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-rw-r--r--npc/custom/events/cluckers.txt114
-rw-r--r--npc/custom/events/disguise.txt248
-rw-r--r--npc/custom/events/hallow06.txt122
-rw-r--r--npc/custom/events/mushroom_event.txt60
-rw-r--r--npc/custom/events/uneasy_cemetery.txt131
-rw-r--r--npc/custom/events/valentinesdayexp.txt283
-rw-r--r--npc/custom/events/xmas_rings_event.txt191
7 files changed, 0 insertions, 1149 deletions
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt
deleted file mode 100644
index 1f32f9f25..000000000
--- a/npc/custom/events/cluckers.txt
+++ /dev/null
@@ -1,114 +0,0 @@
-//===== Hercules Script =======================================
-//= Cluck! Cluck! Boom!
-//===== By: ==================================================
-//= Keale
-//===== Current Version: =====================================
-//= 1.2a
-//===== Description: =========================================
-//= Click the chicken and try retrieve the item at a low
-//= chance. If you fail he will nuke, freeze, stone,
-//= stun, or make you fall asleep.
-//= The prize is configurable and triggered by the NPC.
-//===== Additional Comments: =================================
-//= 1.0 First release.
-//= 1.1 Using 'switch rand' instead.
-//= 1.2 Cleaned and standardized. [Euphy]
-//= 1.2a Switched 'atcommand' to 'unitskilluseid'.
-//============================================================
-
-prontera,156,219,4 script Cluckers 4_NFCOCK,{
-
- set .@GMAccess,80; // GM level required to access NPC
-
- if (.startcluck) {
- specialeffect2 2;
- switch(rand(15)) {
- case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
- case 1: npctalk "Cluuuuuck!~"; break;
- case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
- case 3: sc_start SC_FREEZE,10000,0; break;
- case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
- case 5: sc_start SC_SLEEP,10000,0; break;
- case 6: sc_start SC_STONE,10000,0; emotion 29; break;
- case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
- case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
- case 9: sc_start SC_STUN,10000,0; break;
- case 10: sc_start SC_SLEEP,10000,0; emotion 29; break;
- case 11: npctalk "Cluck! Cluck!"; break;
- case 12: sc_start SC_STUN,10000,0; break;
- case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
- default:
- if (rand(50) < 4) {
- npctalk "WOOF!...........";
- specialeffect2 72;
- announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
- getitem $cluck_item_id,$cluck_item_amount;
- set .startcluck,0;
- } else {
- npctalk "Cluck! CLUUUCK!!";
- unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1;
- }
- break;
- }
- end;
- }
- mes "[Cluckers]";
- if (getgmlevel() >= .@GMAccess) {
- mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
- mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
- next;
- while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
- case 1:
- mes "[Cluckers]";
- mes "CLUCK! ^FF0000~Sure thing!~^000000";
- emotion 33;
- close2;
- announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
- initnpctimer;
- end;
- case 2:
- mes "[Cluckers]";
- mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
- next;
- break;
- case 3:
- mes "[Cluckers]";
- mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
- input $cluck_item_id;
- next;
- mes "[Cluckers]";
- mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
- input $cluck_item_amount;
- next;
- mes "[Cluckers]";
- mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
- emotion 33;
- next;
- break;
- case 4:
- mes "[Cluckers]";
- mes "Cluck cluck cluck...";
- close;
- }
- }
- mes "Cluck cluck! Cluuuuuck?";
- mes "Cluck....";
- close;
-
-OnTimer10000:
- announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
- end;
-OnTimer20000:
- announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
- end;
-OnTimer30000:
- announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
- end;
-OnTimer40000:
- announce "GO! Click the chicken to get the prize!",bc_blue;
- stopnpctimer;
- if (!$cluck_item_id) set $cluck_item_id,512;
- if (!$cluck_item_amount) set $cluck_item_amount,1;
- set .startcluck,1;
- end;
-}
diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt
deleted file mode 100644
index ac218a2c2..000000000
--- a/npc/custom/events/disguise.txt
+++ /dev/null
@@ -1,248 +0,0 @@
-//===== Hercules Script ======================================
-//= Disguise Event
-//===== By: ==================================================
-//= GmOcean
-//===== Current Version: =====================================
-//= 5.1
-//===== Additional Comments: =================================
-//= Note: This script requires PCRE to run properly.
-//= 5.0 Last update by GmOcean.
-//= 5.1 Cleaned and standardized, mostly. [Euphy]
-//============================================================
-
-prontera,160,155,4 script Disguise Event 4_M_NFDEADMAN,{
-
- // Currently set to run every two hours.
- // To change times, edit the OnClock labels below.
-
- set .@GMLevel,60; // GM level required to access NPC.
