summaryrefslogtreecommitdiff
path: root/npc/custom/battleground
diff options
context:
space:
mode:
Diffstat (limited to 'npc/custom/battleground')
-rw-r--r--npc/custom/battleground/bg_common.txt24
-rw-r--r--npc/custom/battleground/bg_flavius_01.txt2
-rw-r--r--npc/custom/battleground/bg_flavius_02.txt2
-rw-r--r--npc/custom/battleground/bg_kvm01.txt6
-rw-r--r--npc/custom/battleground/bg_kvm02.txt6
-rw-r--r--npc/custom/battleground/bg_kvm03.txt6
-rw-r--r--npc/custom/battleground/bg_tierra_01.txt8
-rw-r--r--npc/custom/battleground/bg_tierra_02.txt8
8 files changed, 31 insertions, 31 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index 8b99deb39..54b13bb28 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -137,14 +137,14 @@ bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{
// *********************************************************************
function script Time2Str {
set .@time_left, getarg(0) - gettimetick(2);
-
+
set .@Days, .@time_left / 86400;
set .@time_left, .@time_left - (.@Days * 86400);
set .@Hours, .@time_left / 3600;
set .@time_left, .@time_left - (.@Hours * 3600);
set .@Minutes, .@time_left / 60;
set .@time_left, .@time_left - (.@Minutes * 60);
-
+
set .@Time$, "";
if( .@Days > 1 )
set .@Time$, .@Time$ + .@Days + " days, ";
@@ -165,7 +165,7 @@ function script Time2Str {
set .@Time$, .@Time$ + .@time_left + " seconds.";
else if( .@time_left == 1 )
set .@Time$, .@Time$ + .@time_left + " second.";
-
+
return .@Time$;
}
@@ -203,7 +203,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
-
+
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
@@ -226,7 +226,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
-
+
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
@@ -343,7 +343,7 @@ bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
-
+
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
@@ -1260,7 +1260,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}
-
+
break;
case 3: // Valor Badges
mes "[Erundek]";
@@ -1278,7 +1278,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}
-
+
break;
case 4: // Heroism Badge
mes "[Erundek]";
@@ -1286,7 +1286,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "This shop is not available at the moment.";
close;
}
-
+
mes "[Erundek]";
mes "What item do you want to exchange?";
mes "If you are not sure, check the catalog.";
@@ -1305,21 +1305,21 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000.";
mes "Are you sure you want this item?";
next;
-
+
if( select("Yes:No") == 2 )
{
mes "[Erundek]";
mes "Do you need more time to check the items?";
close;
}
-
+
if( countitem(.@Badge) < .@Value )
{
mes "[Erundek]";
mes "I'm sorry, but you don't have enough badges to exchange.";
close;
}
-
+
delitem .@Badge,.@Value;
getitem .@Item_ID,1;
mes "[Erundek]";
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt
index fd0cf9112..30693da21 100644
--- a/npc/custom/battleground/bg_flavius_01.txt
+++ b/npc/custom/battleground/bg_flavius_01.txt
@@ -54,7 +54,7 @@ OnReadyCheck:
end;
set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
-
+
if( .@Guillaume < 10 || .@Croix < 10 )
{
mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt
index f7b7756f4..c735614c1 100644
--- a/npc/custom/battleground/bg_flavius_02.txt
+++ b/npc/custom/battleground/bg_flavius_02.txt
@@ -54,7 +54,7 @@ OnReadyCheck:
end;
set .@Guillaume, getwaitingroomstate(0,"Fl2R_Guillaume");
set .@Croix, getwaitingroomstate(0,"Fl2R_Croix");
-
+
if( .@Guillaume < 10 || .@Croix < 10 )
{
mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x808000;
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
index aa12759b9..be826215e 100644
--- a/npc/custom/battleground/bg_kvm01.txt
+++ b/npc/custom/battleground/bg_kvm01.txt
