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Diffstat (limited to 'npc/custom/etc/monster_arena.txt')
-rw-r--r-- | npc/custom/etc/monster_arena.txt | 892 |
1 files changed, 0 insertions, 892 deletions
diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt deleted file mode 100644 index 8420cd544..000000000 --- a/npc/custom/etc/monster_arena.txt +++ /dev/null @@ -1,892 +0,0 @@ -//===== Hercules Script ====================================== -//= Monster vs Monster -//===== By: ================================================== -//= acky -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= Players train monsters and battle other players. -//= Experience can be earned and monsters upgraded. -//===== Additional Comments: ================================= -//= To add monsters, add lines after the commends labled: -//= '// #. ---Change to Add Monsters--- //' -//= There are 6 steps to add a monster at the moment. -//= Added Duel Room -//= --------------------------------------------------------- -//= Script is messy! Be careful! -//= 1.1.2 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious] -//= 1.1.3 Removed Duplicate Names [Silent] -//= 1.1.4 Fixed SummonPad syntax. [KarLaeda] -//= 1.1.5 Some cleanup & optimization [KarLaeda] -//= 1.2 Replaced effect numerics with constants. [Samuray22] -//============================================================ - -// Entrance // -prontera,158,193,6 script Monster Arena 4_F_GON,{ - mes "[Monster Arena]"; - mes "Would you like to enter the Monster Arena?"; - mes "Currently ^FF0000" + getmapusers("gon_test") + "^000000 players"; - mes "^FF0000Note:^000000 Pecos, Falcons and Carts will be lost on entry."; -L_Menu: - next; - menu "Enter",-,"Information",L_Info,"Cancel",L_Exit; - - set @marena,1; - savepoint "gon_test",56,99; - set @battle,0; - warp "gon_test",57,99; - close; - -L_Exit: - mes "[Monster Arena]"; - mes "Come back any time."; - close; - -L_Info: - mes "[Monster Arena]"; - mes "You must purchase a pet from the Monster Tamer to start fighting."; - next; - mes "[Monster Arena]"; - mes "Then talk to the Usher and tell him you would like to compete."; - next; - mes "[Monster Arena]"; - mes "Talk to the referee to summon your monster."; - mes "Once your monster has fought, you must talk to the Usher again and choose to spectate."; - next; - mes "[Monster Arena]"; - mes "Talk to the Monster Trainer, he will ask you to heal your pet."; - next; - mes "[Monster Arena]"; - mes "To do this, click the Nurse repearedly until it says your pet is healed."; - next; - mes "[Monster Arena]"; - mes "The more monsters you kill, the more exp you get and the quicker you can upgrade."; - next; - mes "[Monster Arena]"; - mes "The stronger your monster is, the longer it will take to summon again."; - - goto L_Menu; -} - -// Monster Summon Function // -function script monstersummon { - // 1. ---Change to Add Monsters--- // - if (#monster == 10) summon strcharinfo(PC_NAME) + "'s Poring",1002, "OnPoringKilled"; - if (#monster == 20) summon strcharinfo(PC_NAME) + "'s Fabre",1007, "OnFaberKilled"; - if (#monster == 30) summon strcharinfo(PC_NAME) + "'s Lunatic",1063, "OnLunaticKilled"; - if (#monster == 31) summon strcharinfo(PC_NAME) + "'s Drops",1113, "OnDropsKilled"; - if (#monster == 32) summon strcharinfo(PC_NAME) + "'s Picky",1049, "OnPickyKilled"; - if (#monster == 40) summon strcharinfo(PC_NAME) + "'s ChonChon",1011, "OnChonChonKilled"; - if (#monster == 41) summon strcharinfo(PC_NAME) + "'s Super Picky",1050, "OnSPickyKilled"; - if (#monster == 