- set .@n$,"[^0000FFDisguise NPC^000000]";
-
- if (getgmlevel()>=.@GMLevel) {
- mes .@n$;
- mes "Select an option.";
- next;
- switch(select("Turn ON/OFF Event:Event Settings")) {
- case 1:
- mes .@n$;
- if (.EventON) {
- mes "The Event is currently: [^0000FFON^000000]";
- mes "Would you like to turn it OFF?";
- } else {
- mes "The Event is currently: [^FF0000OFF^000000]";
- mes "Would you like to turn it ON?";
- }
- if(select("Yes:No")==2) close;
- if (.EventON) {
- set .EventON,0; set .Timer,0;
- setnpctimer 0; stopnpctimer;
- announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
- deletepset 1;
- setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
- close;
- }
- set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
- set .ResetCounter,.ResetCounter+1;
- announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- close;
- case 2:
- mes .@n$;
- mes "Pick a setting to modify.";
- next;
- switch(select("Monster Display:Number of Rounds:Prize Settings")) {
- case 1:
- setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
- mes .@n$;
- mes "Choose a disguise rule.";
- next;
- set .Rule, select(implode(.@r$,":"));
- mes .@n$;
- mes "The Disguise Rule has been set:";
- mes " > ^0055FF"+.@r$[.Rule-1]+"^000000";
- close;
- case 2:
- mes .@n$;
- mes "Input the number of rounds you want the event to last.";
- mes "Current number: [^0000FF"+.Rounds+"^000000]";
- next;
- input .@Rounds;
- set .Rounds,.@Rounds;
- mes .@n$;
- mes "The number of rounds has been changed to "+.Rounds+".";
- close;
- case 3:
- mes .@n$;
- mes "Input the Item ID of the prize given each round.";
- mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
- next;
- input .@Prize;
- mes .@n$;
- if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
- mes "That item does not exist. Please try again.";
- close;
- }
- set .Prize,.@Prize;
- mes "Input the amount to be given.";
- next;
- input .@amount;
- mes .@n$;
- if (.@amount<=0 || .@amount>=10000) {
- mes "That amount is invalid. Using default ammount of 1.";
- set .@amount,1;
- next;
- mes .@n$;
- }
- set .PrizeAmt,.@amount;
- mes "The Prize has been changed successfully.";
- mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
- close;
- }
- }
- }
- if (.EventON) end;
- mes .@n$;
- mes "Welcome.";
- mes "How may I be of assistance?";
- if(select("Information:Nothing, just passing through.")==2) close;
- next;
- mes .@n$;
- mes "This event is quite simple.";
- mes "At the start of the event, I will";
- mes "disguise myself as a random";
- mes "monster. You have to shout";
- mes "that monter's name out loud.";
- next;
- mes "If you are correct, you will receive";
- mes "a prize. If not, keep trying!";
- mes "That's all that there is to this event.";
- close;
-
-OnInit:
- set .EventON,0;
- set .Wait,0;
- set .Winner,0;
- set .ResetCounter,0;
- set .Rounds,10;
- set .Prize,512;
- set .PrizeAmt,1;
- set .Rule,1;
- setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
- PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
- DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
- B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
- GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
- S_NYDHOG, BOITATA;
- if (RENEWAL){
- setarray .MVP[getarraysize(.MVP)], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;
- }
- set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
- "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
- "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
- "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
- "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
- "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
- "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
- "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
- "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
- "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
- end;
-OnClock0000:
-OnClock0200:
-OnClock0400:
-OnClock0600:
-OnClock0800:
-OnClock1000:
-OnClock1200:
-OnClock1400:
-OnClock1600:
-OnClock1800:
-OnClock2000:
-OnClock2200:
- set .ResetCounter,.ResetCounter+1;
- set .EventON,1;
- set .Timer,1;
- set .Wait,1;
- announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- setnpctimer 0;
- initnpctimer;
- end;
-OnTimer10000:
- if (.Timer || .Change) end;
- set .Wait,0;
- goto iDisguise;
- end;
-OnTimer30000:
- if (.Timer) end;
- set .Change,0;
- setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
- npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
- specialeffect 725;
- set $MonsterName$,"";
- deletepset 1;
- stopnpctimer;
- setnpctimer 0;
- initnpctimer;
- end;
-OnTimer60000:
- if (.Timer!=1) end;
- announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- end;
-OnTimer120000:
- if (.Timer!=1) end;
- announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- end;
-OnTimer180000:
- if (.Timer!=1) end;
- announce "The Disguise Event has begun!",bc_all | bc_blue;
- announce "The Event is being held in Prontera.",bc_all | bc_blue;
- set .Timer,0; stopnpctimer;
- setnpctimer 0; initnpctimer;
-iDisguise:
- if (.Rule==1) {
- set .Winner,0;
- set .@monster, rand(SCORPION, PINGUICULA);
- if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise;
- if (.@monster==.LastMonster) goto iDisguise;
- set .LastMonster,.@monster;
- set $MonsterName$,getmonsterinfo(.@monster,0);
