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-//===== Hercules Script ======================================
-//= Bandit Beard Quest
-//===== By: ==================================================
-//= Mega Man Expert & Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= A harmless quest for a simply item w/o any bonuses "Bandit Beard"
-//===== Additional Comments: =================================
-//= Fully working.
-//= 1.0 First release
-//= 1.1 Fixed some exploits, bugs and typos. Optimized 8) [Lupus]
-//= 1.1b fixed some typos
-//= 1.2 fixed donpcevent label [Lupus]
-//= 1.3 Removed duplicates [L0ne_W0lf]
-//============================================================
-
-umbala,126,129,4 script Bearded Man#bandit 2_M_PHARMACIST,{
- if(BEARD_QUEST == 4 ) goto L_MAKE;
- if(BEARD_QUEST >= 5 ) goto L_DONE;
- if(BEARD_QUEST >= 1 ) goto L_THREAD;
-
- mes "[Bearded Man]";
- mes "Beards! Get your wonderful beards!";
- mes "Would you like a beard?";
- next;
- if (select("Yes, I'd like some facial hair!", "No thanks, thats gross!") != 1) {
- mes "[Bearded Man]";
- mes "Fine, be that way!";
- emotion 7;
- close;
- }
-
- mes "[Bearded Man]";
- mes "HoHo~ So you want some whiskers.";
- emotion 18;
- mes "Well I would give you my beards but there not cheap.";
- mes "Matter of fact I have only one left...";
- mes "but I'm not selling it.";
- mes "But don't get mad! I can make you one.";
- next;
- set BEARD_QUEST,1;
-L_THREAD:
- mes "[Bearded Man]";
- mes "I would need some ^8080FFThread^000000 for the Beard.";
- mes "Talk to my friend in Izlude for some ^8080FFThread^000000.";
- next;
-
- mes "[Bearded Man]";
- mes "Also I would need you to get me some things for the beard.";
- mes "They are:";
-L_List:
- mes "^8080FFElastic Band^000000";
- mes "^8080FF5 Animal Skins^000000";
- mes "^8080FFBlack Dye Stuff^000000";
- mes "^8080FFGranpa Beard^000000";
- mes "^8080FF100 sticky Mucus^000000";
- mes "^8080FFCounteragent^000000";
- mes " and one ^8080FF2 Carat Diamond^000000";
- close;
-
-L_DONE:
- mes "[Bearded Man]";
- mes "Sorry, I can only make one per person.";
- mes "We don't want too many beards now. Right?";
- emotion 29;
- close;
-
-L_MAKE:
- mes "[Bearded Man]";
- mes "Let's make you your beard!";
- next;
- if(countitem(Flexible_String) < 1 || countitem(Animals_Skin) < 1 || countitem(Black_Dyestuffs) < 1 || countitem(Granpa_Beard) < 1 ||
- countitem(Sticky_Mucus) < 100 || countitem(Counteragent) < 1 || countitem(Crystal_Jewel_) < 1) goto L_NOITEMS;
- delitem 7200, 1;
- delitem 919, 1;
- delitem 983, 1;
- delitem 2241, 1;
- delitem 938, 100;
- delitem 973, 1;
- delitem 731, 1;
- mes "^8080FF~You see him cutting and sewing the beard together~^000000";
- next;
- mes "^8080FF~He hands you the finished beard~^000000";
- next;
- getitem 2237, 1;
- set BEARD_QUEST, 5;
- mes "[Bearded Man]";
- mes "Have a nice day!";
- emotion 29;
- close;
-
-L_NOITEMS:
- mes "[Bearded Man]";
- mes "What the hell! I can't make a beard without the items!";
- mes "Here is the list again:";
- emotion 23;
- goto L_List;
-}
-
-//Master Tailor----------
-izlude_in,123,175,4 script Master Tailor#bandit 1_M_04,{
- mes "[Master Tailor]";
- mes "Good evening! I am the Master Tailor!";
- if(BEARD_QUEST != 1 ) close;
-
- next;
- mes "[Master Tailor]";
- mes "What? A Bearded Man sent you...";
- mes "Well I'm sorry to say that I am out of ^8080FFThread^000000.";
