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Diffstat (limited to 'npc/custom/eAAC_Scripts/kafraExpress/config.txt')
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/config.txt | 419 |
1 files changed, 0 insertions, 419 deletions
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/config.txt b/npc/custom/eAAC_Scripts/kafraExpress/config.txt deleted file mode 100644 index 6ff968655..000000000 --- a/npc/custom/eAAC_Scripts/kafraExpress/config.txt +++ /dev/null @@ -1,419 +0,0 @@ -//===== rAthena Script ======================================= -//= Kafra Express - Config Module -//===== By: ================================================== -//= Skotlex -//===== Current Version: ===================================== -//= 2.4 -//===== Compatible With: ===================================== -//= Any rAthena Version with function support -//===== Description: ========================================= -//= Part of the Kafra Express Script Package. -//= This module contains the configuration of all modules. -//===== Additional Comments: ================================= -//= See <http://www.eathena.ws/board/index.php?showtopic=20290> -//= for indepth explanation of the Kafra Express Script Package. -//============================================================ - -- script keConfig -1,{ - //------------------------------------------------------------------------------- - //Config for the Main Module - //------------------------------------------------------------------------------- -OnInit: - set $@ke_saveOnSpot,0; //If 1, the respawn point is saved where the char is standing. - set $@keh_hpCost,10; //Cost of HP healing (per 10HP) - set $@keh_spCost,100; //Cost of SP healing (per 10SP) - set $@kes_cost,50; //Cost of opening the storage - set $@kegs_cost,500; //Cost of opening the guild storage - - //Kafra Pass Options: - set $@kekp_reset,1; //How many uses a kafra pass has before expiring? - //(if 0, duration is as long as a temporary variable) - set $@kekp_reserveCost,100; //Cost of each Reserve Point in Zeny (0 disable) - set $@kekp_minReserve,1; //Min Reserve Points you can earn in a single transaction - set $@kekp_maxReserve,150; //Max Reserve Points you can earn in a single transaction - - //Display Options - set $@ked_users$,"people"; //String used when referring to people (player count). - // Values like "ppl", "users" or "on" are also recommended. - end; - //------------------------------------------------------------------------------- - //Config for the Bank Module - //------------------------------------------------------------------------------- -OnLoadBank: - set $@kebk_depositCost,0; //Fee for bank deposits in % (10 = 10%) - set $@kebk_withdrawCost,5; //Fee for bank withdrawals in % (10 = 10%) - set $@kebk_minTransact,1000; //Value of the Minimum Transaction (deposit/withdraw) - set $@kebk_maxTransact,999999; //Value of the Maximum Transaction (deposit/withdraw) - set $@kebk_capacity,99999999; //Account capacity: Max zeny that can be held. - set $@kebk_dayInterest,10; //Savings daily interests in 0.01% units (100 = 1%) - set $@kebk_monMaintenance,1000; //Monthly flat fee charged for account maintenance - set $@kebk_useGlobalBank,0; //When 1, all charged fees go to $ke_globalbank - end; - //------------------------------------------------------------------------------- - //Config for the Broadcast Module - //------------------------------------------------------------------------------- -OnLoadBroadcast: - //Following costs are for current map costs: - set $@kebc_showOnline,0; //if 1, count of recipients will be listed. - set $@kebc_partyCost,2500; //party request broadcast cost - set $@kebc_pvpCost,5000; //pvp request broadcast cost - set $@kebc_cost,10000; //general broadcast cost - set $@kebc_anonCost,100000; //anonymous broadcast cost - set $@kebc_globalFactor,1000; //When doing server bcs, the prices are increased by this amount (500 = 500% = 5x) - set $@kebc_discount,15; //% Discount to apply when the KafraPass is active - end; - //------------------------------------------------------------------------------- - //Config for the Dye and Stylist Module - //------------------------------------------------------------------------------- -OnLoadDye: - set $@kedy_enableHairstyle,0; //Set to 1 to enable haircut style change. - set $@kedy_styles,23; //Highest available haircut style (default 23) - set $@kedy_hair,8; //Highest available hair dye (RO default is 8) - - //Highest available cloth dye depending on job-class - set $@kedy_clothJN,77; //Novice (+High/Baby) - set $@kedy_clothJ1ST,77; //1st Jobs (+High/Baby) - set $@kedy_clothJ2ND,77; //2nd Jobs (+High/Baby) - set $@kedy_clothJSN,77; //Super Novice (+Baby) - end; - //------------------------------------------------------------------------------- - //Config for the Job Changer Module - //------------------------------------------------------------------------------- -OnLoadJobChange: - set $@kejc_skillsPolicy,0; //Remaining Skill Points Policy: - //0: Do not allow job changing until points are used up - //1: Discard the remaining skill points - //2: Let extra skill points be carried to next job - - set $@kejc_upperPolicy,0; //Upper Job management policy: - //0: Ignore Mode: People can change in any order - //1: Force Mode: Job changes are forced on the correct path. - - set $@kejc_announce,1; //Do a global announce when someone changes job. - set $@kejc_resetDye,1; //Set to 1 to reset cloth dye upon change - set $@kejc_skipNovice,0; //0: Novice needs Job 10 to change, 1: Can Skip Novice Class - set $@kejc_baseSN,30; //Base lv required to become a Super Novice - - set $@kejc_disable,0; //Disable certain jobs from the changer: - //1: Super Novice - //2: Taekwon/Star Gladiator/Soul Linker - //4: GunSlinger - //8: Ninja - - //Note that the change costs can be converted into rewards by specifying a negative amount. - set $@kejc_base2ND,1; //Base lv required to change into a second class - set $@kejc_job2ND,40; //Job Lv required to change into a second Class - set $@kejc_cost2ND,-25000; //Zeny cost when changing into a second Class - - set $@kejc_baseRebirth,99; //Base lv required to do the Rebirth - set $@kejc_jobRebirth,50; //Job Lv required to do the Rebirth - set $@kejc_costRebirth,1000000; //Zeny cost required to do the Rebirth - - set $@kejc_rebirthReset,1; //When changing to a high novice, reset base level to 1? - set $@kejc_weaponPolicy,1; //Set to 1 to give a weapon upon job change - - if ($@kejc_weaponPolicy == 0) //don't touch - end; - - set $@kejc_wBonusLv,50; //Job level for upgraded weapon version, use 0 to disable - - //Weapons awarded to each job upon change (use 0 to disable for a particular class) - //First classes: - setarray $@kejc_weapon1[0], - 1501, //Acolyte/Club - 1701, //Archer/Bow - 1601, //Mage/Rod - 1301, //Merchant/Axe - 1101, //Swordman/Sword - 1201, //Thief/Knife - 0, //Taekwon/Nothing (they don't wield weapons) - 1202, //Super Novice/Knife - 13010, //GunSlinger/Six Shooter - 1201; //Ninja/Knife - - //Normal Weapons for Second classes - setarray $@kejc_weapon_21[0], - 1551, //Priest/Bible - 1704, //Hunter/Composite Bow - 1602, //Wizard/Rod - 1351, //Blacksmith/Battle Axe - 1116, //Knight/Katana - 1250, //Assassin/Jur - 1550; //Star Gladiator/Book - - setarray $@kejc_weapon_22[0], - 1801, //Monk/Waghnak - 1704, //Bard/Dancer/Composite Bow - 1550, //Sage/Book - 1351, //Alchemist/Battle Axe - 1107, //Crusader/Blade - 1210, //Rogue/Cutter - 1602; //Soul Linker/Rod - - if ($@kejc_wBonusLv == 0) //Don't touch. - end; - - //Improved versions awarded to second classes - setarray $@kejc_weapon2_21[0], - 1519, //Priest/Chain - 1714, //Hunter/Gakkung - 1610, //Wizard/Arc Wand - 1360, //Blacksmith/Two-Handed Axe - 1160, //Knight/Broad-Sword - 1254, //Assassin/Jamadhar - 1552; //Star Gladiator/Tablet - - setarray $@kejc_weapon2_22[0], - 1811, //Monk/Finger - 1714, //Bard/Dancer/Gakkung - 1552, //Sage/Tablet - 1360, //Alchemist/Two-Handed Axe - 1119, //Crusader/Tsurugi - 1222, //Rogue/Damascus - 1610; //Soul Linker/Arc Wand - - end; - //------------------------------------------------------------------------------- - //Config for the Job Swapping Module - //------------------------------------------------------------------------------- -OnLoadJobSwap: - set $@kejs_disable,0; //Disable certain jobs from the swapper: - //1: Super Novice - //2: Taekwon/Star Gladiator/Soul Linker - //4: GunSlinger - //8: