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Diffstat (limited to 'npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt')
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt | 331 |
1 files changed, 0 insertions, 331 deletions
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt b/npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt deleted file mode 100644 index d1a5d65a5..000000000 --- a/npc/custom/eAAC_Scripts/kafraExpress/global_functionsKE.txt +++ /dev/null @@ -1,331 +0,0 @@ -//===== rAthena Script ======================================= -//= Global functions -//===== By: ================================================== -//= Skotlex -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN R3424+, RO Ep6+ -//===== Description: ========================================= -//= Global Functions -//= -//===== Additional Comments: ================================= -//= GF_getJobName= function for getting a job's name -//= GF_getJobName2= gets a jobs name modified by Type (see below) -//= GF_getJobId= gets a jobs number modified by Type (see below) -//= GF_getJobLevel= identifies novices/1st/2nd among classes -//= GF_getJobType= identifies normal/advanced/babies classes -//= - GF_getJobClass= identifies job class (swordie, mage, etc) -//============================================================ - -function script GF_getJobName { - - switch (getarg(0)) { - - case Job_Novice: - return "novice"; - case Job_Acolyte: - return "acolyte"; - case Job_Archer: - return "archer"; - case Job_Mage: - return "mage"; - case Job_Merchant: - return "merchant"; - case Job_Swordman: - return "swordsman"; - case Job_Thief: - return "thief"; - case Job_Taekwon: - return "taekwon kid"; - case Job_SuperNovice: - return "super novice"; - - case Job_Hunter: - return "hunter"; - case Job_Dancer: - return "dancer"; - case Job_Bard: - return "bard"; - case Job_Priest: - return "priest"; - case Job_Monk: - return "monk"; - case Job_Wizard: - return "wizard"; - case Job_Sage: - return "sage"; - case Job_BlackSmith: - return "blacksmith"; - case Job_Alchemist: - return "alchemist"; - case Job_Knight: - case Job_Knight2: - return "knight"; - case Job_Crusader: - case Job_Crusader2: - return "crusader"; - case Job_Assassin: - return "assassin"; - case Job_Rogue: - return "rogue"; - case Job_Star_Gladiator: - case Job_Star_Gladiator2: - return "star gladiator"; - case Job_Soul_Linker: - return "soul linker"; - - case Job_Novice_High: - return "high novice"; - case Job_Acolyte_High: - return "high acolyte"; - case Job_Archer_High: - return "high archer"; - case Job_Mage_High: - return "high mage"; - case Job_Merchant_High: - return "high merchant"; - case Job_Swordman_High: - return "high swordsman"; - case Job_Thief_High: - return "high thief"; - - case Job_Assassin_Cross: - return "assassin cross"; - case Job_Champion: - return "champion"; - case Job_Clown: - return "minstrel"; - case Job_Creator: - return "biochemist"; - case Job_Gypsy: - return "gypsy"; - case Job_High_Priest: - return "high priest"; - case Job_High_Wizard: - return "high wizard"; - case Job_Lord_Knight: - case Job_Lord_Knight2: - return "lord knight"; - case Job_Paladin: - case Job_Paladin2: - return "paladin"; - case Job_Professor: - return "professor"; - case Job_Sniper: - return "sniper"; - case Job_Stalker: - return "stalker"; - case Job_Whitesmith: - return "whitesmith"; - - case Job_Baby: - return "baby"; - case Job_Baby_Acolyte: - return "baby acolyte"; - case Job_Baby_Archer: - return "baby archer"; - case Job_Baby_Mage: - return "baby mage"; - case Job_Baby_Merchant: - return "baby merchant"; - case Job_Baby_Swordman: - return "baby swordsman"; - case Job_Baby_Thief: - return "baby thief"; - case Job_Super_Baby: - return "super baby"; - - case Job_Baby_Hunter: - return "baby hunter"; - case Job_Baby_Dancer: - return "baby dancer"; - case Job_Baby_Bard: - return "baby bard"; - case Job_Baby_Priest: - return "baby priest"; - case Job_Baby_Monk: - return "baby monk"; - case Job_Baby_Wizard: - return "baby wizard"; - case Job_Baby_Sage: - return "baby sage"; - case Job_Baby_BlackSmith: - return "baby blacksmith"; - case Job_Baby_Alchemist: - return "baby alchemist"; - case Job_Baby_Knight: - case Job_Baby_Knight2: - return "baby knight"; - case Job_Baby_Crusader: - case Job_Baby_Crusader2: - return "baby crusader"; - case Job_Baby_Assassin: - return "baby assassin"; - case Job_Baby_Rogue: - return "baby rogue"; - default: - return "unknown"; - } - -} - -//Returns job name using two params: JobId and Type -function script GF_getJobName2 { - set @classId, callfunc("GF_getJobId", getarg(0), getarg(1)); - return callfunc("GF_getJobName", @classId); -} - -//Returns a Job's ID modified by their Type -function script GF_getJobId { - set @classId, getarg(0); - set @type, getarg(1); - - if (@classId == Job_SuperNovice || @classId == Job_Super_Baby) { - switch (@type) { - case 0: - return Job_SuperNovice; - case 2: - return Job_Super_Baby; - default: - return @classId; - } - } - if (@classId >= Job_Taekwon && @classId <= Job_Soul_Linker) { - //Currently has no alternates. - return @classId; - } - if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) - set @classId, @classId -Job_Novice_High; - else if (@classId >= Job_Baby && @classId <= Job_Super_Baby) - set @classId, @classId -Job_Baby; - - if (@type == 1) - set @classId, @classId +Job_Novice_High; - - if (@type == 2) - set @classId, @classId +Job_Baby; - - return @classId; -} - -//Returns the type of class: -//0= Novice, 1= First Class, 2= Second Class, 3= Super Novice -//4= Wedding -function script GF_getJobLevel { - - set @classId, getarg(0); - - if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) - set @classId, @classId -Job_Novice_High; - - if (@classId >= Job_Baby && @classId <= Job_Baby_Crusader2) - set @classId, @classId -Job_Baby; - - if(@classId == Job_Novice) { - return 0; - } - if((@classId >= Job_Swordman && @classId <= Job_Thief) - || @classId == Job_Taekwon) { - return 1; - } - if ((@classId >= Job_Knight && @classId <= Job_Crusader2) - || (@classId >= Job_Star_Gladiator && @classId <= Job_Soul_Linker)) { - return 2; - } - - if(@classId == Job_SuperNovice || @classId == Job_Super_Baby) { - return 3; - } - if(@classId == 22) { - return 4; - } - return -1; -} - -//Returns the type of class, based on path: -//0= Normal Jobs, 1= Upper Jobs, 2= Baby Jobs -//Works the same as Upper, except you can pass any job id to get it's upper value -function script GF_getJobType { - set @classId, getarg(0); - - if ((@classId >= Job_Novice && @classId <= Job_SuperNovice) - || (@classId >= Job_Taekwon && @classId <= Job_Soul_Linker)) { - return 0; - } - if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) { - return 1; - } - if (@classId >= Job_Baby && @classId <= Job_Super_Baby) { - return 2; - } - return -1; -} -//Returns the base class of the given job, return values are: -//Job_Novice (Novice, Baby Novice, Super Novice -//Job_Acolyte (Aco, Priest, Monk +High/Baby variations) -//Job_Archer (Archer, Sniper, Bard, Dancer +High/Baby variations) -//Job_Mage (Mage, Wizard, Sage +High/Baby variations) -//Job_Swordman (Swordsman, Knight, Crusader +High/Baby variations) -//Job_Thief (Thief, Assassin, Rogue +High/Baby variations) -//-1 : others (when wearing Tux/Wedding dress, for example) -//Works the same as baseClass, except you pass the class which you want -//examined. -function script GF_getJobClass { - set @classId, getarg(0); - - if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) - set @classId, @classId -Job_Novice_High; - - if (@classId >= Job_Baby && @classId <= Job_Baby_Crusader2) - set @classId, @classId -Job_Baby; - - switch (@classId) { - case Job_Novice: - case Job_SuperNovice: - case Job_Super_Baby: - return Job_Novice; - - case Job_Acolyte: - case Job_Priest: - case Job_Monk: - return Job_Acolyte; - - case Job_Archer: - case Job_Hunter: - case Job_Bard: - case Job_Dancer: - return Job_Archer; - - case Job_Mage: - case Job_Wizard: - case Job_Sage: - return Job_Mage; - - case Job_Merchant: - case Job_BlackSmith: - case Job_Alchemist: - return Job_Merchant; - - case Job_Swordman: - case Job_Knight: - case Job_Knight2: - case Job_Paladin: - case Job_Paladin2: - return Job_Swordman; - - case Job_Thief: - case Job_Assassin: - case Job_Rogue: - return Job_Thief; - - case Job_Taekwon: - case Job_Star_Gladiator: - case Job_Star_Gladiator2: - case Job_Soul_Linker: - return Job_Taekwon; - - default: - return -1; - } -} |