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+//===== rAthena Script =======================================
+//= Disguise Event
+//===== By: ==================================================
+//= GmOcean
+//===== Current Version: =====================================
+//= 5.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Additional Comments: =================================
+//= Note: This script requires PCRE to run properly.
+//= 5.0 Last update by GmOcean.
+//= 5.1 Cleaned and standardized, mostly. [Euphy]
+//============================================================
+
+prontera,160,155,4 script Disguise Event 795,{
+
+ // Currently set to run every two hours.
+ // To change times, edit the OnClock labels below.
+
+ set .@GMLevel,60; // GM level required to access NPC.
+ set .@n$,"[^0000FFDisguise NPC^000000]";
+
+ if (getgmlevel()>=.@GMLevel) {
+ mes .@n$;
+ mes "Select an option.";
+ next;
+ switch(select("Turn ON/OFF Event:Event Settings")) {
+ case 1:
+ mes .@n$;
+ if (.EventON) {
+ mes "The Event is currently: [^0000FFON^000000]";
+ mes "Would you like to turn it OFF?";
+ } else {
+ mes "The Event is currently: [^FF0000OFF^000000]";
+ mes "Would you like to turn it ON?";
+ }
+ if(select("Yes:No")==2) close;
+ if (.EventON) {
+ set .EventON,0; set .Timer,0;
+ setnpctimer 0; stopnpctimer;
+ announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
+ deletepset 1;
+ setnpcdisplay "Disguise Event",795;
+ close;
+ }
+ set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
+ set .ResetCounter,.ResetCounter+1;
+ announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ close;
+ case 2:
+ mes .@n$;
+ mes "Pick a setting to modify.";
+ next;
+ switch(select("Monster Display:Number of Rounds:Prize Settings")) {
+ case 1:
+ setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
+ mes .@n$;
+ mes "Choose a disguise rule.";
+ next;
+ set .Rule, select(implode(.@r$,":"));
+ mes .@n$;
+ mes "The Disguise Rule has been set:";
+ mes " > ^0055FF"+.@r$[.Rule-1]+"^000000";
+ close;
+ case 2:
+ mes .@n$;
+ mes "Input the number of rounds you want the event to last.";
+ mes "Current number: [^0000FF"+.Rounds+"^000000]";
+ next;
+ input .@Rounds;
+ set .Rounds,.@Rounds;
+ mes .@n$;
+ mes "The number of rounds has been changed to "+.Rounds+".";
+ close;
+ case 3:
+ mes .@n$;
+ mes "Input the Item ID of the prize given each round.";
+ mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
+ next;
+ input .@Prize;
+ mes .@n$;
+ if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
+ mes "That item does not exist. Please try again.";
+ close;
+ }
+ set .Prize,.@Prize;
+ mes "Input the amount to be given.";
+ next;
+ input .@amount;
+ mes .@n$;
+ if (.@amount<=0 || .@amount>=10000) {
+ mes "That amount is invalid. Using default ammount of 1.";
+ set .@amount,1;
+ next;
+ mes .@n$;
+ }
+ set .PrizeAmt,.@amount;
+ mes "The Prize has been changed successfully.";
+ mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
+ close;
+ }
+ }
+ }
+ if (.EventON) end;
+ mes .@n$;
+ mes "Welcome.";
+ mes "How may I be of assistance?";
+ if(select("Information:Nothing, just passing through.")==2) close;
+ next;
+ mes .@n$;
+ mes "This event is quite simple.";
+ mes "At the start of the event, I will";
+ mes "disguise myself as a random";
+ mes "monster. You have to shout";
+ mes "that monter's name out loud.";
+ next;
+ mes "If you are correct, you will receive";
+ mes "a prize. If not, keep trying!";
+ mes "That's all that there is to this event.";
+ close;
+
+OnInit:
+ set .EventON,0;
+ set .Wait,0;
+ set .Winner,0;
+ set .ResetCounter,0;
+ set .Rounds,10;
+ set .Prize,512;
+ set .PrizeAmt,1;
+ set .Rule,1;
+ setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
+ 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
+ 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
+ 2156,2165;
+ set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
+ "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
+ "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
+ "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
+ "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
+ "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
+ "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
+ "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
+ "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
+ "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
+ end;
+OnClock0000:
+OnClock0200:
+OnClock0400:
+OnClock0600:
+OnClock0800:
+OnClock1000:
+OnClock1200:
+OnClock1400:
+OnClock1600:
+OnClock1800:
+OnClock2000:
+OnClock2200:
+ set .ResetCounter,.ResetCounter+1;
+ set .EventON,1;
+ set .Timer,1;
+ set .Wait,1;
+ announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ setnpctimer 0;
+ initnpctimer;
+ end;
+OnTimer10000:
+ if (.Timer || .Change) end;
+ set .Wait,0;
+ goto iDisguise;
+ end;
+OnTimer30000:
+ if (.Timer) end;
+ set .Change,0;
+ setnpcdisplay "Disguise Event",795;
+ npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
+ specialeffect 725;
+ set $MonsterName$,"";
+ deletepset 1;
+ stopnpctimer;
+ setnpctimer 0;
+ initnpctimer;
+ end;
+OnTimer60000:
+ if (.Timer!=1) end;
+ announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ end;
+OnTimer120000:
+ if (.Timer!=1) end;
+ announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ end;
+OnTimer180000:
+ if (.Timer!=1) end;
+ announce "The Disguise Event has begun!",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ set .Timer,0; stopnpctimer;
+ setnpctimer 0; initnpctimer;
+iDisguise:
+ if (.Rule==1) {
+ set .Winner,0;
+ set .Monster,1000+rand(1,995);
+ if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise;
+ if (.Monster==.LastMonster) goto iDisguise;
+ set .LastMonster,.Monster;
+ set $MonsterName$,getmonsterinfo(.Monster,0);
+ }
+ if (.Rule==2) {
+ set .Winner,0;
+ set .Monster,rand(49);
+ set $MonsterName$,getmonsterinfo(.MVP[.Monster],0);
+ }
+ deletepset 1;
+ defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
+ activatepset 1;
+ if (.Rule==1) setnpcdisplay "Disguise Event",.Monster;
+ if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster];
+ set .Change,1;
+ setnpctimer 0;
+ end;
+iCorrect:
+ if (.Winner) {
+ dispbottom "Someone has already won this round.";
+ end;
+ }
+ set .Winner,1;
+ set .RoundCount,.RoundCount+1;
+ deletepset 1;
+ activatepset 1;
+ getitem .Prize,.PrizeAmt;
+ announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
+ if (.RoundCount>=.Rounds) {
+ setnpcdisplay "Disguise Event",795;
+ set .RoundCount,0; set .Change,0; set .EventON,0;
+ setnpctimer 0; stopnpctimer;
+ npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
+ end;
+ }
+ setnpcdisplay "Disguise Event",795;
+ set .Change,0;
+ setnpctimer 0;
+ end;
+}