diff options
Diffstat (limited to 'npc/custom/jobs')
-rw-r--r-- | npc/custom/jobs/jobmaster.txt | 170 |
1 files changed, 94 insertions, 76 deletions
diff --git a/npc/custom/jobs/jobmaster.txt b/npc/custom/jobs/jobmaster.txt index 8dc3d01fc..c163ebb75 100644 --- a/npc/custom/jobs/jobmaster.txt +++ b/npc/custom/jobs/jobmaster.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= eAthena Dev Team [LunatikBunnie] (Editted by Amada`)
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@@ -12,6 +12,8 @@ //= Editted menu to avoid button mashing.
//= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus]
//= script leaves grabage variable: 'lastJob'
+//= 1.4 Added NJ/GS, changed all job numbers to Job_* constants.
+//= All credits go to pxxx [Skotlex]
//============================================================
// ------------------------------ Start ------------------------------
@@ -25,35 +27,35 @@ prontera.gat,153,193,6 script Job Master 123,{ if(SkillPoint != 0) goto L_skillUsed;
if(Class == Job_Novice) goto L_novice;
if(JobLevel <10) goto L_notEn;
- if((Class ==Job_Novice_High) && ((lastJob ==7) || (lastJob ==14))) goto L_cHsword;
- if((Class ==Job_Novice_High) && ((lastJob ==9) || (lastJob ==16))) goto L_cHmage;
- if((Class ==Job_Novice_High) && ((lastJob ==11) || (lastJob ==19) || (lastJob ==20))) goto L_cHarcher;
- if((Class ==Job_Novice_High) && ((lastJob ==8) || (lastJob ==15))) goto L_cHacolyte;
- if((Class ==Job_Novice_High) && ((lastJob ==10) || (lastJob ==18))) goto L_cHmerchant;
- if((Class ==Job_Novice_High) && ((lastJob ==12) || (lastJob ==17))) goto L_cHthief;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Knight) || (lastJob ==Job_Crusader))) goto L_cHsword;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Wizard) || (lastJob ==Job_Sage))) goto L_cHmage;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Hunter) || (lastJob ==Job_Bard) || (lastJob ==Job_Dancer))) goto L_cHarcher;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Priest) || (lastJob ==Job_Monk))) goto L_cHacolyte;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Blacksmith) || (lastJob ==Job_Alchem))) goto L_cHmerchant;
+ if((Class ==Job_Novice_High) && ((lastJob ==Job_Assassin) || (lastJob ==Job_Rogue))) goto L_cHthief;
if(JobLevel <@MinimumJB) goto L_notEn;
- if(Class ==1) goto L_iSword;
- if(Class ==2) goto L_iMage;
- if(Class ==3) goto L_iArcher;
- if(Class ==4) goto L_iAcolyte;
- if(Class ==5) goto L_iMerchant;
- if(Class ==6) goto L_iThief;
- if(Class ==4046) goto L_iTaekwon;
+ if(Class ==Job_Swordman) goto L_iSword;
+ if(Class ==Job_Mage) goto L_iMage;
+ if(Class ==Job_Archer) goto L_iArcher;
+ if(Class ==Job_Acolytle) goto L_iAcolyte;
+ if(Class ==Job_Merchant) goto L_iMerchant;
+ if(Class ==Job_Thief) goto L_iThief;
+ if(Class ==Job_Taekwon) goto L_iTaekwon;
if(checkfalcon(0) || checkcart(0) || checkriding(0)) goto L_remove;
- if(lastJob ==7) goto L_iKnight;
- if(lastJob ==8) goto L_iPriest;
- if(lastJob ==9) goto L_iWizard;
- if(lastJob ==10) goto L_iBlacksmith;
- if(lastJob ==11) goto L_iHunter;
- if(lastJob ==12) goto L_iAssassin;
- if(lastJob ==14) goto L_iCrusader;
- if(lastJob ==15) goto L_iMonk;
- if(lastJob ==16) goto L_iSage;
- if(lastJob ==17) goto L_iRogue;
- if(lastJob ==18) goto L_iAlchemist;
- if(lastJob ==19) goto L_iBard;
- if(lastJob ==20) goto L_iDancer;
- if((Class >=7) && (Class <=20)) goto L_rebirth;
+ if(lastJob ==Job_Knight) goto L_iKnight;
+ if(lastJob ==Job_Priest) goto L_iPriest;
+ if(lastJob ==Job_Wizard) goto L_iWizard;
+ if(lastJob ==Job_Blacksmith) goto L_iBlacksmith;
+ if(lastJob ==Job_Hunter) goto L_iHunter;
