diff options
Diffstat (limited to 'npc/custom/card_remover.txt')
-rw-r--r-- | npc/custom/card_remover.txt | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt deleted file mode 100644 index e3aa2bb5b..000000000 --- a/npc/custom/card_remover.txt +++ /dev/null @@ -1,150 +0,0 @@ -//===== Hercules Script ====================================== -//= Card Removal NPC -//===== By: ================================================== -//= TyrNemesis^ -//===== Current Version: ===================================== -//= 1.2a -//===== Description: ========================================= -//= Removes cards from equipped items. -//===== Additional Comments: ================================= -//= 1.0 First version. [TyrNemesis^] -//= 1.2 Optimized and fixed getequipname menu. [Kisuka] -//= 1.2a Added 'disable_items' command. [Euphy] -//============================================================ - -prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{ - - set .zenycost,200000; // Set base cost in zeny of the card remover services - set .percardcost,25000; // set cost per card of the card remover services - set .faildestroy,1; // Should the card remover have a chance of failure that destroys items? 1 = Yes, 0 = No. - - disable_items; - mes "[Wise Old Woman]"; - mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?"; - next; - switch(select("Yes, it does.:What do you charge?:No thanks.")) { - case 1: - mes "[Wise Old Woman]"; - mes "Very well. Which item shall I examine for you?"; - next; - - setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) - { - if( getequipisequiped(.@i) ) - set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - - set .@menu$, .@menu$ + ":"; - } - set .@part,select(.@menu$); - if(!getequipisequiped(.@part)) { - mes "[Wise Old Woman]"; - mes "Young one... Your not wearing anything there that I can remove cards from."; - close; - } - if(getequipcardcnt(.@part) == 0) { - mes "[Wise Old Woman]"; - mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid."; - close; - } - set .@cardcount,getequipcardcnt(.@part); - - if (!checkweight(1202,(.@cardcount+1))) { - mes "^3355FFJust a minute!"; - mes "I can't offer any of my"; - mes "services to you because"; - mes "you're carrying too much"; - mes "stuff. Put your extra items in"; - mes "Kafra Storage and come again~"; - close; - } - mes "[Wise Old Woman]"; - mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; - next; - if(select("Very well. Do it.:Nevermind.") == 2) { - mes "[Wise Old Woman]"; - mes "Very well. Return at once if you seek my services."; - close; - } - if((Zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) { - mes "[Wise Old Woman]"; - mes "You do not have all the items I require to work my magic, child. Come again when you do."; - close; - } - mes "[Wise Old Woman]"; - mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?"; - next; - switch(select("I changed my mind about this.:The item.:The cards.")) { - case 1: - mes "[Wise Old Woman]"; - mes "Very well. Return at once if you seek my services."; - close; - case 2: - set .@failtype,1; - break; - case 3: - set .@failtype,2; - } - mes "[Wise Old Woman]"; - mes "Very well. I shall begin."; - Zeny -= (.zenycost+(.@cardcount * .percardcost)); - delitem 1000,1; - delitem 715,1; - - // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt - // First value = Total failure chance (item and cards destroyed) - // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe) - // Third value = Harmless failure chance (all that's lost is your investment) - - set .@failchance,rand(100); - if (.faildestroy==1) { - if(.@failchance < 2) { - next; - failedremovecards .@part,0; - mes "[Wise Old Woman]"; - mes "The process was a total failure. I am afraid the item and the cards were destroyed."; - close; - } - - if(.@failchance < 8) { - if (.@failtype == 1) { - next; - failedremovecards .@part,1; - mes "[Wise Old Woman]"; - mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay."; - close; - } - - if (.@failtype == 2) { - next; - failedremovecards .@part,2; - mes "[Wise Old Woman]"; - mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process."; - close; - } - } - } - - if(.@failchance < 10) { - next; - failedremovecards .@part,3; - mes "[Wise Old Woman]"; - mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay."; - close; - } - next; - successremovecards .@part; - mes "[Wise Old Woman]"; - mes "The process was a success. Here are your cards and your item. Farewell."; - close; - case 2: - mes "[Wise Old Woman]"; - mes "I charge a flat fee of "+.zenycost+" zeny, plus "+.percardcost+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; - close; - case 3: - mes "[Wise Old Woman]"; - mes "Very well. Return at once if you seek my services."; - close; - } -} |