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-rw-r--r--npc/custom/eAAC_Scripts/banker.txt92
1 files changed, 46 insertions, 46 deletions
diff --git a/npc/custom/eAAC_Scripts/banker.txt b/npc/custom/eAAC_Scripts/banker.txt
index 5d46cd00b..f9111098f 100644
--- a/npc/custom/eAAC_Scripts/banker.txt
+++ b/npc/custom/eAAC_Scripts/banker.txt
@@ -1,40 +1,40 @@
//| ~~~~~~~~~~~ Information ~~~~~~~~~~~~~
-//| | This is a simple banking npc, |
-//| | instead of using those global |
-//| | variables :P |
-//| | |
-//| | It's fully customizable, you |
-//| | can exchange the coin ID used |
-//| | at will, it won't affect the |
-//| | script whatsoever =3 |
-//| | |
-//| | The prices can also be set, the |
-//| | way you like the most, as they |
-//| | won't affect the script either |
-//| | |
-//| | No db/client files modification |
-//| | needed, just "Plug&Play" ;P |
+//| | This is a simple banking npc, |
+//| | instead of using those global |
+//| | variables :P |
+//| | |
+//| | It's fully customizable, you |
+//| | can exchange the coin ID used |
+//| | at will, it won't affect the |
+//| | script whatsoever =3 |
+//| | |
+//| | The prices can also be set, the |
+//| | way you like the most, as they |
+//| | won't affect the script either |
+//| | |
+//| | No db/client files modification |
+//| | needed, just "Plug&Play" ;P |
//| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
+//|
//| Revision:
//| v.1.0: Released script. No problems or bugs found, at least :P
-//| It's your duty to find them now if there are.
-//| @minvalue must contain the coin price of the lowest coin value
-//| in order for the script to work correctly. By default it's set
-//| to the bronze coin
-
+//| It's your duty to find them now if there are.
+//| @minvalue must contain the coin price of the lowest coin value
+//| in order for the script to work correctly. By default it's set
+//| to the bronze coin
+//|
//| Revision:
//| v.2.0: Added a Mix option in the Zeny to Coin function,
-//| where it allows you to split your desired Zeny into
-//| the coins you wish to obtain, without having to go
-//| through the other functions to obtain them all. That way
-//| you can get them all at once ;3
+//| where it allows you to split your desired Zeny into
+//| the coins you wish to obtain, without having to go
+//| through the other functions to obtain them all. That way
+//| you can get them all at once ;3
+//|
+//| It also displays the total zeny being exchanged,
+//| the total coins obtained and the difference between
+//| the amount of zeny you've inputted and the sum of
+//| the coin's values.
//|
-//| It also displays the total zeny being exchanged,
-//| the total coins obtained and the difference between
-//| the amount of zeny you've inputted and the sum of
-//| the coin's values.
-
//| Revision:
//| v.2.5: Replaced all the coin names with a variable that has
//| getitemname(<coin_id), for more customization of the script.
@@ -49,33 +49,33 @@
//| Revision:
//| v.2.6: Added another Weight check to prevent coins from dropping
-//| to the ground because A) Too many coins (more than 30,000 ea)
-//| B) Your current weight + total coins weight were greater than
-//| your max weight, causing them to drop due to "over-weight".
-//| Thanks to Niktout for spotting it.
+//| to the ground because A) Too many coins (more than 30,000 ea)
+//| B) Your current weight + total coins weight were greater than
+//| your max weight, causing them to drop due to "over-weight".
+//| Thanks to Niktout for spotting it.
//| Revision:
//| v.2.7: Added a check to the Zeny -> Coin Mix label. It seems you
-//| can trade with negative zeny (meh...). This should prevent it.
-//| Thanks to Niktout.
+//| can trade with negative zeny (meh...). This should prevent it.
+//| Thanks to Niktout.
//| Revision:
//| v.2.8: Added a n00b check for the Zeny -> Coin function. Should
-//| prevent zeny overflow. Also added a variable cleaning section
-//| at the beginning of the Mix function, to prevent old values
-//| to be used as a payout.
+//| prevent zeny overflow. Also added a variable cleaning section
+//| at the beginning of the Mix function, to prevent old values
+//| to be used as a payout.
//| Revision:
//| v.2.8.1 Removed the 'conflicting' switch with variables as case options,
-//| and moved the color names to the function, so now it executes once.
-//| Did other optimizations and cleanups all around the code. Meh.
+//| and moved the color names to the function, so now it executes once.
+//| Did other optimizations and cleanups all around the code. Meh.
//| Upcomming possible updates:
//| v.3.0: Adding a refining system, so you can gather ore and the likes
-//| to make your own coins. They will have a failure chance
-//| of course. You will need, for now: 10 ores of the type of
-//| coin you wish, a mini furnace, an anvil depending on what
-//| You're crafting, and a hammer according to it.
+//| to make your own coins. They will have a failure chance
+//| of course. You will need, for now: 10 ores of the type of
+//| coin you wish, a mini furnace, an anvil depending on what
+//| You're crafting, and a hammer according to it.
//| Copyright © 2006-2007 erKURITA. All Rights Reserved
@@ -420,4 +420,4 @@ prontera,155,188,3 script Zacariath Madhat 872,{
OnInit:
setitemscript 671,"{}";
end;
-} \ No newline at end of file
+}