diff options
Diffstat (limited to 'npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt')
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt new file mode 100644 index 000000000..ee2d7b79f --- /dev/null +++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt @@ -0,0 +1,409 @@ +//===== eAthena Script =======================================
+//= Kafra Express - Job Swapping Module
+//===== By: ==================================================
+//= Skotlex
+//===== Current Version: =====================================
+//= 3.1
+//===== Compatible With: =====================================
+//= eAthena SVN R3424+
+//===== Description: =========================================
+//= Part of the Kafra Express Script Package.
+//= Enables job changing among classes of the same 'type'
+//= (ie among 1st classes, or among 2nd classes)
+//===== Additional Comments: =================================
+//= See config.txt for configuration.
+//= * The previous Job, when enabled, is stored in:
+//= kej_prev_job (job id)
+//= kej_prev_joblv (job level)
+//= kej_prev_skills (skill count)
+//= kej_prev_dye (cloth dye)
+//============================================================
+
+- script keInit_jobSwap {
+OnInit: //Load Config
+ donpcevent "keConfig::OnLoadJobSwap";
+ end;
+}
+
+function script F_keJobSwap {
+
+function SF_canRevert;
+function SF_canSwitch;
+function SF_revertJob;
+function SF_switch;
+function SF_calcSwapCost;
+function SF_testSwap;
+function SF_swapJob;
+function SF_getJobNames;
+
+ set @thisLevel, callfunc("GF_getJobLevel", Class);
+
+ set @prevId, kej_prev_job;
+ set @prevLv, kej_prev_joblv;
+ set @prevLevel, 0;
+ set @prevType, 0;
+
+ if ($@kejs_revertPolicy && @prevId && @prevLv) {
+ set @prevLevel, callfunc("GF_getJobLevel", @prevId);
+ set @prevType, callfunc("GF_getJobType", @prevId);
+ }
+
+ if (SF_canRevert())
+ { //Qualifies for Reverting
+ do {
+ set @revertmenu, select(
+ "- Return",
+ "- Return to previous class",
+ "- Change into another class"
+ );
+ switch (@revertmenu) {
+ case 2: //Revert
+ if (SF_revertJob())
+ return;
+ break;
+ case 3: //Switch
+ if (SF_switch() == 0)
+ return;
+ break;
+ }
+ } while (@revertmenu > 1);
+ return;
+ }
+ if (SF_canSwitch())
+ {
+ SF_switch();
+ return;
+ }
+
+ callfunc "F_keIntro", e_swt2, "There are no available jobs of your level.";
+ return;
+
+//SubFunction SF_canRevert, specifies if the character can revert to previous job.
+function SF_canRevert {
+ if ($@kejs_revertPolicy == 0 || @prevId == 0 || (Upper == 2 && @prevType != 2))
+ return 0;
+ if((@thisLevel == @prevLevel && Upper == @prevType) || $@kejs_revertPolicy == 2)
+ return 1;
+ if ($@kejs_SNpolicy && @prevType == Upper && ((@prevLevel == 3 && @thisLevel == 1) || (@prevLevel == 1 && @thisLevel == 3)))
+ return 1;
+ return 0;
+}
+
+//SubFunction SF_canSwitch, specifies if character can change to another job.
+function SF_canSwitch {
+ if (@thisLevel == 3)
+ return $@kejs_SNpolicy;
+ if (@thisLevel == 1 || @thisLevel == 2)
+ return 1;
+ return 0;
+}
+
+//Sub Function SF_switch. Presents the switch job menu. Returns 1 only if the
+//menu was left by picking "Cancel".
