diff options
Diffstat (limited to 'npc/custom/jobmaster.txt')
-rw-r--r-- | npc/custom/jobmaster.txt | 638 |
1 files changed, 319 insertions, 319 deletions
diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt index e11fa50c2..fca6747a8 100644 --- a/npc/custom/jobmaster.txt +++ b/npc/custom/jobmaster.txt @@ -1,319 +1,319 @@ -//===== rAthena Script ======================================= -//= Job Master -//===== By: ================================================== -//= rAthena Dev Team [Ori:LunatikBunnie] -//===== Current Version: ===================================== -//= 1.7 -//===== Compatible With: ===================================== -//= rAthena SVN; 15624+ -//===== Description: ========================================= -//= Changes your job without asking too much -//= For other info, please contact me at Lunatikbunnie@gmail.com -//= Editted menu to avoid button mashing. -//= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] -//= script leaves grabage variable: 'lastJob' -//= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. -//= All credits go to pxxx [Skotlex] -//= 1.5 Rewrite everything from scratch. [Lance] -//= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] -//= 1.6 Added support for both branches of 3rd classes, -//= unified response order, fixed minor quirk. -//= 1.7 Corrected typo on EAJ_THIRD to EAJL_THIRD and fixed job -//= level requirement to change to 3rd. [Rytech] -//===== TODO: ================================================ -//= Add baby 3rd classes -//= Could be restructured some more using eajobs -//============================================================ - -prontera,153,193,6 script Job Master 123,{ - mes "^ff0000[Job Master]^000000"; - if(Class >= Job_Rune_Knight) goto L_noReq; - - if(SkillPoint != 0) - { - mes "I'm sorry, please use up all your skill points before changing jobs"; - mes "Please come again soon!"; - close; - } - - if(JobLevel < 10) goto L_LvError; - - switch(Class){ - case Job_Novice_High: - case Job_Baby: - case Job_Novice: - skill 142,1,0; - skill 143,1,0; - mes "Welcome, please select the job you wish to change into"; - if(lastJob != 0 && Class == Job_Novice_High){ - switch(lastJob){ - case Job_Knight: - case Job_Crusader: - set @target_job, Job_Swordman_High; - break; - case Job_Monk: - case Job_Priest: - set @target_job, Job_Acolyte_High; - break; - case Job_Alchemist: - case Job_Blacksmith: - set @target_job, Job_Merchant_High; - break; - case Job_Rogue: - case Job_Assassin: - set @target_job, Job_Thief_High; - break; - case Job_Wizard: - case Job_Sage: - set @target_job, Job_Mage_High; - break; - case Job_Hunter: - case Job_Bard: - case Job_Dancer: - set @target_job, Job_Archer_High; - break; - } - } else { - switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", - "Super Novice","Taekwon","Gunslinger","Ninja")){ - case 7: - if(Class == Job_Novice_High) goto L_noReq; - if($@JC_SupNovM > BaseLevel) goto L_BvError; - if(Upper == 2) - set @target_job, Job_Super_Baby; - else - set @target_job, Job_SuperNovice; - break; - case 8: - if(Class == Job_Novice_High) goto L_noReq; - if(Upper == 2) goto L_noReq; - set @target_job, Job_Taekwon; - break; - case 9: - case 10: - if(Class == Job_Novice_High || Upper == 2) goto L_noReq; - set @target_job, @menu + 15; - break; - default: - set @target_job, @menu; - if(Class == Job_Novice_High) set @target_job, @target_job + 4001; - break; - } - } - mes "Are you