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Diffstat (limited to 'npc/custom/blackjack.txt')
-rw-r--r-- | npc/custom/blackjack.txt | 380 |
1 files changed, 189 insertions, 191 deletions
diff --git a/npc/custom/blackjack.txt b/npc/custom/blackjack.txt index c3d5b8d8f..951af3f68 100644 --- a/npc/custom/blackjack.txt +++ b/npc/custom/blackjack.txt @@ -1,131 +1,129 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Black Jack -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88 -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= //= Black Jack card game. Gameplay based off standard casino //= black jack rules. Dealer must have at least 17 to stay and will //= automatically stay at 17 and up. Player must have at least //= 13 to stay. Aces counted as 11 or 1. Option to "Double Down". //= Currently does not allow for "insurance", or "splitting" //= of pairs. -//===== Additional Comments: ================================= -//= -//============================================================ - +//===== Additional Comments: ================================= +//= +//============================================================ cmd_in02,188,89,1 script Black Jack Dealer 57,{ - mes "[Dealer]"; mes "Hello there! Would you like to play a game of Black Jack?"; - M_Menu: +M_Menu: next; menu "What are the rules?",M_0, "I want to play.",L_Play, "No thanks.",M_End; - M_0: - mes "[Dealer]"; - mes "What would you like to know?"; - sM_Menu0: - next; - menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c, - "Ace value.",sM_0d, "Nothing.",M_Menu; +M_0: + mes "[Dealer]"; + mes "What would you like to know?"; +sM_Menu0: + next; + menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c, + "Ace value.",sM_0d, "Nothing.",M_Menu; - sM_0a: - mes "[Dealer]"; - mes "Black Jack is a card game in which the goal is to get 21, or as"; - mes "close to 21 points as possible, without going over 21."; - next; - mes "[Dealer]"; - mes "Before the game starts, the player must make a bet. Once the bet"; - mes "has been made, both the dealer and the player are dealt 2 cards"; - mes "each. Depending on what cards you have, you can choose to ^5533FF'stay'^000000,"; - mes "or you can choose to ^5533FF'pull'^000000."; - next; - mes "[Dealer]"; - mes "When you choose to 'stay', you are telling the dealer that you don't"; - mes "need anymore cards. This allows the dealer to pull if he/she"; - mes "wants to. In order to stay, you must have ^FF3355at least 13 points^000000. The"; - mes "dealer can only stay when he/she has^FF3355 17 points or more^000000."; - next; - mes "[Dealer]"; - mes "When you choose to 'pull', you are telling the dealer that you want"; - mes "another card. By pulling more cards you can increase your point"; - mes "total. As long has you have ^FF3355less than 21^000000 points you can pull a"; - mes "card from the deck."; - goto sM_Menu0; - sM_0b: - mes "[Dealer]"; - mes "There are 3 ways to win and loose at Black Jack."; - next; - mes "[Dealer]"; - mes "1.) At the end of a Black Jack round, if you have more points"; - mes "than the dealer you will win the round. Conversely if you have"; - mes "less points than the dealer you will loose."; - next; - mes "[Dealer]"; - mes "2.) If you pull a card that makes your point total go over 21 you"; - mes "will automatically loose the round. This is called a ^5533FF'bust'^000000. If"; - mes "the dealer busts then you will win the round."; - next; - mes "[Dealer]"; - mes "3.) If you have a point total of 21 with the first 2 cards, you"; - mes "will automatically win the round. This is called a ^5533FF'Black Jack'^000000"; - mes "and happens when you get an 'Ace' and a '10 valued' card. If the"; - mes "dealer gets a Black Jack he/she will automatically