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-//===== Hercules Script ======================================
-//= Dead Branch (+Bloody Branch) Quest
-//===== By: ==================================================
-//= GM-Yevon
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-// Simple item trade-in quest, a person can get a Dead Branch
-// by simply providing the items: Log x3 (7201), Wooden Heart x1 (7189),
-// Trunk x5 (1019), and Wooden Gnarl x1 (7222).
-//===== Additional Comments: =================================
-//= 1.1 Optimized, added Bloody Branch with 0.01% chance [Lupus]
-//============================================================
-
-niflheim,204,179,3 script Mister Mobry 2_M_MOLGENSTEIN,{
-
- mes "[Mister Mobry]";
- mes "Trees possess spirits you know...";
- next;
-
- mes "[Mister Mobry]";
- mes "In fact I know a secret about these spirits that can in some way... perhaps aid you...";
- next;
-
- mes "[Mister Mobry]";
- mes "I can create a spirited branch... That is, if you can provide me with the correct materials...";
- next;
- while (true) {
- switch (select("What Do I Need?", "Where Can I find this Crap?", "Make me a Dead Branch!", "Forget it...")) {
- case 1:
- mes "[Mister Mobry]";
- mes "Mwehehe... I see you want to control tree spirits am I right? Ok... I need:";
- mes "^1354453 Logs^000000";
- mes "^1354451 Wooden Heart^000000";
- mes "^1354455 Trunk^000000";
- mes "^1354451 Wooden Gnarl^000000";
- next;
- continue;
- case 2:
- mes "[Mister Mobry]";
- mes "You can find the following items from certain monsters heheh...";
- mes "^135445Logs can be found off of Tree Golems.^000000";
- mes "^135445Wooden Hearts the essence of Tree Golems.^000000";
- mes "^135445Trunks? Seriously, think wood...^000000";
- mes "^135445Wooden Gnarl... Gibbet...^000000";
- next;
- continue;
- case 3:
- mes "[Mister Mobry]";
- mes "Well...let us see what you brought me...";
- next;
- if (countitem(Log)<3) {
- mes "[Mister Mobry]";
- mes "^135445Logs^000000 are the body... I need more of them.";
- mes "Get me three logs and I'll make you the spirit...";
- close;
- }
- if (countitem(Heart_Of_Tree)<1) {
- mes "[Mister Mobry]";
- mes "The ^135445Wooden Heart^000000 is the essence of the spirit.";
- mes "Get me one wooden heart and I'll make you the spirit...";
- close;
- }
- if (countitem(Wooden_Block)<5) {
- mes "[Mister Mobry]";
- mes "What? You couldn't even find ^1354455 Trunks^000000?";
- mes "Kill Elder Willows or something... Geez... no trunks heh... pathetic.";
- close;
- }
- if (countitem(Tree_Knot)<1) {
- mes "[Mister Mobry]";
- mes "How can I make one without a ^135445Wooden Gnarl^000000?";
- mes "I said Gibbet... they are all around this place...";
- close;
- }
- delitem 7201,3;
- delitem 7189,1;
- delitem 1019,5;
- delitem 7222,1;
- mes "[Mister Mobry]";
- mes "Heh... Hope you have fun with the tree spirits... Careful now...";
- mes "Heh... careful now? What do I care if you di..... Never mind.";
- if (rand(1000)==0) {
- getitem Bloody_Dead_Branch,1; //Bloody Branch
- close;
- }
- getitem Branch_Of_Dead_Tree,1; //Dead Branch
- close;
- case 4:
- mes "[Mister Mobry]";
- mes "No spirit for you... then go!";
- close;
- }
- }
-}