Ninja - - set $@kejs_revertPolicy,1; //Allows reverting to the last Class one changed from... - // 0: do not allow reverting - // 1: Can revert to last Job ONLY when the last job belongs to the same "level" as - // the current one. (ie: it is lost on job change/upgrade) - // 2: Can revert to the last job regardless of situation. - - set $@kejs_announce,0; //Do a global announce when someone swaps job. - set $@kejs_revertCost,100000; //Cost of reverting back to previous Job. - set $@kejs_saveDye,1; //Set to 1 to save and restore previous dye when reverting - set $@kejs_resetDye,0; //Set to 1 to reset cloth dye when swapping - set $@kejs_swapDiscount, 20; //Kafra Pass % Discount when swapping jobs - set $@kejs_revertDiscount, 20; //Kafra Pass % Discount when reverting to a previous job. - - //Minimum Job level required for swapping - set $@kejs_job1ST,20; //among 1st classes - set $@kejs_job2ND,50; //among 2nd classes - - //Base Cost for swapping job at min job level required - set $@kejs_cost1ST,25000; //among 1st jobs - set $@kejs_cost2ND,250000; //among 2nd jobs - - //Percentage discount for every level over the minimum - set $@kejs_discount1ST,3; //among 1st jobs - set $@kejs_discount2ND,3; //among 2nd jobs - - //How much to preserve of the previous Job in %? - //(25% means that if you change at Lv100, you will become a Lv25 upon swap) - set $@kejs_preserve1ST,50; //among 1st jobs - set $@kejs_preserve2ND,0; //among 2nd jobs - end; - //------------------------------------------------------------------------------- - //Config for the Refining Module - //------------------------------------------------------------------------------- -OnLoadRefine: - set $@kerf_maxLv,10; //Max refinement level for equipment - set $@kerf_safe,0; //Set to 1 to enable 100% safe refinement. - set $@kerf_showChance,0; //Set to 1 to see the refine Success Chance - set $@kerf_refineAll,0; //Set to 1 to enable refinement of anything (ie: accesories) - set $@kerf_discount,0; //Discount % rate for forging when Kafra Pass is active. - set $@kerf_armorCost,2000; //Cost to refine armor (default 2000z) - set $@kerf_weaponLv1Cost,50; //Cost to refine lv1 weapons (default 50z) - set $@kerf_weaponLv2Cost,200; //Cost to refine lv2 weapons (default 200z) - set $@kerf_weaponLv3Cost,5000; //Cost to refine lv3 weapons (default 5000z) - set $@kerf_weaponLv4Cost,20000; //Cost to refine lv4 weapons (default 20000z) - set $@kerf_purifyAll,0; //Set to 1 to enable purifying elemental stones and the like - set $@kerf_repairCost,10000; //Cost to repair broken equipment. - set $@kerf_repairDiscount,25; //Discount % rate for repairing when Kafra Pass is active - set $@kerf_repairSteel,1; //Set to 1 to make repairing equipment require 1 Steel. - end; - //------------------------------------------------------------------------------- - //Config for the Renting Module - //------------------------------------------------------------------------------- -OnLoadRent: - set $@kert_cartOnly, 0; //Set to 1 to enable only cart rental, 0 enables all add-ons. - set $@kert_cartCost, 1000; //Cost to rent a Cart. - set $@kert_falconCost, 2000; //Cost to rent a Falcon. - set $@kert_pecoCost, 2000; //Cost to rent a PecoPeco. - end; - //------------------------------------------------------------------------------- - //Config for the Kafra Shop Module - //------------------------------------------------------------------------------- -OnLoadShop: - set $@kesh_towntype, 0; //Town shop type (1: buy, 2: sell, Other: both) - set $@kesh_duntype, 2; //Dungeon shop type (1: buy, 2: sell, Other: both) - set $@kesh_townshop$, "ke_townshop"; //Name of town shop to invoke. - set $@kesh_dunshop$, "ke_dunshop"; //Name of dungeon shop to invoke. - end; - //------------------------------------------------------------------------------- - //Config for the Stat Market Module - //------------------------------------------------------------------------------- -OnLoadStatMarket: - set $@kesm_stBuyPrice,10000; //Cost of buying stat points - set $@kesm_stSellPrice,0; //Return cash for selling stat points - set $@kesm_skBuyPrice,1000000; //Cost of buying skill points - set $@kesm_skSellPrice,50000; //Return cash for selling skill