win the round."; - next; - mes "[Dealer]"; - mes "4.) Besides winning and loosing, you can tie with the dealer. If"; - mes "both you and the dealer have the same point total at the end of a"; - mes "round, this will result in a tie with no winner and no loss or gain"; - mes "in money."; - next; - mes "[Dealer]"; - mes "This is called a ^5533FF'push'^000000 with the dealer. This also"; - mes "applies to both you and the dealer having Black Jack at the same"; - mes "time."; - goto sM_Menu0; - sM_0c: - mes "[Dealer]"; - mes "The 'Double Down' option allows you to double your current bet,"; - mes "but with the drawback that you will only be able to pull one"; - mes "additional card. This option is only available at the beggining of"; - mes "each round."; - next; - mes "[Dealer]"; - mes "An example of when doubling down is useful, is when"; - mes "your first 2 cards give you a point total of 11. You have a good"; - mes "chance of getting 21 or 20 with the next card that you draw. This"; - mes "would be a good hand to double down on."; - goto sM_Menu0; - sM_0d: - mes "[Dealer]"; - mes "The 'Ace' card is a unique card in the game of Black Jack because"; - mes "it can have 2 values. An Ace can be counted as either 11 points,"; - mes "or just 1 point. For example if you had an Ace and a 4, that would"; - mes "give you either 15 or 5 points."; - next; - mes "[Dealer]"; - mes "If you decided to stay, the Ace would automatically be counted as"; - mes "11 points to give you 15 points total."; - next; - mes "[Dealer]"; - mes "If you had decided to pull and received a 9, the ace would"; - mes "automatically be counted as 1 point to give you a total of 14"; - mes "points. If the Ace was counted as 11 points, you would have a"; - mes "point total over 21 and would have lost."; - next; - mes "[Dealer]"; - mes "It is because of the flexibilty you have with the 'Ace' that makes"; - mes "it the most powerfull card in the game."; - goto sM_Menu0; - M_End: - mes "[Dealer]"; - mes "Feel free to come back anytime"; - close; +sM_0a: + mes "[Dealer]"; + mes "Black Jack is a card game in which the goal is to get 21, or as"; + mes "close to 21 points as possible, without going over 21."; + next; + mes "[Dealer]"; + mes "Before the game starts, the player must make a bet. Once the bet"; + mes "has been made, both the dealer and the player are dealt 2 cards"; + mes "each. Depending on what cards you have, you can choose to ^5533FF'stay'^000000,"; + mes "or you can choose to ^5533FF'pull'^000000."; + next; + mes "[Dealer]"; + mes "When you choose to 'stay', you are telling the dealer that you don't"; + mes "need anymore cards. This allows the dealer to pull if he/she"; + mes "wants to. In order to stay, you must have ^FF3355at least 13 points^000000. The"; + mes "dealer can only stay when he/she has^FF3355 17 points or more^000000."; + next; + mes "[Dealer]"; + mes "When you choose to 'pull', you are telling the dealer that you want"; + mes "another card. By pulling more cards you can increase your point"; + mes "total. As long has you have ^FF3355less than 21^000000 points you can pull a"; + mes "card from the deck."; + goto sM_Menu0; +sM_0b: + mes "[Dealer]"; + mes "There are 3 ways to win and loose at Black Jack."; + next; + mes "[Dealer]"; + mes "1.) At the end of a Black Jack round, if you have more points"; + mes "than the dealer you will win the round. Conversely if you have"; + mes "less points than the dealer you will loose."; + next; + mes "[Dealer]"; + mes "2.) If you pull a card that makes your point total go over 21 you"; + mes "will automatically loose the round. This is called a ^5533FF'bust'^000000. If"; + mes "the dealer busts then you will win the round."; + next; + mes "[Dealer]"; + mes "3.) If