- }
- if (.Rule==2) {
- set .Winner,0;
- set .@monster, rand(getarraysize(.MVP));
- set $MonsterName$,getmonsterinfo(.MVP[.@monster],0);
- }
- deletepset 1;
- defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
- activatepset 1;
- if (.Rule==1) setnpcdisplay "Disguise Event",.@monster;
- if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@monster];
- set .Change,1;
- setnpctimer 0;
- end;
-iCorrect:
- if (.Winner) {
- dispbottom "Someone has already won this round.";
- end;
- }
- set .Winner,1;
- set .RoundCount,.RoundCount+1;
- deletepset 1;
- activatepset 1;
- getitem .Prize,.PrizeAmt;
- announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
- if (.RoundCount>=.Rounds) {
- setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
- set .RoundCount,0; set .Change,0; set .EventON,0;
- setnpctimer 0; stopnpctimer;
- npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
- end;
- }
- setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
- set .Change,0;
- setnpctimer 0;
- end;
-}
diff --git a/npc/custom/events/hallow06.txt b/npc/custom/events/hallow06.txt
deleted file mode 100644
index 01a122320..000000000
--- a/npc/custom/events/hallow06.txt
+++ /dev/null
@@ -1,122 +0,0 @@
-//===== Hercules Script ======================================
-//= Custom Halloween Event 2006
-//===== By: ==================================================
-//= Stryker
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= Halloween Event Script
-//===== Additional Comments: =================================
-//= 1.1 - Added trick to script
-//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus]
-//============================================================
-
-prontera,151,190,5 script Hallows' Eve Event 1_M_SIGNMCNT,{
- mes "[Hallows' Eve Event]";
- if(Class == Job_Novice){
- mes "I am sorry but you have to got a job to complete the event.";
- emotion e_swt,1;
- close;
- }
- if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
- mes "I am sorry but you have already completed the event.";
- emotion e_sry;
- close;
- }
- mes "Greetings fellow lively human.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Halloween is upon us and it is almost time to adventure out into places few dare go.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Trick or treat, which do you prefer?";
- next;
- menu "Trick",-, "Treat",L_Treat;
-
- mes "[Hallows' Eve Event]";
- if(EVENT_HALWN06&2){
- mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now.";
- emotion e_sry;
- close;
- }
- mes "Give me a min...";
- next;
- set BaseExp,BaseExp+BaseLevel*1000;
- set EVENT_HALWN06,EVENT_HALWN06|2;
-
- mes "[Hallows' Eve Event]";
- mes "Here is your treat. Your Base EXP has been slightly increased.";
- next;
- mes "[Hallows' Eve Event]";
- mes "I hope you enjoy your trick and Happy Halloween!";
- close;
-
-L_Treat:
- mes "[Hallows' Eve Event]";
- if(EVENT_HALWN06&1){
- mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now.";
- emotion e_sry;
- close;
- }
- if(!(EVENT_HALWN06&4)){
- mes "Great! This shall be so much fun.";
- next;
- mes "[Hallows' Eve Event]";
- mes "I will be sending you on a scavenger hunt for items.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Bring back all the necessary items, and I will create you a treat.";
- next;
- mes "[Hallows' Eve Event]";
- mes "Not just any normal treat either that you can eat, but it is something you can wear on your head.";
- next;
- mes "[Hallows' Eve Event]";
- mes "But with all things made, some items are required first.";
- mes "The list:";
- mes "1 Hat,";
- mes "30 Pumpkin, and";
- mes "20 Black Piece of Cloth";
- next;
- mes "[Hallows' Eve Event]";
- mes "Hurry along now.";
- set EVENT_HALWN06,EVENT_HALWN06|4;
- close;
- }
- mes "Did you get the items I requested or do you need to see the list again?";
- next;
- menu "Got'em",-, "Don't Have",L_Dont_Have, "See List",L_List;
-
- mes "[Hallows' Eve Event]";
- if((countitem(2220) < 1) || (countitem(535) < 30) || (countitem(7205) < 20)){
- mes "You don't have enough items. Come back when you do.";
- emotion e_sry;
- close;
- }
- delitem 2220,1;
- delitem 535,30;
- delitem 7205,20;
- getitem 5134,1;
- set EVENT_HALWN06,EVENT_HALWN06|1;
- mes "Good job! I hope you are happy with your item.";
- emotion e_grat;
- next;
- mes "[Hallows' Eve Event]";
- mes "Enjoy the rest of your halloween.";
- emotion e_scissors,1;
- close;
-
-L_Dont_Have:
- mes "[Hallows' Eve Event]";
- mes "Go back out and search for them. Would you like to view the list?";
- next;
- menu "No",-, "Yes",L_List;
- close;
-
-L_List:
- mes "[Hallows' Eve Event]";
- mes "I require the following items:";
- mes "1 Hat,";
- mes "30 Pumpkin, and";
- mes "20 Black Piece of Cloth.";
- close;
-}
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
deleted file mode 100644
index 1d632d3e9..000000000
--- a/npc/custom/events/mushroom_event.txt
+++ /dev/null
@@ -1,60 +0,0 @@
-//===== Hercules Script ======================================
-//= Find the Mushroom
-//===== By: ==================================================
-//= Mysterious
-//===== Current Version: =====================================
-//= 3.6a
-//===== Description: =========================================
-//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
-//= Players need to find these mushrooms and kill them to gain prizes!