+function SF_switch {
+ switch (@thisLevel) {
+ case 1:
+ case 3: //First Classes
+ set @cost, SF_calcSwapCost($@kejs_job1ST, $@kejs_cost1ST, $@kejs_discount1ST);
+ set @preserve, $@kejs_preserve1ST;
+ if (SF_testSwap($@kejs_job1ST, @cost)) {
+ do {
+ if ($@kejs_SNpolicy && Upper != 1) { //S. Novice Menu
+ SF_getJobNames 7,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief,Job_SuperNovice;
+ set @kmenu, select(
+ "- Cancel job swap",
+ "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,"- "+@name7$
+ );
+ } else {
+ SF_getJobNames 6,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief;
+ set @kmenu, select(
+ "- Cancel job swap",
+ "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$
+ );
+ }
+ switch (@kmenu) {
+ case 2: //Acolyte
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Acolyte, Upper),@cost,@preserve))
+ return 0;
+ break;
+ case 3: //Archer
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Archer, Upper),@cost,@preserve))
+ return 0;
+ break;
+ case 4: //Mage
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Mage, Upper),@cost,@preserve))
+ return 0;
+ break;
+ case 5: //Merchant
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Merchant, Upper),@cost,@preserve))
+ return 0;
+ break;
+ case 6: //Swordman
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Swordman, Upper),@cost,@preserve))
+ return 0;
+ break;
+ case 7: //Thief
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Thief, Upper),@cost,@preserve))
+ return 0;
+ break;
+ case 8: //S. Novice
+ if (SF_swapJob(callfunc("GF_getJobId", Job_SuperNovice, Upper),@cost,@preserve))
+ return 0;
+ break;
+ }
+ } while (@kmenu > 1);
+ return 1;
+ }
+ break;
+
+ case 2: //Second Classes
+ set @cost, SF_calcSwapCost($@kejs_job2ND, $@kejs_cost2ND, $@kejs_discount2ND);
+ set @preserve, $@kejs_preserve2ND;
+ if (SF_testSwap($@kejs_job2ND, @cost)) {
+ do {
+ if (sex == 1) {
+ SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Bard,Job_Blacksmith,Job_Crusader,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard;
+ set @kmenu, select(
+ "- Cancel job change",
+ "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,
+ "- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$
+ );
+ if (@kmenu >= 7) //Dancer should be at pos 7.
+ set @kmenu, @kmenu+1;
+ } else {
+ SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Blacksmith,Job_Crusader,Job_Dancer,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard;
+ set @kmenu, select(
+ "- Cancel job change",
+ "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,
+ "- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$
+ );
+ if (@kmenu >= 4) //Bard should be at pos 4.
+ set @kmenu, @kmenu+1;
+ }
+ switch (@kmenu)
+ {
+ case 2: //ALCHEMIST
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Alchem, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 3: //ASSASSIN
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Assassin, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 4: //BARD
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Bard, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 5: //BLACKSMITH
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Blacksmith, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 6: //CRUSADER
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Crusader, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 7: //DANCER
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Dancer, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 8: //HUNTER
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Hunter, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 9: //KNIGHT
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Knight, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 10: //MONK
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Monk, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 11: //PRIEST
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Priest, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 12: //ROGUE
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Rogue, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 13: //SAGE
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Sage, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ case 14: //WIZARD
+ if (SF_swapJob(callfunc("GF_getJobId", Job_Wizard, Upper),@cost,@preserve) == 0)
+ return 0;
+ break;
+ }
+ } while (@kmenu > 1);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+//SubFunction: SF_calcSwapCost (MinJob, BaseCost, Discount)
+//Calculates cost to swap jobs
+function SF_calcSwapCost {
+ set @cost, getarg(1);
+ set @cost, @cost - @cost*getarg(2)*(JobLevel-getarg(0))/100;
+ if (@cost < 0)
+ set @cost,0; //Free Change
+ return @cost;
+}
+
+//SubFunction: SF_testSwap(MinJobLv, Cost)
+//Checks if the player qualifies for job changing.
+function SF_testSwap {
+ if (JobLevel < getarg(0)) {
+ callfunc "F_keIntro", e_dots, "You need to be at least Job Lv "+getarg(0)+" before exchanging.";
+ return 0;
+ }
+
+ set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
+ if (Zeny < @cost) {
+ callfunc "F_keIntro", e_dots, "You need "+@cost+"z to be able to change.";
+ return 0;
+ }
+ return 1;
+}
+
+//SubFunction: SF_swapJob (JobNumber, Zeny, PreserveRate)
+//Attempts to swap to the Jobgiven.
+//Zeny is the money cost
+//Preserve is how much of the previous job to preserve.
+function SF_swapJob {
+ set @newjobId, getarg(0);
+ set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
+ set @preserve, getarg(2);
+
+ if (Class == @newjobId) {
+ callfunc "F_keIntro", e_meh, "Um... you are already that class!";
+ return 0;
+ }
+
+ set @newJob$, callfunc("GF_getJobName",@newjobId);
+ set @oldJob$, callfunc("GF_getJobName",Class);
+ set @newjoblv, JobLevel*@preserve/100;
+
+ if (@newjoblv > 1) {
+ if (select("- Cancel", "- Change to a Lv"+@newjoblv+" "+@newJob$+" ("+@cost+"z)") != 2)
+ return 0;
+ } else {
+ set @newjoblv,1;
+ if (select("- Cancel", "- Change to "+@newJob$+" ("+@cost+"z)") != 2)
+ return 0;
+ }
+
+ set @basic, getSkilllv(1);
+ set @thisJoblevel, JobLevel;
+ resetSkill;
+ //Set previous job as needed.
