diff options
Diffstat (limited to 'npc/custom/battleground')
-rw-r--r-- | npc/custom/battleground/bg_common.txt | 28 | ||||
-rw-r--r-- | npc/custom/battleground/bg_flavius_01.txt | 12 | ||||
-rw-r--r-- | npc/custom/battleground/bg_flavius_02.txt | 12 | ||||
-rw-r--r-- | npc/custom/battleground/bg_kvm01.txt | 12 | ||||
-rw-r--r-- | npc/custom/battleground/bg_kvm02.txt | 12 | ||||
-rw-r--r-- | npc/custom/battleground/bg_kvm03.txt | 12 | ||||
-rw-r--r-- | npc/custom/battleground/bg_tierra_01.txt | 12 | ||||
-rw-r--r-- | npc/custom/battleground/bg_tierra_02.txt | 12 |
8 files changed, 56 insertions, 56 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt index f24e1e5a8..895191961 100644 --- a/npc/custom/battleground/bg_common.txt +++ b/npc/custom/battleground/bg_common.txt @@ -136,14 +136,14 @@ bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{ // Time calculation Function // ********************************************************************* function script Time2Str { - set .@Time_Left, getarg(0) - gettimetick(2); + set .@time_left, getarg(0) - gettimetick(2); - set .@Days, .@Time_Left / 86400; - set .@Time_Left, .@Time_Left - (.@Days * 86400); - set .@Hours, .@Time_Left / 3600; - set .@Time_Left, .@Time_Left - (.@Hours * 3600); - set .@Minutes, .@Time_Left / 60; - set .@Time_Left, .@Time_Left - (.@Minutes * 60); + set .@Days, .@time_left / 86400; + set .@time_left, .@time_left - (.@Days * 86400); + set .@Hours, .@time_left / 3600; + set .@time_left, .@time_left - (.@Hours * 3600); + set .@Minutes, .@time_left / 60; + set .@time_left, .@time_left - (.@Minutes * 60); set .@Time$, ""; if( .@Days > 1 ) @@ -161,10 +161,10 @@ function script Time2Str { else if( .@Minutes > 0 ) set .@Time$, .@Time$ + .@Minutes + " minute, "; - if( .@Time_Left > 1 || .@Time_Left == 0 ) - set .@Time$, .@Time$ + .@Time_Left + " seconds."; - else if( .@Time_Left == 1 ) - set .@Time$, .@Time$ + .@Time_Left + " second."; + if( .@time_left > 1 || .@time_left == 0 ) + set .@Time$, .@Time$ + .@time_left + " seconds."; + else if( .@time_left == 1 ) + set .@Time$, .@Time$ + .@time_left + " second."; return .@Time$; } @@ -1292,12 +1292,12 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "If you are not sure, check the catalog."; next; - set .@Menu$, ""; + set .@menu$, ""; set .@count, getarraysize(.@Item_DB); for( set .@i, 0; .@i < .@count; set .@i, .@i + 1 ) - set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":"; + set .@menu$, .@menu$ + getitemname(.@Item_DB[.@i]) + ":"; - set .@Item_ID, .@Item_DB[select(.@Menu$) - 1]; + set .@Item_ID, .@Item_DB[select(.@menu$) - 1]; mes "[Erundek]"; mes "Would you like to exchange ^FF0000" + .@Value + " " + getitemname(.@Badge) + "^000000 for a ^0000FF" + getitemname(.@Item_ID) + "^000000?"; diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt index 0d2ee8a7e..5a78a7002 100644 --- a/npc/custom/battleground/bg_flavius_01.txt +++ b/npc/custom/battleground/bg_flavius_01.txt @@ -278,7 +278,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -287,11 +287,11 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{ mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -309,7 +309,7 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -318,11 +318,11 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{ mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt index 3e5215faa..1a66d39c5 100644 --- a/npc/custom/battleground/bg_flavius_02.txt +++ b/npc/custom/battleground/bg_flavius_02.txt @@ -278,7 +278,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -287,11 +287,11 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{ mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -309,7 +309,7 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -318,11 +318,11 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{ mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt index ed8e0ad76..cfa2f01d7 100644 --- a/npc/custom/battleground/bg_kvm01.txt +++ b/npc/custom/battleground/bg_kvm01.txt @@ -313,7 +313,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory - set .@Reward, 5; + set .@reward, 5; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -322,7 +322,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -331,7 +331,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -351,7 +351,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory - set .@Reward, 5; + set .@reward, 5; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -360,7 +360,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -369,7 +369,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt index 919b7a583..f759e2b9a 100644 --- a/npc/custom/battleground/bg_kvm02.txt +++ b/npc/custom/battleground/bg_kvm02.txt @@ -313,7 +313,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ } else if( $@KvM02BG_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -322,7 +322,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -331,7 +331,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -351,7 +351,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ } else if( $@KvM02BG_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -360,7 +360,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -369,7 +369,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt index b13624067..dde4d8147 100644 --- a/npc/custom/battleground/bg_kvm03.txt +++ b/npc/custom/battleground/bg_kvm03.txt @@ -313,7 +313,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ } else if( $@KvM03BG_Victory == Bat_Team ) { // Victory - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -322,7 +322,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ } else { // - set .@Reward, 0; + set .@reward, 0; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -331,7 +331,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -351,7 +351,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ } else if( $@KvM03BG_Victory == Bat_Team ) { // Victory - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -360,7 +360,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ } else { // - set .@Reward, 0; + set .@reward, 0; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -369,7 +369,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt index c6a6c3b36..819fa9158 100644 --- a/npc/custom/battleground/bg_tierra_01.txt +++ b/npc/custom/battleground/bg_tierra_01.txt @@ -322,7 +322,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ { if( $@TierraBG1_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -331,7 +331,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -340,7 +340,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -353,7 +353,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ { if( $@TierraBG1_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -362,7 +362,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -371,7 +371,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt index 23b58dffd..25796c4bc 100644 --- a/npc/custom/battleground/bg_tierra_02.txt +++ b/npc/custom/battleground/bg_tierra_02.txt @@ -322,7 +322,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ { if( $@TierraBG2_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -331,7 +331,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -340,7 +340,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -353,7 +353,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ { if( $@TierraBG2_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -362,7 +362,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -371,7 +371,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; |