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-//===== rAthena Script =======================================
-//= Vending Machine
-//===== By: ==================================================
-//= Celestria
-//===== Current Version: =====================================
-//= 2.4
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= sells items to players; occasionally the machine will "jam" :P
-//===== Additional Comments: =================================
-//= 1.0 - Creted a script for selling numerous items that would occasionally jam on players.
-//= - Used numbered variables to allow for multiplacation of the script.
-//= 1.1 - Fixed $jamplayer1 not being a string, thanks to Terces.
-//= - Changed random number that intiates jam to 1, to allow for faster modification of jam rates.
-//= 2.0 - Completely redid the script using a call-function.
-//= Now all replica scripts can simply be a copy of Vending Machine,
-//= but with variables modified to suit it''s intended use.
-//= 2.1 - Fixed an error where if one machine jammed on a menu item (say 3 for example),
-//= if another machine also jammed on the same menu item (3 in this case), the original
-//= machine to jam would be unjammed.
-//= - This fix only allows a machine to jam one item at a time. Will fix in the future.
-//= 2.2 - Added in/Renamed some variables to allow a single machine to block on several
-//= items simultaneously. This fix also allows the two-item drop to work with every
-//= item the machine is jammed on.
-//= 2.3 - Added in "Slam" feature, as well as admin ability to turn machine on and off.
-//= - Added admin menu. Allows GMs to put machines in/out of service, and to clear
-//= all jammed items.
-//= 2.4 - Made optimizations according to suggestions made by erKURITA. Script is now significantly shorter.
-//============================================================
-
-p_track01,45,58,4 script Vending Machine#1 910,{
-
- set @machine,1; //sets the unique number of this machine
- //DO NOT have two machines with the same number
-
- set @jamrate,1000; //Odds of machine jamming will be 1 in @jamrate
-
- set @slam,0; //set this to 0 to turn on the slam feature, any other setting disables it.
- set @fallrate,10; //Odds of machine falling on someone who hits it are 1 in @fallrate
- set @freerate,10000; //Odds of machine giving an item to someone who hits it are 1 in @freerate
-
- set @admin,99; //sets GM level needed to access Admin menu
-
- // the following sets the items for sale. Script currently only handles 10 items.
- setarray @item[0], 12143, 519, 565;
- setarray @price[0], 100, 50, 200;
-
- for (set @i,0; @i < 10; set @i,@i+1)
- set @itemn$[@i],getitemname(@item[@i]);
-
- set @menu$[0], @itemn$[0]+" - "+@price[0];
- set @menu$[1], @itemn$[1]+" - "+@price[1];
- set @menu$[2], @itemn$[2]+" - "+@price[2];
- set @menu$[3], "Cancel";
- set @menu$[4], "";
- set @menu$[5], "";
- set @menu$[6], "";
- set @menu$[7], "";
- set @menu$[8], "";
- set @menu$[9], "";
- set @menu$[10], ""; // "Cancel" only. Used if vending ten items.
-
- callfunc "F_Vend1";
-}
-
-
-
-
-
-//===============================================================================================
-// Functions
-//
-// !!!DO NOT EDIT BELOW THIS LINE!!!
