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Diffstat (limited to 'npc/custom/quests/dead_branch.txt')
-rw-r--r-- | npc/custom/quests/dead_branch.txt | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/npc/custom/quests/dead_branch.txt b/npc/custom/quests/dead_branch.txt deleted file mode 100644 index 7ae12a60c..000000000 --- a/npc/custom/quests/dead_branch.txt +++ /dev/null @@ -1,95 +0,0 @@ -//===== Hercules Script ====================================== -//= Dead Branch (+Bloody Branch) Quest -//===== By: ================================================== -//= GM-Yevon -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -// Simple item trade-in quest, a person can get a Dead Branch -// by simply providing the items: Log x3 (7201), Wooden Heart x1 (7189), -// Trunk x5 (1019), and Wooden Gnarl x1 (7222). -//===== Additional Comments: ================================= -//= 1.1 Optimized, added Bloody Branch with 0.01% chance [Lupus] -//============================================================ - -niflheim,204,179,3 script Mister Mobry 2_M_MOLGENSTEIN,{ - - mes "[Mister Mobry]"; - mes "Trees possess spirits you know..."; - next; - - mes "[Mister Mobry]"; - mes "In fact I know a secret about these spirits that can in some way... perhaps aid you..."; - next; - - mes "[Mister Mobry]"; - mes "I can create a spirited branch... That is, if you can provide me with the correct materials..."; - next; - while (true) { - switch (select("What Do I Need?", "Where Can I find this Crap?", "Make me a Dead Branch!", "Forget it...")) { - case 1: - mes "[Mister Mobry]"; - mes "Mwehehe... I see you want to control tree spirits am I right? Ok... I need:"; - mes "^1354453 Logs^000000"; - mes "^1354451 Wooden Heart^000000"; - mes "^1354455 Trunk^000000"; - mes "^1354451 Wooden Gnarl^000000"; - next; - continue; - case 2: - mes "[Mister Mobry]"; - mes "You can find the following items from certain monsters heheh..."; - mes "^135445Logs can be found off of Tree Golems.^000000"; - mes "^135445Wooden Hearts the essence of Tree Golems.^000000"; - mes "^135445Trunks? Seriously, think wood...^000000"; - mes "^135445Wooden Gnarl... Gibbet...^000000"; - next; - continue; - case 3: - mes "[Mister Mobry]"; - mes "Well...let us see what you brought me..."; - next; - if (countitem(Log)<3) { - mes "[Mister Mobry]"; - mes "^135445Logs^000000 are the body... I need more of them."; - mes "Get me three logs and I'll make you the spirit..."; - close; - } - if (countitem(Heart_Of_Tree)<1) { - mes "[Mister Mobry]"; - mes "The ^135445Wooden Heart^000000 is the essence of the spirit."; - mes "Get me one wooden heart and I'll make you the spirit..."; - close; - } - if (countitem(Wooden_Block)<5) { - mes "[Mister Mobry]"; - mes "What? You couldn't even find ^1354455 Trunks^000000?"; - mes "Kill Elder Willows or something... Geez... no trunks heh... pathetic."; - close; - } - if (countitem(Tree_Knot)<1) { - mes "[Mister Mobry]"; - mes "How can I make one without a ^135445Wooden Gnarl^000000?"; - mes "I said Gibbet... they are all around this place..."; - close; - } - delitem 7201,3; - delitem 7189,1; - delitem 1019,5; - delitem 7222,1; - mes "[Mister Mobry]"; - mes "Heh... Hope you have fun with the tree spirits... Careful now..."; - mes "Heh... careful now? What do I care if you di..... Never mind."; - if (rand(1000)==0) { - getitem Bloody_Dead_Branch,1; //Bloody Branch - close; - } - getitem Branch_Of_Dead_Tree,1; //Dead Branch - close; - case 4: - mes "[Mister Mobry]"; - mes "No spirit for you... then go!"; - close; - } - } -} |