you have a point total of 21 with the first 2 cards, you"; + mes "will automatically win the round. This is called a ^5533FF'Black Jack'^000000"; + mes "and happens when you get an 'Ace' and a '10 valued' card. If the"; + mes "dealer gets a Black Jack he/she will automatically win the round."; + next; + mes "[Dealer]"; + mes "4.) Besides winning and loosing, you can tie with the dealer. If"; + mes "both you and the dealer have the same point total at the end of a"; + mes "round, this will result in a tie with no winner and no loss or gain"; + mes "in money."; + next; + mes "[Dealer]"; + mes "This is called a ^5533FF'push'^000000 with the dealer. This also"; + mes "applies to both you and the dealer having Black Jack at the same"; + mes "time."; + goto sM_Menu0; +sM_0c: + mes "[Dealer]"; + mes "The 'Double Down' option allows you to double your current bet,"; + mes "but with the drawback that you will only be able to pull one"; + mes "additional card. This option is only available at the beggining of"; + mes "each round."; + next; + mes "[Dealer]"; + mes "An example of when doubling down is useful, is when"; + mes "your first 2 cards give you a point total of 11. You have a good"; + mes "chance of getting 21 or 20 with the next card that you draw. This"; + mes "would be a good hand to double down on."; + goto sM_Menu0; +sM_0d: + mes "[Dealer]"; + mes "The 'Ace' card is a unique card in the game of Black Jack because"; + mes "it can have 2 values. An Ace can be counted as either 11 points,"; + mes "or just 1 point. For example if you had an Ace and a 4, that would"; + mes "give you either 15 or 5 points."; + next; + mes "[Dealer]"; + mes "If you decided to stay, the Ace would automatically be counted as"; + mes "11 points to give you 15 points total."; + next; + mes "[Dealer]"; + mes "If you had decided to pull and received a 9, the ace would"; + mes "automatically be counted as 1 point to give you a total of 14"; + mes "points. If the Ace was counted as 11 points, you would have a"; + mes "point total over 21 and would have lost."; + next; + mes "[Dealer]"; + mes "It is because of the flexibilty you have with the 'Ace' that makes"; + mes "it the most powerfull card in the game."; + goto sM_Menu0; +M_End: + mes "[Dealer]"; + mes "Feel free to come back anytime"; + close; //================ L_Play: @@ -134,29 +132,29 @@ L_Play: next; menu "2z",M_1a, "10z",M_1b, "20z",M_1c, "100z",M_1d, "Too rich for my blood....",M_End; - M_1a: - if(Zeny < 2) goto sL_NotEnuf; - set @bet, 2; - goto L_Cont0; - M_1b: - if(Zeny < 10) goto sL_NotEnuf; - set @bet, 10; - goto L_Cont0; - M_1c: - if(Zeny < 20) goto sL_NotEnuf; - set @bet, 20; - goto L_Cont0; - M_1d: - if(Zeny < 100) goto sL_NotEnuf; - set @bet, 100; - goto L_Cont0; +M_1a: + if(Zeny < 2) goto sL_NotEnuf; + set @bet, 2; + goto L_Cont0; +M_1b: + if(Zeny < 10) goto sL_NotEnuf; + set @bet, 10; + goto L_Cont0; +M_1c: + if(Zeny < 20) goto sL_NotEnuf; + set @bet, 20; + goto L_Cont0; +M_1d: + if(Zeny < 100) goto sL_NotEnuf; + set @bet, 100; + goto L_Cont0; - sL_NotEnuf: - mes "[Dealer]"; - mes "I'm sorry but you don't have enough zeny to make that bet."; - close; +sL_NotEnuf: + mes "[Dealer]"; + mes "I'm sorry but you don't have enough zeny to make that bet."; + close; - L_Cont0: +L_Cont0: mes "(the cards are being dealt)"; next; deletearray $@card[0],13; @@ -197,35 +195,35 @@ L_Start: if(@numP==2 && @dealerTurn==0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay, "Double Down",M_Double; if(@dealerTurn == 0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay; - M_Stay: - mes "[Dealer]"; - if(@playTot < 13) goto sL_PlayToLow; - if(@dealTot > 16) mes "The Dealer stays."; - if(@dealTot > 16 || @numD == 5) goto L_Check; - mes "The Dealer is going to