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Diffstat (limited to 'npc/custom/events/uneasy_cemetery.txt')
-rw-r--r-- | npc/custom/events/uneasy_cemetery.txt | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt deleted file mode 100644 index a2e746f20..000000000 --- a/npc/custom/events/uneasy_cemetery.txt +++ /dev/null @@ -1,136 +0,0 @@ -//===== Hercules Script ====================================== -//= Uneasy Prontera Cemetery Quest -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 1.2a (Tested and fully working!) -//===== Description: ========================================= -//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance) -//= Every day, at the midnight Prontera receive a wave of Undeads. -//= They come from Uneasy Cemetery of Prontera. To protect the players -//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana -//= with needed amount of Holy Water. Every citizen can take his part in the -//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back. -//===== Additional Comments: ================================= -//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead -//= 1.2 Added coords to the script to make label OmMobDead working -//= 1.2a Changed item names to item IDs. [Samuray22] -//============================================================ - -prontera,3,3,3 script Uneasy_Check FAKE_NPC,{ - end; - -OnHour00: - set $UNEASY_DL,$UNEASY_DL-1; - set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day - if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666 - if ($UNEASY_DL < 0) goto L_Start_Undead; -//The Cemetery is OK yet. - disablenpc "Mother Mathana"; - end; -OnInit: - if ($UNEASY_DL >= 0) disablenpc "Mother Mathana"; - end; - -OnHour06: - killmonster "prontera", "Uneasy_Check::OnZombieDead"; //The Sun kills undead in the morning - end; - -OnHour01: - if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0; - end; - -OnZombieDead: - set $@UNEASY_MOB,$@UNEASY_MOB-1; - if ($@UNEASY_MOB>0) end; - set $UNEASY_DL,0; - set $UNEASY_H$,strcharinfo(PC_NAME); - if (Sex == SEX_MALE) - mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0; - else - mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0; - set JobExp,JobExp+100; - set BaseExp,BaseExp+50; - end; - -L_Start_Undead: - killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters - enablenpc "Mother Mathana"; -//call some monsters in the city - set $@UNEASY_MOB, 65; - areamonster "prontera",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; -//in the Cemetery - monster "prontera",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; - monster "prontera",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead"; -//announce - mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0; -} - -prontera,257,313,5 script Mother Mathana 1_F_PRIEST,{ - mes "[Mother Mathana]"; - if ($UNEASY_DL <= 0) goto L_Undead_Walk; - mes "I'm afraid there's something wrong with our old cemetery..."; - if ($UNEASY_H$==strcharinfo(PC_NAME)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!"; - if ($UNEASY_H$!=strcharinfo(PC_NAME)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!"; - emotion 0; - close; - -L_Undead_Walk: - if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!"; - if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(PC_NAME)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!"; - if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(PC_NAME)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!"; - mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it."; - mes "Could you supply us with Holy Water?"; - next; - switch (select("Yes, have all my Holy Water!", "Nope, I need it.", "I don't have any.")) { - case 1: - if (countitem(Holy_Water) < 1) - break; // Not enough - set $UNEASY_BL,$UNEASY_BL-countitem(Holy_Water); - delitem 523,countitem(Holy_Water); - - if ($UNEASY_BL > 0) { - mes "[Mother Mathana]"; - mes "Thank you, good "+strcharinfo(PC_NAME)+", but we still need " + $UNEASY_BL + " more Holy Water bottles."; - close; - } - //set quiet days!!! no more undead for this period! - set $UNEASY_DL,5+((0-$UNEASY_BL)/30); - set $UNEASY_H$,strcharinfo(PC_NAME); - mes "[Mother Mathana]"; - mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!"; - next; - mes "[Mother Mathana]"; - mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!"; - next; - killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters - mes "[Mother Mathana]"; - mes "See, "+ $UNEASY_H$ +"? They all are gone now!"; - next; - mes "[Mother Mathana]"; - mes "Our Church is going to thank you personally..."; - next; - if (Sex == SEX_MALE) - mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0; - else - mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0; - mes "[Mother Mathana]"; - mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar."; - getitem Blue_Potion,1; - set JobExp,JobExp+100; - set BaseExp,BaseExp+50; - close; - case 2: - mes "[Mother Mathana]"; - mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get."; - close; - case 3: - break; // Not enough - } - // Not enough - mes "[Mother Mathana]"; - mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?"; - mes "The old cemetery is going out of control soon..."; - mes "Please, in the name of Odin, help Prontera city."; - close; -} |