-//===== Additional Comments: =================================
-//= 3.0 Fully Functional with Rewritten script. [Mysterious]
-//= 3.6a Slightly edited. [Euphy]
-//============================================================
-
-prontera,142,228,6 script Find the Mushroom BLACK_MUSHROOM,{
- mes "[ Find The Mushroom ]";
- if (!.Status)
- mes "There is no event at the moment!";
- else {
- mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
- mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
- }
- if (.Status || getgmlevel() < .GM) close;
- mes "Start the event?";
- next;
- if(select("- No:- Yes") == 1) close;
- donpcevent strnpcinfo(0)+"::OnMinute10";
- mes "[ Find The Mushroom ]";
- mes "Event started!";
- close;
-
-OnInit:
- set .Prize,512; // Reward item ID
- set .Amount,10; // Reward item amount
- set .GM,60; // GM level required to access NPC
- setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
- end;
-
-OnMinute10: // Start time (every hour)
- if (.Status) end;
- set .Status,1;
- set .Spawn,rand(1,10); // How many Mushrooms should spawn?
- set .Map$,.Maps$[rand(getarraysize(.Maps$))];
- killmonster .Map$,"All";
- monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
- announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
- sleep 2500;
- announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
- end;
-
-OnMobKilled:
- set .Spawn, .Spawn - 1;
- getitem .Prize, .Amount;
- if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
- else {
- announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
- set .Status,0;
- }
- end;
-}
diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt
deleted file mode 100644
index d48e5f928..000000000
--- a/npc/custom/events/uneasy_cemetery.txt
+++ /dev/null
@@ -1,131 +0,0 @@
-//===== Hercules Script ======================================
-//= Uneasy Prontera Cemetery Quest
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 1.2a (Tested and fully working!)
-//===== Description: =========================================
-//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
-//= Every day, at the midnight Prontera receive a wave of Undeads.
-//= They come from Uneasy Cemetery of Prontera. To protect the players
-//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
-//= with needed amount of Holy Water. Every citizen can take his part in the
-//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
-//===== Additional Comments: =================================
-//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
-//= 1.2 Added coords to the script to make label OmMobDead working
-//= 1.2a Changed item names to item IDs. [Samuray22]
-//============================================================
-
-prontera,3,3,3 script Uneasy_Check -1,{
- end;
-
-OnHour00:
- set $UNEASY_DL,$UNEASY_DL-1;
- set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
- if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
- if ($UNEASY_DL < 0) goto L_Start_Undead;
-//The Cemetery is OK yet.
- disablenpc "Mother Mathana";
- end;
-OnInit:
- if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
- end;
-
-OnHour06:
- killmonsterall "prontera"; //The Sun kills undead in the morning
- end;
-
-OnHour01:
- if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
- end;
-
-OnZombieDead:
- set $@UNEASY_MOB,$@UNEASY_MOB-1;
- if ($@UNEASY_MOB>0) end;
- set $UNEASY_DL,0;
- set $UNEASY_H$,strcharinfo(0);
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- end;
-
-L_Start_Undead:
- killmonsterall "prontera"; //kills any left monsters
- enablenpc "Mother Mathana";
-//call some monsters in the city
- set $@UNEASY_MOB, 65;
- areamonster "prontera",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
-//in the Cemetery
- monster "prontera",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
- monster "prontera",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
-//announce
- mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
-}
-
-prontera,257,313,5 script Mother Mathana 1_F_PRIEST,{
- mes "[Mother Mathana]";
- if ($UNEASY_DL <= 0) goto L_Undead_Walk;
- mes "I'm afraid there's something wrong with our old cemetery...";
- if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
- if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
- emotion 0;
- close;
-
-L_Undead_Walk:
- if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
- if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
- if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
- mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
- mes "Could you supply us with Holy Water?";
- next;
- menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
-
- if ( countitem(523)<1 ) goto M_DONT_HAVE;
- set $UNEASY_BL,$UNEASY_BL-countitem(523);
- delitem 523,countitem(523);
-
- if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
-//set quiet days!!! no more undead for this period!
