diff options
Diffstat (limited to 'npc/custom/platinum_skills.txt')
-rw-r--r-- | npc/custom/platinum_skills.txt | 119 |
1 files changed, 61 insertions, 58 deletions
diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt index 294f352e0..03f137e96 100644 --- a/npc/custom/platinum_skills.txt +++ b/npc/custom/platinum_skills.txt @@ -3,11 +3,11 @@ //===== By: ================================================================================= //= Keichii and edited by DarkChild //===== Current Version: ==================================================================== -//= 2.6 +//= 2.7 //===== Compatible With: ==================================================================== //= Any eAthena Version //===== Description: ======================================================================== -//= Single NPC that assigns quests skills for all classes. +//= Single NPC that assigns quests skills for all classes //===== Additional Comments: ================================================================ //=2.0 Added advanced classes by ShadowLady. //=2.1 Added baby clases by Midas @@ -16,72 +16,75 @@ //=2.4 Added Advanced skills. [Spre] //=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka] //=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker] +//=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X] //=========================================================================================== prontera,128,200,6 script Platinum Skill NPC 94,{ mes "[Platinum Skill NPC]"; - mes "I can give you the special skills available to your job. Would you like these skills now?"; + mes "I can give you the special skills available to your job."; + mes "Would you like these skills now?"; next; if (select("Yes Please:No") == 2) { mes "[Platinum Skill NPC]"; mes "Have a nice day... >.>"; close; } - if (BaseClass==Job_Novice) { - skill 142,1,0; - skill 143,1,0; - } else if (BaseClass==Job_Swordman) { - skill 142,1,0; - skill 144,1,0; - skill 145,1,0; - skill 146,1,0; - } else if (BaseClass==Job_Mage) { - skill 142,1,0; - skill 157,1,0; - } else if (BaseClass==Job_Archer) { - skill 142,1,0; - skill 147,1,0; - skill 148,1,0; - } else if (BaseClass==Job_Acolyte) { - skill 142,1,0; - skill 156,1,0; - } else if (BaseClass==Job_Merchant) { - skill 142,1,0; - skill 153,1,0; - skill 154,1,0; - skill 155,1,0; - } else if (BaseClass==Job_Thief) { - skill 142,1,0; - skill 149,1,0; - skill 150,1,0; - skill 151,1,0; - skill 152,1,0; + skill 142,1,0; // First Aid + if (BaseClass == Job_Novice) { + skill 143,1,0; // Play Dead + } else if (BaseClass == Job_Swordman) { + skill 144,1,0; // Moving HP-Recovery + skill 145,1,0; // Fatal Blow + skill 146,1,0; // Auto Berserk + } else if (BaseClass == Job_Mage) { + skill 157,1,0; // Energy Coat + } else if (BaseClass == Job_Archer) { + skill 147,1,0; // Arrow Crafting + skill 148,1,0; // Arrow Repel + } else if (BaseClass == Job_Merchant) { + skill 153,1,0; // Cart Revolution + skill 154,1,0; // Change Cart + skill 155,1,0; // Crazy Uproar + } else if (BaseClass == Job_Thief) { + skill 149,1,0; // Sand Attack + skill 150,1,0; // Back Slide + skill 151,1,0; // Find Stone + skill 152,1,0; // Stone Fling + } else if (BaseClass == Job_Acolyte) { + skill 156,1,0; // Holy Light } - if (Class==Job_Lord_Knight) { - skill 1002,1,0; - } else if (Class==Job_High_Wizard) { - skill 1006,1,0; - } else if (Class==Job_Professor) { - skill 1007,1,0; - } else if (Class==Job_Sniper) { - skill 1009,1,0; - } else if (Class==Job_Clown) { - skill 1010,1,0; - } else if (Class==Job_Gypsy) { - skill 1011,1,0; - } else if (Class==Job_High_Priest) { - skill 1014,1,0; - skill 363,10,0; - } else if (Class==Job_Champion) { - skill 1015,1,0; - skill 1016,10,0; - } else if (Class==Job_WhiteSmith) { - skill 1012,1,0; - skill 1013,1,0; - } else if (Class==Job_Assassin_Cross) { - skill 1003,1,0; - skill 1004,1,0; - } else if (Class==Job_Stalker) { - skill 1005,1,0; + if (Class == Job_Knight || Class == Job_Lord_Knight) { + skill 1001,1,0; // Charge Attack + } else if (Class == Job_Crusader || Class == Job_Paladin) { + skill 1002,1,0; // Shrink + } else if (Class == Job_Wizard || Class == Job_High_Wizard) { + skill 1006,1,0; // Sight Blaster + } else if (Class == Job_Sage || Class == Job_Professor) { + skill 1007,1,0; // Create Elemental Converter + skill 1008,1,0; // Elemental Change Water + skill 1017,1,0; // Elemental Change Earth + skill 1018,1,0; // Elemental Change Fire + skill 1019,1,0; // Elemental Change Wind + } else if (Class == Job_Hunter || Class == Job_Sniper) { + skill 1009,1,0; // Phantasmic Arrow + } else if (Class == Job_Bard || Class == Job_Clown) { + skill 1010,1,0; // Pang Voice + } else if (Class == Job_Dancer || Class == Job_Gypsy) { + skill 1011,1,0; // Wink of Charm + } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) { + skill 1012,1,0; // Unfair Trick + skill 1013,1,0; // Greed + } else if (Class == Job_Alchemist || Class == Job_Creator) { + skill 238,1,0; // Bioethics + } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) { + skill 1003,1,0; // Sonic Acceleration + skill 1004,1,0; // Throw Venom Knife + } else if (Class == Job_Rogue || Class == Job_Stalker) { + skill 1005,1,0; // Close Confine + } else if (Class == Job_Priest || Class == Job_High_Priest) { + skill 1014,1,0; // Redemptio + } else if (Class == Job_Monk || Class == Job_Champion) { + skill 1015,1,0; // Ki Translation + skill 1016,1,0; // Ki Explosion } mes "[Platinum Skill NPC]"; mes "There you go!"; |