42) summon strcharinfo(PC_NAME) + "'s Willow",1010, "OnWillowKilled"; - if (#monster == 50) summon strcharinfo(PC_NAME) + "'s Roda Frog",1012, "OnRodaKilled"; - if (#monster == 51) summon strcharinfo(PC_NAME) + "'s Condor",1009, "OnCondorKilled"; - if (#monster == 60) summon strcharinfo(PC_NAME) + "'s Thief Bug Larva",1051, "OnThiefKilled"; - if (#monster == 70) summon strcharinfo(PC_NAME) + "'s Savage Babe",1167, "OnSavageKilled"; - if (#monster == 80) summon strcharinfo(PC_NAME) + "'s Familiar",1005, "OnFamiliarKilled"; - if (#monster == 81) summon strcharinfo(PC_NAME) + "'s Hornet",1004, "OnHornetKilled"; - if (#monster == 90) summon strcharinfo(PC_NAME) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled"; - if (#monster == 91) summon strcharinfo(PC_NAME) + "'s Spore",1014, "OnSporeKilled"; - if (#monster == 92) summon strcharinfo(PC_NAME) + "'s Rocker",1052, "OnRockerKilled"; - if (#monster == 100) summon strcharinfo(PC_NAME) + "'s Skeleton",1076, "OnSkeletonKilled"; - if (#monster == 101) summon strcharinfo(PC_NAME) + "'s Plankton",1161, "OnPlanktonKilled"; - if (#monster == 102) summon strcharinfo(PC_NAME) + "'s Antonio",1247, "OnAntonioKilled"; - if (#monster == 103) summon strcharinfo(PC_NAME) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled"; - close; -} - -// Referee // -- script monsterreferee 1_M_PUBMASTER,{ - if (@fighting == 1) end; - if (@battle == 1) goto L_Start; - end; - -L_Start: - mes "[Referee]"; - mes "Your monster is:"; - - // 2. ---Change to Add Monsters--- // - if (#monster == 10) mes "Poring"; - if (#monster == 20) mes "Faber"; - if (#monster == 30) mes "Lunatic"; - if (#monster == 31) mes "Drops"; - if (#monster == 32) mes "Picky"; - if (#monster == 40) mes "ChonChon"; - if (#monster == 41) mes "Super Picky"; - if (#monster == 42) mes "Willow"; - if (#monster == 50) mes "Roda Frog"; - if (#monster == 51) mes "Condor"; - if (#monster == 60) mes "Thief Bug Larva"; - if (#monster == 70) mes "Savage Babe"; - if (#monster == 80) mes "Familiar"; - if (#monster == 81) mes "Hornet"; - if (#monster == 90) mes "Desert Wolf Puppy"; - if (#monster == 91) mes "Spore"; - if (#monster == 92) mes "Rocker"; - if (#monster == 100) mes "Skeleton"; - if (#monster == 101) mes "Plankton"; - if (#monster == 102) mes "Antonio"; - if (#monster == 103) mes "Thief Bug Female"; - - mes "Would you like to fight?"; - next; - menu "Fight",-,"Cancel",L_Exit; - - set @fighting,1; - set #heal,1; - set @special,rand (100); // Chance of special summon - if (@special == 1) goto Special1; - if (@special == 2) goto Special2; - if (@special == 3) goto Special3; - if (@special == 4) goto Special4; - if (@special == 5) goto Special5; - - callfunc "monstersummon"; - close; - - // Special Summons // -Special1: - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled"; - close; - -Special2: - summon strcharinfo(PC_NAME) + "'s Mastering",1090, "OnSpecialKilled"; - close; - -Special3: - summon strcharinfo(PC_NAME) + "'s Eclipse",1093, "OnSpecialKilled"; - close; - -Special4: - summon strcharinfo(PC_NAME) + "'s Dragon Fly",1091, "OnSpecialKilled"; - close; - -Special5: - summon strcharinfo(PC_NAME) + "'s Toad",1089, "OnSpecialKilled"; - close; - -L_Exit: - mes "[Referee]"; - mes "Alright"; - close; -} -gon_test,56,91,6 duplicate(monsterreferee) Referee#01 1_M_PUBMASTER - -// Usher // -gon_test,58,94,6 script Usher 4_M_04,{ - set @marena,1; - mes "[Usher]"; - mes "What would you like to do?"; - next; - menu "^0000FFSpectate",L_Spec,"^FF0000Compete^000000",-,"Return to Town",L_Exit,"Cancel",L_Cancel; - - if (#monster == 0) goto L_NoMon; - if (#heal == 1) goto L_Heal; - - if (#monster < 40) goto L_Low; - if (#monster > 30 && #monster < 80) goto L_Med; - if (#monster > 70) goto L_High; - -L_Low: - menu "Level 1-3",L_1to3,"^FF0000All Levels",L_High; - close; - -L_Med: - menu "Level 4-7",L_4to6,"^FF0000All Levels",L_High; - close; - -L_High: - close2; - savepoint "gon_test",56,99; - set @battle,1; - atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; - warp "gon_test",72,87; - end; - -L_4to6: - close2; - savepoint "gon_test",56,99; - set @battle,1; - atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; - warp "gon_test",57,86; - end; - -L_1to3: - close2; - savepoint "gon_test",56,99; - set @battle,1; - atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; - warp "gon_test",43,87; - end; - -L_Exit: - close2; - savepoint "prontera",149,186; - set @battle,0; - atcommand strcharinfo(PC_NAME) + "@option 0 0 0"; - warp "prontera",149,186; - end; - -L_Spec: - close2; - savepoint "gon_test",56,99; - set @battle,0; - atcommand strcharinfo(PC_NAME) + "@option 0 0 0"; - warp "gon_test",57,99; - end; - -L_NoMon: - mes "[Usher]"; - mes "You haven't got a monster, you can only spectate."; - close; - -L_Heal: - mes "[Usher]"; - mes "You have to heal your monster before you can fight again."; - close; - -L_Cancel: - close; -} - -// Monster Trainer // -gon_test,52,103,6 script Monster Trainer 4_M_BARBER,{ - mes "[Monster Trainer]"; - if (#monster != 0) goto L_Mon; - - mes "Welcome to the monster arena, would you like to start training?"; - next; - menu "Yes",-,"No",L_Exit; - - mes "[Monster Trainer]"; - mes "New trainers may only start with Porings."; - mes "They cost 1000z, Would you like to buy one?"; - next; - menu "Yes",-,"No",L_Exit; - - if (Zeny < 1000) goto L_NoZeny; - Zeny -= 1000; - set #monster,10; - mes "[Monster Trainer]"; - mes "Congratulations!"; - mes "When your Poring earns enough experience, talk to me to upgrade."; - close; - -L_Mon: - mes "Welcome back, " + strcharinfo(PC_NAME) + "."; - mes "Your monster has " + #monpoints + " exp points."; - next; - if (@fighting == 1) goto L_Heal; - menu "Upgrade Monster",L_Upgrade,"Sell Experience",L_Sell,"^FF0000Abandon Monster^000000",L_Abandon,"Cancel",L_Exit; - -L_Abandon: - mes "[Monster Trainer]"; - mes "Are you sure you want to abandon your monster?"; - next; - menu "Yes",-,"No",L_Exit; - set #monster,0; - set #monpoints,0; - mes "[Monster Trainer]"; - mes "Monster released into the wild."; - close; - -L_Sell: - mes "[Monster Trainer]"; - mes "You can sell your monster's experience for 100z each."; - next; - menu "Sell",-,"Cancel",L_Exit; - mes "[Monster Trainer]"; - mes "You have: ^FF0000" + #monpoints + "^000000 experience points"; - mes "How many would you like to sell?"; - next; - input @sellexp; - if (@sellexp > #monpoints) goto L_NoExp; - set #monpoints,#monpoints-@sellexp; - set @sellearn,100*@sellexp; // Price of exp - Zeny += @sellearn; - mes "[Monster Trainer]"; - mes "You earned ^0000FF" + @sellearn + "^000000z."; - close; - -L_NoExp: - mes "[Monster Trainer]"; - mes "You do not have enough experience."; - next; - goto L_Exit; - - // Monster Upgrades // -L_Upgrade: - mes "[Monster Trainer]"; - // 3. ---Change to Add Monsters - May not be required--- // - if (#monster > 1 && #monster < 20) mes "You need 10 exp points to upgrade your monster."; - if (#monster > 19 && #monster < 30) mes "You need 20 exp points to upgrade your monster."; - if (#monster > 29 && #monster < 40) mes "You need 40 exp points to upgrade