+ if ($@kejs_revertPolicy) {
+ set kej_prev_job, Class;
+ set kej_prev_joblv, @thisJoblevel;
+ set kej_prev_skills, SkillPoint;
+ }
+ if ($@kejs_announce)
+ announce strcharinfo(0)+" has changed from "+@oldJob$+" to "+@newJob$+"...",16;
+
+ if ($@kejs_resetDye)
+ setlook 7,0;
+ jobchange @newjobId, 0;
+ skill 1,@basic,0;
+ set SkillPoint, SkillPoint-@thisJoblevel+1-@basic;
+
+ set JobLevel, @newjoblv;
+ setoption(0);
+ callfunc "F_keCharge",getarg(2),$@kejs_swapDiscount,1;
+
+ emotion e_ok;
+ return 1;
+}
+
+//SubFunction: SF_revertJob (cost)
+//Reverts to the previous job.
+function SF_revertJob {
+ if (Class == kej_prev_job) {
+ callfunc "F_keIntro", e_no, "Hmm... You can't go back, because your previous class is the same as your current one??";
+ return 0;
+ }
+ set @newjob$, callfunc ("GF_getJobName",kej_prev_job);
+
+ set @cost,callfunc("F_keCost",$@kejs_revertCost,$@kejs_revertDiscount);
+
+ if (select("- Cancel","- Return to a Lv"+kej_prev_joblv+" "+@newjob$+" ("+@cost+"z)") != 2)
+ return 0;
+
+ if (!(callfunc("F_keCharge",$@kejs_revertCost,$@kejs_revertDiscount,1))) {
+ callfunc "F_keIntro", -1, "Sorry, you need "+@cost+"z before you can revert to a Lv"+kej_prev_joblv+" "+@newjob$+".";
+ return 0;
+ }
+ set @thisJobId, Class;
+ set @thisJobLv, JobLevel;
+
+ set @basic, getSkilllv(1);
+ resetSkill;
+ set @skill, SkillPoint;
+ if($@kejs_saveDye) {
+ set @prevDye, getlook(7);
+ setlook 7,0;
+ }
+ if ($@kejs_resetDye)
+ setlook 7,0;
+ jobchange kej_prev_job, 0;
+ if($@kejs_saveDye) {
+ setlook 7,kej_prev_dye;
+ set kej_prev_dye,@prevDye;
+ }
+ set JobLevel, kej_prev_joblv;
+ set SkillPoint, kej_prev_skills;
+
+ skill 1, @basic, 0;
+ set SkillPoint, SkillPoint-@basic;
+
+ set kej_prev_job, @thisJobId;
+ set kej_prev_joblv, @thisJobLv;
+ set kej_prev_skills, @skill;
+ setoption(0);
+
+ if ($@kejs_announce)
+ announce strcharinfo(0)+" has changed from "+callfunc ("GF_getJobName",@thisJobId)+" to "+@newjob$+"...",16;
+ return 1;
+}
+
+//SubFunction: SF_getJobNames(Qty, Jobid1, Jobid2,...)
+//Workaround until eA gets a fix for the bug where you can't use callfunc or
+//callsub within a menu
+function SF_getJobNames {
+ switch (getarg(0)) {
+ case 12:
+ set @name12$, callfunc("GF_getJobName2",getarg(12),Upper);
+ case 11:
+ set @name11$, callfunc("GF_getJobName2",getarg(11),Upper);
+ case 10:
+ set @name10$, callfunc("GF_getJobName2",getarg(10),Upper);
+ case 9:
+ set @name9$, callfunc("GF_getJobName2",getarg(9),Upper);
+ case 8:
+ set @name8$, callfunc("GF_getJobName2",getarg(8),Upper);
+ case 7:
+ set @name7$, callfunc("GF_getJobName2",getarg(7),Upper);
+ case 6:
+ set @name6$, callfunc("GF_getJobName2",getarg(6),Upper);
+ case 5:
+ set @name5$, callfunc("GF_getJobName2",getarg(5),Upper);
+ case 4:
+ set @name4$, callfunc("GF_getJobName2",getarg(4),Upper);
+ case 3:
+ set @name3$, callfunc("GF_getJobName2",getarg(3),Upper);
+ case 2:
+ set @name2$, callfunc("GF_getJobName2",getarg(2),Upper);
+ case 1:
+ set @name1$, callfunc("GF_getJobName2",getarg(1),Upper);
+ default:
+ return;
+ }
+}
+
+}
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