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Diffstat (limited to 'npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt')
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt | 392 |
1 files changed, 0 insertions, 392 deletions
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt deleted file mode 100644 index 198650da5..000000000 --- a/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt +++ /dev/null @@ -1,392 +0,0 @@ -//===== rAthena Script ======================================= -//= Kafra Express - Job Swapping Module -//===== By: ================================================== -//= Skotlex -//===== Current Version: ===================================== -//= 3.8 -//===== Compatible With: ===================================== -//= rAthena SVN8840+ -//===== Description: ========================================= -//= Part of the Kafra Express Script Package. -//= Enables job changing among classes of the same 'type' -//= (ie among 1st classes, or among 2nd classes) -//===== Additional Comments: ================================= -//= See config.txt for configuration. -//= * The previous Job, when enabled, is stored in: -//= kej_prev_job (job id) -//= kej_prev_joblv (job level) -//= kej_prev_skills (skill count) -//= kej_prev_dye (cloth dye) -//============================================================ - -- script keInit_jobSwap -1,{ -OnInit: //Load Config - donpcevent "keConfig::OnLoadJobSwap"; - end; -} - -function script F_keJobSwap { - -function SF_canRevert; -function SF_canSwitch; -function SF_revertJob; -function SF_switch; -function SF_calcSwapCost; -function SF_testSwap; -function SF_swapJob; -function SF_getJobNames; - - set @thisJob, eaclass(Class); - set @type, @thisJob&~EAJ_UPPERMASK; - set @prevJob, eaclass(kej_prev_job); - set @prevLv, kej_prev_joblv; - - if (SF_canRevert()) - { //Qualifies for Reverting - do { - set @revertmenu, select( - "- Return", - "- Return to previous class", - "- Change into another class" - ); - switch (@revertmenu) { - case 2: //Revert - if (SF_revertJob()) - return; - break; - case 3: //Switch - if (SF_switch()) - return; - break; - } - } while (@revertmenu > 1); - return; - } - if (SF_canSwitch()) - { - SF_switch(); - return; - } - - callfunc "F_keIntro", e_swt2, "There are no available jobs of your level."; - return; - -//SubFunction SF_canRevert, specifies if the character can revert to previous job. -function SF_canRevert { - if ($@kejs_revertPolicy == 0 || @prevLv == 0 || - (@thisJob&EAJL_BABY != @prevJob&EAJL_BABY)) - return 0; - - if ($@kejs_revertPolicy == 2) - return 1; - - if ((@thisJob&EAJ_BASEMASK) == EAJ_NOVICE) - { - if ($@kejs_disable&1) - return 0; - if (@prevJob&(EAJL_UPPER|EAJL_2)) - return 0; - return 1; - } - - if ((@prevJob&EAJ_BASEMASK) == EAJ_NOVICE) - { - if ($@kejs_disable&1) - return 0; - - if (@thisJob&(EAJL_UPPER|EAJL_2)) - return 0; - return 1; - } - - if (@thisJob&~EAJ_UPPERMASK != @prevJob&~EAJ_UPPERMASK) - return 0; - - if (@thisJob&EAJL_2 && !(@prevJob&EAJL_2)) - return 0; - - if (@prevJob&EAJL_2 && !(@thisJob&EAJL_2)) - return 0; - - return 1; -} - -//SubFunction SF_canSwitch, specifies if character can change to another job. -function SF_canSwitch { - switch(@thisJob&EAJ_BASEMASK) { - case EAJ_NOVICE: - if ($@kejs_disable&1 || !