pull"; - next; - callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; - set @dealerTurn, 1; - goto L_Start; +M_Stay: + mes "[Dealer]"; + if(@playTot < 13) goto sL_PlayToLow; + if(@dealTot > 16) mes "The Dealer stays."; + if(@dealTot > 16 || @numD == 5) goto L_Check; + mes "The Dealer is going to pull"; + next; + callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce; + set @dealerTurn, 1; + goto L_Start; - sL_PlayToLow: - mes "I'm sorry but you do not have a high enough total to stay. You must pull."; - next; - goto M_Hit; +sL_PlayToLow: + mes "I'm sorry but you do not have a high enough total to stay. You must pull."; + next; + goto M_Hit; - M_Hit: - if(@numP == 5) goto M_Stay; - callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; - goto L_Start; - M_Double: - mes "[Dealer]"; - mes "Player has chosen to Double Down. You're current bet will be"; - mes "doubled, and you will only be able to pull 1 extra card."; - next; - set @dealerTurn, 1; - set @bet, @bet*2; - callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; - goto L_Start; +M_Hit: + if(@numP == 5) goto M_Stay; + callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; + goto L_Start; +M_Double: + mes "[Dealer]"; + mes "Player has chosen to Double Down. You're current bet will be"; + mes "doubled, and you will only be able to pull 1 extra card."; + next; + set @dealerTurn, 1; + set @bet, @bet*2; + callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce; + goto L_Start; //============= L_Check: @@ -233,27 +231,27 @@ L_Check: if(@playTot < @dealTot) goto sL_Lose; if(@playTot == @dealTot) goto sL_Push; - sL_Win: - mes "[Dealer]"; - mes "Congratulations, you've won!"; - next; - set Zeny, Zeny + @bet; - goto L_Play; - sL_Lose: - mes "[Dealer]"; - mes "I'm sorry but you've lost."; - set Zeny, Zeny - @bet; - next; - goto L_Play; - sL_Push: - mes "[Dealer]"; - mes "Its a push. You tied with the Dealer."; - next; - goto L_Play; +sL_Win: + mes "[Dealer]"; + mes "Congratulations, you've won!"; + next; + set Zeny, Zeny + @bet; + goto L_Play; +sL_Lose: + mes "[Dealer]"; + mes "I'm sorry but you've lost."; + set Zeny, Zeny - @bet; + next; + goto L_Play; +sL_Push: + mes "[Dealer]"; + mes "Its a push. You tied with the Dealer."; + next; + goto L_Play; //================================== -// Sub function for dealing/pulling the cards + // Sub function for dealing/pulling the cards sF_GetCards: set @rnd, rand(1,13); if($@card[@rnd] == 4) goto sF_GetCards; @@ -272,28 +270,28 @@ sF_GetCards: return; //================================== -// Sub function for getting the total score for each hand + // Sub function for getting the total score for each hand sF_GetTot: set @i, 0; set @dealTot, 0; set @playTot, 0; - GetDealTot: - set @dealTot, @dealTot + @dealCard[@i]; - set @i, @i + 1; - if(@i < @numD) goto GetDealTot; - if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10; - set @i, 0; - GetPlayTot: - set @playTot, @playTot + @playCard[@i]; - set @i, @i + 1; - if(@i < @numP) goto GetPlayTot; - if(@pAce == 1 && @playTot > 21) set @pAce, 2; - if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10; +GetDealTot: + set @dealTot, @dealTot + @dealCard[@i]; + set @i, @i + 1; + if(@i < @numD) goto GetDealTot; + if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10; + set @i, 0; +GetPlayTot: + set @playTot, @playTot + @playCard[@i]; + set @i, @i + 1; + if(@i < @numP) goto GetPlayTot; + if(@pAce == 1 && @playTot > 21) set @pAce, 2; + if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10; return; //======================================= -// Sub function for displaying the Cards + // Sub function for displaying the Cards sF_D2cards: mes " .-----. .-----. "; mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | "; |