your monster."; - if (#monster > 39 && #monster < 50) mes "You need 80 exp points to upgrade your monster."; - if (#monster > 49 && #monster < 60) mes "You need 160 exp points to upgrade your monster."; - if (#monster > 59 && #monster < 70) mes "You need 320 exp points to upgrade your monster."; - if (#monster > 69 && #monster < 80) mes "You need 640 exp points to upgrade your monster."; - if (#monster > 79 && #monster < 90) mes "You need 1280 exp points to upgrade your monster."; - if (#monster > 89 && #monster < 100) mes "You need 2560 exp points to upgrade your monster."; - next; - menu "Continue",-,"Cancel",L_Exit; - mes "[Monster Trainer]"; - - // 4. ---Change to Add Monsters - May not be required--- // - if (#monster > 1 && #monster < 20 && #monpoints > 9) goto L_Up1; - if (#monster > 19 && #monster < 30 && #monpoints > 19) goto L_Up2; - if (#monster > 29 && #monster < 40 && #monpoints > 39) goto L_Up3; - if (#monster > 39 && #monster < 50 && #monpoints > 79) goto L_Up4; - if (#monster > 49 && #monster < 60 && #monpoints > 159) goto L_Up5; - if (#monster > 59 && #monster < 70 && #monpoints > 319) goto L_Up6; - if (#monster > 69 && #monster < 80 && #monpoints > 639) goto L_Up7; - if (#monster > 79 && #monster < 90 && #monpoints > 1279) goto L_Up8; - if (#monster > 89 && #monster < 100 && #monpoints > 2559) goto L_Up9; - - mes "Unable to upgrade."; - close; - - // 5. ---Change to Add Monsters--- // -L_Up1: - set #monster,20; - set #monpoints,#monpoints-10; - mes "Upgraded to Fabre!"; - close; - -L_Up2: - mes "Which monster would you like to upgrade to?"; - next; - menu "Lunatic",U_Lunatic,"Drops",U_Drops,"Picky",U_Picky; - -U_Drops: - set #monster,31; - set #monpoints,#monpoints-20; - mes "[Monster Trainer]"; - mes "Upgraded to Drops!"; - close; - -U_Picky: - set #monster,32; - set #monpoints,#monpoints-20; - mes "[Monster Trainer]"; - mes "Upgraded to Picky!"; - close; - -U_Lunatic: - set #monster,30; - set #monpoints,#monpoints-20; - mes "[Monster Trainer]"; - mes "Upgraded to Lunatic!"; - close; - -L_Up3: - mes "Which monster would you like to upgrade to?"; - next; - menu "ChonChon",U_ChonChon,"Super Picky",U_SPicky,"Willow",U_Willow; - -U_ChonChon: - set #monster,40; - set #monpoints,#monpoints-40; - mes "[Monster Trainer]"; - mes "Upgraded to ChonChon!"; - close; - -U_SPicky: - set #monster,41; - set #monpoints,#monpoints-40; - mes "[Monster Trainer]"; - mes "Upgraded to Super Picky!"; - close; - -U_Willow: - set #monster,42; - set #monpoints,#monpoints-40; - mes "[Monster Trainer]"; - mes "Upgraded to Willow!"; - close; - -L_Up4: - mes "Which monster would you like to upgrade to?"; - next; - menu "Condor",U_Condor,"Roda Frog",U_Roda; - -U_Condor: - set #monster,51; - set #monpoints,#monpoints-80; - mes "[Monster Trainer]"; - mes "Upgraded to Condor!"; - close; - -U_Roda: - set #monster,50; - set #monpoints,#monpoints-80; - mes "[Monster Trainer]"; - mes "Upgraded to Roda Frog!"; - close; - -L_Up5: - set #monster,60; - set #monpoints,#monpoints-160; - mes "Upgraded to Thief Bug Larva!"; - close; - -L_Up6: - set #monster,70; - set #monpoints,#monpoints-320; - mes "Upgraded to Savage Babe!"; - close; - -L_Up7: - mes "Which monster would you like to upgrade to?"; - next; - menu "Familiar",U_Familiar,"Hornet",U_Hornet; - -U_Hornet: - set #monster,81; - set #monpoints,#monpoints-640; - mes "[Monster Trainer]"; - mes "Upgraded to Hornet!"; - close; - -U_Familiar: - set #monster,80; - set #monpoints,#monpoints-640; - mes "[Monster Trainer]"; - mes "Upgraded to Familiar!"; - close; - -L_Up8: - mes "[Monster Trainer]"; - mes "Which monster would you like to upgrade to?"; - next; - menu "Desert Wolf Puppy",U_Puppy,"Spore",U_Spore,"Rocker",U_Rocker; - -U_Spore: - set #monster,91; - set #monpoints,#monpoints-1280; - mes "[Monster Trainer]"; - mes "Upgraded to Spore!"; - close; - -U_Rocker: - set #monster,92; - set #monpoints,#monpoints-1280; - mes "[Monster Trainer]"; - mes "Upgraded to Rocker!"; - close; - -U_Puppy: - set #monster,90; - set #monpoints,#monpoints-1280; - mes "[Monster Trainer]"; - mes "Upgraded to Desert Wolf Puppy!"; - close; - -L_Up9: - mes "Which monster would you like to upgrade to?"; - next; - menu "Skeleton",U_Skeleton,"Antonio",U_Antonio,"Plankton",U_Plankton,"Thief Bug Female",U_ThiefFemale; - -U_Plankton: - set #monster,101; - set #monpoints,#monpoints-2560; - mes "[Monster Trainer]"; - mes "Upgraded to Plankton!"; - close; - -U_Antonio: - set #monster,102; - set #monpoints,#monpoints-2560; - mes "[Monster Trainer]"; - mes "Upgraded to Antonio!"; - close; - -U_ThiefFemale: - set #monster,103; - set #monpoints,#monpoints-2560; - mes "[Monster Trainer]"; - mes "Upgraded to Thief Bug Female!"; - close; - -U_Skeleton: - set #monster,100; - set #monpoints,#monpoints-2560; - mes "[Monster Trainer]"; - mes "Upgraded to Skeleton!"; - close; - -L_NoZeny: - mes "[Monster Trainer]"; - mes "You don't have enough zeny!"; - close; - -L_Exit: - mes "[Monster Trainer]"; - mes "Goodbye."; - close; - -L_Heal: - mes "[Monster Trainer]"; - mes "Your monster needs to heal."; - mes "It will heal faster if you click the nurse faster."; - set #heal,1; - close; -} - -// Kill Trigger // -// 6/Final. ---Change to Add Monsters--- // -gon_test,56,91,6 script OnPoringKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+1; - announce "You killed a Poring - Gained 1 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnFaberKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+2; - announce "You killed a Faber - Gained 2 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnLunaticKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+4; - announce "You killed a Lunatic - Gained 4 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnDropsKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+4; - announce "You killed a Drops - Gained 4 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnPickyKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+4; - announce "You killed a Picky - Gained 4 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnChonChonKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+8; - announce "You killed a ChonChon - Gained 8 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnSPickyKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+8; - announce "You killed a Super Picky - Gained 8 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnWillowKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+8; - announce "You killed a Willow - Gained 8 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnRodaKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+16; - announce "You killed a Roda Frog - Gained 16 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnCondorKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+16; - announce "You killed a Condor - Gained 16 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnThiefKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+32; - announce "You killed a Theif Bug Larva - Gained 32 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnSavageKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+64; - announce "You killed a Savage Babe - Gained 64 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnFamiliarKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+128; - announce "You killed a Familiar - Gained 128 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnHornetKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+128; - announce "You killed a Hornet - Gained 128 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnPuppyKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+256; - announce "You killed a Desert Wolf Puppy - Gained 256 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnRockerKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+256; - announce "You killed a Rocker - Gained 256 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnSporeKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+256; - announce "You killed a Spore - Gained 256 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnSkeletonKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+512; - announce "You killed a Skeleton - Gained 512 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnPlanktonKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+512; - announce "You killed a Plankton - Gained 512 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnAntonioKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+512; - announce "You killed an Antonio - Gained 512 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnThiefFemaleKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+512; - announce "You killed a Thief Bug Female - Gained 512 exp",19; - callfunc "duelkill"; -} - -gon_test,56,91,6 script OnSpecialKilled FAKE_NPC,{ - if (@marena == 0) callfunc "illegalkill"; - set #monpoints,#monpoints+512; - announce "You killed a Special Monster - Gained 1024 exp",19; - callfunc "duelkill"; -} - -function script duelkill { - if (strcharinfo(PC_NAME) == $@duelist1$ || strcharinfo(PC_NAME) == $@duelist2$) goto L_Heal; - end; -L_Heal: - announce strcharinfo(PC_NAME) + " won the Duel",1; - set @fighting,0; - set #heal,0; - set @healing,0; - end; -} - -function script illegalkill { - announce "Illegal Kill by " + strcharinfo(PC_NAME) + " Detected",1; - Sp = 0; - unitkill getcharid(CHAR_ID_ACCOUNT); - end; -} - -// Healer // -gon_test,55,103,6 script Nurse 4_F_01,{ - if (@battle == 1 || #heal == 0) goto L_NoHeal; - if (#heal == 1 && @healing < 100) goto L_Heal; //Total healing required - set @fighting,0; - set #heal,0; - set @healing,0; - specialeffect(EF_VALLENTINE2, AREA, playerattached()); - announce "Your monster has healed.",19; - end; - -L_Heal: - set @healrate,140 / #monster; //Rate of heal per click - set @healing,@healing + @healrate; - end; - -L_NoHeal: - announce "Your monster does not need healing yet.",19; - end; -} - -// Warps players // -gon_test,57,86,5 script Summon Pad 1::SummonPad HIDDEN_NPC,2,2,{ - end; -OnTouch: - set @marena,1; - warp "gon_test",57,99; -} -gon_test,43,87,5 duplicate(SummonPad) Summon Pad 2 HIDDEN_NPC,2,2 -gon_test,72,87,5 duplicate(SummonPad) Summon Pad 3 HIDDEN_NPC,2,2 - -// Skill Disabler // -gon_test mapflag noskill - -// Duel Arena // -gon_test,58,103,5 script Duel Master#01 4_F_03,{ - if ($@duelist1$ == "") set @duel,0; - if ($@monster1 == "") set @duel,0; - set @marena,1; - if (#monster == 0) goto L_NoMon; - mes "[Duel Master]"; - if ($@duel == 1) goto L_Waiting; - if ($@duel == 2) goto L_Dueling; - - mes "There are currently no players dueling."; - next; - menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit; - - // Player 