-//
-//===============================================================================================
-
-function script F_Vend1 {
-
- if(getgmlevel() >= @admin) goto M_Admin;
-
-M_Player:
- if($outorder[@machine]) goto M_Ooo;
- if(@slam) callfunc "F_Vend2";
- mes "You see a vending machine. What would you like to do?";
- next;
- menu "Buy an item",M_Vend,"Hit it",M_Hit;
-
-M_Vend:
- callfunc "F_Vend2";
- end;
-
-M_Hit:
- callfunc "F_Slam";
- end;
-
-M_Admin:
- mes "[Admin Mode]";
- mes "What would you like to do?";
- next;
- menu "Player Mode",M_Player,"Post 'Out of Order'",M_Ooo2,"Remove 'Out of Order'",M_Ooo3,"Fix Jammed Items",M_Fix;
-
-M_Ooo:
- mes "Out of Order";
- close;
-
-M_Ooo2:
- set $outorder[@machine],1;
- mes "The machine is now Out of Service";
- close;
-
-M_Ooo3:
- set $outorder[@machine],0;
- mes "The machine is now in service.";
- close;
-
-M_Fix:
- for (set @i,0; @i < 10; set @i,@i+1)
- setd "$itemjam"+@i+"$[@machine]","";
- mes "All jammed items have been fixed.";
- close;
-}
-
-function script F_Vend2 {
-
- for (set @i,0; @i < 10; set @i,@i+1)
- if(strcharinfo(0)==getd("$itemjam"+@i+"$[@machine]")) goto B_StillJammed;
- set @jammed,rand(1,@jamrate);
- mes "You peek inside the vending machine to see what's available.";
- next;
- menu @menu$[0],M_Ite0, @menu$[1],M_Ite1, @menu$[2],M_Ite2, @menu$[3],M_Ite3,
- @menu$[4],M_Ite4, @menu$[5],M_Ite5, @menu$[6],M_Ite6, @menu$[7],M_Ite7,
- @menu$[8],M_Ite8, @menu$[9],M_Ite9, @menu$[10],M_Ite10;
-
- M_Ite0:
- set @num, 0;
- goto B_Buy;
- M_Ite1:
- set @num, 1;
- goto B_Buy;
- M_Ite2:
- set @num, 2;
- goto B_Buy;
- M_Ite3:
- set @num, 3;
- goto B_Buy;
- M_Ite4:
- set @num, 4;
- goto B_Buy;
- M_Ite5:
- set @num, 5;
- goto B_Buy;
- M_Ite6:
- set @num, 6;
- goto B_Buy;
- M_Ite7:
- set @num, 7;
- goto B_Buy;
- M_Ite8:
- set @num, 8;
- goto B_Buy;
- M_Ite9:
- set @num, 9;
- goto B_Buy;
- M_Ite10:
- set @num, 10;
- goto B_Buy;
-
-
-B_Cancel:
- mes "On second thoughts, you decide not to buy anything.";
- close;
-
-B_StillJammed:
- mes "You shake and punch the vending machine, but it appears no matter how much energy you exert, the dang item isn't going to come loose.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "DANG VENDING MACHINES!";
- close;
-
-B_Broke:
- mes "As you put your last zeny in, you realise you don't have enough to afford the product.";
- mes "Sadly you hit the refund button and pick up what little zeny you have.";
- close;
-
-B_Buy:
- if (@menu$[@num] == "Cancel") goto B_Cancel;
- for (set @i,0; @i < 10; set @i,@i+1)
- if(@num==@i) if(getd("$itemjam"+@i+"$[@machine]")) set @jammed,0;
- if(Zeny < @price[@num]) goto B_Broke;
- set Zeny,Zeny-@price[@num];
- if(@jammed == 1) goto B_Jamitem;
- mes "Vrrrrrrrr~";
- mes "*clunk*";
- next;
- if(@jammed == 0) goto B_Get2;
- getitem @item[@num],1;
- mes "A "+@itemn$[@num]+" pops out.";
- close;
-B_Get2:
- getitem @item[@num],2;
- mes "What the!?";
- mes "Two "+@itemn$[@num]+"s popped out!";
- mes "It must be your lucky day.";
- for (set @i,0; @i < 10; set @i,@i+1)
- if(@num==@i) setd "$itemjam"+@i+"$[@machine]","";
- close;
-B_Jamitem:
- mes "Vrrrrrrrr~";
- mes "*click*";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Dammit!";
- mes "I hate it when these damn things jam!";
- for (set @i,0; @i < 10; set @i,@i+1)
- if(@num==@i) setd "$itemjam"+@i+"$[@machine]",strcharinfo(0);
- close;
-}
-
-function script F_Slam {
-
- set @fall,rand(1,@fallrate);
- set @free,rand(1,@freerate);
-R_Item:
- set @num,rand(9);
- if(@item[@num]==0) goto R_Item;
-
- mes "You give the vending machine a good solid whack.";
- next;
- mes "...";
- next;
- if(@fall==1){
- mes "The machine shakes, and then falls directly on top of you.";
- close2;
- percentheal -100,-100;
- end;}
- if(@free==1){
- getitem @item[@num],1;
- mes "The machine shakes, and then drops an item.";
- close;}
- mes "The machine shakes, but nothing happens";
- close;
-}