sure you want to change to " + JobName(@target_job) + "?"; - if(select("Yes","No") == 1){ - callfunc "Job_Change", @target_job; - if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { - callfunc "F_ClearJobVar"; - } else { - if($@JC_Plat) goto L_GivePlat; - } - } - close; - break; - default: - if(JobLevel < $@JC_MinimumJB) goto L_LvError; - deletearray @job_opt, getarraysize(@job_opt); - if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ - if(lastJob != 0 && Class >= Job_Swordman_High){ // lastJob could have been set before changing back to non-trans - set @target_job, lastJob + 4001; - } else { - switch(Class){ - case Job_Swordman_High: - case Job_Baby_Swordman: - case Job_Swordman: - set @job_opt[0], Job_Knight; - set @job_opt[1], Job_Crusader; - break; - case Job_Mage_High: - case Job_Baby_Mage: - case Job_Mage: - set @job_opt[0], Job_Wizard; - set @job_opt[1], Job_Sage; - break; - case Job_Archer_High: - case Job_Baby_Archer: - case Job_Archer: - set @job_opt[0], Job_Hunter; - if(Sex == 0) - set @job_opt[1], Job_Dancer; - else - set @job_opt[1], Job_Bard; - break; - case Job_Acolyte_High: - case Job_Baby_Acolyte: - case Job_Acolyte: - set @job_opt[0], Job_Priest; - set @job_opt[1], Job_Monk; - break; - case Job_Merchant_High: - case Job_Baby_Merchant: - case Job_Merchant: - set @job_opt[0], Job_Blacksmith; - set @job_opt[1], Job_Alchemist; - break; - case Job_Thief_High: - case Job_Baby_Thief: - case Job_Thief: - set @job_opt[0], Job_Assassin; - set @job_opt[1], Job_Rogue; - break; - default: - set @job_opt[0], Job_Star_Gladiator; - set @job_opt[1], Job_Soul_Linker; - break; - } - mes "Welcome, please select the job you wish to change into"; - set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; - if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; - } - mes "Are you sure you want to change to " + JobName(@target_job) + "?"; - if(select("Yes","No")==1){ - callfunc "Job_Change", @target_job; - if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { - callfunc "F_ClearJobVar"; - } else { - if($@JC_Plat) goto L_GivePlat; - } - } - close; - } - - if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; - if(checkfalcon() || checkcart() || checkriding()) goto L_remove; - - if((Class >= Job_Knight) && (Class <= Job_Crusader2)){ - if (.thirdclass==1) { - mes "Would you like to be reborn or change to 3rd class?"; - switch(select("I want to be reborn!", "I want to change to 3rd class!", "Cancel")) - { - case 1: - mes "Are you sure you want to be reborn?"; - if(select("Yes", "No")==1){ - set lastJob, Class; - if(Class == Job_Knight2){ - set lastJob, Job_Knight; - } else { - if(Class == Job_Crusader2){ - set lastJob, Job_Crusader; - } - } - jobchange Job_Novice_High; - resetlvl(1); - skill 142,1,0; - skill 143,1,0; - } - break; - case 2: - goto L_Third; - } - close; - } - else { - mes "Are you sure you want to be reborn?"; - if(select("Yes", "No")==1){ - set lastJob, Class; - if(Class == Job_Knight2){ - set lastJob, Job_Knight; - } else { - if(Class == Job_Crusader2){ - set lastJob, Job_Crusader; - } - } - jobchange Job_Novice_High; - resetlvl(1); - skill 142,1,0; - skill 143,1,0; - } - } - } - if (Class >= Job_Lord_Knight && Class <= Job_Paladin2 && .thirdclass == 1) - { - if(JobLevel < 50) goto L_cantCh; - goto L_Third; - } - } - mes "I'm sorry, there are no further classes for your job."; - close; - -L_Third: - set @target_job, roclass(eaclass() | EAJL_THIRD); - mes "Are you sure you want to change to " + JobName(@target_job) + "?"; - if(select("Yes", "No")==1){ - callfunc "Job_Change", @target_job; - } - close; -L_GivePlat: - if (BaseClass==Job_SuperNovice) goto L_sSuperN; - if (BaseClass==Job_Swordman) goto L_sSword; - if (BaseClass==Job_Mage) goto L_sMage; - if (BaseClass==Job_Archer) goto L_sArcher; - if (BaseClass==Job_Acolyte) goto L_sAcolyte; - if (BaseClass==Job_Merchant) goto L_sMerchant; - if (BaseClass==Job_Thief) goto L_sThief; - close; -L_sSuperN: - skill 142,1,0; - close; -L_sSword: - skill 142,1,0; - skill 144,1,0; - skill 145,1,0; - skill 146,1,0; - close; -L_sMage: - skill 142,1,0; - skill 157,1,0; - close; -L_sArcher: - skill 142,1,0; - skill 147,1,0; - skill 148,1,0; - close; -L_sAcolyte: - skill 142,1,0; - skill 156,1,0; - close; -L_sMerchant: - skill 142,1,0; - skill 153,1,0; - skill 154,1,0; - skill 155,1,0; - close; -L_sThief: - skill 142,1,0; - skill 149,1,0; - skill 150,1,0; - skill 151,1,0; - skill 152,1,0; - close; - -L_cantCh: - mes "I'm sorry, you do not meet the requirements to change"; - mes "Please come again soon!"; - close; -L_LvError: - mes "I'm sorry, you do not seem to have enough Job Levels"; - mes "Please come again soon!"; - close; -L_BvError: - mes "I'm sorry, you do not seem to have enough Base Levels"; - mes "Please come again soon!"; - close; -L_noReq: - mes "I'm sorry, you do not meet the requirements to change"; - mes "Please come again soon!"; - close; -L_remove: - mes "Please remove your cart,falcon or peco"; - mes "Please come again soon!"; - close; - -OnInit: - // Variable Setup - set $@JC_MinimumJB, 40; //Minimum job level for changing to 2nd classes (Default : 40) - set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) - set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) - set .thirdclass, 1; // Allow players to change into third class? - end; -} +//===== rAthena Script =======================================
+//= Job Master
+//===== By: ==================================================
+//= rAthena Dev Team [Ori:LunatikBunnie]
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena SVN; 15624+
+//===== Description: =========================================
+//= Changes your job without asking too much
+//= For other info, please contact me at Lunatikbunnie@gmail.com
+//= Editted menu to avoid button mashing.
+//= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus]
+//= script leaves grabage variable: 'lastJob'
+//= 1.4 Added NJ/GS, changed all job numbers to Job_* constants.
+//= All credits go to pxxx [Skotlex]
+//= 1.5 Rewrite everything from scratch. [Lance]
+//= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus]
+//= 1.6 Added support for both branches of 3rd classes,
+//= unified response order, fixed minor quirk.
+//= 1.7 Corrected typo on EAJ_THIRD to EAJL_THIRD and fixed job
+//= level requirement to change to 3rd. [Rytech]
+//===== TODO: ================================================
+//= Add baby 3rd classes
+//= Could be restructured some more using eajobs
+//============================================================
+
+prontera,153,193,6 script Job Master 123,{
+ mes "^ff0000[Job Master]^000000";
+ if(Class >= Job_Rune_Knight) goto L_noReq;
+
+ if(SkillPoint != 0)
+ {
+ mes "I'm sorry, please use up all your skill points before changing jobs";
+ mes "Please come again soon!";
+ close;
+ }
+
+ if(JobLevel < 10) goto L_LvError;
+