@thisJob&EAJL_2) - return 0; - break; - case EAJ_TAEKWON: - if ($@kejs_disable&2) - return 0; - break; - case EAJ_GUNSLINGER: - if ($@kejs_disable&4) - return 0; - break; - case EAJ_NINJA: - if ($@kejs_disable&8) - return 0; - break; - } - return 1; -} - -//Sub Function SF_switch. Presents the switch job menu. Returns 1 only if the -//menu was left by picking "Cancel". -function SF_switch { - if (@thisJob&EAJL_2 && (@thisJob&EAJ_BASEMASK) != EAJ_NOVICE) { - //Second Classes - set @cost, SF_calcSwapCost($@kejs_job2ND, $@kejs_cost2ND, $@kejs_discount2ND); - set @preserve, $@kejs_preserve2ND; - if (!SF_testSwap($@kejs_job2ND, @cost)) - return 0; - - setarray @classes[0], - EAJ_Assassin|@type, - EAJ_Rogue|@type, - EAJ_Blacksmith|@type, - EAJ_Alchemist|@type, - EAJ_Hunter|@type, - EAJ_BardDancer|@type, - EAJ_Knight|@type, - EAJ_Crusader|@type, - EAJ_Priest|@type, - EAJ_Monk|@type, - EAJ_Wizard|@type, - EAJ_Sage|@type, - EAJ_Star_Gladiator|@type, - EAJ_Soul_Linker|@type; - - SF_getJobNames getarraysize(@classes); - - if (@type || $@kejs_disable&2) - { //No SG/SL - set @names$[12], ""; - set @names$[13], ""; - } - - do { - set @kmenu, select( - "- Cancel job change", - @names$[0], @names$[1], @names$[2], @names$[3], - @names$[4], @names$[5], @names$[6], @names$[7], - @names$[8], @names$[9], @names$[10], @names$[11], - @names$[12], @names$[13] - ); - - if (@kmenu > 1) { - set @job, roclass(@classes[@kmenu-2]); - if (@job > -1 && SF_swapJob(@job,@cost,@preserve)) - return 1; - } - } while (@kmenu > 1); - return 0; - } else { - //First Classes - set @cost, SF_calcSwapCost($@kejs_job1ST, $@kejs_cost1ST, $@kejs_discount1ST); - set @preserve, $@kejs_preserve1ST; - if (!SF_testSwap($@kejs_job1ST, @cost)) - return 0; - setarray @classes[0], - EAJ_Acolyte|@type, - EAJ_Archer|@type, - EAJ_Mage|@type, - EAJ_Merchant|@type, - EAJ_Swordman|@type, - EAJ_Thief|@type, - EAJ_Taekwon|@type, - EAJ_Super_Novice|@type, - EAJ_GunSlinger|@type, - EAJ_Ninja|@type; - - SF_getJobNames getarraysize(@classes); - - if ($@kejs_disable&1 || @type&EAJL_UPPER) - set @names$[7], ""; //No S.Novice - if (@type) - { //No TK/NJ/GS for Baby/Advanced - set @names$[6], ""; - set @names$[8], ""; - set @names$[9], ""; - } else { - if ($@kejs_disable&2) //No TK - set @names$[6], ""; - if ($@kejs_disable&4) //No GS - set @names$[8], ""; - if ($@kejs_disable&8) //No NJ - set @names$[9], ""; - } - - do { - set @kmenu, select( - "- Cancel job swap", - @names$[0], @names$[1], @names$[2], - @names$[3], @names$[4], @names$[5], - @names$[6], @names$[7], @names$[8], - @names$[9] - ); - - if (@kmenu > 1) { - set @job, roclass(@classes[@kmenu-2]); - if (@job > -1 && SF_swapJob(@job,@cost,@preserve)) - return 0; - } - } while (@kmenu > 1); - return 0; - } -} - -//SubFunction: SF_calcSwapCost (MinJob, BaseCost, Discount) -//Calculates cost to swap jobs -function SF_calcSwapCost { - set @cost, getarg(1); - set @cost, @cost - @cost*getarg(2)*(JobLevel-getarg(0))/100; - if (@cost < 0) - set @cost,0; //Free Change - return @cost; -} - -//SubFunction: SF_testSwap(MinJobLv, Cost) -//Checks if the player qualifies for job changing. -function SF_testSwap { - if (JobLevel < getarg(0)) { - callfunc "F_keIntro", e_dots, "You need to be at least Job Lv "+getarg(0)+" before exchanging."; - return 0; - } - - set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount); - if (Zeny < @cost) { - callfunc "F_keIntro", e_dots, "You need "+@cost+"z to be able to change."; - return 0; - } - return 1; -} - -//SubFunction: SF_swapJob (JobNumber, Zeny, PreserveRate) -//Attempts to swap to the