+ if(lastJob ==Job_Assassin) goto L_iAssassin;
+ if(lastJob ==Job_Crusader) goto L_iCrusader;
+ if(lastJob ==Job_Monk) goto L_iMonk;
+ if(lastJob ==Job_Sage) goto L_iSage;
+ if(lastJob ==Job_Rogue) goto L_iRogue;
+ if(lastJob ==Job_Alchem) goto L_iAlchemist;
+ if(lastJob ==Job_Bard) goto L_iBard;
+ if(lastJob ==Job_Dancer) goto L_iDancer;
+ if((Class >=Job_Knight) && (Class <=Job_Dancer)) goto L_rebirth;
close;
// Novice
@@ -63,47 +65,47 @@ prontera.gat,153,193,6 script Job Master 123,{ if(JobLevel<10) goto L_notEn;
mes "^ff0000[Job Master]^000000";
mes "Welcome, please select the job you wish to change into";
- menu "Swordsman",L_sword,"Mage",L_mage,"Archer",L_archer,"Acolyte",L_acolyte,"Merchant",L_merchant,"Thief",L_thief,"Super Novice",L_superN,"Taekwon",L_taekwon;
+ menu "Swordsman",L_sword,"Mage",L_mage,"Archer",L_archer,"Acolyte",L_acolyte,"Merchant",L_merchant,"Thief",L_thief,"Super Novice",L_superN,"Taekwon",L_taekwon,"Gunslinger",L_gun,"Ninja",L_ninja;
// Change to Swordsman
L_sword:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 1;
+ jobchange Job_Swordman;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Mage
L_mage:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 2;
+ jobchange Job_Mage;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Archer
L_archer:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 3;
+ jobchange Job_Archer;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Acolyte
L_acolyte:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 4;
+ jobchange Job_Acolyte;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Merchant
L_merchant:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 5;
+ jobchange Job_Merchant;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Thief
L_thief:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 6;
+ jobchange Job_Thief;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Super Novice
@@ -111,7 +113,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
if(BaseLevel<@SupNovM) goto L_notSup;
- jobchange 23;
+ jobchange Job_SuperNovice;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Taekwon
@@ -121,6 +123,21 @@ prontera.gat,153,193,6 script Job Master 123,{ jobchange Job_Taekwon;
callfunc "F_ClearJobVar";
close;
+// Change to Gunslinger
+ L_gun:
+ mes "Are you SURE?";
+ menu "No",L_quit,"Yes",-;
+ jobchange Job_Gunslinger;
+ callfunc "F_ClearJobVar";
+ close;
+// Change to Ninja
+ L_ninja:
+ mes "Are you SURE?";
+ menu "No",L_quit,"Yes",-;
+ jobchange Job_Ninja;
+ callfunc "F_ClearJobVar";
+ close;
+
// Change to Knight/Crusader
L_iSword:
mes "^ff0000[Job Master]^000000";
@@ -129,13 +146,13 @@ prontera.gat,153,193,6 script Job Master 123,{ L_knight:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 7;
+ jobchange Job_Knight;
if(@GivePlat) goto L_GivePlat;
close;
L_crusader:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 14;
+ jobchange Job_Crusader;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Wizard/Sage
@@ -146,13 +163,13 @@ prontera.gat,153,193,6 script Job Master 123,{ L_wizard:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 9;
+ jobchange Job_Wizard;
if(@GivePlat) goto L_GivePlat;
close;
L_sage:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 16;
+ jobchange Job_Sage;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Hunter/Bard/Dancer
@@ -163,7 +180,7 @@ prontera.gat,153,193,6 script Job Master 123,{ L_hunter:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 11;
+ jobchange Job_Hunter;
if(@GivePlat) goto L_GivePlat;
close;
L_bandd:
@@ -172,13 +189,13 @@ prontera.gat,153,193,6 script Job Master 123,{ L_bard:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 19;
