diff options
Diffstat (limited to 'npc/custom/etc')
-rw-r--r-- | npc/custom/etc/bank_kafra.txt | 2 | ||||
-rw-r--r-- | npc/custom/etc/lottery.txt | 4 | ||||
-rw-r--r-- | npc/custom/etc/marriage.txt | 24 | ||||
-rw-r--r-- | npc/custom/etc/monster_arena.txt | 140 | ||||
-rw-r--r-- | npc/custom/etc/morroc_raceway.txt | 12 | ||||
-rw-r--r-- | npc/custom/etc/shifty_assassin.txt | 6 |
6 files changed, 94 insertions, 94 deletions
diff --git a/npc/custom/etc/bank_kafra.txt b/npc/custom/etc/bank_kafra.txt index c4e16a9ec..375a9f611 100644 --- a/npc/custom/etc/bank_kafra.txt +++ b/npc/custom/etc/bank_kafra.txt @@ -20,7 +20,7 @@ - script Bank Clerk::bankg 4_M_ZONDAOYAJI,{ mes"[Maniss]"; - mes strcharinfo(0)+", welcome to the 2nd Bank of Prontera!"; + mes strcharinfo(PC_NAME)+", welcome to the 2nd Bank of Prontera!"; set @kb_int,(gettime(GETTIME_MONTH)*31)+gettime(GETTIME_DAYOFMONTH); //today's number set @income,0; diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt index 13d60ec2f..421fccc78 100644 --- a/npc/custom/etc/lottery.txt +++ b/npc/custom/etc/lottery.txt @@ -293,7 +293,7 @@ LWinBig: mes "Jackpot!"; mes "You've won ^0000FF" + $L_Prize_Money + "z^000000."; Zeny += $L_Prize_Money; - announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8; + announce "Lottery: " + strcharinfo(PC_NAME) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8; set #LID,0; close; @@ -303,7 +303,7 @@ LWinSmall: mes "You have matched at least 4 numbers!"; mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000."; Zeny += $L_Prize_Money_Small; - announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8; + announce "Lottery: " + strcharinfo(PC_NAME) + " has won a prize of " + $L_Prize_Money_Small + "z!",8; set #LID,0; close; diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt index 2af343023..76b0429c8 100644 --- a/npc/custom/etc/marriage.txt +++ b/npc/custom/etc/marriage.txt @@ -82,11 +82,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{ close; } // End official iRO dialog - if (strcharinfo(0) == $wed_groom$) { + if (strcharinfo(PC_NAME) == $wed_groom$) { SF_Groom(); end; } - if (strcharinfo(0) == $wed_bride$) { + if (strcharinfo(PC_NAME) == $wed_bride$) { SF_Bride(); end; } @@ -102,11 +102,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{ mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?"; if (select("Sorry, please go on.","Yes, I actually do.") == 2) { //Abort - npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!"; + npctalk "Ladies and gentlemen, "+strcharinfo(PC_NAME)+" has an objection to the wedding!"; SF_wed_end(); mes "Why should they not be wed?"; input $@msg$; - npctalk strcharinfo(0)+"'s objection is: "+$@msg$; + npctalk strcharinfo(PC_NAME)+"'s objection is: "+$@msg$; emotion e_sob; mes "I see..."; } else @@ -319,7 +319,7 @@ function SF_StartCeremony { set $wed_bride_progress,5; set $wed_groom_progress,5; set $@msg$,$wed_groom$; - if (strcharinfo(0) == $wed_groom$) + if (strcharinfo(PC_NAME) == $wed_groom$) set $@msg$,$wed_bride$; if (marriage($@msg$) == 0) { next; @@ -531,7 +531,7 @@ function SF_Register { } function SF_WedProgress { - if (strcharinfo(0) == $wed_groom$) { + if (strcharinfo(PC_NAME) == $wed_groom$) { mes "["+@name$+"]"; if ($wed_bride_progress > 0) mes "The Priest will handle the rest of the ceremony."; @@ -539,7 +539,7 @@ function SF_WedProgress { mes "Tell your bride to register, what is taking so long? Time is running out."; close; } - if (strcharinfo(0) == $wed_bride$) { + if (strcharinfo(PC_NAME) == $wed_bride$) { mes "["+@name$+"]"; if ($wed_groom_progress > 0) mes "The Priest will handle the rest of the ceremony."; @@ -720,13 +720,13 @@ function SF_TryRegister { sc_start SC_WEDDING,3600000,1; //Start Wedding Effect (SC_WEDDING) if (@bride) { set $wed_bride_progress,1; - set $wed_bride$,strcharinfo(0); + set $wed_bride$,strcharinfo(PC_NAME); $wed_bride_sex = Sex; if ($@wedding_effect == 1) //Store account id for effect. set $wedding_effect_id, getcharid(3); } else { set $wed_groom_progress,1; - set $wed_groom$,strcharinfo(0); + set $wed_groom$,strcharinfo(PC_NAME); $wed_groom_sex = Sex; if ($@wedding_effect == 2) //Store account id for effect. set $wedding_effect_id, getcharid(3); @@ -867,7 +867,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{ } mes "["+@name$+"]"; set $@divorcee,getpartnerid(); - set $@divorcer$,strcharinfo(0); + set $@divorcer$,strcharinfo(PC_NAME); set $@divorce_progress,1; initnpctimer; mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then."; @@ -877,7 +877,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{ end; function SF_InProgress { - if (strcharinfo(0) == $@divorcer$) { + if (strcharinfo(PC_NAME) == $@divorcer$) { mes "["+@name$+"]"; mes "...I am still waiting for your partner to confirm the divorce procedure."; close; @@ -912,7 +912,7 @@ function SF_InProgress { close; } Zeny -= $@wed_divorce_fee; - announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8; + announce $@divorcer$+" has just divorced "+strcharinfo(PC_NAME)+"...", 8; mes "["+@name$+"]"; mes "Your divorce has been filed. You are no longer wed."; emotion e_sob; diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt index 3a25679aa..24edd14d9 100644 --- a/npc/custom/etc/monster_arena.txt +++ b/npc/custom/etc/monster_arena.txt @@ -71,27 +71,27 @@ L_Info: // Monster Summon Function // function script monstersummon { // 1. ---Change to Add Monsters--- // - if (#monster == 10) summon strcharinfo(0) + "'s Poring",1002, "OnPoringKilled"; - if (#monster == 20) summon strcharinfo(0) + "'s Fabre",1007, "OnFaberKilled"; - if (#monster == 30) summon strcharinfo(0) + "'s Lunatic",1063, "OnLunaticKilled"; - if (#monster == 31) summon strcharinfo(0) + "'s Drops",1113, "OnDropsKilled"; - if (#monster == 32) summon strcharinfo(0) + "'s Picky",1049, "OnPickyKilled"; - if (#monster == 40) summon strcharinfo(0) + "'s ChonChon",1011, "OnChonChonKilled"; - if (#monster == 41) summon strcharinfo(0) + "'s Super Picky",1050, "OnSPickyKilled"; - if (#monster == 42) summon strcharinfo(0) + "'s Willow",1010, "OnWillowKilled"; - if (#monster == 50) summon strcharinfo(0) + "'s Roda Frog",1012, "OnRodaKilled"; - if (#monster == 51) summon strcharinfo(0) + "'s Condor",1009, "OnCondorKilled"; - if (#monster == 60) summon strcharinfo(0) + "'s Thief Bug Larva",1051, "OnThiefKilled"; - if (#monster == 70) summon strcharinfo(0) + "'s Savage Babe",1167, "OnSavageKilled"; - if (#monster == 80) summon strcharinfo(0) + "'s Familiar",1005, "OnFamiliarKilled"; - if (#monster == 81) summon strcharinfo(0) + "'s Hornet",1004, "OnHornetKilled"; - if (#monster == 90) summon strcharinfo(0) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled"; - if (#monster == 91) summon strcharinfo(0) + "'s Spore",1014, "OnSporeKilled"; - if (#monster == 92) summon strcharinfo(0) + "'s Rocker",1052, "OnRockerKilled"; - if (#monster == 100) summon strcharinfo(0) + "'s Skeleton",1076, "OnSkeletonKilled"; - if (#monster == 101) summon strcharinfo(0) + "'s Plankton",1161, "OnPlanktonKilled"; - if (#monster == 102) summon strcharinfo(0) + "'s Antonio",1247, "OnAntonioKilled"; - if (#monster == 103) summon strcharinfo(0) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled"; + if (#monster == 10) summon strcharinfo(PC_NAME) + "'s Poring",1002, "OnPoringKilled"; + if (#monster == 20) summon strcharinfo(PC_NAME) + "'s Fabre",1007, "OnFaberKilled"; + if (#monster == 30) summon strcharinfo(PC_NAME) + "'s Lunatic",1063, "OnLunaticKilled"; + if (#monster == 31) summon strcharinfo(PC_NAME) + "'s Drops",1113, "OnDropsKilled"; + if (#monster == 32) summon strcharinfo(PC_NAME) + "'s Picky",1049, "OnPickyKilled"; + if (#monster == 40) summon strcharinfo(PC_NAME) + "'s ChonChon",1011, "OnChonChonKilled"; + if (#monster == 41) summon strcharinfo(PC_NAME) + "'s Super Picky",1050, "OnSPickyKilled"; + if (#monster == 42) summon strcharinfo(PC_NAME) + "'s Willow",1010, "OnWillowKilled"; + if (#monster == 50) summon strcharinfo(PC_NAME) + "'s Roda Frog",1012, "OnRodaKilled"; + if (#monster == 51) summon strcharinfo(PC_NAME) + "'s Condor",1009, "OnCondorKilled"; + if (#monster == 60) summon strcharinfo(PC_NAME) + "'s Thief Bug Larva",1051, "OnThiefKilled"; + if (#monster == 70) summon strcharinfo(PC_NAME) + "'s Savage Babe",1167, "OnSavageKilled"; + if (#monster == 80) summon strcharinfo(PC_NAME) + "'s Familiar",1005, "OnFamiliarKilled"; + if (#monster == 81) summon strcharinfo(PC_NAME) + "'s Hornet",1004, "OnHornetKilled"; + if (#monster == 90) summon strcharinfo(PC_NAME) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled"; + if (#monster == 91) summon strcharinfo(PC_NAME) + "'s Spore",1014, "OnSporeKilled"; + if (#monster == 92) summon strcharinfo(PC_NAME) + "'s Rocker",1052, "OnRockerKilled"; + if (#monster == 100) summon strcharinfo(PC_NAME) + "'s Skeleton",1076, "OnSkeletonKilled"; + if (#monster == 101) summon strcharinfo(PC_NAME) + "'s Plankton",1161, "OnPlanktonKilled"; + if (#monster == 102) summon strcharinfo(PC_NAME) + "'s Antonio",1247, "OnAntonioKilled"; + if (#monster == 103) summon strcharinfo(PC_NAME) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled"; close; } @@ -146,46 +146,46 @@ L_Start: // Special Summons // Special1: - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; + summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; close; Special2: - summon strcharinfo(0) + "'s Mastering",1090, "OnSpecialKilled"; + summon strcharinfo(PC_NAME) + "'s Mastering",1090, "OnSpecialKilled"; close; Special3: - summon strcharinfo(0) + "'s Eclipse",1093, "OnSpecialKilled"; + summon strcharinfo(PC_NAME) + "'s Eclipse",1093, "OnSpecialKilled"; close; Special4: - summon strcharinfo(0) + "'s Dragon Fly",1091, "OnSpecialKilled"; + summon strcharinfo(PC_NAME) + "'s Dragon Fly",1091, "OnSpecialKilled"; close; Special5: - summon strcharinfo(0) + "'s Toad",1089, "OnSpecialKilled"; + summon strcharinfo(PC_NAME) + "'s Toad",1089, "OnSpecialKilled"; close; L_Exit: @@ -222,7 +222,7 @@ L_High: close2; savepoint "gon_test",56,99; set @battle,1; - atcommand strcharinfo(0) + "@option 64 0 64"; + atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; warp "gon_test",72,87; end; @@ -230,7 +230,7 @@ L_4to6: close2; savepoint "gon_test",56,99; set @battle,1; - atcommand strcharinfo(0) + "@option 64 0 64"; + atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; warp "gon_test",57,86; end; @@ -238,7 +238,7 @@ L_1to3: close2; savepoint "gon_test",56,99; set @battle,1; - atcommand strcharinfo(0) + "@option 64 0 64"; + atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; warp "gon_test",43,87; end; @@ -246,7 +246,7 @@ L_Exit: close2; savepoint "prontera",149,186; set @battle,0; - atcommand strcharinfo(0) + "@option 0 0 0"; + atcommand strcharinfo(PC_NAME) + "@option 0 0 0"; warp "prontera",149,186; end; @@ -254,7 +254,7 @@ L_Spec: close2; savepoint "gon_test",56,99; set @battle,0; - atcommand strcharinfo(0) + "@option 0 0 0"; + atcommand strcharinfo(PC_NAME) + "@option 0 0 0"; warp "gon_test",57,99; end; @@ -296,7 +296,7 @@ gon_test,52,103,6 script Monster Trainer 4_M_BARBER,{ close; L_Mon: - mes "Welcome back, " + strcharinfo(0) + "."; + mes "Welcome back, " + strcharinfo(PC_NAME) + "."; mes "Your monster has " + #monpoints + " exp points."; next; if (@fighting == 1) goto L_Heal; @@ -712,10 +712,10 @@ gon_test,56,91,6 script OnSpecialKilled FAKE_NPC,{ } function script duelkill { - if (strcharinfo(0) == $@duelist1$ || strcharinfo(0) == $@duelist2$) goto L_Heal; + if (strcharinfo(PC_NAME) == $@duelist1$ || strcharinfo(PC_NAME) == $@duelist2$) goto L_Heal; end; L_Heal: - announce strcharinfo(0) + " won the Duel",1; + announce strcharinfo(PC_NAME) + " won the Duel",1; set @fighting,0; set #heal,0; set @healing,0; @@ -723,7 +723,7 @@ L_Heal: } function script illegalkill { - announce "Illegal Kill by " + strcharinfo(0) + " Detected",1; + announce "Illegal Kill by " + strcharinfo(PC_NAME) + " Detected",1; percentheal -100,-100; end; } @@ -790,10 +790,10 @@ gon_test,58,103,5 script Duel Master#01 4_F_03,{ if (#monster > 79 && #monster < 90) set $@monster1,8; if (#monster > 89 && #monster < 100) set $@monster1,9; if (#monster > 99 && #monster < 110) set $@monster1,10; - set $@duelist1$,strcharinfo(0); + set $@duelist1$,strcharinfo(PC_NAME); set @battle,1; - announce strcharinfo(0) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1; - atcommand strcharinfo(0) + "@option 64 0 64"; + announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1; + atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; warp "gon_test",49,5; close; @@ -818,10 +818,10 @@ L_Duel2: if (#monster > 79 && #monster < 90) set $@monster2,8; if (#monster > 89 && #monster < 100) set $@monster2,9; if (#monster > 99 && #monster < 110) set $@monster2,10; - set $@duelist2$,strcharinfo(0); + set $@duelist2$,strcharinfo(PC_NAME); set @battle,1; - announce strcharinfo(0) + " [Monster Level: " + $@monster2 + "] has joined the duel",1; - atcommand strcharinfo(0) + "@option 64 0 64"; + announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster2 + "] has joined the duel",1; + atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; warp "gon_test",49,5; close; @@ -834,7 +834,7 @@ L_Dueling: L_Spec: set @battle,0; - atcommand strcharinfo(0) + "@option 64 0 64"; + atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; warp "gon_test",49,5; close; @@ -863,11 +863,11 @@ gon_test,42,8,5 script Duel Master#02 4_F_03,{ close; L_Leave: - if ($@duelist1$ == strcharinfo(0)) goto L_Leave1; - if ($@duelist2$ == strcharinfo(0)) goto L_Leave2; + if ($@duelist1$ == strcharinfo(PC_NAME)) goto L_Leave1; + if ($@duelist2$ == strcharinfo(PC_NAME)) goto L_Leave2; L_Leave3: - atcommand strcharinfo(0) + "@option 0 0 0"; + atcommand strcharinfo(PC_NAME) + "@option 0 0 0"; set @battle,0; warp "gon_test",57,99; close; @@ -876,14 +876,14 @@ L_Leave1: set $@duelist1$,$@duelist2$; set $@monster1,$@monster2; set $@duel,$@duel-1; - announce strcharinfo(0) + " stopped dueling",1; + announce strcharinfo(PC_NAME) + " stopped dueling",1; goto L_Leave3; L_Leave2: set $@duelist2$,""; set $@monster2,0; set $@duel,$@duel-1; - announce strcharinfo(0) + " stopped dueling",1; + announce strcharinfo(PC_NAME) + " stopped dueling",1; goto L_Leave3; } diff --git a/npc/custom/etc/morroc_raceway.txt b/npc/custom/etc/morroc_raceway.txt index 87f91ff7e..745b1d779 100644 --- a/npc/custom/etc/morroc_raceway.txt +++ b/npc/custom/etc/morroc_raceway.txt @@ -74,7 +74,7 @@ L_Menu: addtimer 2000, "Starter::OnCount2000"; addtimer 3000, "Starter::OnCount3000"; addtimer 4000, "Starter::OnCount4000"; - announce strcharinfo(0) + "Started a countdown",1; + announce strcharinfo(PC_NAME) + "Started a countdown",1; announce "Get ready to race!",1; close; @@ -135,7 +135,7 @@ pvp_y_1-5,73,247,5 script Check Point 2 HIDDEN_NPC,6,6,{ OnTouch: if (@race != 1) goto L_Miss; set @race,2; - announce "[" + strcharinfo(0) +"] has reached Checkpoint [1]",1; + announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [1]",1; end; L_Miss: mes "You have missed a Checkpoint. Please go back."; @@ -148,7 +148,7 @@ pvp_y_1-5,77,44,5 script Check Point 3 HIDDEN_NPC,6,6,{ OnTouch: if (@race != 2) goto L_Miss; set @race,3; - announce "[" + strcharinfo(0) +"] has reached Checkpoint [2]",1; + announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [2]",1; end; L_Miss: mes "You have missed a Checkpoint. Please go back."; @@ -161,7 +161,7 @@ pvp_y_1-5,249,60,5 script Check Point 4 HIDDEN_NPC,6,6,{ OnTouch: if (@race != 3) goto L_Miss; set @race,4; - announce "[" + strcharinfo(0) +"] has reached Checkpoint [3]",1; + announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [3]",1; end; L_Miss: mes "You have missed a Checkpoint. Please go back."; @@ -174,7 +174,7 @@ pvp_y_1-5,255,256,5 script Check Point 5 HIDDEN_NPC,6,6,{ OnTouch: if (@race != 4) goto L_Miss; set @race,5; - announce "[" + strcharinfo(0) +"] has reached Checkpoint [4]",1; + announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [4]",1; end; L_Miss: mes "You have missed a Checkpoint. Please go back."; @@ -189,7 +189,7 @@ OnTouch: if (@race != 5) goto L_Miss; set @race,6; set $@position,$@position+1; - announce "[" + strcharinfo(0) +"] has reached The Finish line! [Position: " + $@position + "]",1; + announce "[" + strcharinfo(PC_NAME) +"] has reached The Finish line! [Position: " + $@position + "]",1; end; L_Miss: mes "You have missed a Checkpoint. Please go back."; diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt index ccc9810c3..4acf7c8ac 100644 --- a/npc/custom/etc/shifty_assassin.txt +++ b/npc/custom/etc/shifty_assassin.txt @@ -116,7 +116,7 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{ set #ninjasr,@number-@ninjasurvived; mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8; + announce @name$+" has survived " + strcharinfo(PC_NAME) +"'s Ninja attack.",8; close; } // SUCCESSFUL ATTACK // @@ -127,8 +127,8 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{ set #ninjasr,@number-@ninjasurvived; mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - atcommand strcharinfo(0) + "@kill "+@name$; - announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc; + atcommand strcharinfo(PC_NAME) + "@kill "+@name$; + announce @name$+" has been assassinated by " + strcharinfo(PC_NAME) +"'s Ninjas.",bc_npc; close; case 3: mes "[Shifty Assassin]"; |