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-//===== Hercules Script ======================================
-//= Custom Quest For New Headgears
-//===== By: ==================================================
-//= RedxSwordxHero, Lupus
-//===== Current Version: =====================================
-//= 1.4b
-//===== Description: =========================================
-//= 4 brothers give you quests to get 6 new hats (missing
-//= from official quests)
-//= Use this custom quest instead of event_32_new_hats.txt
-//= -Bongun Hat
-//= -Poring Hat, Sphinx Hat
-//= -Kafra Band, Panda Hat
-//= -Crescent Hairpin
-//===== Additional Comments: =================================
-//= Event New Hats by RedxSwordxHero
-//= Ported and improved with timers [Lupus]
-//= Thanks to x[tsk],fixed all item requirements to iRO specs exept
-//= for hats which cannot be made on the real server. [Lupus]
-//= 1.2 removed already existing official hat quests [Lupus]
-//= 1.3 Spiffed up the NPC coords and their appearance [Lupus]
-//= 1.4 Fixed exploits. 1.4a fixed wrong item ID [Lupus]
-//============================================================
-
-prt_in,130,66,5 script Zac 4_M_BIBI,{
- mes "[Zac]";
- mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Zac]";
- mes "I provide 1 hat and my brothers provides the other 5.";
- next;
- switch (select("Join", "Information", "Cancel")) {
- case 1:
- mes "[Zac]";
- mes "What hat do you want me to make?";
- next;
- switch (select("Bongun Hat")) {
- case 1:
- mes "[Zac]";
- mes "Let me check the items you have brought here.";
- next;
- if (countitem(Amulet) < 10) {
- mes "[Zac]";
- mes "Oh, dear. You need 10 Amulets...";
- close;
- }
- if (countitem(Cobaltblue_Dyestuffs) < 1) {
- mes "[Zac]";
- mes "Oh, dear. You need 1 Cobaltblue Dyestuffs...";
- close;
- }
- if (countitem(Munak_Turban) < 1) {
- mes "[Zac]";
- mes "Oh, dear. You need 1 Munak Hat...";
- close;
- }
- delitem Amulet,10;//Items: Amulet,
- delitem Cobaltblue_Dyestuffs,1;//Items: Cobaltblue Dyestuff,
- delitem Munak_Turban,1; //Items: Munak Hat,
- mes "[Zac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
- next;
- mes "[Zac]";
- mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem Bongun_Hat,1;//Items: Bongun Hat,
- next;
- mes "[Zac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
- }
- break;
- case 2:
- mes "[Zac]";
- mes "Which hat materials do you wish to know?";
- next;
- switch (select("Bongun Hat")) {
- case 1:
- mes "[Zac]";
- mes "You need 10 Amulets, 1 Cobaltblue Dyestuffs and 1 Munak Hat for Bongun Hat.";
- close;
- }
- break;
- case 3:
- mes "[Zac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
- }
-}
-
-prt_in,162,131,5 script Blac 4_M_JOB_HUNTER,{
- mes "[Blac]";
- mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Blac]";
- mes "I provide 1 hat and my brothers provides the other 5.";
- next;
- switch (select("Join", "Information", "Cancel")) {
- case 1:
- mes "[Blac]";
- mes "What hat do you want me to make?";
- next;
- switch (select("Crescent Hairpin")) {
- case 1:
- mes "[Blac]";
- mes "Let me check the items you have brought here.";
- next;
- if (countitem(Heart_Hair_Pin) < 1) {
- mes "[Blac]";
- mes "Oh, dear. You need 1 Heart Hairpin...";
- close;
- }
- if (countitem(Steel) < 10) {
- mes "[Blac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
- }
- delitem Heart_Hair_Pin,1;//Items: Heart Hairpin,
- delitem Steel,10; //Items: Steel,
- mes "[Blac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
- next;
- mes "[Blac]";
- mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
- getitem First_Moon_Hair_Pin,1;//Items: Cresent Hairpin,
- next;
- mes "[Blac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
- }
- break;
- case 2:
- mes "[Blac]";
- mes "Which hat materials do you wish to know?";
- next;
- switch (select("Crescent Hairpin")) {
- case 1:
- mes "[Blac]";
- mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin.";
- close;
- }
- break;
- case 3:
- mes "[Blac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
- }
-}
-
-prt_in,53,56,5 script Jac 1_M_PAY_ELDER,{
- mes "[Jac]";
- mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them.";
- next;
- mes "[Jac]";
- mes "I provide 2 hats and my brothers provides the other 4.";
- next;
- switch (select("Join", "Information", "Cancel")) {
- case 1:
- mes "[Jac]";
- mes "What hat do you want me to make?";
- next;
- switch (select("Kafra Band", "Panda Hat")) {
- case 1:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if (countitem(Silk_Ribbon) < 1) {
- mes "[Jac]";
- mes "Oh, dear. You need 1 Silk Ribbon...";
- close;
- }
- if (countitem(Wild_Flower) < 1) {
- mes "[Jac]";
- mes "Oh, dear. You need 1 Wild Flower...";
