diff options
Diffstat (limited to 'npc/custom/quests/event_6_new_hats.txt')
-rw-r--r-- | npc/custom/quests/event_6_new_hats.txt | 369 |
1 files changed, 0 insertions, 369 deletions
diff --git a/npc/custom/quests/event_6_new_hats.txt b/npc/custom/quests/event_6_new_hats.txt deleted file mode 100644 index 497fae849..000000000 --- a/npc/custom/quests/event_6_new_hats.txt +++ /dev/null @@ -1,369 +0,0 @@ -//===== Hercules Script ====================================== -//= Custom Quest For New Headgears -//===== By: ================================================== -//= RedxSwordxHero, Lupus -//===== Current Version: ===================================== -//= 1.4b -//===== Description: ========================================= -//= 4 brothers give you quests to get 6 new hats (missing -//= from official quests) -//= Use this custom quest instead of event_32_new_hats.txt -//= -Bongun Hat -//= -Poring Hat, Sphinx Hat -//= -Kafra Band, Panda Hat -//= -Crescent Hairpin -//===== Additional Comments: ================================= -//= Event New Hats by RedxSwordxHero -//= Ported and improved with timers [Lupus] -//= Thanks to x[tsk],fixed all item requirements to iRO specs exept -//= for hats which cannot be made on the real server. [Lupus] -//= 1.2 removed already existing official hat quests [Lupus] -//= 1.3 Spiffed up the NPC coords and their appearance [Lupus] -//= 1.4 Fixed exploits. 1.4a fixed wrong item ID [Lupus] -//============================================================ - -prt_in,130,66,5 script Zac 4_M_BIBI,{ - mes "[Zac]"; - mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Zac]"; - mes "I provide 1 hat and my brothers provides the other 5."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Zac]"; - mes "What hat do you want me to make?"; - next; - menu "Bongun Hat",L1_4; -L1_4: - mes "[Zac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(609) < 10) goto L_ITEM_1c;//Items: Amulet, - if(countitem(978) < 1) goto L_ITEM_2c;//Items: Cobaltblue Dyestuff, - if(countitem(2264) < 1) goto L_ITEM_3c;//Items: Munak Hat, - delitem 609,10;//Items: Amulet, - delitem 978,1;//Items: Cobaltblue Dyestuff, - delitem 2264,1; //Items: Munak Hat, - mes "[Zac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; - next; - mes "[Zac]"; - mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; - getitem 5046,1;//Items: Bongun Hat, - next; - mes "[Zac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1c: - mes "[Zac]"; - mes "Oh, dear. You need 10 Amulets..."; - close; -L_ITEM_2c: - mes "[Zac]"; - mes "Oh, dear. You need 1 Cobaltblue Dyestuffs..."; - close; -L_ITEM_3c: - mes "[Zac]"; - mes "Oh, dear. You need 1 Munak Hat..."; - close; -L2: - mes "[Zac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Bongun Hat",L2_4; -L2_4: - mes "[Zac]"; - mes "You need 10 Amulets, 1 Cobaltblue Dyestuffs and 1 Munak Hat for Bongun Hat."; - close; -L3: - mes "[Zac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prt_in,162,131,5 script Blac 4_M_JOB_HUNTER,{ - mes "[Blac]"; - mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Blac]"; - mes "I provide 1 hat and my brothers provides the other 5."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Blac]"; - mes "What hat do you want me to make?"; - next; - menu "Crescent Hairpin",L1_9; -L1_9: - mes "[Blac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(5041) < 1) goto L_ITEM_1;//Items: Heart Hairpin, - if(countitem(999) < 10) goto L_ITEM_2;//Items: Steel, - delitem 5041,1;//Items: Heart Hairpin, - delitem 999,10; //Items: Steel, - mes "[Blac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Hairpin for you right away. Please Wait a Moment."; - next; - mes "[Blac]"; - mes "Tah Dah! ^FF0000Crescent Hairpin^000000...! Please Take it!"; - getitem 5048,1;//Items: Cresent Hairpin, - next; - mes "[Blac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1: - mes "[Blac]"; - mes "Oh, dear. You need 1 Heart Hairpin..."; - close; -L_ITEM_2: - mes "[Blac]"; - mes "Oh, dear. You need 10 Steels..."; - close; -L2: - mes "[Blac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Crescent Hairpin",L2_9; -L2_9: - mes "[Blac]"; - mes "You need 1 Heart Hairpin and 10 Steels for Crescent Hairpin."; - close; -L3: - mes "[Blac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prt_in,53,56,5 script Jac 1_M_PAY_ELDER,{ - mes "[Jac]"; - mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; - next; - mes "[Jac]"; - mes "I provide 2 hats and my brothers provides the other 4."