+ jobchange Job_Bard;
if(@GivePlat) goto L_GivePlat;
close;
L_dancer:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 20;
+ jobchange Job_Dancer;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Priest/Monk
@@ -189,13 +206,13 @@ prontera.gat,153,193,6 script Job Master 123,{ L_priest:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 8;
+ jobchange Job_Priest;
if(@GivePlat) goto L_GivePlat;
close;
L_monk:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 15;
+ jobchange Job_Monk;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Blacksmith/Alchemist
@@ -206,13 +223,13 @@ prontera.gat,153,193,6 script Job Master 123,{ L_blacksmith:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 10;
+ jobchange Job_Blacksmith;
if(@GivePlat) goto L_GivePlat;
close;
L_alchemist:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 18;
+ jobchange Job_Alchem;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Assassin/Rogue
@@ -223,13 +240,13 @@ prontera.gat,153,193,6 script Job Master 123,{ L_assassin:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 12;
+ jobchange Job_Assassin;
if(@GivePlat) goto L_GivePlat;
close;
L_rogue:
mes "Are you SURE?";
menu "No",L_quit,"Yes",-;
- jobchange 17;
+ jobchange Job_Rogue;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Star Gladiator/Soul Linker
@@ -258,7 +275,7 @@ prontera.gat,153,193,6 script Job Master 123,{ menu "No",L_quit,"Yes",-;
if ((BaseLevel < 99) || (JobLevel < 50)) goto L_cantCh;
set lastJob, readparam(19);
- jobchange 24;
+ jobchange Job_Novice_High;
resetlvl(1);
skill 142,1,0;
skill 143,1,0;
@@ -271,7 +288,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "Do you want to change into a High Swordsman?";
next;
menu "No",L_quit,"Yes",-;
- jobchange 25;
+ jobchange Job_Swordman_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -280,7 +297,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "Do you want to change into a High Mage?";
next;
menu "No",L_quit,"Yes",-;
- jobchange 26;
+ jobchange Job_Mage_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -289,7 +306,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "Do you want to change into a High Archer?";
next;
menu "No",L_quit,"Yes",-;
- jobchange 27;
+ jobchange Job_Archer_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -298,7 +315,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "Do you want to change into a High Acolyte?";
next;
menu "No",L_quit,"Yes",-;
- jobchange 28;
+ jobchange Job_Acolyte_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -307,7 +324,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "Do you want to change into a High Merchant?";
next;
menu "No",L_quit,"Yes",-;
- jobchange 29;
+ jobchange Job_Merchant_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -316,7 +333,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "Do you want to change into a High Thief?";
next;
menu "No",L_quit,"Yes",-;
- jobchange 30;
+ jobchange Job_Thief_High;
mes "^ff0000[Job Master]^000000";
mes "Thank you, please come again soon!";
close;
@@ -325,7 +342,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Lord Knight?";
menu "No",L_quit,"Yes",-;
- jobchange 31;
+ jobchange Job_Lord_Knight;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Paladin
@@ -333,7 +350,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Paladin?";
menu "No",L_quit,"Yes",-;
- jobchange 38;
+ jobchange Job_Paladin;
if(@GivePlat) goto L_GivePlat;
close;
// Change to High Priest
@@ -341,7 +358,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Priest?";
menu "No",L_quit,"Yes",-;
