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-rw-r--r--npc/custom/eAAC_Scripts/banker.txt4
-rw-r--r--npc/custom/eAAC_Scripts/disguiser.txt4
2 files changed, 4 insertions, 4 deletions
diff --git a/npc/custom/eAAC_Scripts/banker.txt b/npc/custom/eAAC_Scripts/banker.txt
index ee98775de..810ee9188 100644
--- a/npc/custom/eAAC_Scripts/banker.txt
+++ b/npc/custom/eAAC_Scripts/banker.txt
@@ -183,7 +183,7 @@ next;
next;
mes @npcname$;
mes "So, you want to exchange "+@coinamount+" "+@coinname$+" ?";
- menu "Yes, I want to exchange this much",L_Proceed,"No, I want to exchange something else",L_CoinZeny,"No, I want to input another number",L_Inputing,"No, I dont want to exchange anything",L_Menu;
+ menu "Yes, I want to exchange this much",L_Proceed,"No, I want to exchange something else",L_CoinZeny,"No, I want to input another number",L_Inputing,"No, I don't want to exchange anything",L_Menu;
L_Proceed:
next;
@@ -429,7 +429,7 @@ L_Mix:
if (@totalzeny > @zenyamount || @totalzeny < 0) goto L_Overzeny;
mes @npcname$;
mes "Is this ok?: "+@bronzecoins+" "+@name1$+"s, "+@silvercoins+" "+@name2$+"s, "+@goldcoins+" "+@name3$+"s, "+@mithrilcoins+" "+@name4$+"s, for a total amount of "+@totalzeny;
- menu "Yes, it's ok",L_Payoff,"No, I want to re-intro them",L_Mix,"Sorry, I dont want anything",L_Menu;
+ menu "Yes, it's ok",L_Payoff,"No, I want to re-intro them",L_Mix,"Sorry, I don't want anything",L_Menu;
L_Payoff:
next;
diff --git a/npc/custom/eAAC_Scripts/disguiser.txt b/npc/custom/eAAC_Scripts/disguiser.txt
index 7b184cc90..251699002 100644
--- a/npc/custom/eAAC_Scripts/disguiser.txt
+++ b/npc/custom/eAAC_Scripts/disguiser.txt
@@ -71,7 +71,7 @@ OnInit:
//
// Puts:
// Everything the NPC does. If you are at the right one, increase your order variable, if not, tell you where to head next on the list, when you finish, offer you to change ring properties.
-// Whenever you dont have a ring, the script will push one on you in ALL instances (wrong NPC, right NPC, and done quest).
+// Whenever you don't have a ring, the script will push one on you in ALL instances (wrong NPC, right NPC, and done quest).
//////////////////////////
function script PXC_Disguiser {
@@ -154,7 +154,7 @@ Complete:
//////////////////////////
function script PXC_DoMenu {
- //set menu options to mob names, doing the first one manualy so we dont have an empty :
+ //set menu options to mob names, doing the first one manualy so we don't have an empty :
set $@menu$, getmonsterinfo(getarg(0),MOB_NAME);
for(set $@i, getarg(0)+1; $@i <= getarg(1); set $@i, $@i + 1){