- set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
- set $UNEASY_H$,strcharinfo(0);
- mes "[Mother Mathana]";
- mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
- next;
- mes "[Mother Mathana]";
- mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
- next;
- killmonsterall "prontera"; //kills any left monsters
- mes "[Mother Mathana]";
- mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
- next;
- mes "[Mother Mathana]";
- mes "Our Church is going to thank you personally...";
- next;
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
- mes "[Mother Mathana]";
- mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
- getitem 505,1; //Blue_Potion
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- close;
-
-L_NEED_MORE:
- mes "[Mother Mathana]";
- mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
- close;
-
-M_NO:
- mes "[Mother Mathana]";
- mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get.";
- close;
-
-M_DONT_HAVE:
- mes "[Mother Mathana]";
- mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?";
- mes "The old cemetery is going out of control soon...";
- mes "Please, in the name of Odin, help Prontera city.";
- close;
-}
diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt
deleted file mode 100644
index 5a94bc913..000000000
--- a/npc/custom/events/valentinesdayexp.txt
+++ /dev/null
@@ -1,283 +0,0 @@
-//===== Hercules Script ======================================
-//= Valentine Event Script + EXP bonus
-//===== By: ==================================================
-//= Lupus (based on Muad_Dib's work)
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-// Close to other official stValentine event (added white chocolate)
-// Custom: Handmade choco gives some EXP bonuses to married people
-//===== Additional Comments: =================================
-//= WARNING!! To use this event, disable original valentinesday.txt
-//= You can use this event from 12 till 16 February 8) [Lupus]
-//= 1.1 Removed Duplicates [Silent]
-//============================================================
-
-// Tine - Valentine Event Chocolate Even Guide ------------------
-prontera,156,172,4 script Tine 1_M_MERCHANT,{
-// Debug info for item effects and tricky conditions 8)
-// mes "@dsv: "+@dsv;
-// mes "ispartneron()=="+ispartneron();
-// mes "sex == "+Sex;
-// if(@dsv == gettime(3)+1) mes "@dsv == gettime(3)+1";
-
- mes "[Tine]";
- mes "The legend says that on 14th February... on the Day of Saint Valentine...";
- mes "Only in Run-Midgard kingdom...";
- next;
- specialeffect 417;
- mes "[Tine]";
- mes "Some married chocolate lovers almost double their experience at trainings!";
- mes "But everything isn't so simply...";
- next;
- menu "Wow! Tell me more!",M_INFO,"Marri... what?",-;
-
- mes "[Tine]";
- mes "Are you a single?";
- mes "Today is a great date to ask your beloved half for marriage!";
- next;
- mes "[Tine]";
- mes "The Marriage fee is ridiculous low these days!";
- close;
-
-M_INFO:
- mes "[Tine]";
- mes "The magic effect posesses only handmade chocolate from grand-grand-grand-whoever recipes!";
- next;
- mes "[Tine]";
- mes "It being known that Black Handmade Chocolate works on married guys... And the White one on the married girls!";
- mes "If you lose your wedding ring... then alas, it won't work on you.";
- next;
- mes "[Tine]";
- mes "On having a Chocolate, you should put off your ring then... put it back... And if your partner is online, then magc would last till the next hour!";
- next;
- mes "[Tine]";
- mes "Rumors bark that guys and gals have +50% EXP bonuses on FIVE different races of the monsters... Exluding bloody bosses, of course.";
- next;
- mes "[Tine]";
- mes "There's a fameous confectioner in the Castle of Prontera! He's the one you need.";
- close;
-
-OnInit:
- //559,Hand-made_Chocolate
- setitemscript 559,"{ itemheal 50,50; if(Sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
- //560,Hand-made_White_Chocolate
- setitemscript 560,"{ itemheal 50,50; if(Sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
-
- //2634,Wedding_Ring_M,Wedding Ring,5,,10,0,,0,,0,127918079,7,1,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
- setitemscript 2634,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,5,50; bonus2 bExpAddRace,6,50; bonus2 bExpAddRace,7,50; bonus2 bExpAddRace,8,50; bonus2 bExpAddRace,1,50; } }";
- //2635,Wedding_Ring_F,Wedding Ring,5,,10,0,,0,,0,127918079,7,0,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
