0], // Min and max monsters per subquest (increases rewards).
+ 40,70;
+ setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
+ getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
+ setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
+ 512,1,513,1,514,1,538,5,539,5,558,10,561,10;
+
+ npcshopdelitem "mission_shop",512;
+ for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
+ npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
+ end;
+}
+- shop mission_shop -1,512:-1 \ No newline at end of file