@@ -11,7 +11,7 @@ bat_room,253,227,4 script Registration::KvM01R_Guillaume 4_M_KY_KNT,{ // KvM Gui
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
end;
-
+
OnEnterBG:
set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
end;
@@ -150,7 +150,7 @@ OnTimer27000:
OnTimer28000:
donpcevent "::OnKvM01LightB";
end;
-
+
OnTimer29000:
donpcevent "::OnKvM01LightC";
end;
@@ -205,7 +205,7 @@ OnTimer330000:
OnGuillaumeWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 1;
-
+
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
index f2f5f7ca1..91e594a90 100644
--- a/npc/custom/battleground/bg_kvm02.txt
+++ b/npc/custom/battleground/bg_kvm02.txt
@@ -11,7 +11,7 @@ bat_room,225,227,4 script Registration::KvM02R_Guillaume 4_M_KY_KNT,{ // KvM Gui
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
end;
-
+
OnEnterBG:
set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
@@ -150,7 +150,7 @@ OnTimer27000:
OnTimer28000:
donpcevent "::OnKvM02LightB";
end;
-
+
OnTimer29000:
donpcevent "::OnKvM02LightC";
end;
@@ -205,7 +205,7 @@ OnTimer330000:
OnGuillaumeWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 1;
-
+
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
index f38e81bd1..33edb0be7 100644
--- a/npc/custom/battleground/bg_kvm03.txt
+++ b/npc/custom/battleground/bg_kvm03.txt
@@ -11,7 +11,7 @@ bat_room,197,227,4 script Registration::KvM03R_Guillaume 4_M_KY_KNT,{ // KvM Gui
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
end;
-
+
OnEnterBG:
set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
end;
@@ -150,7 +150,7 @@ OnTimer27000:
OnTimer28000:
donpcevent "::OnKvM03LightB";
end;
-
+
OnTimer29000:
donpcevent "::OnKvM03LightC";
end;
@@ -205,7 +205,7 @@ OnTimer330000:
OnGuillaumeWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 1;
-
+
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt
index 671c2d929..797b3a389 100644
--- a/npc/custom/battleground/bg_tierra_01.txt
+++ b/npc/custom/battleground/bg_tierra_01.txt
@@ -69,7 +69,7 @@ OnReadyCheck:
bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak";
bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak";
bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak";
-
+
set .Neutral_Base, 0;
set $@TierraBG1_Victory, 0;
@@ -94,7 +94,7 @@ OnReadyCheck:
mapannounce "bat_a01","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
sleep 2000;
mapannounce "bat_a01","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
-
+
initnpctimer;
end;
@@ -120,7 +120,7 @@ OnNeutralBreak:
set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1");
else
bg_monster_set_team .Guardian_1, .Neutral_Base;
-
+
if( .Guardian_2 == 0 )
set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2");
else
@@ -294,7 +294,7 @@ OnWall:
OnBuild:
for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall";
-
+
setwall "bat_a01",186,266,16,6,1,"bat_a01_c1";
set .MyMobCount,16;
end;
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt
index c6cebf581..f18d60769 100644
--- a/npc/custom/battleground/bg_tierra_02.txt
+++ b/npc/custom/battleground/bg_tierra_02.txt
@@ -69,7 +69,7 @@ OnReadyCheck:
bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
-
+
set .Neutral_Base, 0;
set $@TierraBG2_Victory, 0;
@@ -94,7 +94,7 @@ OnReadyCheck:
mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
sleep 2000;
mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
-
+
initnpctimer;
end;
@@ -120,7 +120,7 @@ OnNeutralBreak:
set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
else
bg_monster_set_team .Guardian_1, .Neutral_Base;
-
+
if( .Guardian_2 == 0 )
set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
else
@@ -294,7 +294,7 @@ OnWall:
OnBuild:
for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
-
+
setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
set .MyMobCount,16;
end;