+ switch(Class){
+ case Job_Novice_High:
+ case Job_Baby:
+ case Job_Novice:
+ skill 142,1,0;
+ skill 143,1,0;
+ mes "Welcome, please select the job you wish to change into";
+ if(lastJob != 0 && Class == Job_Novice_High){
+ switch(lastJob){
+ case Job_Knight:
+ case Job_Crusader:
+ set @target_job, Job_Swordman_High;
+ break;
+ case Job_Monk:
+ case Job_Priest:
+ set @target_job, Job_Acolyte_High;
+ break;
+ case Job_Alchemist:
+ case Job_Blacksmith:
+ set @target_job, Job_Merchant_High;
+ break;
+ case Job_Rogue:
+ case Job_Assassin:
+ set @target_job, Job_Thief_High;
+ break;
+ case Job_Wizard:
+ case Job_Sage:
+ set @target_job, Job_Mage_High;
+ break;
+ case Job_Hunter:
+ case Job_Bard:
+ case Job_Dancer:
+ set @target_job, Job_Archer_High;
+ break;
+ }
+ } else {
+ switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief",
+ "Super Novice","Taekwon","Gunslinger","Ninja")){
+ case 7:
+ if(Class == Job_Novice_High) goto L_noReq;
+ if($@JC_SupNovM > BaseLevel) goto L_BvError;
+ if(Upper == 2)
+ set @target_job, Job_Super_Baby;
+ else
+ set @target_job, Job_SuperNovice;
+ break;
+ case 8:
+ if(Class == Job_Novice_High) goto L_noReq;
+ if(Upper == 2) goto L_noReq;
+ set @target_job, Job_Taekwon;
+ break;
+ case 9:
+ case 10:
+ if(Class == Job_Novice_High || Upper == 2) goto L_noReq;
+ set @target_job, @menu + 15;
+ break;
+ default:
+ set @target_job, @menu;
+ if(Class == Job_Novice_High) set @target_job, @target_job + 4001;
+ break;
+ }
+ }
+ mes "Are you sure you want to change to " + JobName(@target_job) + "?";
+ if(select("Yes","No") == 1){
+ callfunc "Job_Change", @target_job;
+ if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) {
+ callfunc "F_ClearJobVar";
+ } else {
+ if($@JC_Plat) goto L_GivePlat;
+ }
+ }
+ close;
+ break;
+ default:
+ if(JobLevel < $@JC_MinimumJB) goto L_LvError;
+ deletearray @job_opt, getarraysize(@job_opt);
+ if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){
+ if(lastJob != 0 && Class >= Job_Swordman_High){ // lastJob could have been set before changing back to non-trans
+ set @target_job, lastJob + 4001;
+ } else {
+ switch(Class){
+ case Job_Swordman_High:
+ case Job_Baby_Swordman:
+ case Job_Swordman:
+ set @job_opt[0], Job_Knight;
+ set @job_opt[1], Job_Crusader;
+ break;
+ case Job_Mage_High:
+ case Job_Baby_Mage:
+ case Job_Mage:
+ set @job_opt[0], Job_Wizard;
+ set @job_opt[1], Job_Sage;
+ break;
+ case Job_Archer_High:
+ case Job_Baby_Archer:
+ case Job_Archer:
+ set @job_opt[0], Job_Hunter;
+ if(Sex == 0)
+ set @job_opt[1], Job_Dancer;
+ else
+ set @job_opt[1], Job_Bard;
+ break;
+ case Job_Acolyte_High:
+ case Job_Baby_Acolyte:
+ case Job_Acolyte:
+ set @job_opt[0], Job_Priest;
+ set @job_opt[1], Job_Monk;
+ break;
+ case Job_Merchant_High:
+ case Job_Baby_Merchant:
+ case Job_Merchant:
+ set @job_opt[0], Job_Blacksmith;
+ set @job_opt[1], Job_Alchemist;
+ break;
+ case Job_Thief_High:
+ case Job_Baby_Thief:
+ case Job_Thief:
+ set @job_opt[0], Job_Assassin;
+ set @job_opt[1], Job_Rogue;
+ break;
+ default:
+ set @job_opt[0], Job_Star_Gladiator;
+ set @job_opt[1], Job_Soul_Linker;
+ break;
+ }
+ mes "Welcome, please select the job you wish to change into";
+ set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1];
+ if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001;
+ }
+ mes "Are you sure you want to change to " + JobName(@target_job) + "?";
+ if(select("Yes","No")==1){
+ callfunc "Job_Change", @target_job;