points - set $@kesm_skTradePrice, 20; //Stats needed to trade for a skill. (Stat->Skill) - set $@kesm_stTradePrice, 15; //Stats received per Skill traded. (Skill->Stat) - set $@kesm_discount,0; //Discount % applied when buying if Kafra Pass is active - end; - //------------------------------------------------------------------------------- - //Config for the Stats Reset/Raising Module - //------------------------------------------------------------------------------- -OnLoadStats: - set $@kest_stResetCost,50000; //Cost to reset stats - set $@kest_skResetCost,50000; //Cost to reset skills - set $@kest_resetCost,75000; //Cost to reset both - set $@kest_BaseLvCost,25000; //Additional cost per base level to reset stats - set $@kest_JobLvCost,25000; //Additional cost per job level to reset skills - set $@kest_BothLvCost,20000; //Additional cost per base+job level to reset both - - set $@kest_discount,15; //Discount % to be applied when Kafra Pass is active. - set $@kest_resetBasic,0; //Set to 1 if you want basic skills resetted as well. - end; - //------------------------------------------------------------------------------- - //Config for the Uncarding Module - //------------------------------------------------------------------------------- -OnLoadUncard: - set $@keuc_BaseCost, 100000; //Base Cost - set $@keuc_CardCost, 25000; //Extra Cost per Card - set $@keuc_UpgradeCostA, 1000; //Extra Cost per Upgrade, Armor - set $@keuc_UpgradeCostW1, 1000; //Extra Cost per Upgrade, Weapons Lv1 - set $@keuc_UpgradeCostW2, 2000; //Extra Cost per Upgrade, Weapons Lv2 - set $@keuc_UpgradeCostW3, 3000; //Extra Cost per Upgrade, Weapons Lv3 - set $@keuc_UpgradeCostW4, 5000; //Extra Cost per Upgrade, Weapons Lv4 - set $@keuc_discount, 10; //% Discount when using a Kafra Pass - set $@keuc_Mat1,1000; //Material #1 needed (Star Crumb) - set $@keuc_Qty1,1; //Qty of material #1 needed (use 0 to disable) - set $@keuc_Mat2,715; //Material #2 needed (Yellow Gemstone) - set $@keuc_Qty2,1; //Qty of material #2 needed (use 0 to disable) - - //Failure Chances. 1000 = 100.0%, set to 0 to disable failing chance. - set $@keuc_Fail0Chance, 250; //Chance of harmless failure - set $@keuc_Fail1Chance, 100; //Chance of losing item OR card - set $@keuc_Fail2Chance, 25; //Chance of losing both - end; - //------------------------------------------------------------------------------- - //Config for the Town Warps Module - //------------------------------------------------------------------------------- -OnLoadWarpTown: - set $@kewt_showOnline,1; //Set to 1 to show online count on cities - set $@kewt_cost, 1000; //Cost of warping to a town - set $@kewt_niflCost, 5000; //Cost of warping to Niflheim - set $@kewt_travel, 0; //Traveller's Mode type for towns: - //0: Disabled (normal warping) - //1: You can only warp to towns you've been before (per character basis) - //2: You can only warp to towns you've been before (per account basis) - set $@kewt_free, 0; //Set to 1 to let people warp to towns even when poor - set $@kewt_discount, 100; //Discount % to apply when the Kafra Pass is active (towns) - end; - //------------------------------------------------------------------------------- - //Config for the Dungeons Warps Module - //------------------------------------------------------------------------------- -OnLoadWarpDungeon: - set $@kewd_showOnline,0; //Set to 1 to show online count on dungeons - set $@kewd_discount, 50; //Discount % to apply when the Kafra Pass is active - set $@kewd_travel, 0; //Traveller's mode type for dungeons: - //0: Disabled (normal warping) - //1: You can only warp to dungeons you've been before (per character basis) - //2: You can only warp to dungeons you've been before (per account basis) - set $@kewd_deep, 1; //If 1, people can warp to all levels of dungeons. - //If 0, people can only warp to the entrance of dungeons. - - //Variables for Deep Warping - set $@kewd_levelCost, 30; // cost % increase for warping to floors deep into the dungeon - set $@kewd_entryDiscount, 25; //Discount % when using the Kafra right next to the dungeon one is warping into - - //Variables for Short Warping - set $@kewd_turtleCave,0; //If 1, Turtle Island's warp leads to the - //entrance