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-rw-r--r--npc/custom/platinum_skills.txt119
1 files changed, 61 insertions, 58 deletions
diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt
index 294f352e0..03f137e96 100644
--- a/npc/custom/platinum_skills.txt
+++ b/npc/custom/platinum_skills.txt
@@ -3,11 +3,11 @@
//===== By: =================================================================================
//= Keichii and edited by DarkChild
//===== Current Version: ====================================================================
-//= 2.6
+//= 2.7
//===== Compatible With: ====================================================================
//= Any eAthena Version
//===== Description: ========================================================================
-//= Single NPC that assigns quests skills for all classes.
+//= Single NPC that assigns quests skills for all classes
//===== Additional Comments: ================================================================
//=2.0 Added advanced classes by ShadowLady.
//=2.1 Added baby clases by Midas
@@ -16,72 +16,75 @@
//=2.4 Added Advanced skills. [Spre]
//=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
//=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
+//=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
//===========================================================================================
prontera,128,200,6 script Platinum Skill NPC 94,{
mes "[Platinum Skill NPC]";
- mes "I can give you the special skills available to your job. Would you like these skills now?";
+ mes "I can give you the special skills available to your job.";
+ mes "Would you like these skills now?";
next;
if (select("Yes Please:No") == 2) {
mes "[Platinum Skill NPC]";
mes "Have a nice day... >.>";
close;
}
- if (BaseClass==Job_Novice) {
- skill 142,1,0;
- skill 143,1,0;
- } else if (BaseClass==Job_Swordman) {
- skill 142,1,0;
- skill 144,1,0;
- skill 145,1,0;
- skill 146,1,0;
- } else if (BaseClass==Job_Mage) {
- skill 142,1,0;
- skill 157,1,0;
- } else if (BaseClass==Job_Archer) {
- skill 142,1,0;
- skill 147,1,0;
- skill 148,1,0;
- } else if (BaseClass==Job_Acolyte) {
- skill 142,1,0;
- skill 156,1,0;
- } else if (BaseClass==Job_Merchant) {
- skill 142,1,0;
- skill 153,1,0;
- skill 154,1,0;
- skill 155,1,0;
- } else if (BaseClass==Job_Thief) {
- skill 142,1,0;
- skill 149,1,0;
- skill 150,1,0;
- skill 151,1,0;
- skill 152,1,0;
+ skill 142,1,0; // First Aid
+ if (BaseClass == Job_Novice) {
+ skill 143,1,0; // Play Dead
+ } else if (BaseClass == Job_Swordman) {
+ skill 144,1,0; // Moving HP-Recovery
+ skill 145,1,0; // Fatal Blow
+ skill 146,1,0; // Auto Berserk
+ } else if (BaseClass == Job_Mage) {
+ skill 157,1,0; // Energy Coat
+ } else if (BaseClass == Job_Archer) {
+ skill 147,1,0; // Arrow Crafting
+ skill 148,1,0; // Arrow Repel
+ } else if (BaseClass == Job_Merchant) {
+ skill 153,1,0; // Cart Revolution
+ skill 154,1,0; // Change Cart
+ skill 155,1,0; // Crazy Uproar
+ } else if (BaseClass == Job_Thief) {
+ skill 149,1,0; // Sand Attack
+ skill 150,1,0; // Back Slide
+ skill 151,1,0; // Find Stone
+ skill 152,1,0; // Stone Fling
+ } else if (BaseClass == Job_Acolyte) {
+ skill 156,1,0; // Holy Light
}
- if (Class==Job_Lord_Knight) {
- skill 1002,1,0;
- } else if (Class==Job_High_Wizard) {
- skill 1006,1,0;
- } else if (Class==Job_Professor) {
- skill 1007,1,0;
- } else if (Class==Job_Sniper) {
- skill 1009,1,0;
- } else if (Class==Job_Clown) {
- skill 1010,1,0;
- } else if (Class==Job_Gypsy) {
- skill 1011,1,0;
- } else if (Class==Job_High_Priest) {
- skill 1014,1,0;
- skill 363,10,0;
- } else if (Class==Job_Champion) {
- skill 1015,1,0;
- skill 1016,10,0;
- } else if (Class==Job_WhiteSmith) {
- skill 1012,1,0;
- skill 1013,1,0;
- } else if (Class==Job_Assassin_Cross) {
- skill 1003,1,0;
- skill 1004,1,0;
- } else if (Class==Job_Stalker) {
- skill 1005,1,0;
+ if (Class == Job_Knight || Class == Job_Lord_Knight) {
+ skill 1001,1,0; // Charge Attack
+ } else if (Class == Job_Crusader || Class == Job_Paladin) {
+ skill 1002,1,0; // Shrink
+ } else if (Class == Job_Wizard || Class == Job_High_Wizard) {
+ skill 1006,1,0; // Sight Blaster
+ } else if (Class == Job_Sage || Class == Job_Professor) {
+ skill 1007,1,0; // Create Elemental Converter
+ skill 1008,1,0; // Elemental Change Water
+ skill 1017,1,0; // Elemental Change Earth
+ skill 1018,1,0; // Elemental Change Fire
+ skill 1019,1,0; // Elemental Change Wind
+ } else if (Class == Job_Hunter || Class == Job_Sniper) {
+ skill 1009,1,0; // Phantasmic Arrow
+ } else if (Class == Job_Bard || Class == Job_Clown) {
+ skill 1010,1,0; // Pang Voice
+ } else if (Class == Job_Dancer || Class == Job_Gypsy) {
+ skill 1011,1,0; // Wink of Charm
+ } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) {
+ skill 1012,1,0; // Unfair Trick
+ skill 1013,1,0; // Greed
+ } else if (Class == Job_Alchemist || Class == Job_Creator) {
+ skill 238,1,0; // Bioethics
+ } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) {
+ skill 1003,1,0; // Sonic Acceleration
+ skill 1004,1,0; // Throw Venom Knife
+ } else if (Class == Job_Rogue || Class == Job_Stalker) {
+ skill 1005,1,0; // Close Confine
+ } else if (Class == Job_Priest || Class == Job_High_Priest) {
+ skill 1014,1,0; // Redemptio
+ } else if (Class == Job_Monk || Class == Job_Champion) {
+ skill 1015,1,0; // Ki Translation
+ skill 1016,1,0; // Ki Explosion
}
mes "[Platinum Skill NPC]";
mes "There you go!";