diff options
Diffstat (limited to 'npc/custom/battleground/bg_kvm03.txt')
-rw-r--r-- | npc/custom/battleground/bg_kvm03.txt | 374 |
1 files changed, 0 insertions, 374 deletions
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt deleted file mode 100644 index 33edb0be7..000000000 --- a/npc/custom/battleground/bg_kvm03.txt +++ /dev/null @@ -1,374 +0,0 @@ -// ============================================================================== -// BattleGround System - KvM 1~59 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,197,227,4 script Registration::KvM03R_Guillaume 4_M_KY_KNT,{ // KvM Guillaume - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1; - end; - -OnEnterBG: - set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); - end; -} - -bat_room,197,204,0 script Registration::KvM03R_Croix 4_M_CRU_KNT,{ // KvM Croix - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1; - end; - -OnEnterBG: - set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); - end; -} - -// Light Effects -// ********************************************************************* - -bat_c03,54,123,0 script #bat_c03a HIDDEN_NPC,{ - end; - -OnKvM03LightA: misceffect 54; end; -OnKvM03LightB: misceffect 55; end; -OnKvM03LightC: misceffect 56; end; -} - -bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b HIDDEN_NPC -bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c HIDDEN_NPC -bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d HIDDEN_NPC -bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e HIDDEN_NPC -bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f HIDDEN_NPC - -// Battleground Engine -// ********************************************************************* - -- script KvM03_BG -1,{ - end; - -OnInit: - setwall "bat_c03",54,122,6,7,0,"batc03wall_a"; - setwall "bat_c03",55,122,5,7,0,"batc03wall_b"; - setwall "bat_c03",140,56,6,7,0,"batc03wall_c"; - setwall "bat_c03",140,57,5,7,0,"batc03wall_d"; - disablenpc "TherapistKvM03a"; - disablenpc "TherapistKvM03b"; - disablenpc "VintenarKvM03a"; - disablenpc "VintenarKvM03b"; - end; - -OnGuillaumeJoin: -OnCroixJoin: - donpcevent "KvM03_BG::OnReadyCheck"; - end; - -OnGuillaumeQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnGuillaumeDie: - if( $@KvM03BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; - set .Croix_Score, .Croix_Score + 1; - bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; - if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; - } - end; - -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnCroixDie: - if( $@KvM03BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; - set .Guillaume_Score, .Guillaume_Score + 1; - bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; - if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; - } - end; - -OnReadyCheck: - if( $@KvM03BG ) - end; - set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); - - if( .@Guillaume < 5 || .@Croix < 5 ) - { - if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) - { - announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0; - set $@KvM_Flood, gettimetick(2) + 15; - } - else - mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0; - end; - } - - set $@KvM03BG, 1; // Starting - donpcevent "KvM03R_Croix::OnEnterBG"; - donpcevent "KvM03R_Guillaume::OnEnterBG"; - donpcevent "KvM03_BG::OnStart"; - end; - -OnStart: - announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0; - enablenpc "TherapistKvM03a"; - enablenpc "TherapistKvM03b"; - disablenpc "VintenarKvM03a"; - disablenpc "VintenarKvM03b"; - set $@KvM03BG_Victory, 0; - sleep 2000; - // Warp Teams - bg_warp $@KvM03BG_id1,"bat_c03",53,128; - bg_warp $@KvM03BG_id2,"bat_c03",146,55; - // ScoreBoard - set .Guillaume_Score, 0; - set .Croix_Score, 0; - initnpctimer; - end; - -OnTimer5000: - areapercentheal "bat_c03",50,123,58,131,100,100; - areapercentheal "bat_c03",141,52,149,60,100,100; - mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0; - end; - -OnTimer26000: - mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0; - end; - -OnTimer27000: - donpcevent "::OnKvM03LightA"; - end; - -OnTimer28000: - donpcevent "::OnKvM03LightB"; - end; - -OnTimer29000: - donpcevent "::OnKvM03LightC"; - end; - -OnTimer30000: - // Team Members - set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); - if( .Guillaume_Count < 5 || .Croix_Count < 5 ) - { - set $@KvM03BG_Victory, 3; - set $@KvM03BG, 3; - mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; - stopnpctimer; - sleep 2000; - donpcevent "KvM03_BG::OnStop"; - end; - } - - set $@KvM03BG, 2; // Playing - areapercentheal "bat_c03",50,123,58,131,100,100; - bg_warp $@KvM03BG_id1,"bat_c03",62,119; - areapercentheal "bat_c03",141,52,149,60,100,100; - bg_warp $@KvM03BG_id2,"bat_c03",137,64; - end; - -OnTimer32000: - mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0; - end; - -OnTimer300000: - mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0; - end; - -OnTimer330000: - if( .Croix_Count > .Guillaume_Count ) - donpcevent "KvM03_BG::OnCroixWin"; - else if( .Croix_Count < .Guillaume_Count ) - donpcevent "KvM03_BG::OnGuillaumeWin"; - else - { // Draw Game - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 3; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0; - donpcevent "KvM03_BG::OnStop"; - } - end; - -OnGuillaumeWin: - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 1; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; - donpcevent "KvM03_BG::OnStop"; - end; - -OnCroixWin: - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 2; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; - donpcevent "KvM03_BG::OnStop"; - end; - -OnStop: - disablenpc "TherapistKvM03a"; - disablenpc "TherapistKvM03b"; - enablenpc "VintenarKvM03a"; - enablenpc "VintenarKvM03b"; - // Warp Teams - bg_warp $@KvM03BG_id1,"bat_c03",53,128; - bg_warp $@KvM03BG_id2,"bat_c03",146,55; - donpcevent "KvM03_BG_Out::OnBegin"; - end; - -OnReset: - stopnpctimer; - stopnpctimer "KvM03_BG_Out"; - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set .Croix_Score, 0; - set .Guillaume_Score, 0; - set $@KvM03BG_Victory, 0; - if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } - if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } - disablenpc "TherapistKvM03a"; - disablenpc "TherapistKvM03b"; - disablenpc "VintenarKvM03a"; - disablenpc "VintenarKvM03b"; - sleep 1000; - mapwarp "bat_c03","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_c03",0,3; // Just in case someone else - bg_updatescore "bat_c03",0,0; - sleep 2000; - set $@KvM03BG, 0; - donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -- script KvM03_BG_Out -1,{ - end; - -OnBegin: - initnpctimer; - end; - -OnTimer3000: - mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0; - end; -OnTimer30000: - mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0; - end; -OnTimer50000: - mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0; - end; -OnTimer60000: - donpcevent "KvM03_BG::OnReset"; - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -// Battleground rewards -// ********************************************************************* - -bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ - if( $@KvM03BG_Victory ) - { - if( $@KvM03BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM03BG_Victory == Bat_Team ) - { // Victory - set .@reward, 1; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } else { - set .@reward, 0; - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - } - - setquest 6025; - getitem 7773, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ - if( $@KvM03BG_Victory ) - { - if( $@KvM03BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM03BG_Victory == Bat_Team ) - { // Victory - set .@reward, 1; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } else { - set .@reward, 0; - mes "[Swandery]"; - mes "Oh, " + strcharinfo(0) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "Please don't forget this battle. We can win the next."; - close2; - } - - setquest 6025; - getitem 7773, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} |