- jobchange 32;
+ jobchange Job_High_Priest;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Champion
@@ -349,7 +366,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Champion?";
menu "No",L_quit,"Yes",-;
- jobchange 39;
+ jobchange Job_Champion;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Whitesmith
@@ -357,7 +374,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Whitesmith?";
menu "No",L_quit,"Yes",-;
- jobchange 34;
+ jobchange Job_Whitesmith;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Creator
@@ -365,7 +382,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Creator?";
menu "No",L_quit,"Yes",-;
- jobchange 42;
+ jobchange Job_Creator;
if(@GivePlat) goto L_GivePlat;
close;
// Change to High Wizard
@@ -373,7 +390,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a High Wizard?";
menu "No",L_quit,"Yes",-;
- jobchange 33;
+ jobchange Job_High_Wizard;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Professor
@@ -381,7 +398,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Professor?";
menu "No",L_quit,"Yes",-;
- jobchange 40;
+ jobchange Job_Professor;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Sniper
@@ -389,7 +406,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Sniper?";
menu "No",L_quit,"Yes",-;
- jobchange 35;
+ jobchange Job_Sniper;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Clown
@@ -397,7 +414,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Clown?";
menu "No",L_quit,"Yes",-;
- jobchange 43;
+ jobchange Job_Clown;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Gypsy
@@ -405,7 +422,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Gypsy?";
menu "No",L_quit,"Yes",-;
- jobchange 44;
+ jobchange Job_Gypsy;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Assassin Cross
@@ -413,7 +430,7 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into an Assassin Cross?";
menu "No",L_quit,"Yes",-;
- jobchange 36;
+ jobchange Job_Assassin_Cross;
if(@GivePlat) goto L_GivePlat;
close;
// Change to Stalker
@@ -421,18 +438,19 @@ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000";
mes "Do you want to change into a Stalker?";
menu "No",L_quit,"Yes",-;
- jobchange 41;
+ jobchange Job_Stalker;
if(@GivePlat) goto L_GivePlat;
close;
// Giving Platinum Skills
L_GivePlat:
- if (BaseJob==Job_SuperNovice) goto L_sSuperN;
- if ((Class==Job_Swordman) || (Class==7) || (Class==13) || (Class==14)|| (Class==21) || (Class==4002) || (Class==4008)) goto L_sSword;
- if ((Class==Job_Mage) || (Class==9) || (Class==16) || (Class==4003) || (Class==4010) || (Class==4017)) goto L_sMage;
- if ((Class==Job_Archer) || (Class==11) || (Class==19) || (Class==20) || (Class==4004) || (Class==4012) || (Class==4020) || (Class==4021)) goto L_sArcher;
- if ((Class==Job_Acolyte) || (Class==8) || (Class==15) || (Class==50) || (Class==54) || (Class==61) || (Class==4005) || (Class==4009) || (Class==4016)) goto L_sAcolyte;
- if ((Class==Job_Merchant) || (Class==10) || (Class==18) || (Class==51) || (Class==56) || (Class==64) || (Class==4006) || (Class==4011) || (Class==4019)) goto L_sMerchant;
- if ((Class==Job_Thief) || (Class==12) || (Class==17) || (Class==52) || (Class==58) || (Class==63) || (Class==4007) || (Class==4013) || (Class==4018)) goto L_sThief;
+ if (BaseClass==Job_SuperNovice) goto L_sSuperN;
+ if (BaseClass==Job_Swordman) goto L_sSword;
+ if (BaseClass==Job_Mage) goto L_sMage;
+ if (BaseClass==Job_Archer) goto L_sArcher;
+ if (BaseClass==Job_Acolyte) goto L_sAcolyte;
+ if (BaseClass==Job_Merchant) goto L_sMerchant;
+ if (BaseClass==Job_Thief) goto L_sThief;
+ close;
L_sSuperN:
skill 142,1,0;
close;
|