of the cave, not the Island's shore. - - //Dungeon Costs - set $@kewd_abyssLake,3250; //Abyss Lake base cost - set $@kewd_amatsu,2500; //Amatsu Dungeon base cost - set $@kewd_antHell,750; //Anthell base cost - set $@kewd_ayothaya,2000; //Ayothaya Dungeon base cost - set $@kewd_byalan,1000; //Byalan base cost - set $@kewd_comodo,1500; //Comodo Caves base cost - set $@kewd_clockTower,2250; //Clock Tower base cost - set $@kewd_coalMines,1000; //Coal Mines base cost - set $@kewd_culvert,0500; //Prontera Culvert base cost - set $@kewd_einbech,2250; //Einbech Mines base cost - set $@kewd_gefenia,7000; //Gefenia base cost - set $@kewd_geffen,1500; //Geffen Dungeon base cost - set $@kewd_glastHeim,2500; //Glast Heim base cost - set $@kewd_gonRyun,2250; //Gonryun Dungeon base cost - set $@kewd_hiddenTemple,750; //Hidden Temple base cost - set $@kewd_juperos,3750; //Juperos base cost - set $@kewd_kiehl,3400; //Kiehl Doll Factory base cost - set $@kewd_iceCave,3750; //Ice Cave base cost - set $@kewd_lightHalzen,4500; //LightHalzen Rekkenber base cost - set $@kewd_louYang,2500; //Louyang Dungeon base cost - set $@kewd_magma,3000; //Magma Dungeon base cost - set $@kewd_odin,2750; //Odin Temple base cost - set $@kewd_orc,1000; //Orc Dungeon base cost - set $@kewd_payon,1000; //Payon Dungeon base cost - set $@kewd_pyramid,2000; //Pyramids base cost - set $@kewd_rachel,3000; //Rachel Sanctuary base cost - set $@kewd_sphinx,1750; //Sphinx base cost - set $@kewd_sunkenShip,1250; //Sunken Ship base cost - set $@kewd_thanatosTower,3250; //Thanatos Tower base cost - set $@kewd_toyFactory,1250; //Toy Factory base cost - set $@kewd_turtleIsland,3250; //Turtle Island base cost - set $@kewd_umbala,1750; //Umbala Dungeon base cost - end; - //------------------------------------------------------------------------------- - //Config for the Pvp Warps Module - //------------------------------------------------------------------------------- -OnLoadWarpPvp: - set $@kewp_showOnline,1; //Set to 1 to show online count on pvp maps - set $@kewp_advanced,0; //Set to 0 to enable a single group of pvp rooms - //(no level restrictions, kewp_cost is used) - set $@kewp_cost, 1000; //Cost for Free For All (no level restrictions) - - if ($@kewp_advanced == 0) //Don't touch - end; - - set $@kewp_cost1, 100; //Cost of warping to a pvp arena, lvls group 1 - set $@kewp_cost2, 250; //Cost for lvls group 2 - set $@kewp_cost3, 500; //Cost for lvls group 3 - set $@kewp_cost4, 1000; //Cost for lvls group 4 - set $@kewp_cost5, 2000; //Cost for lvls group 5 - set $@kewp_cost6, 4000; //Cost for lvls group 6 - set $@kewp_cost7, 8000; //Cost for lvls group 7 - set $@kewp_baseLv1, 35; //Level required for pvp, lv1 - set $@kewp_baseLv2, 45; //Level required for pvp, lv2 - set $@kewp_baseLv3, 55; //Level required for pvp, lv3 - set $@kewp_baseLv4, 65; //Level required for pvp, lv4 - set $@kewp_baseLv5, 75; //Level required for pvp, lv5 - set $@kewp_baseLv6, 85; //Level required for pvp, lv6 - set $@kewp_baseLv7, 95; //Level required for pvp, lv7 - set $@kewp_range, 5; //Range of levels allowed (ie: Warp to Lv1: levels 10+/-5) - end; - //------------------------------------------------------------------------------- - //Config for the WoE Warps Module - //------------------------------------------------------------------------------- -OnLoadWarpWoe: - //Note: See ke_warp_woe.txt for instructions on how to unlock the Guild Dungeons. - set $@kewg_check,1; //If 0, people don't need to belong to a Guild to warp - set $@kewg_checkAgit,1; //If 1, you can't warp until WoE starts - set $@kewg_showOnline,0; //Set to 1 to show online count and Castle Status - set $@kewg_discount,20; //Kafra Pass discount for WoE warps - - set $@kewg_baldur, 25000; //Guild Dungeon - Baldur - set $@kewg_luina, 25000; //Guild Dungeon - Luina - set $@kewg_valkyrie, 25000; //Guild Dungeon - Valkyrie - set $@kewg_britoniah, 25000; //Guild Dungeon - Britoniah - - set $@kewg_alDeBaran, 2500; //Al De Baran Guild - set $@kewg_geffen, 2500; //Geffen Guild - set $@kewg_payon, 2500; //Payon Guild - set $@kewg_prontera, 2500; //Prontera Guild - end; - //------------------------------------------------------------------------------- -} |