- mes "But I have the address to where I get the shipments.";
- mes "It is in Al de Baran Karfa Inc. warehouse area.";
- mes "The address is: Al de Baran 59, 221";
- mes "See you later.";
- set BEARD_QUEST, 2;
- close;
-}
-// Karfa Thread Clerk---
-aldeba_in,70,179,5 script Karfa Clerk#bandit 4_F_KAFRA5,{
- mes "[Karfa Clerk]";
- if(BEARD_QUEST == 3 ) goto L_REPEAT;
- if(BEARD_QUEST > 3 ) goto L_DONE;
-
- mes "What can I do for you?";
- next;
- if(BEARD_QUEST == 2 ) goto L_Delivery;
-
- if (select("What's in the boxes?", "Nothing.") != 1)
- close;
- mes "[Karfa Clerk]";
- mes "They're empty.";
- close;
-
-L_Delivery:
-
- mes "[Karfa Clerk]";
- mes "Sorry but we have not received any ^8080FFThread^000000.";
- mes "Our shipments have been put off until its safe.";
- mes "You see we get our ^8080FFThread^000000 from Alberta and a monsters keeps attacking our merchants.";
- next;
- mes "[Karfa Clerk]";
- mes "Now this monsters has not been doing this before.";
- mes "It may have to do with the warmer months.";
- mes "Please help us out!";
- set BEARD_QUEST,3;
- next;
- mes "[Karfa Clerk]";
-L_REPEAT:
- mes "Oh by the way, that Thread Merchant is somewhere around Alberta 60 and 100...";
-L_DONE:
- mes "Thank You!";
- close;
-}
-
-//Thread Merchant ------
-alberta,65,123,6 script Man#bandit 4_M_03,{
- if(BEARD_QUEST == 3 && $@beardMobD) goto L_KILLED;
- if(BEARD_QUEST > 3) goto L_DONE;
-
- mes "[Thread Merchant]";
- mes "ARGGG!! I can never get my stuff to Al de Baran!";
- mes "I keep getting mobbed by some bugs.";
- mes "They steal all my supplies and ^8080FFThread^000000.";
- next;
- mes "[Thread Merchant]";
-
- if(BEARD_QUEST != 3) mes "What am I to do?";
- if(BEARD_QUEST != 3) close;
-
- if($@beardmob > 0) mes "Kill! Kill them already!!!";
- if($@beardmob > 0) close;
- mes "Are you here to help me?";
- emotion 1;
- next;
- if (select("Yes", "No") != 1) {
- mes "[Thread Merchant]";
- mes "What to do...";
- close;
- }
- mes "[Thread Merchant]";
- mes "Oh thank the Gods!";
- mes "If you can only just kill the bugs I would be able to make my delivery.";
- next;
- mes "[Thread Merchant]";
- mes "Oh NO! Here they come!!";
- emotion 19;
- donpcevent "BRDQ_MOBS::OnStart";
- close;
-
-L_KILLED:
- set $@beardMobD,0;
- mes "[Thread Merchant]";
- mes "Thank you for killing the Thief Bugs.";
- mes "As a token of my gratitude here is a box full of ^8080FFThread^000000.";
- set BEARD_QUEST,4;
- close;
-
-L_DONE:
- mes "[Thread Merchant]";
- mes "Thank you again!";
- emotion 15;
- close;
-}
-
-//mobsummons -------
-alberta,1,1,1 script BRDQ_MOBS FAKE_NPC,{
-OnStart:
- set $@beardmob,10;
- set $@beardMobD,0;
- monster "alberta",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",67,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",68,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",66,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",67,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",68,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",66,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",67,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta",68,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- end;
-OnDie:
- set $@beardmob, $@beardmob - 1;
- if($@beardmob > 0) end;
- set $@beardMobD,1;
- end;
-OnClock1201:
-OnClock0001:
- set $@beardmob,0;
- set $@beardMobD,0;
- end;
-}