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Diffstat (limited to 'npc/custom/quests/event_6_new_hats.txt')
-rw-r--r--npc/custom/quests/event_6_new_hats.txt76
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/custom/quests/event_6_new_hats.txt b/npc/custom/quests/event_6_new_hats.txt
index 497fae849..b72d895df 100644
--- a/npc/custom/quests/event_6_new_hats.txt
+++ b/npc/custom/quests/event_6_new_hats.txt
@@ -39,18 +39,18 @@ L1_4:
mes "[Zac]";
mes "Let me check the items you have brought here.";
next;
- if(countitem(609) < 10) goto L_ITEM_1c;//Items: Amulet,
- if(countitem(978) < 1) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
- if(countitem(2264) < 1) goto L_ITEM_3c;//Items: Munak Hat,
- delitem 609,10;//Items: Amulet,
- delitem 978,1;//Items: Cobaltblue Dyestuff,
- delitem 2264,1; //Items: Munak Hat,
+ if(countitem(Amulet) < 10) goto L_ITEM_1c;//Items: Amulet,
+ if(countitem(Cobaltblue_Dyestuffs) < 1) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff,
+ if(countitem(Munak_Turban) < 1) goto L_ITEM_3c;//Items: Munak Hat,
+ delitem Amulet,10;//Items: Amulet,
+ delitem Cobaltblue_Dyestuffs,1;//Items: Cobaltblue Dyestuff,
+ delitem Munak_Turban,1; //Items: Munak Hat,
mes "[Zac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment.";
next;
mes "[Zac]";
mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!";
- getitem 5046,1;//Items: Bongun Hat,
+ getitem Bongun_Hat,1;//Items: Bongun Hat,
next;
mes "[Zac]";
mes "I liked that, I look forward to making more. Thank you.";
@@ -99,16 +99,16 @@ L1_9:
mes "[Blac]";
mes "Let me check the items you have brought here.";
next;
- if(countitem(5041) < 1) goto L_ITEM_1;//Items: Heart Hairpin,
- if(countitem(999) < 10) goto L_ITEM_2;//Items: Steel,
- delitem 5041,1;//Items: Heart Hairpin,
- delitem 999,10; //Items: Steel,
+ if(countitem(Heart_Hair_Pin) < 1) goto L_ITEM_1;//Items: Heart Hairpin,
+ if(countitem(Steel) < 10) goto L_ITEM_2;//Items: Steel,
+ delitem Heart_Hair_Pin,1;//Items: Heart Hairpin,
+ delitem Steel,10; //Items: Steel,
mes "[Blac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment.";
next;
mes "[Blac]";
mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!";
- getitem 5048,1;//Items: Cresent Hairpin,
+ getitem First_Moon_Hair_Pin,1;//Items: Cresent Hairpin,
next;
mes "[Blac]";
mes "I liked that, I look forward to making more. Thank you.";
@@ -153,16 +153,16 @@ L1_19:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
- if(countitem(10007) < 1) goto L_ITEM_1b;//Items: Silk Ribbon,
- if(countitem(10009) < 1) goto L_ITEM_2b;//Items: Wild Flower,
- delitem 10007,1;//Items: Silk Ribbon,
- delitem 10009,1; //Items: Wild Flower,
+ if(countitem(Silk_Ribbon) < 1) goto L_ITEM_1b;//Items: Silk Ribbon,
+ if(countitem(Wild_Flower) < 1) goto L_ITEM_2b;//Items: Wild Flower,
+ delitem Silk_Ribbon,1;//Items: Silk Ribbon,
+ delitem Wild_Flower,1; //Items: Wild Flower,
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment.";
next;
mes "[Jac]";
mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!";
- getitem 5020,1;//Items: Kafra's Band,
+ getitem Kafra_Band,1;//Items: Kafra's Band,
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
@@ -179,16 +179,16 @@ L1_24:
mes "[Jac]";
mes "Let me check the items you have brought here.";
next;
- if(countitem(999) < 10) goto L_ITEM_1g;//Items: Steel,
- if(countitem(948) < 200) goto L_ITEM_2g;//Items: Bears Footskin,
- delitem 999,10;//Items: Steel,
- delitem 948,200; //Items: Bears Footskin,
+ if(countitem(Steel) < 10) goto L_ITEM_1g;//Items: Steel,
+ if(countitem(Bear's_Foot) < 200) goto L_ITEM_2g;//Items: Bears Footskin,
+ delitem Steel,10;//Items: Steel,
+ delitem Bear's_Foot,200; //Items: Bears Footskin,
mes "[Jac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment.";
next;
mes "[Jac]";
mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!";
- getitem 5030,1;//Items: Panda Hat,
+ getitem Panda_Cap,1;//Items: Panda Hat,
next;
mes "[Jac]";
mes "I liked that, I look forward to making more. Thank you.";
@@ -237,16 +237,16 @@ L1_26:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
- if(countitem(741) < 1) goto L_ITEM_1a;//Items: Poring Doll,
- if(countitem(909) < 300) goto L_ITEM_2a;//Items: Jellopy,
- delitem 741,1;//Items: Poring Doll,
- delitem 909,300;//Items: Jellopy,
+ if(countitem(Poring_Doll) < 1) goto L_ITEM_1a;//Items: Poring Doll,
+ if(countitem(Jellopy) < 300) goto L_ITEM_2a;//Items: Jellopy,
+ delitem Poring_Doll,1;//Items: Poring Doll,
+ delitem Jellopy,300;//Items: Jellopy,
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment.";
next;
mes "[Pac]";
mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!";
- getitem 5035,1;//Items: Poring Hat,
+ getitem Poring_Hat,1;//Items: Poring Hat,
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";
@@ -263,22 +263,22 @@ L1_29:
mes "[Pac]";
mes "Let me check the items you have brought here.";
next;
- if(countitem(999) < 25) goto L_ITEM_1d;//Items: Steel,
- if(countitem(979) < 1) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
- if(countitem(976) < 1) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
- if(countitem(1059) < 150) goto L_ITEM_4d;//Items: Fabric,
- if(countitem(969) < 2) goto L_ITEM_5d;//Items: Gold,
- delitem 999,25;//Items: Steel,
- delitem 979,1;//Items: Darkgreen Dyestuff,
- delitem 976,1;//Items: Lemon Dyestuffs,
- delitem 1059,150;//Items: Fabric,
- delitem 969,2; //Items: Gold,
+ if(countitem(Steel) < 25) goto L_ITEM_1d;//Items: Steel,
+ if(countitem(Darkgreen_Dyestuffs) < 1) goto L_ITEM_2d;//Items: Darkgreen Dyestuff,
+ if(countitem(Lemon_Dyestuffs) < 1) goto L_ITEM_3d;//Items: Lemon Dyestuffs,
+ if(countitem(Transparent_Cloth) < 150) goto L_ITEM_4d;//Items: Fabric,
+ if(countitem(Gold) < 2) goto L_ITEM_5d;//Items: Gold,
+ delitem Steel,25;//Items: Steel,
+ delitem Darkgreen_Dyestuffs,1;//Items: Darkgreen Dyestuff,
+ delitem Lemon_Dyestuffs,1;//Items: Lemon Dyestuffs,
+ delitem Transparent_Cloth,150;//Items: Fabric,
+ delitem Gold,2; //Items: Gold,
mes "[Pac]";
mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment.";
next;
mes "[Pac]";
mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!";
- getitem 5053,1;//Items: Sphinx Hat,
+ getitem Spinx_Helm,1;//Items: Sphinx Hat,
next;
mes "[Pac]";
mes "I liked that, I look forward to making more. Thank you.";