1 Enters Duel Area // - if (#heal == 1) goto L_NeedHeal; - if ($@duel == 1) goto L_Duel2; - set $@duel,1; - if (#monster > 1 && #monster < 20) set $@monster1,1; - if (#monster > 19 && #monster < 30) set $@monster1,2; - if (#monster > 29 && #monster < 40) set $@monster1,3; - if (#monster > 39 && #monster < 50) set $@monster1,4; - if (#monster > 49 && #monster < 60) set $@monster1,5; - if (#monster > 59 && #monster < 70) set $@monster1,6; - if (#monster > 69 && #monster < 80) set $@monster1,7; - if (#monster > 79 && #monster < 90) set $@monster1,8; - if (#monster > 89 && #monster < 100) set $@monster1,9; - if (#monster > 99 && #monster < 110) set $@monster1,10; - set $@duelist1$,strcharinfo(PC_NAME); - set @battle,1; - announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1; - atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; - warp "gon_test",49,5; - close; - -L_Waiting: - mes "^0000FF " + $@duelist1$ + "^000000 [Monster Level: ^FF0000" + $@monster1 + "^000000]"; - mes "Is waiting for an opponent"; - next; - menu "Join",-,"Spectate",L_Spec,"Cancel",L_Exit; - - // Player 2 Enters Duel Area // - if (#heal == 1) goto L_NeedHeal; -L_Duel2: - if ($@duel == 2) goto L_Spec; - set $@duel,2; - if (#monster > 1 && #monster < 20) set $@monster2,1; - if (#monster > 19 && #monster < 30) set $@monster2,2; - if (#monster > 29 && #monster < 40) set $@monster2,3; - if (#monster > 39 && #monster < 50) set $@monster2,4; - if (#monster > 49 && #monster < 60) set $@monster2,5; - if (#monster > 59 && #monster < 70) set $@monster2,6; - if (#monster > 69 && #monster < 80) set $@monster2,7; - if (#monster > 79 && #monster < 90) set $@monster2,8; - if (#monster > 89 && #monster < 100) set $@monster2,9; - if (#monster > 99 && #monster < 110) set $@monster2,10; - set $@duelist2$,strcharinfo(PC_NAME); - set @battle,1; - announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster2 + "] has joined the duel",1; - atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; - warp "gon_test",49,5; - close; - -L_Dueling: - mes "^0000FF" + $@duelist1$ + "^000000 [Monster Level: ^0000FF" + $@monster1 + "^000000]"; - mes " VS."; - mes "^FF0000" + $@duelist2$ + "^000000 [Monster Level: ^FF0000" + $@monster2 + "^000000]"; - next; - menu "Spectate",L_Spec,"Cancel",L_Exit; - -L_Spec: - set @battle,0; - atcommand strcharinfo(PC_NAME) + "@option 64 0 64"; - warp "gon_test",49,5; - close; - -L_Exit: - mes "[Duel Master]"; - mes "Goodbye."; - close; - -L_NoMon: - mes "[Duel Master]"; - mes "You haven't got a monster, you can't participate."; - close; - -L_NeedHeal: - mes "[Duel Master]"; - mes "You need to heal before you can join."; - close; -} - -// Duel Exit // -gon_test,42,8,5 script Duel Master#02 4_F_03,{ - mes "[Duel Master]"; - mes "Would you like to return?"; - menu "Yes",L_Leave,"No",-; - mes "Alright"; - close; - -L_Leave: - if ($@duelist1$ == strcharinfo(PC_NAME)) goto L_Leave1; - if ($@duelist2$ == strcharinfo(PC_NAME)) goto L_Leave2; - -L_Leave3: - atcommand strcharinfo(PC_NAME) + "@option 0 0 0"; - set @battle,0; - warp "gon_test",57,99; - close; - -L_Leave1: - set $@duelist1$,$@duelist2$; - set $@monster1,$@monster2; - set $@duel,$@duel-1; - announce strcharinfo(PC_NAME) + " stopped dueling",1; - goto L_Leave3; - -L_Leave2: - set $@duelist2$,""; - set $@monster2,0; - set $@duel,$@duel-1; - announce strcharinfo(PC_NAME) + " stopped dueling",1; - goto L_Leave3; -} - -gon_test,49,5,5 duplicate(SummonPad) Summon Pad 4 HIDDEN_NPC,2,2 -gon_test,55,8,6 duplicate(monsterreferee) Referee#02 1_M_PUBMASTER |