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Diffstat (limited to 'npc/custom/jobmaster.txt')
-rw-r--r-- | npc/custom/jobmaster.txt | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt new file mode 100644 index 000000000..c4c259b64 --- /dev/null +++ b/npc/custom/jobmaster.txt @@ -0,0 +1,190 @@ +//===== rAthena Script ======================================= +//= Job Master +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN r16114+ +//===== Description: ========================================= +//= A fully functional job changer. +//===== Additional Comments: ================================= +//= 1.1 Fixed reset on Baby job change. [Euphy] +//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy] +//= 1.3 Kagerou/Oboro added. [Euphy] +//============================================================ + +prontera,153,193,6 script Job Master 123,{ +function Job_Menu; function A_An; + + mes "[Job Master]"; + if (Class > 4049) { + mes "No more jobs are available."; + close; + } + if (checkfalcon() || checkcart() || checkriding() || ismounting()) { + mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; + close; + } + if (.SkillPointCheck && SkillPoint) { + mes "Please use all your skill points before proceeding."; + close; + } + + set .@eac, eaclass(); + set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); + if (.@i > 6 && .@i < 22) { + if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { + set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; + mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; + close; + } + if (Class > 21) { + mes "Switch to third class?"; + next; + Job_Menu(roclass(.@eac|EAJL_THIRD)); + close; + } + while(1) { + mes "Select an option."; + next; + set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); + if (.@i==3) close; + mes "[Job Master]"; + mes "Are you sure?"; + next; + Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); + mes "[Job Master]"; + } + } + set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); + if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; + if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; + if (.@exp[0] && .ThirdClass) { + if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { + set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; + mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; + close; + } + mes "Switch to "+jobname(.@exp[0])+"?"; + next; + Job_Menu(.@exp[0]); + close; + } + if (.@eac&EAJL_2) + if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { + mes "No more jobs are available."; + close; + } + if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { + if (JobLevel < .JobReq[0]) + mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; + else if (Class == 4001 && .LastJob && lastJob) { + mes "Switch classes now?"; + next; + Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); + } else switch(Class) { + case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); + case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); + case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); + default: mes "An error has occurred."; break; + } + close; + } + if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) + mes "No more jobs are available."; + else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) + mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; + else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { + mes "Switch classes now?"; + next; + Job_Menu(lastJob+4001); + } else + Job_Menu(.@j1,.@j2); + close; + +function Job_Menu { + while(1) { + if (getargcount() > 1) { + mes "Select a job."; + set .@menu$,""; + for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) + set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; + set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; + next; + set .@i, getarg(select(.@menu$)-1,0); + if (!.@i) close; + if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { + mes "[Job Master]"; + mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; + close; + } + mes "[Job Master]"; + mes "Are you sure?"; + next; + } else + set .@i, getarg(0); + if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { + mes "[Job Master]"; + mes "You are now "+A_An(jobname(.@i))+"!"; + if (.@i==4001 && .LastJob) set lastJob, Class; + jobchange .@i; + if (.@i==4001 || .@i==4023) resetlvl(1); + specialeffect2 338; specialeffect2 432; + if (.Platinum) callsub Get_Platinum; + close; + } + if (getargcount() == 1) return; + mes "[Job Master]"; + } + end; +} + +function A_An { + setarray .@A$[0],"a","e","i","o","u"; + set .@B$, "_"+getarg(0); + for(set .@i,0; .@i<5; set .@i,.@i+1) + if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); + return "a "+getarg(0); +} + +Get_Platinum: + skill 142,1,0; + switch(BaseClass) { + case 0: if (Class !=23) skill 143,1,0; break; + case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; + case 2: skill 157,1,0; break; + case 3: skill 147,1,0; skill 148,1,0; break; + case 4: skill 156,1,0; break; + case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; + case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; + default: break; + } + switch(BaseJob) { + case 7: skill 1001,1,0; break; + case 8: skill 1014,1,0; break; + case 9: skill 1006,1,0; break; + case 10: skill 1012,1,0; skill 1013,1,0; break; + case 11: skill 1009,1,0; break; + case 12: skill 1003,1,0; skill 1004,1,0; break; + case 14: skill 1002,1,0; break; + case 15: skill 1015,1,0; skill 1016,1,0; break; + case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; + case 17: skill 1005,1,0; break; + case 18: skill 238,1,0; break; + case 19: skill 1010,1,0; break; + case 20: skill 1011,1,0; break; + default: break; + } + return; + +OnInit: + setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class + setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class + set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) + set .SNovice,45; // Minimum base level to turn into Super Novice + set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) + set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) + set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) + end; +}
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