diff options
Diffstat (limited to 'npc/custom/quests/event_6_new_hats.txt')
-rw-r--r-- | npc/custom/quests/event_6_new_hats.txt | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/custom/quests/event_6_new_hats.txt b/npc/custom/quests/event_6_new_hats.txt index 497fae849..b72d895df 100644 --- a/npc/custom/quests/event_6_new_hats.txt +++ b/npc/custom/quests/event_6_new_hats.txt @@ -39,18 +39,18 @@ L1_4: mes "[Zac]"; mes "Let me check the items you have brought here."; next; - if(countitem(609) < 10) goto L_ITEM_1c;//Items: Amulet, - if(countitem(978) < 1) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff, - if(countitem(2264) < 1) goto L_ITEM_3c;//Items: Munak Hat, - delitem 609,10;//Items: Amulet, - delitem 978,1;//Items: Cobaltblue Dyestuff, - delitem 2264,1; //Items: Munak Hat, + if(countitem(Amulet) < 10) goto L_ITEM_1c;//Items: Amulet, + if(countitem(Cobaltblue_Dyestuffs) < 1) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff, + if(countitem(Munak_Turban) < 1) goto L_ITEM_3c;//Items: Munak Hat, + delitem Amulet,10;//Items: Amulet, + delitem Cobaltblue_Dyestuffs,1;//Items: Cobaltblue Dyestuff, + delitem Munak_Turban,1; //Items: Munak Hat, mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; next; mes "[Zac]"; mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; - getitem 5046,1;//Items: Bongun Hat, + getitem Bongun_Hat,1;//Items: Bongun Hat, next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; @@ -99,16 +99,16 @@ L1_9: mes "[Blac]"; mes "Let me check the items you have brought here."; next; - if(countitem(5041) < 1) goto L_ITEM_1;//Items: Heart Hairpin, - if(countitem(999) < 10) goto L_ITEM_2;//Items: Steel, - delitem 5041,1;//Items: Heart Hairpin, - delitem 999,10; //Items: Steel, + if(countitem(Heart_Hair_Pin) < 1) goto L_ITEM_1;//Items: Heart Hairpin, + if(countitem(Steel) < 10) goto L_ITEM_2;//Items: Steel, + delitem Heart_Hair_Pin,1;//Items: Heart Hairpin, + delitem Steel,10; //Items: Steel, mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment."; next; mes "[Blac]"; mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!"; - getitem 5048,1;//Items: Cresent Hairpin, + getitem First_Moon_Hair_Pin,1;//Items: Cresent Hairpin, next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; @@ -153,16 +153,16 @@ L1_19: mes "[Jac]"; mes "Let me check the items you have brought here."; next; - if(countitem(10007) < 1) goto L_ITEM_1b;//Items: Silk Ribbon, - if(countitem(10009) < 1) goto L_ITEM_2b;//Items: Wild Flower, - delitem 10007,1;//Items: Silk Ribbon, - delitem 10009,1; //Items: Wild Flower, + if(countitem(Silk_Ribbon) < 1) goto L_ITEM_1b;//Items: Silk Ribbon, + if(countitem(Wild_Flower) < 1) goto L_ITEM_2b;//Items: Wild Flower, + delitem Silk_Ribbon,1;//Items: Silk Ribbon, + delitem Wild_Flower,1; //Items: Wild Flower, mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; next; mes "[Jac]"; mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; - getitem 5020,1;//Items: Kafra's Band, + getitem Kafra_Band,1;//Items: Kafra's Band, next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; @@ -179,16 +179,16 @@ L1_24: mes "[Jac]"; mes "Let me check the items you have brought here."; next; - if(countitem(999) < 10) goto L_ITEM_1g;//Items: Steel, - if(countitem(948) < 200) goto L_ITEM_2g;//Items: Bears Footskin, - delitem 999,10;//Items: Steel, - delitem 948,200; //Items: Bears Footskin, + if(countitem(Steel) < 10) goto L_ITEM_1g;//Items: Steel, + if(countitem(Bear's_Foot) < 200) goto L_ITEM_2g;//Items: Bears Footskin, + delitem Steel,10;//Items: Steel, + delitem Bear's_Foot,200; //Items: Bears Footskin, mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; next; mes "[Jac]"; mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; - getitem 5030,1;//Items: Panda Hat, + getitem Panda_Cap,1;//Items: Panda Hat, next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; @@ -237,16 +237,16 @@ L1_26: mes "[Pac]"; mes "Let me check the items you have brought here."; next; - if(countitem(741) < 1) goto L_ITEM_1a;//Items: Poring Doll, - if(countitem(909) < 300) goto L_ITEM_2a;//Items: Jellopy, - delitem 741,1;//Items: Poring Doll, - delitem 909,300;//Items: Jellopy, + if(countitem(Poring_Doll) < 1) goto L_ITEM_1a;//Items: Poring Doll, + if(countitem(Jellopy) < 300) goto L_ITEM_2a;//Items: Jellopy, + delitem Poring_Doll,1;//Items: Poring Doll, + delitem Jellopy,300;//Items: Jellopy, mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; next; mes "[Pac]"; mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; - getitem 5035,1;//Items: Poring Hat, + getitem Poring_Hat,1;//Items: Poring Hat, next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; @@ -263,22 +263,22 @@ L1_29: mes "[Pac]"; mes "Let me check the items you have brought here."; next; - if(countitem(999) < 25) goto L_ITEM_1d;//Items: Steel, - if(countitem(979) < 1) goto L_ITEM_2d;//Items: Darkgreen Dyestuff, - if(countitem(976) < 1) goto L_ITEM_3d;//Items: Lemon Dyestuffs, - if(countitem(1059) < 150) goto L_ITEM_4d;//Items: Fabric, - if(countitem(969) < 2) goto L_ITEM_5d;//Items: Gold, - delitem 999,25;//Items: Steel, - delitem 979,1;//Items: Darkgreen Dyestuff, - delitem 976,1;//Items: Lemon Dyestuffs, - delitem 1059,150;//Items: Fabric, - delitem 969,2; //Items: Gold, + if(countitem(Steel) < 25) goto L_ITEM_1d;//Items: Steel, + if(countitem(Darkgreen_Dyestuffs) < 1) goto L_ITEM_2d;//Items: Darkgreen Dyestuff, + if(countitem(Lemon_Dyestuffs) < 1) goto L_ITEM_3d;//Items: Lemon Dyestuffs, + if(countitem(Transparent_Cloth) < 150) goto L_ITEM_4d;//Items: Fabric, + if(countitem(Gold) < 2) goto L_ITEM_5d;//Items: Gold, + delitem Steel,25;//Items: Steel, + delitem Darkgreen_Dyestuffs,1;//Items: Darkgreen Dyestuff, + delitem Lemon_Dyestuffs,1;//Items: Lemon Dyestuffs, + delitem Transparent_Cloth,150;//Items: Fabric, + delitem Gold,2; //Items: Gold, mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; next; mes "[Pac]"; mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; - getitem 5053,1;//Items: Sphinx Hat, + getitem Spinx_Helm,1;//Items: Sphinx Hat, next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; |