diff options
Diffstat (limited to 'npc/custom/platinum_skills.txt')
-rw-r--r-- | npc/custom/platinum_skills.txt | 91 |
1 files changed, 30 insertions, 61 deletions
diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt index 2a30e00f1..7eb933106 100644 --- a/npc/custom/platinum_skills.txt +++ b/npc/custom/platinum_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Keichii, DarkChild //===== Current Version: ===================================== -//= 2.7 +//= 2.8 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 2.5 Added dialog for if the user is none of the listed jobs. [Kisuka] //= 2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker] //= 2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X] +//= 2.8 Clustered conditionals replaced with switch to include all Upper types. [Euphy] //============================================================ prontera,128,200,6 script Platinum Skill NPC 94,{ @@ -27,66 +28,34 @@ prontera,128,200,6 script Platinum Skill NPC 94,{ if (select("Yes Please:No") == 2) { mes "[Platinum Skill NPC]"; mes "Have a nice day... >.>"; - close; - } - skill 142,1,0; // First Aid - if (BaseClass == Job_Novice) { - skill 143,1,0; // Play Dead - } else if (BaseClass == Job_Swordman) { - skill 144,1,0; // Moving HP-Recovery - skill 145,1,0; // Fatal Blow - skill 146,1,0; // Auto Berserk - } else if (BaseClass == Job_Mage) { - skill 157,1,0; // Energy Coat - } else if (BaseClass == Job_Archer) { - skill 147,1,0; // Arrow Crafting - skill 148,1,0; // Arrow Repel - } else if (BaseClass == Job_Merchant) { - skill 153,1,0; // Cart Revolution - skill 154,1,0; // Change Cart - skill 155,1,0; // Crazy Uproar - } else if (BaseClass == Job_Thief) { - skill 149,1,0; // Sand Attack - skill 150,1,0; // Back Slide - skill 151,1,0; // Find Stone - skill 152,1,0; // Stone Fling - } else if (BaseClass == Job_Acolyte) { - skill 156,1,0; // Holy Light - } - if (Class == Job_Knight || Class == Job_Lord_Knight) { - skill 1001,1,0; // Charge Attack - } else if (Class == Job_Crusader || Class == Job_Paladin) { - skill 1002,1,0; // Shrink - } else if (Class == Job_Wizard || Class == Job_High_Wizard) { - skill 1006,1,0; // Sight Blaster - } else if (Class == Job_Sage || Class == Job_Professor) { - skill 1007,1,0; // Create Elemental Converter - skill 1008,1,0; // Elemental Change Water - skill 1017,1,0; // Elemental Change Earth - skill 1018,1,0; // Elemental Change Fire - skill 1019,1,0; // Elemental Change Wind - } else if (Class == Job_Hunter || Class == Job_Sniper) { - skill 1009,1,0; // Phantasmic Arrow - } else if (Class == Job_Bard || Class == Job_Clown) { - skill 1010,1,0; // Pang Voice - } else if (Class == Job_Dancer || Class == Job_Gypsy) { - skill 1011,1,0; // Wink of Charm - } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) { - skill 1012,1,0; // Unfair Trick - skill 1013,1,0; // Greed - } else if (Class == Job_Alchemist || Class == Job_Creator) { - skill 238,1,0; // Bioethics - } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) { - skill 1003,1,0; // Sonic Acceleration - skill 1004,1,0; // Throw Venom Knife - } else if (Class == Job_Rogue || Class == Job_Stalker) { - skill 1005,1,0; // Close Confine - } else if (Class == Job_Priest || Class == Job_High_Priest) { - skill 1014,1,0; // Redemptio - } else if (Class == Job_Monk || Class == Job_Champion) { - skill 1015,1,0; // Ki Translation - skill 1016,1,0; // Ki Explosion - } + close; } + + skill 142,1,0; + switch(BaseClass) { + case 0: if (Class !=23) skill 143,1,0; break; + case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; + case 2: skill 157,1,0; break; + case 3: skill 147,1,0; skill 148,1,0; break; + case 4: skill 156,1,0; break; + case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; + case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; + default: break; } + switch(roclass(eaclass()&EAJ_UPPERMASK)) { + case 7: skill 1001,1,0; break; + case 8: skill 1014,1,0; break; + case 9: skill 1006,1,0; break; + case 10: skill 1012,1,0; skill 1013,1,0; break; + case 11: skill 1009,1,0; break; + case 12: skill 1003,1,0; skill 1004,1,0; break; + case 14: skill 1002,1,0; break; + case 15: skill 1015,1,0; skill 1016,1,0; break; + case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; + case 17: skill 1005,1,0; break; + case 18: skill 238,1,0; break; + case 19: skill 1010,1,0; break; + case 20: skill 1011,1,0; break; + default: break; } + mes "[Platinum Skill NPC]"; mes "There you go!"; close; |