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Diffstat (limited to 'npc/custom/events/hallow06.txt')
-rw-r--r-- | npc/custom/events/hallow06.txt | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/npc/custom/events/hallow06.txt b/npc/custom/events/hallow06.txt deleted file mode 100644 index 7ecfdb817..000000000 --- a/npc/custom/events/hallow06.txt +++ /dev/null @@ -1,121 +0,0 @@ -//===== Hercules Script ====================================== -//= Custom Halloween Event 2006 -//===== By: ================================================== -//= Stryker -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= Halloween Event Script -//===== Additional Comments: ================================= -//= 1.1 - Added trick to script -//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus] -//============================================================ - -prontera,151,190,5 script Hallows' Eve Event 1_M_SIGNMCNT,{ - mes "[Hallows' Eve Event]"; - if(Class == Job_Novice){ - mes "I am sorry but you have to got a job to complete the event."; - emotion e_swt,1; - close; - } - if(EVENT_HALWN06&1 && EVENT_HALWN06&2){ - mes "I am sorry but you have already completed the event."; - emotion e_sry; - close; - } - mes "Greetings fellow lively human."; - next; - mes "[Hallows' Eve Event]"; - mes "Halloween is upon us and it is almost time to adventure out into places few dare go."; - next; - mes "[Hallows' Eve Event]"; - mes "Trick or treat, which do you prefer?"; - next; - if (select("Trick", "Treat") == 1) { - mes "[Hallows' Eve Event]"; - if(EVENT_HALWN06&2){ - mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now."; - emotion e_sry; - close; - } - mes "Give me a min..."; - next; - set BaseExp,BaseExp+BaseLevel*1000; - set EVENT_HALWN06,EVENT_HALWN06|2; - - mes "[Hallows' Eve Event]"; - mes "Here is your treat. Your Base EXP has been slightly increased."; - next; - mes "[Hallows' Eve Event]"; - mes "I hope you enjoy your trick and Happy Halloween!"; - close; - } - - mes "[Hallows' Eve Event]"; - if(EVENT_HALWN06&1){ - mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now."; - emotion e_sry; - close; - } - if(!(EVENT_HALWN06&4)){ - mes "Great! This shall be so much fun."; - next; - mes "[Hallows' Eve Event]"; - mes "I will be sending you on a scavenger hunt for items."; - next; - mes "[Hallows' Eve Event]"; - mes "Bring back all the necessary items, and I will create you a treat."; - next; - mes "[Hallows' Eve Event]"; - mes "Not just any normal treat either that you can eat, but it is something you can wear on your head."; - next; - mes "[Hallows' Eve Event]"; - mes "But with all things made, some items are required first."; - mes "The list:"; - mes "1 Hat,"; - mes "30 Pumpkin, and"; - mes "20 Black Piece of Cloth"; - next; - mes "[Hallows' Eve Event]"; - mes "Hurry along now."; - set EVENT_HALWN06,EVENT_HALWN06|4; - close; - } - mes "Did you get the items I requested or do you need to see the list again?"; - next; - switch (select("Got'em", "Don't Have", "See List")) { - case 1: - mes "[Hallows' Eve Event]"; - if((countitem(Hat) < 1) || (countitem(Pumpkin) < 30) || (countitem(Piece_Of_Black_Cloth) < 20)){ - mes "You don't have enough items. Come back when you do."; - emotion e_sry; - close; - } - delitem 2220,1; - delitem 535,30; - delitem 7205,20; - getitem 5134,1; - set EVENT_HALWN06,EVENT_HALWN06|1; - mes "Good job! I hope you are happy with your item."; - emotion e_grat; - next; - mes "[Hallows' Eve Event]"; - mes "Enjoy the rest of your halloween."; - emotion e_scissors,1; - close; - case 2: - mes "[Hallows' Eve Event]"; - mes "Go back out and search for them. Would you like to view the list?"; - next; - if (select("No", "Yes") == 1) - close; - // Fall through - case 3: - mes "[Hallows' Eve Event]"; - mes "I require the following items:"; - mes "1 Hat,"; - mes "30 Pumpkin, and"; - mes "20 Black Piece of Cloth."; - close; - } -} |