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-//===== Hercules Script ======================================
-//= Sign Your Items
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.1a
-//===== Description: =========================================
-//= Write you name on your rare equipment or weapon ^_-
-//===== Additional Comments: =================================
-//= 1.1 Cleaned and edited for general use. [Euphy]
-//= 1.1a Added 'disable_items' command. [Euphy]
-//============================================================
-
-prt_in,24,61,7 script Perchik 1_M_01,{
- setarray .@item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable)
- setarray .@cost[0],0,5000; // Zeny requirements: <base price>,<price per refine>
-
- disable_items;
- mes "[Perchik]";
- mes "I can ^0055FFsign your name^000000 on almost any rare item you hold.";
- next;
- if(select("Tell me more...:Sign my items, please!") == 1) {
- mes "[Perchik]";
- mes "I can put your name on any slotless equipment or weapon.";
- emotion e_ic;
- next;
- mes "[Perchik]";
- if (getarraysize(.@item) || getarraysize(.@cost)) {
- mes "For my work I accept:";
- if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2)
- mes " ~ "+.@item[.@i+1]+"x "+getitemname(.@item[.@i]);
- if (.@cost[0]) mes " ~ "+.@cost[0]+" Zeny";
- if (.@cost[1]) mes " ~ "+.@cost[1]+" Zeny per refine";
- }
- else mes "I work for free, but...";
- next;
- emotion e_cry;
- mes "[Perchik]";
- mes "Alas, I have 12 hungry children";
- mes "and a very angry wife.";
- next;
- mes "[Perchik]";
- mes "Or it was 12 angry children";
- mes "and a very hungry wife...";
- emotion e_hmm;
- close;
- }
- mes "[Perchik]";
- mes "Show me your items to sign...";
- next;
- setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
- set .@menu$,"";
- for (set .@i,1; .@i<=10; set .@i,.@i+1) {
- if (getequipisequiped(.@i))
- set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
- set .@menu$, .@menu$+":";
- }
- set .@part, select(.@menu$);
- set .@id, getequipid(.@part);
- set .@ref, getequiprefinerycnt(.@part);
- mes "[Perchik]";
- if (!getequipisequiped(.@part)) {
- mes "Nothing is equipped there!";
- emotion e_wah;
- close;
- }
- for(set .@i,0; .@i<4; set .@i,.@i+1)
- set .@slot[.@i], getequipcardid(.@part,.@i);
- if (.@slot[0]==255 || .@slot[0]==254 || .@slot[0]<0) {
- mes "Alas, this item's already signed.";
- mes "I would never touch a master's work.";
- emotion e_hmm;
- close;
- }
- if (.@slot[0]>4000 && .@slot[0]<5000) {
- mes "A card? Here?!";
- mes "As I said before, I don't sign items with cards.";
- emotion e_hmm;
- close;
- }
- if (getiteminfo(.@id,10)) {
- mes "Sorry, I don't sign slotted items.";
- emotion e_sry;
- close;
- }
- getinventorylist;
- for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1)
- if (@inventorylist_expire[.@i] != 0) {
- mes "Sorry, I don't sign rental items!";
- emotion e_hmm;
- close;
- }
- set .@price, .@cost[0]+(.@cost[1]*.@ref);
- if (getarraysize(.@item) || .@price) {
- mes "I will need:";
- if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2) {
- mes " ~ "+.@item[.@i+1]+"x "+getitemname(.@item[.@i]);
- if (countitem(.@item[.@i]) < .@item[.@i+1]) set .@nr,1;
- }
- if (.@price) mes " ~ "+.@price+" Zeny";
- }
- mes "Shall I sign your ^0055FF"+getitemname(.@id)+"^000000?";
- next;
- if(select("Ok!:Leave")==2) {
- mes "[Perchik]";
- mes "See you...";
- emotion e_yawn;
- close;
- }
- mes "[Perchik]";
- if (Zeny < .@price || .@nr) {
- mes "I don't work for 'thanks'.";
- emotion e_sry;
- close;
- }
- if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) {
- mes "Where is "+getitemname(@id)+"...?";
- npctalk "You're a snoozy cheater!";
- logmes "CHEATER: Tried to sign an item not having it: "+getitemname(@id);
- emotion e_wah;
- close;
- }
- if (.@price) Zeny -= .@price;
- if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2)
- delitem .@item[.@i], .@item[.@i+1];
- delitem2 .@id,1,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3];
- mes "Done!";
- emotion e_proud;
- getitem2 .@id,1,1,.@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
- equip .@id;
- close;
-}