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Diffstat (limited to 'npc/custom/etc/shifty_assassin.txt')
-rw-r--r-- | npc/custom/etc/shifty_assassin.txt | 197 |
1 files changed, 0 insertions, 197 deletions
diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt deleted file mode 100644 index f01a328fb..000000000 --- a/npc/custom/etc/shifty_assassin.txt +++ /dev/null @@ -1,197 +0,0 @@ -//===== Hercules Script ====================================== -//= Shifty Assassin -//===== By: ================================================== -//= acky -//===== Current Version: ===================================== -//= 1.1.2 -//===== Description: ========================================= -//= Players buy ninjas to assassinate other players -//===== Additional Comments: ================================= -//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious] -//= 1.1.2 Updated WoE Check. [Paradox924X] -//============================================================ - -morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{ - set $ninja_price,250000; - - // STARTS THE MENU // -M_Start: - mes "[Shifty Assassin]"; - mes "What do you want?"; - next; - if (getgmlevel() > 90) goto M_GM; - menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit; -M_GM: - menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit; - - // GM MENU TO ADD NINJAS // -M_Add: - mes "[Shifty Assassin]"; - mes "How many ninjas do you want to make available?"; - next; - set @add,0; - input @add; - set $ninja_avail,$ninja_avail+@add; - mes @add + " ninjas added."; - close; - - // BUY NINJAS // -M_Buy: - mes "[Shifty Assassin]"; - mes "How many ninjas do you want buy?"; - mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available."; - mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each."; - - set @buy,0; - input @buy; - next; - if ($ninja_avail < 1) goto NoNinjas; - if ($ninja_avail < @buy) goto NotEnoughNinjas; - set @price,@buy*$ninja_price; - if (Zeny < @price ) goto NoZeny; - - mes "[Shifty Assassin]"; - mes "That will cost you ^0000FF" + @price + " zeny^000000."; - next; - menu "Continue",-,"Cancel",M_Exit; - - Zeny -= @price; - set #ninjas,#ninjas+@buy; - set $ninja_avail,$ninja_avail-@buy; - - mes "[Shifty Assassin]"; - mes "Thank you."; - close; - - // ASSASSINATE SOMEBODY // -M_Kill: - if (agitcheck()) goto M_Busy; - mes "[Shifty Assassin]"; - mes "Enter the name of the target."; - mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000"; - next; - menu "Continue",-,"Cancel",M_Exit; - set @name$,"0"; - input @name$; - next; - mes "[Shifty Assassin]"; - mes "Active Ninjas: "+#ninjas; - mes "Resting Ninjas: "+#ninjasr; - mes "How many do you want to send?"; - set @number,0; - input @number; - if (@number < 1) goto NoNinjasSent; - if (@number > #ninjas) goto NotEnoughNinjas1; - if (@number > 10) goto TooManyNinjas; - set @chance,rand (1,12); - set #ninjas,#ninjas-@number; - set #ninjas,#ninjas+#ninjasr; - set #ninjasr,0; - if (@number < @chance) goto M_Failure; - - // SUCCESSFUL ATTACK // - mes "Sending ninjas now."; - next; - mes "[Shifty Assassin]"; - set @ninjasurvived,rand (1,@number); - set #ninjasr,@number-@ninjasurvived; - mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - - atcommand strcharinfo(0) + "@kill "+@name$; - announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc; - close; - - // FAILED ATTACK // -M_Failure: - mes "Sending ninjas now."; - next; - mes "[Shifty Assassin]"; - set @ninjasurvived,rand (1,@number); - set #ninjasr,@number-@ninjasurvived; - mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - - announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8; - close; - - // NINJAS BUSY FOR WOE // -M_Busy: - mes "[Shifty Assassin]"; - mes "Sorry, all my ninjas are busy doing War of Emperium."; - close; - - // CHECK YOUR NINJAS // -M_Check: - mes "[Shifty Assassin]"; - mes "You have:"; - mes "^FF0000" + #ninjas + "^000000 Active Ninjas."; - mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas."; - next; - goto M_Start; - - - // LIMIT // -NoNinjasSent: - mes "[Shifty Assassin]"; - mes "You can't kill anyone without ninjas."; - next; - goto M_Start; - -TooManyNinjas: - mes "[Shifty Assassin]"; - mes "You can only send 10 ninjas max."; - next; - goto M_Start; - -NoZeny: - mes "[Shifty Assassin]"; - mes "You do not have enough zeny."; - close; - -NotEnoughNinjas: - mes "[Shifty Assassin]"; - mes "There aren't that many ninjas to buy."; - next; - goto M_Start; - -NoNinjas: - mes "[Shifty Assassin]"; - mes "There are no ninjas left to buy."; - close; - -NotEnoughNinjas1: - mes "[Shifty Assassin]"; - mes "You do not have that many ninjas."; - next; - goto M_Start; - -M_Exit: - mes "[Shifty Assassin]"; - mes "Goodbye."; - close; - -// TIMER DELAY NINJA ADDER // -OnClock0600: - set $ninja_avail,$ninja_avail+2; - end; -OnClock1200: - set $ninja_avail,$ninja_avail+2; - end; -OnClock1500: - set $ninja_avail,$ninja_avail+2; - end; -OnClock1800: - set $ninja_avail,$ninja_avail+3; - end; -OnClock1900: - set $ninja_avail,$ninja_avail+2; - end; -OnClock2000: - set $ninja_avail,$ninja_avail+2; - end; -OnClock0000: - set $ninja_avail,$ninja_avail+2; - end; -OnInit: - set $ninja_avail,$ninja_avail+1; - end; -} |