- setitemscript 2635,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,0,50; bonus2 bExpAddRace,9,50; bonus2 bExpAddRace,2,50; bonus2 bExpAddRace,3,50; bonus2 bExpAddRace,4,50; } }";
- end;
-}
-
-// Stephen - Valentine Event Chocolate seller ------------------
-alberta,26,243,4 script Stephen#val1 1_M_MERCHANT,{
- mes "[Stephen]";
- mes "Guess what I've got?";
- mes "A tasty treat not easily found in Rune-Midgard....";
- next;
- mes "[Stephen]";
- mes "Chocolate!";
- mes "That's right, don't you love chocolate.... I do.";
- mes "And you are in luck, because I'm selling them for only 5,000 zeny a piece!";
- next;
- menu "I want some chocolate!",M_CHOCO,"No thanks.",-;
-
- mes "[Stephen]";
- mes "You don't want any chocolate?";
- mes "I'm telling you! You'll regret it!";
- mes "You better get some now... you won't come across Chocolate like this ever again!";
- mes "Think it over and visit me again sometime.";
- close;
-
-M_CHOCO:
- mes "[Stephen]";
- mes "Hah!";
- mes "I knew it!";
- mes "But I can't sell you more then 5 at once....but, if you really need more....";
- mes "you can come back again.";
- mes "So how many do you want?";
- next;
- set @needmon,0;
- input @flag_num;
- if (@flag_num <= 0) goto L_NONE;
- if (@flag_num > 5) goto L_ERR;
- set @needmon,@flag_num*5000;
- if (Zeny < @needmon) goto L_NOTENO;
- Zeny -= @needmon;
- getitem 558,@flag_num;
- mes "[Stephen]";
- mes "There you go!";
- mes "You can give that to someone as a gift, or enjoy it yourself!";
- mes "Mmm....sweet chocolate...";
- mes "Visit me anytime...!";
- close;
-
-L_ERR:
- mes "[Stephen]";
- mes "I'm sorry but I can't give you that many.";
-L_NONE:
- close;
-
-L_NOTENO:
- mes "[Stephen]";
- mes "I'm sorry but it seems you can't afford to buy these of me.";
- close;
-}
-
-// Jainie -- Gives information about Valentine Event ------------------------
-alberta,29,243,4 script Jainie#val1 1_M_INNKEEPER,{
- mes "[Jainie]";
- mes "You know what? The chocolate that my boyfriend sells are from me!";
- mes "I made them by myself. Now I need some Milk for my special White Chocolate.";
- next;
- mes "[Jainie]";
- mes "You know ... In cetain countries, there's a tradition of presenting chocolates to a person that you love...";
- mes "They call it ^3355FFValentine's Day^000000.";
- next;
- mes "[Jainie]";
- mes "So I gave him my delicious chocolate...";
- mes "And then he made me cook a lot more...";
- mes "And now he is selling them to everyone.";
- mes "I guess he really enjoyed it.";
- mes "But, I do feel good when people buy something I have made.";
- next;
- mes "[Jainie]";
- mes "It would be great if you bought some too...";
- mes "I will be making white chocolates for a while so...";
- next;
- menu "I want some white chocolate!",M_CHOCO,"No thanks.",-;
-
- mes "[Jainie]";
- mes "You don't like white chocolate?";
- mes "Then buy some Stephen's black one!";
- close;
-
-M_CHOCO:
- mes "[Jainie]";
- mes "I can't sell you more then 5 at once....but, if you really need more....";
- mes "you can come back again.";
- mes "So how many do you want? 1 portion is 4500z + 1 Milk.";
- next;
- set @needmon,0;
- input @flag_num;
- if (@flag_num == 0) goto L_NONE;
- if (@flag_num > 5) goto L_ERR;
- set @needmon,@flag_num*4500;
- if (Zeny < @needmon) goto L_NOTENO;
- if (countitem(519) < @flag_num) goto L_NOMILK;
- Zeny -= @needmon;
- delitem 519,@flag_num;
- getitem 561,@flag_num;
- mes "[Jainie]";
- mes "There you go!";
- mes "You can give that to someone as a gift, or enjoy it yourself!";
- mes "Mmm... sweet chocolate...";
- mes "Visit me anytime...!";
- close;
-
-L_ERR:
- mes "[Jainie]";
- mes "I'm sorry but I can't give you that many.";
-L_NONE:
- close;
-
-L_NOTENO:
- mes "[Jainie]";
- mes "I'm sorry but it seems you can't afford to buy these of me.";
- close;
-
-L_NOMILK:
- mes "[Jainie]";
- mes "You need "+@flag_num+" Milk for "+@flag_num+" portions of my special White Chocolate...";
- close;
-}
-
-// Carl Orleans -- Valentine Event Chocolate maker ------------------
-prt_castle,54,34,4 script Carl Orleans#val1 1_M_01,{
- mes "[Carl Orleans]";
- mes "Yes? What can I cook for you?";
- next;
- menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_End;
-
- mes "[Carl Orleans]";
- mes "Well, I just might be able to fulfill your needs...";
- next;
- if (countitem(558)<3) {
- mes "[Carl Orleans]";
