diff options
Diffstat (limited to 'npc/custom/eAAC_Scripts/banker.txt')
-rw-r--r-- | npc/custom/eAAC_Scripts/banker.txt | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/npc/custom/eAAC_Scripts/banker.txt b/npc/custom/eAAC_Scripts/banker.txt index 5d46cd00b..f9111098f 100644 --- a/npc/custom/eAAC_Scripts/banker.txt +++ b/npc/custom/eAAC_Scripts/banker.txt @@ -1,40 +1,40 @@ //| ~~~~~~~~~~~ Information ~~~~~~~~~~~~~ -//| | This is a simple banking npc, | -//| | instead of using those global | -//| | variables :P | -//| | | -//| | It's fully customizable, you | -//| | can exchange the coin ID used | -//| | at will, it won't affect the | -//| | script whatsoever =3 | -//| | | -//| | The prices can also be set, the | -//| | way you like the most, as they | -//| | won't affect the script either | -//| | | -//| | No db/client files modification | -//| | needed, just "Plug&Play" ;P | +//| | This is a simple banking npc, | +//| | instead of using those global | +//| | variables :P | +//| | | +//| | It's fully customizable, you | +//| | can exchange the coin ID used | +//| | at will, it won't affect the | +//| | script whatsoever =3 | +//| | | +//| | The prices can also be set, the | +//| | way you like the most, as they | +//| | won't affect the script either | +//| | | +//| | No db/client files modification | +//| | needed, just "Plug&Play" ;P | //| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - +//| //| Revision: //| v.1.0: Released script. No problems or bugs found, at least :P -//| It's your duty to find them now if there are. -//| @minvalue must contain the coin price of the lowest coin value -//| in order for the script to work correctly. By default it's set -//| to the bronze coin - +//| It's your duty to find them now if there are. +//| @minvalue must contain the coin price of the lowest coin value +//| in order for the script to work correctly. By default it's set +//| to the bronze coin +//| //| Revision: //| v.2.0: Added a Mix option in the Zeny to Coin function, -//| where it allows you to split your desired Zeny into -//| the coins you wish to obtain, without having to go -//| through the other functions to obtain them all. That way -//| you can get them all at once ;3 +//| where it allows you to split your desired Zeny into +//| the coins you wish to obtain, without having to go +//| through the other functions to obtain them all. That way +//| you can get them all at once ;3 +//| +//| It also displays the total zeny being exchanged, +//| the total coins obtained and the difference between +//| the amount of zeny you've inputted and the sum of +//| the coin's values. //| -//| It also displays the total zeny being exchanged, -//| the total coins obtained and the difference between -//| the amount of zeny you've inputted and the sum of -//| the coin's values. - //| Revision: //| v.2.5: Replaced all the coin names with a variable that has //| getitemname(<coin_id), for more customization of the script. @@ -49,33 +49,33 @@ //| Revision: //| v.2.6: Added another Weight check to prevent coins from dropping -//| to the ground because A) Too many coins (more than 30,000 ea) -//| B) Your current weight + total coins weight were greater than -//| your max weight, causing them to drop due to "over-weight". -//| Thanks to Niktout for spotting it. +//| to the ground because A) Too many coins (more than 30,000 ea) +//| B) Your current weight + total coins weight were greater than +//| your max weight, causing them to drop due to "over-weight". +//| Thanks to Niktout for spotting it. //| Revision: //| v.2.7: Added a check to the Zeny -> Coin Mix label. It seems you -//| can trade with negative zeny (meh...). This should prevent it. -//| Thanks to Niktout. +//| can trade with negative zeny (meh...). This should prevent it. +//| Thanks to Niktout. //| Revision: //| v.2.8: Added a n00b check for the Zeny -> Coin function. Should -//| prevent zeny overflow. Also added a variable cleaning section -//| at the beginning of the Mix function, to prevent old values -//| to be used as a payout. +//| prevent zeny overflow. Also added a variable cleaning section +//| at the beginning of the Mix function, to prevent old values +//| to be used as a payout. //| Revision: //| v.2.8.1 Removed the 'conflicting' switch with variables as case options, -//| and moved the color names to the function, so now it executes once. -//| Did other optimizations and cleanups all around the code. Meh. +//| and moved the color names to the function, so now it executes once. +//| Did other optimizations and cleanups all around the code. Meh. //| Upcomming possible updates: //| v.3.0: Adding a refining system, so you can gather ore and the likes -//| to make your own coins. They will have a failure chance -//| of course. You will need, for now: 10 ores of the type of -//| coin you wish, a mini furnace, an anvil depending on what -//| You're crafting, and a hammer according to it. +//| to make your own coins. They will have a failure chance +//| of course. You will need, for now: 10 ores of the type of +//| coin you wish, a mini furnace, an anvil depending on what +//| You're crafting, and a hammer according to it. //| Copyright © 2006-2007 erKURITA. All Rights Reserved @@ -420,4 +420,4 @@ prontera,155,188,3 script Zacariath Madhat 872,{ OnInit: setitemscript 671,"{}"; end; -}
\ No newline at end of file +} |