Jobgiven. -//Zeny is the money cost -//Preserve is how much of the previous job to preserve. -function SF_swapJob { - set @newjobId, getarg(0); - set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount); - set @preserve, getarg(2); - - if (Class == @newjobId) { - callfunc "F_keIntro", e_meh, "Um... you are already that class!"; - return 0; - } - - set @newJob$, jobname(@newjobId); - set @oldJob$, jobname(Class); - set @newjoblv, JobLevel*@preserve/100; - - if (@newjoblv > 1) { - if (select("- Cancel", "- Change to a Lv"+@newjoblv+" "+@newJob$+" ("+@cost+"z)") != 2) - return 0; - } else { - set @newjoblv,1; - if (select("- Cancel", "- Change to "+@newJob$+" ("+@cost+"z)") != 2) - return 0; - } - - set @basic, getSkilllv("NV_BASIC"); - set @skillpoint, skillpointcount() -JobLevel -@basic +@newjoblv; //Preserve holds the final amount of SkillPoints you should have. - - if (@skillpoint < 0) { - callfunc "F_keIntro", e_gasp, "You need "+(-@skillpoint)+" more skill points to change class!"; - return 0; - } - - set @thisJoblevel, JobLevel; - resetSkill; - - //Set previous job as needed. - if ($@kejs_revertPolicy) { - set kej_prev_job, Class; - set kej_prev_joblv, @thisJoblevel; - set kej_prev_skills, SkillPoint; - if($@kejs_saveDye) - set kej_prev_dye,getlook(7); - } - if ($@kejs_announce) - announce strcharinfo(0)+" has changed from "+@oldJob$+" to "+@newJob$+"...",16; - - if ($@kejs_resetDye) - setlook 7,0; - jobchange @newjobId, 0; - skill 1,@basic,0; - set JobLevel, @newjoblv; - set SkillPoint, @skillpoint; - setoption(0); - sc_end -1; - callfunc "F_keCharge",getarg(1),$@kejs_swapDiscount,1; - - emotion e_ok; - return 1; -} - -//SubFunction: SF_revertJob (cost) -//Reverts to the previous job. -function SF_revertJob { - if (@thisJob == @prevJob) { - callfunc "F_keIntro", e_no, "Hmm... You can't go back, because your previous class is the same as your current one??"; - return 0; - } - set @newjob$, jobname(kej_prev_job); - - set @cost,callfunc("F_keCost",$@kejs_revertCost,$@kejs_revertDiscount); - - if (select("- Cancel","- Return to a Lv"+kej_prev_joblv+" "+@newjob$+" ("+@cost+"z)") != 2) - return 0; - - if (!(callfunc("F_keCharge",$@kejs_revertCost,$@kejs_revertDiscount,1))) { - callfunc "F_keIntro", -1, "Sorry, you need "+@cost+"z before you can revert to a Lv"+kej_prev_joblv+" "+@newjob$+"."; - return 0; - } - set @thisJobId, Class; - set @thisJobLv, JobLevel; - - set @basic, getSkilllv("NV_BASIC"); - resetSkill; - set @skill, SkillPoint; - if($@kejs_saveDye) { - set @prevDye, getlook(7); - setlook 7,0; - } - if ($@kejs_resetDye) - setlook 7,0; - jobchange kej_prev_job, 0; - if($@kejs_saveDye) { - setlook 7,kej_prev_dye; - set kej_prev_dye,@prevDye; - } - set JobLevel, kej_prev_joblv; - set SkillPoint, kej_prev_skills; - - skill 1, @basic, 0; - set SkillPoint, SkillPoint-@basic; - - set kej_prev_job, @thisJobId; - set kej_prev_joblv, @thisJobLv; - set kej_prev_skills, @skill; - setoption(0); - sc_end -1; - - if ($@kejs_announce) - announce strcharinfo(0)+" has changed from "+jobname(@thisJobId)+" to "+@newjob$+"...",16; - return 1; -} - -//SubFunction: SF_getJobNames(Qty) -//Fills an array @names$ with the job names taken from the array "classes", -// making each entry start with "- " followed by the job name. -function SF_getJobNames { - set @size, getarg(0); - for (set @i, 0; @i < @size; set @i, @i+1) - setd "@names$["+@i+"]", "- "+jobname(roclass(@classes[@i])); -} - -} |