- mes "I'm sorry you do not have enough Chocolate Bars to do this.";
- if(rand(2))mes "They say Stephen from Alberta used to sell good Chocolate.";
- close;
- }
- delitem 558,3;
- mes "[Carl Orleans]";
- mes "You got 3 pieces of pure chocolate I see.";
- mes "Give them to me...";
- next;
- mes "[Carl Orleans]";
- mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely.";
- next;
- mes "[Carl Orleans]";
- mes "....Hmmmmmm.....";
- mes "Well...";
- next;
- getitem 559,1;
- mes "[Carl Orleans]";
- mes "Here.";
- if(rand(2))close;
- mes "I hope you give it to someone special, because its a special chocolate.";
- mes "As you know... only I can create this.";
- next;
- mes "[Carl Orleans]";
- mes "Enjoy.";
- close;
-
-M_WHITE:
- mes "[Carl Orleans]";
- mes "Well, I just might be able to fulfill your needs...";
- next;
- if (countitem(561)<3) {
- mes "[Carl Orleans]";
- mes "I'm sorry you do not have enough White Chocolate Bars to do this.";
- if(rand(2))mes "They say Jainie from Alberta used to sell good White Chocolate.";
- close;
- }
- delitem 561,3;
- mes "[Carl Orleans]";
- mes "You got 3 pieces of pure white chocolate I see.";
- mes "Give them to me...";
- next;
- mes "[Carl Orleans]";
- mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely.";
- next;
- mes "[Carl Orleans]";
- mes "....Hmmmmmm.....";
- mes "Well...";
- next;
- getitem 560,1;
- mes "[Carl Orleans]";
- mes "Here.";
- if(rand(2))close;
- mes "I hope you give it to someone special, because its a special chocolate.";
- mes "As you know... only I can create this.";
- next;
- mes "[Carl Orleans]";
- mes "Enjoy.";
- close;
-
-M_End:
- mes "[Carl Orleans]";
- mes "Oh.. well, if you want me to make some of my special handmade Chocolate....";
- mes "You will need to give me at least ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000.";
- if(rand(2))close;
- next;
- mes "[Carl Orleans]";
- mes "That's right, only ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000.";
- mes "Bring them to me and you'll get what you came for.";
- if(rand(2))close;
- next;
- mes "[Carl Orleans]";
- mes "See You.";
- close;
-}
diff --git a/npc/custom/events/xmas_rings_event.txt b/npc/custom/events/xmas_rings_event.txt
deleted file mode 100644
index e031ea129..000000000
--- a/npc/custom/events/xmas_rings_event.txt
+++ /dev/null
@@ -1,191 +0,0 @@
-//===== Hercules Script ======================================
-//= Karachun Event (Xmas Rings Quest)
-//===== By: ==================================================
-//= Lupus (1.0)
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= Custom event: Karachun (from 8 Dec till 8 Jan), X-Mas, HNY
-//===== Additional Comments: =================================
-//= 1.0 Tested, fully working. 1.0a a few typos fix
-//= 1.1 Readded Mdef +1 and Luk +1 to Santa's Hat [Lupus]
-//= 1.2 Fixed double quotes not being escaped [brianluau]
-//============================================================
-
-prontera,156,174,4 script Snower 4_M_06,{
- mes "[Snower]";
- if(Q_XMSRINGS==2){
- mes "Oh.. is it true? You've helped my sis Sneewy? Thank you.";
- }else if(Q_XMSRINGS==3){
- mes "Snoowy's sent me a bird with a message. She told me about your help...";
- mes "I'll tell you a secret of the magic rings.";
- emotion e_no1;
- next;
- mes "[Snower]";
- mes "They have magic power only from 8 December till 8 January.";
- next;
- mes "[Snower]";
- mes "By the way, just put on Santa's Hat to discover their true power.";
- next;
- mes "[Snower]";
- mes "If you put on both rings their power would be doubled.";
- mes "Have a nice day!";
- close;
- }else{
- mes "Hi! Two my sisters and I are preparing gifts for the whole 3 holidays!";
- }
- emotion e_sob;
- next;
- menu "Where are your sisters?",-, "What holidays?",M_PR,"What gifts?",M_WRAP,"May I help you?",M_QUEST;
-
- mes "[Snower]";
- mes "My younger sis Sneewy's left to some faraway land to prepare gifts for their poor children... I don't know where. You should ask my elder sis and her birdies.";
- next;
- mes "[Snower]";
- mes "My elder sis? Her name's Snoowy. She's sailed to some green island... She's talking about some gifts for dolphins or something...";
- close;
-
-M_PR:
- mes "[Snower]";
- mes "The whole three holidays? Well they come one after another!";
- mes "^000080The Christmas^000000, ^FF0000Karachun^000000 and ^008000New Year Eve^000000!";
- next;
- mes "[Snower]";