+ if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) {
+ callfunc "F_ClearJobVar";
+ } else {
+ if($@JC_Plat) goto L_GivePlat;
+ }
+ }
+ close;
+ }
+
+ if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;
+ if(checkfalcon() || checkcart() || checkriding()) goto L_remove;
+
+ if((Class >= Job_Knight) && (Class <= Job_Crusader2)){
+ if (.thirdclass==1) {
+ mes "Would you like to be reborn or change to 3rd class?";
+ switch(select("I want to be reborn!", "I want to change to 3rd class!", "Cancel"))
+ {
+ case 1:
+ mes "Are you sure you want to be reborn?";
+ if(select("Yes", "No")==1){
+ set lastJob, Class;
+ if(Class == Job_Knight2){
+ set lastJob, Job_Knight;
+ } else {
+ if(Class == Job_Crusader2){
+ set lastJob, Job_Crusader;
+ }
+ }
+ jobchange Job_Novice_High;
+ resetlvl(1);
+ skill 142,1,0;
+ skill 143,1,0;
+ }
+ break;
+ case 2:
+ goto L_Third;
+ }
+ close;
+ }
+ else {
+ mes "Are you sure you want to be reborn?";
+ if(select("Yes", "No")==1){
+ set lastJob, Class;
+ if(Class == Job_Knight2){
+ set lastJob, Job_Knight;
+ } else {
+ if(Class == Job_Crusader2){
+ set lastJob, Job_Crusader;
+ }
+ }
+ jobchange Job_Novice_High;
+ resetlvl(1);
+ skill 142,1,0;
+ skill 143,1,0;
+ }
+ }
+ }
+ if (Class >= Job_Lord_Knight && Class <= Job_Paladin2 && .thirdclass == 1)
+ {
+ if(JobLevel < 50) goto L_cantCh;
+ goto L_Third;
+ }
+ }
+ mes "I'm sorry, there are no further classes for your job.";
+ close;
+
+L_Third:
+ set @target_job, roclass(eaclass() | EAJL_THIRD);
+ mes "Are you sure you want to change to " + JobName(@target_job) + "?";
+ if(select("Yes", "No")==1){
+ callfunc "Job_Change", @target_job;
+ }
+ close;
+L_GivePlat:
+ if (BaseClass==Job_SuperNovice) goto L_sSuperN;
+ if (BaseClass==Job_Swordman) goto L_sSword;
+ if (BaseClass==Job_Mage) goto L_sMage;
+ if (BaseClass==Job_Archer) goto L_sArcher;
+ if (BaseClass==Job_Acolyte) goto L_sAcolyte;
+ if (BaseClass==Job_Merchant) goto L_sMerchant;
+ if (BaseClass==Job_Thief) goto L_sThief;
+ close;
+L_sSuperN:
+ skill 142,1,0;
+ close;
+L_sSword:
+ skill 142,1,0;
+ skill 144,1,0;
+ skill 145,1,0;
+ skill 146,1,0;
+ close;
+L_sMage:
+ skill 142,1,0;
+ skill 157,1,0;
+ close;
+L_sArcher:
+ skill 142,1,0;
+ skill 147,1,0;
+ skill 148,1,0;
+ close;
+L_sAcolyte:
+ skill 142,1,0;
+ skill 156,1,0;
+ close;
+L_sMerchant:
+ skill 142,1,0;
+ skill 153,1,0;
+ skill 154,1,0;
+ skill 155,1,0;
+ close;
+L_sThief:
+ skill 142,1,0;
+ skill 149,1,0;
+ skill 150,1,0;
+ skill 151,1,0;
+ skill 152,1,0;
+ close;
+
+L_cantCh:
+ mes "I'm sorry, you do not meet the requirements to change";
+ mes "Please come again soon!";
+ close;
+L_LvError:
+ mes "I'm sorry, you do not seem to have enough Job Levels";
+ mes "Please come again soon!";
+ close;
+L_BvError:
+ mes "I'm sorry, you do not seem to have enough Base Levels";
+ mes "Please come again soon!";
+ close;
+L_noReq:
+ mes "I'm sorry, you do not meet the requirements to change";
+ mes "Please come again soon!";
+ close;
+L_remove:
+ mes "Please remove your cart,falcon or peco";
+ mes "Please come again soon!";
+ close;
+
+OnInit:
+ // Variable Setup
+ set $@JC_MinimumJB, 40; //Minimum job level for changing to 2nd classes (Default : 40)
+ set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)
+ set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45)
+ set .thirdclass, 1; // Allow players to change into third class?
+ end;
+}
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