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Jac]"; - mes "What hat do you want me to make?"; - next; - menu "Kafra Band",L1_19,"Panda Hat",L1_24; -L1_19: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(10007) < 1) goto L_ITEM_1b;//Items: Silk Ribbon, - if(countitem(10009) < 1) goto L_ITEM_2b;//Items: Wild Flower, - delitem 10007,1;//Items: Silk Ribbon, - delitem 10009,1; //Items: Wild Flower, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; - next; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; - getitem 5020,1;//Items: Kafra's Band, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1b: - mes "[Jac]"; - mes "Oh, dear. You need 1 Silk Ribbon..."; - close; -L_ITEM_2b: - mes "[Jac]"; - mes "Oh, dear. You need 1 Wild Flower..."; - close; -L1_24: - mes "[Jac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(999) < 10) goto L_ITEM_1g;//Items: Steel, - if(countitem(948) < 200) goto L_ITEM_2g;//Items: Bears Footskin, - delitem 999,10;//Items: Steel, - delitem 948,200; //Items: Bears Footskin, - mes "[Jac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; - next; - mes "[Jac]"; - mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; - getitem 5030,1;//Items: Panda Hat, - next; - mes "[Jac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1g: - mes "[Jac]"; - mes "Oh, dear. You need 10 Steels..."; - close; -L_ITEM_2g: - mes "[Jac]"; - mes "Oh, dear. You need 200 Bear Footskins..."; - close; -L2: - mes "[Jac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Kafra Band",L2_19,"Panda Hat",L2_24; -L2_19: - mes "[Jac]"; - mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; - close; -L2_24: - mes "[Jac]"; - mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; - close; -L3: - mes "[Jac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - -prt_in,45,113,5 script Pac 4_M_GEF_SOLDIER,{ - mes "[Pac]"; - mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; - next; - mes "[Pac]"; - mes "I provide 2 hats and my brothers provides the other 4."; - next; - menu "Join",L1,"Information",L2,"Cancel",L3; -L1: - mes "[Pac]"; - mes "What hat do you want me to make?"; - next; - menu "Poring Hat",L1_26,"Sphinx Hat",L1_29; -L1_26: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(741) < 1) goto L_ITEM_1a;//Items: Poring Doll, - if(countitem(909) < 300) goto L_ITEM_2a;//Items: Jellopy, - delitem 741,1;//Items: Poring Doll, - delitem 909,300;//Items: Jellopy, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; - next; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; - getitem 5035,1;//Items: Poring Hat, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1a: - mes "[Pac]"; - mes "Oh, dear. You need 1 Poring Doll..."; - close; -L_ITEM_2a: - mes "[Pac]"; - mes "Oh, dear. You need 300 Jellopys..."; - close; -L1_29: - mes "[Pac]"; - mes "Let me check the items you have brought here."; - next; - if(countitem(999) < 25) goto L_ITEM_1d;//Items: Steel, - if(countitem(979) < 1) goto L_ITEM_2d;//Items: Darkgreen Dyestuff, - if(countitem(976) < 1) goto L_ITEM_3d;//Items: Lemon Dyestuffs, - if(countitem(1059) < 150) goto L_ITEM_4d;//Items: Fabric, - if(countitem(969) < 2) goto L_ITEM_5d;//Items: Gold, - delitem 999,25;//Items: Steel, - delitem 979,1;//Items: Darkgreen Dyestuff, - delitem 976,1;//Items: Lemon Dyestuffs, - delitem 1059,150;//Items: Fabric, - delitem 969,2; //Items: Gold, - mes "[Pac]"; - mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; - next; - mes "[Pac]"; - mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; - getitem 5053,1;//Items: Sphinx Hat, - next; - mes "[Pac]"; - mes "I liked that, I look forward to making more. Thank you."; - close; -L_ITEM_1d: - mes "[Pac]"; - mes "Oh, dear. You need 25 Steels..."; - close; -L_ITEM_2d: - mes "[Pac]"; - mes "Oh, dear. You need 1 DarkGreen Dyestuffs..."; - close; -L_ITEM_3d: - mes "[Pac]"; - mes "Oh, dear. You need 1 Lemon Dyestuffs..."; - close; -L_ITEM_4d: - mes "[Pac]"; - mes "Oh, dear. You need 150 Fabric..."; - close; -L_ITEM_5d: - mes "[Pac]"; - mes "Oh, dear. You need 2 Gold Bar's..."; - close; -L2: - mes "[Pac]"; - mes "Which hat materials do you wish to know?"; - next; - menu "Poring Hat",L2_26,"Sphinx Hat",L2_29; -L2_26: - mes "[Pac]"; - mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; - close; -L2_29: - mes "[Pac]"; - mes "You need 25 Steels, 1 DarkGreen Dyestuffs, 1 Lemon Dyestuffs, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; - close; -L3: - mes "[Pac]"; - mes "Stop by some other time with the right materials, so I can make the hats for you."; - close; -} - - -//these scripts make our brothers to appear and disappear in order -- script EDZac -1,{ -OnInit: -OnMinute15: - disablenpc "Zac"; - end; -OnMinute01: - if(rand(2)) end; - enablenpc "Zac"; - end; -} - -- script EDJac -1,{ -OnInit: -OnMinute30: - disablenpc "Jac"; - end; -OnMinute16: - if(rand(2)) end; - enablenpc "Jac"; - end; -} - -- script EDPac -1,{ -OnInit: -OnMinute45: - disablenpc "Pac"; - end; -OnMinute31: - if(rand(2)) end; - enablenpc "Pac"; - end; -} - -- script EDBlac -1,{ -OnInit: -OnMinute00: - disablenpc "Blac"; - end; -OnMinute46: - if(rand(2)) end; - enablenpc "Blac"; - end; -} |