- close;
- }
- delitem Silk_Ribbon,1;//Items: Silk Ribbon,
- delitem Wild_Flower,1; //Items: Wild Flower,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
- next;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem Kafra_Band,1;//Items: Kafra's Band,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
- case 2:
- mes "[Jac]";
- mes "Let me check the items you have brought here.";
- next;
- if (countitem(Steel) < 10) {
- mes "[Jac]";
- mes "Oh, dear. You need 10 Steels...";
- close;
- }
- if (countitem(Bears_Foot) < 200) {
- mes "[Jac]";
- mes "Oh, dear. You need 200 Bear Footskins...";
- close;
- }
- delitem Steel,10;//Items: Steel,
- delitem Bears_Foot,200; //Items: Bears Footskin,
- mes "[Jac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
- next;
- mes "[Jac]";
- mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem Panda_Cap,1;//Items: Panda Hat,
- next;
- mes "[Jac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
- }
- break;
- case 2:
- mes "[Jac]";
- mes "Which hat materials do you wish to know?";
- next;
- switch (select("Kafra Band", "Panda Hat")) {
- case 1:
- mes "[Jac]";
- mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band.";
- close;
- case 2:
- mes "[Jac]";
- mes "You need 10 Steels and 200 Bear Footskins for Panda Hat.";
- close;
- }
- break;
- case 3:
- mes "[Jac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
- }
-}
-
-prt_in,45,113,5 script Pac 4_M_GEF_SOLDIER,{
- mes "[Pac]";
- mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them.";
- next;
- mes "[Pac]";
- mes "I provide 2 hats and my brothers provides the other 4.";
- next;
- switch (select("Join", "Information", "Cancel")) {
- case 1:
- mes "[Pac]";
- mes "What hat do you want me to make?";
- next;
- switch (select("Poring Hat", "Sphinx Hat")) {
- case 1:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if (countitem(Poring_Doll) < 1) {
- mes "[Pac]";
- mes "Oh, dear. You need 1 Poring Doll...";
- close;
- }
- if (countitem(Jellopy) < 300) {
- mes "[Pac]";
- mes "Oh, dear. You need 300 Jellopys...";
- close;
- }
- delitem Poring_Doll,1;//Items: Poring Doll,
- delitem Jellopy,300;//Items: Jellopy,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
- next;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem Poring_Hat,1;//Items: Poring Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
- case 2:
- mes "[Pac]";
- mes "Let me check the items you have brought here.";
- next;
- if (countitem(Steel) < 25) {
- mes "[Pac]";
- mes "Oh, dear. You need 25 Steels...";
- close;
- }
- if (countitem(Darkgreen_Dyestuffs) < 1) {
- mes "[Pac]";
- mes "Oh, dear. You need 1 DarkGreen Dyestuffs...";
- close;
- }
- if (countitem(Lemon_Dyestuffs) < 1) {
- mes "[Pac]";
- mes "Oh, dear. You need 1 Lemon Dyestuffs...";
- close;
- }
- if (countitem(Transparent_Cloth) < 150) {
- mes "[Pac]";
- mes "Oh, dear. You need 150 Fabric...";
- close;
- }
- if (countitem(Gold) < 2) {
- mes "[Pac]";
- mes "Oh, dear. You need 2 Gold Bar's...";
- close;
- }
- delitem Steel,25;//Items: Steel,
- delitem Darkgreen_Dyestuffs,1;//Items: Darkgreen Dyestuff,
- delitem Lemon_Dyestuffs,1;//Items: Lemon Dyestuffs,
- delitem Transparent_Cloth,150;//Items: Fabric,
- delitem Gold,2; //Items: Gold,
- mes "[Pac]";
- mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
- next;
- mes "[Pac]";
- mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem Spinx_Helm,1;//Items: Sphinx Hat,
- next;
- mes "[Pac]";
- mes "I liked that, I look forward to making more. Thank you.";
- close;
- }
- break;
- case 2:
- mes "[Pac]";
- mes "Which hat materials do you wish to know?";
- next;
- switch (select("Poring Hat", "Sphinx Hat")) {
- case 1:
- mes "[Pac]";
- mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat.";
- close;
- case 2:
- mes "[Pac]";
- mes "You need 25 Steels, 1 DarkGreen Dyestuffs, 1 Lemon Dyestuffs, 150 Fabric and 2 Gold Bar's for Sphinx Hat.";
- close;
- }
- break;
- case 3:
- mes "[Pac]";
- mes "Stop by some other time with the right materials, so I can make the hats for you.";
- close;
- }
-}
-
-
-//these scripts make our brothers to appear and disappear in order
-- script EDZac FAKE_NPC,{
-OnInit:
-OnMinute15:
- disablenpc "Zac";
- end;
-OnMinute01:
- if(rand(2)) end;
- enablenpc "Zac";
- end;
-}
-
-- script EDJac FAKE_NPC,{
-OnInit:
-OnMinute30:
- disablenpc "Jac";
- end;
-OnMinute16:
- if(rand(2)) end;
- enablenpc "Jac";
- end;
-}
-
-- script EDPac FAKE_NPC,{
-OnInit:
-OnMinute45:
- disablenpc "Pac";
- end;
-OnMinute31:
- if(rand(2)) end;
- enablenpc "Pac";
- end;
-}
-
-- script EDBlac FAKE_NPC,{
-OnInit:
-OnMinute00:
- disablenpc "Blac";
- end;
-OnMinute46:
- if(rand(2)) end;
- enablenpc "Blac";
- end;
-}