- mes "^FF0000Karachun^000000? Heh... This is an old pagans festival. They used to celebrate it before the appearance of HNY and XMas, you know.";
- next;
- goto M_QUEST;
-
-M_WRAP:
- mes "[Snower]";
- mes "My sisters say that all the gifts should look the same way. Or else some children might fight for fancy ones!";
- next;
- mes "[Snower]";
- mes "Would you like me to wrap your fancy gift boxes with a gray paper?";
- next;
- menu "Wrap them, please!",-, "No, thanks.",M_QUEST;
-
- set @prizes, countitem(664)+countitem(665)+countitem(666)+countitem(667);
- if( @prizes == 0){
- mes "[Snower]";
- mes "I don't see any gifts in fancy boxes on you...";
- if(countitem(644))mes "You've got only gray boxes.";
- close;
- }
- delitem 664,countitem(664);
- delitem 665,countitem(665);
- delitem 666,countitem(666);
- delitem 667,countitem(667);
- getitem 644,@prizes;
-
- mes "[Snower]";
- mes "*shuffle* Here you go.";
- next;
-
-M_QUEST:
- mes "[Snower]";
- mes "I wish you find my sisters ASAP... They need help.";
- if(Q_XMSRINGS==0) set Q_XMSRINGS,1;
- close;
-
-OnInit:
-//Santa's Hat
- setitemscript 2236,"{ bonus bMdef,1; bonus bLuk,1; if(isequipped(2636,2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 410; end;} if(isequipped(2636)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 72;} if(isequipped(2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 338;}}";
-//Gold Xmas Ring
- setitemscript 2636,"{ bonus bLoseSPWhenUnequip,30; if(isequipped(2236)==0)end; if(getskilllv(\"AL_HEAL\")){skill \"TF_HIDING\",4+isequipped(2637);}else{skill \"AL_HEAL\",1+4*isequipped(2637);} }";
-//Silver Xmas Ring
- setitemscript 2637,"{ bonus bDamageWhenUnequip,40; if(isequipped(2236)==0)end; if(getskilllv(\"AL_TELEPORT\")){skill \"MC_IDENTIFY\",1;}else{skill \"AL_TELEPORT\",1+isequipped(2636);} }";
- end;
-}
-
-louyang,224,249,4 script Sneewy 4_F_KID3,{
- mes "[Sneewy]";
- if(Q_XMSRINGS==0){
- mes "Hi! I'm waithing for my sister's birdy with mail...";
- emotion e_sob;
- close;
- }
- if(Q_XMSRINGS==1){
- mes "I wish I had 4 more gray Gift Boxes for native children...";
- emotion e_sob;
- next;
- mes "[Sneewy]";
- mes "Oh, hello. Has my brother Snower told you everything?";
- next;
- menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_End;
-
- mes "[Sneewy]";
- if(countitem(644)<4){
- mes "Gimme 4 gifts for poor kids... Wait, you haven't got 4 of them!";
- emotion e_sry;
- close;
- }
- set Q_XMSRINGS,2;
- delitem 644,4;
- getnameditem 2637,strcharinfo(0);
- emotion e_kis2;
- mes "Thank you! Here's my li'l something for you!";
- next;
- mes "[Sneewy]";
- mes "By the way, if you put on 2 different rings then your holidays leveling would be easier!";
- close;
- }
- emotion e_thx;
- mes "Thanks again! No children will meet the holidays without the gifts!";
- close;
-
-M_End:
- mes "[Sneewy]";
- mes "Pity... I've got a magic Santa's ring... I'd exchange it for 4 Gift Boxes...";
- emotion e_swt;
- close;
-}
-
-izlu2dun,133,160,2 script Snoowy 4_F_06,{
- mes "[Snoowy]";
- if(Q_XMSRINGS==0){
- mes "Helloooou! Do you know my bro and sis? How so? My brother Snower's well known in Prontera!! Just ask any child there.";
- emotion e_hmm;
- close;
- }
- if(Q_XMSRINGS==1){
- mes "Darn... How could poor children be more important than the marine folks.. Am I wrong?";
- next;
- mes "[Snoowy]";
- mes "Errr. Helloou there. My sister Sneewy's sent me a birdie message. The letter was wet and I couldn't read anything but some ending letters of her address...";
- next;
- mes "[Snoowy]";
- mes "Look, it's something like 'yang' in the very end... Hmm... She must be misspelled 'Al Doo Boryang'...";
- close;
- }
- if(Q_XMSRINGS==2){
- mes "You've helped my sis? It's just great!";
- next;
- mes "[Snoowy]";
- mes "But I too need 3 more gifts for my marine folk friends...";
- next;
- menu "Have these gifts!",-, "I need a li'l something in return",M_End;
-
- mes "[Snoowy]";
- if(countitem(644)<3){
- mes "Oops!! You haven't got 3 gray gift boxes on you.";
- emotion e_sry;
- close;
- }
- set Q_XMSRINGS,3;
- delitem 644,3;
- getnameditem 2636,strcharinfo(0);
- emotion e_kis;
- mes "Thaank yoouu! Have this magic ring!";
- close;
- }
- emotion e_thx;
- mes "Oh... the whole marine folk send you their thanks! They love presents so much!!!";
- if(rand(2))mes "Didn't you know that Santa's Hat reveals the real power of the rings?";
- close;
-
-M_End:
- mes "[Snoowy]";
- mes "I'd exchange a GOLD magic ring for 3 gift boxes...";
- emotion e_swt;
- close;
-}